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Junlin Zeng

Publications and source records attributed to Junlin Zeng.

3 recordsLinked to original sources

A $1000\times$ Faster LLM-enhanced Algorithm For Path Planning in Large-scale Grid Maps

Path planning in grid maps, arising from various applications, has garnered significant attention. Existing methods, such as A*, Dijkstra, and their variants, work well for small-scale maps but fail to address large-scale ones due to high search time and memory consumption. Recently, Large Language Models (LLMs) have shown remarkable performance in path planning but still suffer from spatial illusion and poor planning performance. Among all the works, LLM-A* \cite{meng2024llm} leverages LLM to generate a series of waypoints and then uses A* to plan the paths between the neighboring waypoints. In this way, the complete path is constructed. However, LLM-A* still suffers from high computational time for large-scale maps. To fill this gap, we conducted a deep investigation into LLM-A* and found its bottleneck, resulting in limited performance. Accordingly, we design an innovative LLM-enhanced algorithm, abbr. as iLLM-A*. iLLM-A* includes 3 carefully designed mechanisms, including the optimization of A*, an incremental learning method for LLM to generate high-quality waypoints, and the selection of the appropriate waypoints for A* for path planning. Finally, a comprehensive evaluation on various grid maps shows that, compared with LLM-A*, iLLM-A* \textbf{1) achieves more than $1000\times$ speedup on average, and up to $2349.5\times$ speedup in the extreme case, 2) saves up to $58.6\%$ of the memory cost, 3) achieves both obviously shorter path length and lower path length standard deviation.}

cs.RO

GWT: Scalable Optimizer State Compression for Large Language Model Training

Training large language models (LLMs) requires substantial memory, a significant fraction of which is consumed by the moment states maintained by adaptive optimizers such as Adam. Existing memory-efficient approaches commonly compress parameters or gradients through low-rank projections, which may discard information outside the selected subspace or incur additional costs from subspace construction and singular value decomposition (SVD). We introduce \textbf{Gradient Wavelet Transform (GWT)}, an SVD-free framework that applies a multilevel Haar transform to matrix gradients. GWT maintains first- and second-moment states only for the compact approximation coefficients, while retaining all detail coefficients transiently in each update. We show that the orthogonal transform preserves the complete current gradient and establish gradient alignment and a stationary-point guarantee for smooth objectives under bounded preconditioning and a directly verifiable coarse-momentum coherence condition. Experiments on language-model pre-training and downstream fine-tuning show that GWT reduces estimated model-and-optimizer-state memory by up to 52\% while maintaining competitive or improved model quality. On LLaMA-3B pre-training, GWT achieves $1.9\times$ the throughput of 8-bit Adam and is compatible with multiple optimizer families, including Adam, Adam-mini, and Muon.

cs.LG

Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime Regularity

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players and keep them engaged in the game via appropriate operational strategies, marketing strategies, and/or incentives. Playtime related features are some of the widely used universal features for most churn prediction models. In this paper, we consider developing new universal features for churn predictions for long-term players based on players' playtime.

cs.HC