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Junming Chen

Publications and source records attributed to Junming Chen.

13 recordsLinked to original sources

MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation

Robotic manipulation often requires acting on information that is no longer visible, yet Vision-Language-Action policies are usually evaluated when the current observation largely determines the next action. Existing robotic memory benchmarks expose this gap, but they still rely mainly on final task success and therefore conflate forgetting with manipulation failure. We present \textbf{MEMOBench}, a benchmark for process level memory evaluation in robotic manipulation. MEMOBench includes 30 history dependent tasks, 1{,}500 expert demonstrations, and 4{,}200 executable checkpoint instances from 84 templates. Each checkpoint pairs coarse to fine language with a simulator predicate and labels one memory operation: Storage, Update, or Compression. These annotations define Memory Storage Rate, Memory Update Rate, and Memory Compression Rate, which measure memory fidelity alongside task success. Across standard and memory augmented VLA policies, the strongest memory module baseline reaches only 31.9\% average success rate, and high storage often coexists with weak update and compression. Checkpoint language also supervises semantic, contrastive, and framewise memory alignment objectives, yielding modest gains across different memory operations. MEMOBench provides a diagnostic evaluation suite and training supervision for memory grounded robotic policies. The project page is available at https://github.com/Collab-Gen/MEMOBench.

cs.RO

Ultra: Unsupervised Cross-Task Optimization for Reliable Restoration Segmentation Collaboration under Adverse Weather

Unsupervised Domain Adaptation for Adverse Weather Semantic Segmentation (UDA-ASS) aims to transfer semantic knowledge from labeled normal-weather images to unlabeled adverse environments. Existing approaches implicitly assume that restoration and segmentation provide mutually beneficial guidance. However, under severe degradation and without target-domain supervision, the validity of cross-task optimization directions becomes fundamentally unidentifiable, leading to hallucination-driven error propagation. In this work, we propose a novel Unsupervised Restoration-Segmentation Collaborative Learning Framework (Ultra), which reframes cross-task interaction as direction selection under uncertainty and causal effect estimation, enabling reliable collaboration through candidate direction generation and intervention-based filtering. In detail, we propose CTDN and CMIL. The former exploits complementary visual structures and semantic information to generate candidate optimization directions and performs cooperative direction selection between restoration and segmentation. The latter reformulates cross-task information transfer from correlation-based propagation into causal effect assessment, suppressing hallucination propagation. Extensive experiments on three widely used UDA-ASS benchmarks demonstrate state-of-the-art segmentation performance. Beyond segmentation, our framework achieves better unsupervised restoration results than existing UDA-ASS restoration methods and generalizes to unsupervised restoration and object detection collaboration tasks. Code and models will be available at https://github.com/Wang-Shiqin/Ultra.

cs.CV

DBA-Bench: A Production-Fidelity Benchmark for LLM-Based Database Operations Agents

LLM-based database agents show promise, but differing task scopes, testbeds, and metrics hinder comparison. We identify four gaps between evaluation and production operations: live-environment fidelity (multi-turn read-write interaction with a running database); observation-space scale and complexity (causal diagnosis across thousands of time series, business logs, and concurrent activity); solution-space openness (multiple remediations with different operational trade-offs); and scenario complexity and coverage (faults cascading across internal mechanisms and operational domains). We present DBA-Bench, a benchmark addressing these gaps through production fidelity, outcome-first evaluation, and controlled scenario reproducibility. It uses instrumented PostgreSQL environments with active workloads, persistent state, and multi-source observations; defines success by measurable recovery or fault elimination under safety constraints; and restores snapshots with scenario-specific checks before each run. The benchmark contains 106 scenarios across seven task domains, with two public difficulty labels based on reference-path diagnostic depth and environmental complexity. We evaluate nine baseline groups, including six foundation-model systems, two GPT-5.5-backed database agents, and a Human DBA reference. Across 848 automated runs, Diagnosis, Outcome, and Safe Pass rates are 32.7%, 19.6%, and 12.4%; the best automated baseline reaches 17.9% Safe Pass versus 93.4% for the Human DBA reference. Automated Safe Pass falls from 19.6% on Easy scenarios to 7.6% on Hard scenarios, underscoring the difficulty of safe end-to-end remediation.

cs.DB

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Facial rigging - creating FACS-based blendshapes together with inner-mouth geometry (teeth, gums, and tongue) - remains a major bottleneck in 3D character production. Existing pipelines still require substantial designer effort, especially for manual landmark annotation, per-character template adjustment, and inner-mouth placement. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. OmniFaceRig supports diverse topologies - humans, humanoids, long-muzzled animals (e.g., dogs, wolves, foxes), and short-muzzled animals (e.g., cats, bears, rabbits, tigers) - with no manual landmarks, no user-provided templates, and no per-asset setup. The pipeline combines hybrid VLM+CV riggability checking, multi-model face parsing, dense keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, OmniFaceRig selects topology-specific face and inner-mouth templates and uses collision-aware inner-mouth fitting to reduce teeth-face intersections without exposing users to category-specific tuning. We also publicly release Omni-Bench, a freely available benchmark dataset of 1,000 biped 3D characters with FACS facial blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high final rigging success on screened Omni-Bench inputs, nearly complete face detection recall from the segmentation ensemble and reliable inner-mouth placement with low penetration. Together, OmniFaceRig provides an automatic path from static generated characters to animation-ready facial rigs across both human and non-human topologies.

cs.GR

Token Economics for LLM Agents: A Dual-View Study from Computing and Economics

As LLM agents evolve, tokens have emerged as the core economic primitives of Agentic AI. However, their exponential consumption introduces severe computational, collaborative, and security bottlenecks. Current surveys remain fragmented across system optimization, architecture design, and trust, lacking a unified framework to evaluate the fundamental trade-off between output quality and economic cost. To bridge this gap, this survey presents the first comprehensive survey of Token Economics. By unifying computer science and economics, we conceptualize tokens as production factors, exchange mediums, and units of account. We synthesize existing literature across a four-dimensional taxonomy: (1) Micro-level (Single Agent): Optimizing budget-constrained factor substitution via neoclassical firm theory. (2) Meso-level (Multi-Agent Systems): Minimizing collaboration friction using transaction cost and principal-agent theories. (3) Macro-level (Agent Ecosystems): Addressing congestion externalities and pricing via mechanism design. (4) Security: Internalizing adversarial threats as endogenous economic constraints. Finally, we outline frontier directions, including differentiable token budgets and dynamic markets, to lay the theoretical foundation for scalable next-generation agent systems.

cs.AI

Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Human communication involves a complex interplay of verbal and nonverbal signals, essential for conveying meaning and achieving interpersonal goals. To develop socially intelligent AI technologies, it is crucial to develop models that can both comprehend and generate dyadic behavioral dynamics. To this end, we introduce the Seamless Interaction Dataset, a large-scale collection of over 4,000 hours of face-to-face interaction footage from over 4,000 participants in diverse contexts. This dataset enables the development of AI technologies that understand dyadic embodied dynamics, unlocking breakthroughs in virtual agents, telepresence experiences, and multimodal content analysis tools. We also develop a suite of models that utilize the dataset to generate dyadic motion gestures and facial expressions aligned with human speech. These models can take as input both the speech and visual behavior of their interlocutors. We present a variant with speech from an LLM model and integrations with 2D and 3D rendering methods, bringing us closer to interactive virtual agents. Additionally, we describe controllable variants of our motion models that can adapt emotional responses and expressivity levels, as well as generating more semantically-relevant gestures. Finally, we discuss methods for assessing the quality of these dyadic motion models, which are demonstrating the potential for more intuitive and responsive human-AI interactions.

cs.CV

Expressive Whole-Body Control for Humanoid Robots

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.

cs.RO

Synthesizing Moving People with 3D Control

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and clothing, and b) rendering novel body poses with proper clothing and texture. For the first part, we learn an in-filling diffusion model to hallucinate unseen parts of a person given a single image. We train this model on texture map space, which makes it more sample-efficient since it is invariant to pose and viewpoint. Second, we develop a diffusion-based rendering pipeline, which is controlled by 3D human poses. This produces realistic renderings of novel poses of the person, including clothing, hair, and plausible in-filling of unseen regions. This disentangled approach allows our method to generate a sequence of images that are faithful to the target motion in the 3D pose and, to the input image in terms of visual similarity. In addition to that, the 3D control allows various synthetic camera trajectories to render a person. Our experiments show that our method is resilient in generating prolonged motions and varied challenging and complex poses compared to prior methods. Please check our website for more details: https://boyiliee.github.io/3DHM.github.io/.

cs.CV

DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation

We propose DiffSHEG, a Diffusion-based approach for Speech-driven Holistic 3D Expression and Gesture generation with arbitrary length. While previous works focused on co-speech gesture or expression generation individually, the joint generation of synchronized expressions and gestures remains barely explored. To address this, our diffusion-based co-speech motion generation transformer enables uni-directional information flow from expression to gesture, facilitating improved matching of joint expression-gesture distributions. Furthermore, we introduce an outpainting-based sampling strategy for arbitrary long sequence generation in diffusion models, offering flexibility and computational efficiency. Our method provides a practical solution that produces high-quality synchronized expression and gesture generation driven by speech. Evaluated on two public datasets, our approach achieves state-of-the-art performance both quantitatively and qualitatively. Additionally, a user study confirms the superiority of DiffSHEG over prior approaches. By enabling the real-time generation of expressive and synchronized motions, DiffSHEG showcases its potential for various applications in the development of digital humans and embodied agents.

cs.SD

Federated Domain Generalization for Image Recognition via Cross-Client Style Transfer

Domain generalization (DG) has been a hot topic in image recognition, with a goal to train a general model that can perform well on unseen domains. Recently, federated learning (FL), an emerging machine learning paradigm to train a global model from multiple decentralized clients without compromising data privacy, brings new challenges, also new possibilities, to DG. In the FL scenario, many existing state-of-the-art (SOTA) DG methods become ineffective, because they require the centralization of data from different domains during training. In this paper, we propose a novel domain generalization method for image recognition under federated learning through cross-client style transfer (CCST) without exchanging data samples. Our CCST method can lead to more uniform distributions of source clients, and thus make each local model learn to fit the image styles of all the clients to avoid the different model biases. Two types of style (single image style and overall domain style) with corresponding mechanisms are proposed to be chosen according to different scenarios. Our style representation is exceptionally lightweight and can hardly be used for the reconstruction of the dataset. The level of diversity is also flexible to be controlled with a hyper-parameter. Our method outperforms recent SOTA DG methods on two DG benchmarks (PACS, OfficeHome) and a large-scale medical image dataset (Camelyon17) in the FL setting. Last but not least, our method is orthogonal to many classic DG methods, achieving additive performance by combined utilization.

cs.CV

Real-time Streaming Video Denoising with Bidirectional Buffers

Video streams are delivered continuously to save the cost of storage and device memory. Real-time denoising algorithms are typically adopted on the user device to remove the noise involved during the shooting and transmission of video streams. However, sliding-window-based methods feed multiple input frames for a single output and lack computation efficiency. Recent multi-output inference works propagate the bidirectional temporal feature with a parallel or recurrent framework, which either suffers from performance drops on the temporal edges of clips or can not achieve online inference. In this paper, we propose a Bidirectional Streaming Video Denoising (BSVD) framework, to achieve high-fidelity real-time denoising for streaming videos with both past and future temporal receptive fields. The bidirectional temporal fusion for online inference is considered not applicable in the MoViNet. However, we introduce a novel Bidirectional Buffer Block as the core module of our BSVD, which makes it possible during our pipeline-style inference. In addition, our method is concise and flexible to be utilized in both non-blind and blind video denoising. We compare our model with various state-of-the-art video denoising models qualitatively and quantitatively on synthetic and real noise. Our method outperforms previous methods in terms of restoration fidelity and runtime. Our source code is publicly available at https://github.com/ChenyangQiQi/BSVD

cs.CV

Deep Image Spatial Transformation for Person Image Generation

Pose-guided person image generation is to transform a source person image to a target pose. This task requires spatial manipulations of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially transform the inputs. In this paper, we propose a differentiable global-flow local-attention framework to reassemble the inputs at the feature level. Specifically, our model first calculates the global correlations between sources and targets to predict flow fields. Then, the flowed local patch pairs are extracted from the feature maps to calculate the local attention coefficients. Finally, we warp the source features using a content-aware sampling method with the obtained local attention coefficients. The results of both subjective and objective experiments demonstrate the superiority of our model. Besides, additional results in video animation and view synthesis show that our model is applicable to other tasks requiring spatial transformation. Our source code is available at https://github.com/RenYurui/Global-Flow-Local-Attention.

cs.CV

C3DVQA: Full-Reference Video Quality Assessment with 3D Convolutional Neural Network

Traditional video quality assessment (VQA) methods evaluate localized picture quality and video score is predicted by temporally aggregating frame scores. However, video quality exhibits different characteristics from static image quality due to the existence of temporal masking effects. In this paper, we present a novel architecture, namely C3DVQA, that uses Convolutional Neural Network with 3D kernels (C3D) for full-reference VQA task. C3DVQA combines feature learning and score pooling into one spatiotemporal feature learning process. We use 2D convolutional layers to extract spatial features and 3D convolutional layers to learn spatiotemporal features. We empirically found that 3D convolutional layers are capable to capture temporal masking effects of videos. We evaluated the proposed method on the LIVE and CSIQ datasets. The experimental results demonstrate that the proposed method achieves the state-of-the-art performance.

eess.IV