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Junru Lin

Publications and source records attributed to Junru Lin.

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VideoScore2: Think before You Score in Generative Video Evaluation

Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic alignment, and physical consistency. Existing evaluators and reward models are limited to single opaque scores, lack interpretability, or provide only coarse analysis, making them insufficient for capturing the comprehensive nature of video quality assessment. We present VideoScore2, a multi-dimensional, interpretable, and human-aligned framework that explicitly evaluates visual quality, text-to-video alignment, and physical/common-sense consistency while producing detailed chain-of-thought rationales. Our model is trained on a large-scale dataset VideoFeedback2 containing 27,168 human-annotated videos with both scores and reasoning traces across three dimensions, using a two-stage pipeline of supervised fine-tuning followed by reinforcement learning with Group Relative Policy Optimization (GRPO) to enhance analytical robustness. Extensive experiments demonstrate that VideoScore2 achieves superior performance with 44.35 (+5.94) accuracy on our in-domain benchmark VideoScore-Bench-v2 and 50.37 (+4.32) average performance across four out-of-domain benchmarks (VideoGenReward-Bench, VideoPhy2, etc), while providing interpretable assessments that bridge the gap between evaluation and controllable generation through effective reward modeling for Best-of-N sampling. Project Page: https://tiger-ai-lab.github.io/VideoScore2/

cs.CV

Global Motion Corresponder for 3D Point-Based Scene Interpolation under Large Motion

Existing dynamic scene interpolation methods typically assume that the motion between consecutive timesteps is small enough so that displacements can be locally approximated by linear models. In practice, even slight deviations from this small-motion assumption can cause conventional techniques to fail. In this paper, we introduce Global Motion Corresponder (GMC), a novel approach that robustly handles large motion and achieves smooth transitions. GMC learns unary potential fields that predict SE(3) mappings into a shared canonical space, balancing correspondence, spatial and semantic smoothness, and local rigidity. We demonstrate that our method significantly outperforms existing baselines on 3D scene interpolation when the two states undergo large global motions. Furthermore, our method enables extrapolation capabilities where other baseline methods cannot.

eess.IV

SecurePay: Enabling Secure and Fast Payment Processing for Platform Economy

Recent years have witnessed a rapid development of platform economy, as it effectively addresses the trust dilemma between untrusted online buyers and merchants. However, malicious platforms can misuse users' funds and information, causing severe security concerns. Previous research efforts aimed at enhancing security in platform payment systems often sacrificed processing performance, while those focusing on processing efficiency struggled to completely prevent fund and information misuse. In this paper, we introduce SecurePay, a secure, yet performant payment processing system for platform economy. SecurePay is the first payment system that combines permissioned blockchain with central bank digital currency (CBDC) to ensure fund security, information security, and resistance to collusion by intermediaries; it also facilitates counter-party auditing, closed-loop regulation, and enhances operational efficiency for transaction settlement. We develop a full implementation of the proposed SecurePay system, and our experiments conducted on personal devices demonstrate a throughput of 256.4 transactions per second and an average latency of 4.29 seconds, demonstrating a comparable processing efficiency with a centralized system, with a significantly improved security level.

cs.CR

Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM

In this work, we address the challenge of deploying Neural Radiance Field (NeRFs) in Simultaneous Localization and Mapping (SLAM) under the condition of lacking depth information, relying solely on RGB inputs. The key to unlocking the full potential of NeRF in such a challenging context lies in the integration of real-world priors. A crucial prior we explore is the binary opacity prior of 3D space with opaque objects. To effectively incorporate this prior into the NeRF framework, we introduce a ternary-type opacity (TT) model instead, which categorizes points on a ray intersecting a surface into three regions: before, on, and behind the surface. This enables a more accurate rendering of depth, subsequently improving the performance of image warping techniques. Therefore, we further propose a novel hybrid odometry (HO) scheme that merges bundle adjustment and warping-based localization. Our integrated approach of TT and HO achieves state-of-the-art performance on synthetic and real-world datasets, in terms of both speed and accuracy. This breakthrough underscores the potential of NeRF-SLAM in navigating complex environments with high fidelity.

cs.CV