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Junliang Yu

Publications and source records attributed to Junliang Yu.

49 records · Page 3Linked to original sources

On-Device Next-Item Recommendation with Self-Supervised Knowledge Distillation

Modern recommender systems operate in a fully server-based fashion. To cater to millions of users, the frequent model maintaining and the high-speed processing for concurrent user requests are required, which comes at the cost of a huge carbon footprint. Meanwhile, users need to upload their behavior data even including the immediate environmental context to the server, raising the public concern about privacy. On-device recommender systems circumvent these two issues with cost-conscious settings and local inference. However, due to the limited memory and computing resources, on-device recommender systems are confronted with two fundamental challenges: (1) how to reduce the size of regular models to fit edge devices? (2) how to retain the original capacity? Previous research mostly adopts tensor decomposition techniques to compress the regular recommendation model with limited compression ratio so as to avoid drastic performance degradation. In this paper, we explore ultra-compact models for next-item recommendation, by loosing the constraint of dimensionality consistency in tensor decomposition. Meanwhile, to compensate for the capacity loss caused by compression, we develop a self-supervised knowledge distillation framework which enables the compressed model (student) to distill the essential information lying in the raw data, and improves the long-tail item recommendation through an embedding-recombination strategy with the original model (teacher). The extensive experiments on two benchmarks demonstrate that, with 30x model size reduction, the compressed model almost comes with no accuracy loss, and even outperforms its uncompressed counterpart in most cases.

cs.IR

Double-Scale Self-Supervised Hypergraph Learning for Group Recommendation

With the prevalence of social media, there has recently been a proliferation of recommenders that shift their focus from individual modeling to group recommendation. Since the group preference is a mixture of various predilections from group members, the fundamental challenge of group recommendation is to model the correlations among members. Existing methods mostly adopt heuristic or attention-based preference aggregation strategies to synthesize group preferences. However, these models mainly focus on the pairwise connections of users and ignore the complex high-order interactions within and beyond groups. Besides, group recommendation suffers seriously from the problem of data sparsity due to severely sparse group-item interactions. In this paper, we propose a self-supervised hypergraph learning framework for group recommendation to achieve two goals: (1) capturing the intra- and inter-group interactions among users; (2) alleviating the data sparsity issue with the raw data itself. Technically, for (1), a hierarchical hypergraph convolutional network based on the user- and group-level hypergraphs is developed to model the complex tuplewise correlations among users within and beyond groups. For (2), we design a double-scale node dropout strategy to create self-supervision signals that can regularize user representations with different granularities against the sparsity issue. The experimental analysis on multiple benchmark datasets demonstrates the superiority of the proposed model and also elucidates the rationality of the hypergraph modeling and the double-scale self-supervision.

cs.IR

Self-Supervised Hypergraph Convolutional Networks for Session-based Recommendation

Session-based recommendation (SBR) focuses on next-item prediction at a certain time point. As user profiles are generally not available in this scenario, capturing the user intent lying in the item transitions plays a pivotal role. Recent graph neural networks (GNNs) based SBR methods regard the item transitions as pairwise relations, which neglect the complex high-order information among items. Hypergraph provides a natural way to capture beyond-pairwise relations, while its potential for SBR has remained unexplored. In this paper, we fill this gap by modeling session-based data as a hypergraph and then propose a hypergraph convolutional network to improve SBR. Moreover, to enhance hypergraph modeling, we devise another graph convolutional network which is based on the line graph of the hypergraph and then integrate self-supervised learning into the training of the networks by maximizing mutual information between the session representations learned via the two networks, serving as an auxiliary task to improve the recommendation task. Since the two types of networks both are based on hypergraph, which can be seen as two channels for hypergraph modeling, we name our model \textbf{DHCN} (Dual Channel Hypergraph Convolutional Networks). Extensive experiments on three benchmark datasets demonstrate the superiority of our model over the SOTA methods, and the results validate the effectiveness of hypergraph modeling and self-supervised task. The implementation of our model is available at https://github.com/xiaxin1998/DHCN

cs.IR

Self-Supervised Multi-Channel Hypergraph Convolutional Network for Social Recommendation

Social relations are often used to improve recommendation quality when user-item interaction data is sparse in recommender systems. Most existing social recommendation models exploit pairwise relations to mine potential user preferences. However, real-life interactions among users are very complicated and user relations can be high-order. Hypergraph provides a natural way to model complex high-order relations, while its potentials for improving social recommendation are under-explored. In this paper, we fill this gap and propose a multi-channel hypergraph convolutional network to enhance social recommendation by leveraging high-order user relations. Technically, each channel in the network encodes a hypergraph that depicts a common high-order user relation pattern via hypergraph convolution. By aggregating the embeddings learned through multiple channels, we obtain comprehensive user representations to generate recommendation results. However, the aggregation operation might also obscure the inherent characteristics of different types of high-order connectivity information. To compensate for the aggregating loss, we innovatively integrate self-supervised learning into the training of the hypergraph convolutional network to regain the connectivity information with hierarchical mutual information maximization. The experimental results on multiple real-world datasets show that the proposed model outperforms the SOTA methods, and the ablation study verifies the effectiveness of the multi-channel setting and the self-supervised task. The implementation of our model is available via https://github.com/Coder-Yu/RecQ.

cs.IR

Who Are the Best Adopters? User Selection Model for Free Trial Item Promotion

With the increasingly fierce market competition, offering a free trial has become a potent stimuli strategy to promote products and attract users. By providing users with opportunities to experience goods without charge, a free trial makes adopters know more about products and thus encourages their willingness to buy. However, as the critical point in the promotion process, finding the proper adopters is rarely explored. Empirically winnowing users by their static demographic attributes is feasible but less effective, neglecting their personalized preferences. To dynamically match the products with the best adopters, in this work, we propose a novel free trial user selection model named SMILE, which is based on reinforcement learning (RL) where an agent actively selects specific adopters aiming to maximize the profit after free trials. Specifically, we design a tree structure to reformulate the action space, which allows us to select adopters from massive user space efficiently. The experimental analysis on three datasets demonstrates the proposed model's superiority and elucidates why reinforcement learning and tree structure can improve performance. Our study demonstrates technical feasibility for constructing a more robust and intelligent user selection model and guides for investigating more marketing promotion strategies.

cs.IR

Fast-adapting and Privacy-preserving Federated Recommender System

In the mobile Internet era, the recommender system has become an irreplaceable tool to help users discover useful items, and thus alleviating the information overload problem. Recent deep neural network (DNN)-based recommender system research have made significant progress in improving prediction accuracy, which is largely attributed to the access to a large amount of users' personal data collected from users' devices and then centrally stored in the cloud server. However, as there are rising concerns around the globe on user privacy leakage in the online platform, the public is becoming anxious by such abuse of user privacy. Therefore, it is urgent and beneficial to develop a recommender system that can achieve both high prediction accuracy and high degree of user privacy protection. To this end, we propose a DNN-based recommendation model called PrivRec running on the decentralized federated learning (FL) environment, which ensures that a user's data never leaves his/her during the course of model training. On the other hand, to better embrace the data heterogeneity commonly existing in FL, we innovatively introduce a first-order meta-learning method that enables fast in-device personalization with only few data points. Furthermore, to defense from potential malicious participant that poses serious security threat to other users, we develop a user-level differentially private DP-PrivRec model so that it is unable to determine whether a particular user is present or not solely based on the trained model. Finally, we conduct extensive experiments on two large-scale datasets in a simulated FL environment, and the results validate the superiority of our proposed PrivRec and DP-PrivRec.

cs.IR

Socially-Aware Self-Supervised Tri-Training for Recommendation

Self-supervised learning (SSL), which can automatically generate ground-truth samples from raw data, holds vast potential to improve recommender systems. Most existing SSL-based methods perturb the raw data graph with uniform node/edge dropout to generate new data views and then conduct the self-discrimination based contrastive learning over different views to learn generalizable representations. Under this scheme, only a bijective mapping is built between nodes in two different views, which means that the self-supervision signals from other nodes are being neglected. Due to the widely observed homophily in recommender systems, we argue that the supervisory signals from other nodes are also highly likely to benefit the representation learning for recommendation. To capture these signals, a general socially-aware SSL framework that integrates tri-training is proposed in this paper. Technically, our framework first augments the user data views with the user social information. And then under the regime of tri-training for multi-view encoding, the framework builds three graph encoders (one for recommendation) upon the augmented views and iteratively improves each encoder with self-supervision signals from other users, generated by the other two encoders. Since the tri-training operates on the augmented views of the same data sources for self-supervision signals, we name it self-supervised tri-training. Extensive experiments on multiple real-world datasets consistently validate the effectiveness of the self-supervised tri-training framework for improving recommendation. The code is released at https://github.com/Coder-Yu/QRec.

cs.IR

Self-Supervised Graph Co-Training for Session-based Recommendation

Session-based recommendation targets next-item prediction by exploiting user behaviors within a short time period. Compared with other recommendation paradigms, session-based recommendation suffers more from the problem of data sparsity due to the very limited short-term interactions. Self-supervised learning, which can discover ground-truth samples from the raw data, holds vast potentials to tackle this problem. However, existing self-supervised recommendation models mainly rely on item/segment dropout to augment data, which are not fit for session-based recommendation because the dropout leads to sparser data, creating unserviceable self-supervision signals. In this paper, for informative session-based data augmentation, we combine self-supervised learning with co-training, and then develop a framework to enhance session-based recommendation. Technically, we first exploit the session-based graph to augment two views that exhibit the internal and external connectivities of sessions, and then we build two distinct graph encoders over the two views, which recursively leverage the different connectivity information to generate ground-truth samples to supervise each other by contrastive learning. In contrast to the dropout strategy, the proposed self-supervised graph co-training preserves the complete session information and fulfills genuine data augmentation. Extensive experiments on multiple benchmark datasets show that, session-based recommendation can be remarkably enhanced under the regime of self-supervised graph co-training, achieving the state-of-the-art performance.

cs.IR

Ready for Emerging Threats to Recommender Systems? A Graph Convolution-based Generative Shilling Attack

To explore the robustness of recommender systems, researchers have proposed various shilling attack models and analyzed their adverse effects. Primitive attacks are highly feasible but less effective due to simplistic handcrafted rules, while upgraded attacks are more powerful but costly and difficult to deploy because they require more knowledge from recommendations. In this paper, we explore a novel shilling attack called Graph cOnvolution-based generative shilling ATtack (GOAT) to balance the attacks' feasibility and effectiveness. GOAT adopts the primitive attacks' paradigm that assigns items for fake users by sampling and the upgraded attacks' paradigm that generates fake ratings by a deep learning-based model. It deploys a generative adversarial network (GAN) that learns the real rating distribution to generate fake ratings. Additionally, the generator combines a tailored graph convolution structure that leverages the correlations between co-rated items to smoothen the fake ratings and enhance their authenticity. The extensive experiments on two public datasets evaluate GOAT's performance from multiple perspectives. Our study of the GOAT demonstrates technical feasibility for building a more powerful and intelligent attack model with a much-reduced cost, enables analysis the threat of such an attack and guides for investigating necessary prevention measures.

cs.LG

Enhancing Social Recommendation with Adversarial Graph Convolutional Networks

Social recommender systems are expected to improve recommendation quality by incorporating social information when there is little user-item interaction data. However, recent reports from industry show that social recommender systems consistently fail in practice. According to the negative findings, the failure is attributed to: (1) A majority of users only have a very limited number of neighbors in social networks and can hardly benefit from social relations; (2) Social relations are noisy but they are indiscriminately used; (3) Social relations are assumed to be universally applicable to multiple scenarios while they are actually multi-faceted and show heterogeneous strengths in different scenarios. Most existing social recommendation models only consider the homophily in social networks and neglect these drawbacks. In this paper we propose a deep adversarial framework based on graph convolutional networks (GCN) to address these problems. Concretely, for (1) and (2), a GCN-based autoencoder is developed to augment the relation data by encoding high-order and complex connectivity patterns, and meanwhile is optimized subject to the constraint of reconstructing the social profile to guarantee the validity of the identified neighborhood. After obtaining enough purified social relations for each user, a GCN-based attentive social recommendation module is designed to address (3) by capturing the heterogeneous strengths of social relations. Finally, we adopt adversarial training to unify all the components by playing a Minimax game and ensure a coordinated effort to enhance recommendation performance. Extensive experiments on multiple open datasets demonstrate the superiority of our framework and the ablation study confirms the importance and effectiveness of each component.

cs.IR

Recommender Systems Based on Generative Adversarial Networks: A Problem-Driven Perspective

Recommender systems (RSs) now play a very important role in the online lives of people as they serve as personalized filters for users to find relevant items from an array of options. Owing to their effectiveness, RSs have been widely employed in consumer-oriented e-commerce platforms. However, despite their empirical successes, these systems still suffer from two limitations: data noise and data sparsity. In recent years, generative adversarial networks (GANs) have garnered increased interest in many fields, owing to their strong capacity to learn complex real data distributions; their abilities to enhance RSs by tackling the challenges these systems exhibit have also been demonstrated in numerous studies. In general, two lines of research have been conducted, and their common ideas can be summarized as follows: (1) for the data noise issue, adversarial perturbations and adversarial sampling-based training often serve as a solution; (2) for the data sparsity issue, data augmentation--implemented by capturing the distribution of real data under the minimax framework--is the primary coping strategy. To gain a comprehensive understanding of these research efforts, we review the corresponding studies and models, organizing them from a problem-driven perspective. More specifically, we propose a taxonomy of these models, along with their detailed descriptions and advantages. Finally, we elaborate on several open issues and current trends in GAN-based RSs.

cs.IR

Path-Based Reasoning over Heterogeneous Networks for Recommendation via Bidirectional Modeling

Heterogeneous Information Network (HIN) is a natural and general representation of data in recommender systems. Combining HIN and recommender systems can not only help model user behaviors but also make the recommendation results explainable by aligning the users/items with various types of entities in the network. Over the past few years, path-based reasoning models have shown great capacity in HIN-based recommendation. The basic idea of these models is to explore HIN with predefined path schemes. Despite their effectiveness, these models are often confronted with the following limitations: (1) Most prior path-based reasoning models only consider the influence of the predecessors on the subsequent nodes when modeling the sequences, and ignore the reciprocity between the nodes in a path; (2) The weights of nodes in the same path instance are usually assumed to be constant, whereas varied weights of nodes can bring more flexibility and lead to expressive modeling; (3) User-item interactions are noisy, but they are often indiscriminately exploited. To overcome the aforementioned issues, in this paper, we propose a novel path-based reasoning approach for recommendation over HIN. Concretely, we use a bidirectional LSTM to enable the two-way modeling of paths and capture the reciprocity between nodes. Then an attention mechanism is employed to learn the dynamical influence of nodes in different contexts. Finally, the adversarial regularization terms are imposed on the loss function of the model to mitigate the effects of noise and enhance HIN-based recommendation. Extensive experiments conducted on three public datasets show that our model outperforms the state-of-the-art baselines. The case study further demonstrates the feasibility of our model on the explainable recommendation task.

cs.IR

Generating Reliable Friends via Adversarial Training to Improve Social Recommendation

Most of the recent studies of social recommendation assume that people share similar preferences with their friends and the online social relations are helpful in improving traditional recommender systems. However, this assumption is often untenable as the online social networks are quite sparse and a majority of users only have a small number of friends. Besides, explicit friends may not share similar interests because of the randomness in the process of building social networks. Therefore, discovering a number of reliable friends for each user plays an important role in advancing social recommendation. Unlike other studies which focus on extracting valuable explicit social links, our work pays attention to identifying reliable friends in both the observed and unobserved social networks. Concretely, in this paper, we propose an end-to-end social recommendation framework based on Generative Adversarial Nets (GAN). The framework is composed of two blocks: a generator that is used to produce friends that can possibly enhance the social recommendation model, and a discriminator that is responsible for assessing these generated friends and ranking the items according to both the current user and her friends' preferences. With the competition between the generator and the discriminator, our framework can dynamically and adaptively generate reliable friends who can perfectly predict the current user' preference at a specific time. As a result, the sparsity and unreliability problems of explicit social relations can be mitigated and the social recommendation performance is significantly improved. Experimental studies on real-world datasets demonstrate the superiority of our framework and verify the positive effects of the generated reliable friends.

cs.IR