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Junpei Komiyama

Publications and source records attributed to Junpei Komiyama.

40 records · Page 3Linked to original sources

Two-stage Algorithm for Fairness-aware Machine Learning

Algorithmic decision making process now affects many aspects of our lives. Standard tools for machine learning, such as classification and regression, are subject to the bias in data, and thus direct application of such off-the-shelf tools could lead to a specific group being unfairly discriminated. Removing sensitive attributes of data does not solve this problem because a \textit{disparate impact} can arise when non-sensitive attributes and sensitive attributes are correlated. Here, we study a fair machine learning algorithm that avoids such a disparate impact when making a decision. Inspired by the two-stage least squares method that is widely used in the field of economics, we propose a two-stage algorithm that removes bias in the training data. The proposed algorithm is conceptually simple. Unlike most of existing fair algorithms that are designed for classification tasks, the proposed method is able to (i) deal with regression tasks, (ii) combine explanatory attributes to remove reverse discrimination, and (iii) deal with numerical sensitive attributes. The performance and fairness of the proposed algorithm are evaluated in simulations with synthetic and real-world datasets.

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Copeland Dueling Bandit Problem: Regret Lower Bound, Optimal Algorithm, and Computationally Efficient Algorithm

We study the K-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. The hardness of recommending Copeland winners, the arms that beat the greatest number of other arms, is characterized by deriving an asymptotic regret bound. We propose Copeland Winners Relative Minimum Empirical Divergence (CW-RMED) and derive an asymptotically optimal regret bound for it. However, it is not known whether the algorithm can be efficiently computed or not. To address this issue, we devise an efficient version (ECW-RMED) and derive its asymptotic regret bound. Experimental comparisons of dueling bandit algorithms show that ECW-RMED significantly outperforms existing ones.

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Regret Lower Bound and Optimal Algorithm in Finite Stochastic Partial Monitoring

Partial monitoring is a general model for sequential learning with limited feedback formalized as a game between two players. In this game, the learner chooses an action and at the same time the opponent chooses an outcome, then the learner suffers a loss and receives a feedback signal. The goal of the learner is to minimize the total loss. In this paper, we study partial monitoring with finite actions and stochastic outcomes. We derive a logarithmic distribution-dependent regret lower bound that defines the hardness of the problem. Inspired by the DMED algorithm (Honda and Takemura, 2010) for the multi-armed bandit problem, we propose PM-DMED, an algorithm that minimizes the distribution-dependent regret. PM-DMED significantly outperforms state-of-the-art algorithms in numerical experiments. To show the optimality of PM-DMED with respect to the regret bound, we slightly modify the algorithm by introducing a hinge function (PM-DMED-Hinge). Then, we derive an asymptotically optimal regret upper bound of PM-DMED-Hinge that matches the lower bound.

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Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem

We study the $K$-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. We introduce a tight asymptotic regret lower bound that is based on the information divergence. An algorithm that is inspired by the Deterministic Minimum Empirical Divergence algorithm (Honda and Takemura, 2010) is proposed, and its regret is analyzed. The proposed algorithm is found to be the first one with a regret upper bound that matches the lower bound. Experimental comparisons of dueling bandit algorithms show that the proposed algorithm significantly outperforms existing ones.

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