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Junseok Park

Publications and source records attributed to Junseok Park.

12 recordsLinked to original sources

Interpretable EEG biomarkers with bag-of-waves: Spatial and temporal waveform dictionaries for low-data regimes

Electroencephalography (EEG) is widely used to diagnose neurological conditions, but its analysis usually relies on either predefined spectral features or deep neural networks. Predefined features carry a strong bias, since they fix in advance what counts as informative, while deep neural networks and foundation models are hard to interpret and need large amounts of data and compute. We present bag-of-waves, an interpretable framework that learns a small dictionary of recurring EEG waveform templates, called atoms, using shift-invariant k-means without labels. The continuous EEG is then turned into a sequence of atom tokens, whose counts feed a simple downstream classifier or clustering step. We extend this representation in two ways: we add atom-to-atom transitions, which we call n- grams, to capture temporal structure, and we move from single-channel atoms to regional and cross-channel spatial atoms for the multichannel case. We test the method on three complementary datasets, each probing a different aspect: single-channel mouse genotype clustering with only sixteen animals (the low-data and temporal case), resting-state dementia classification (the spatial case), and the TUEV benchmark, a six-way classification of clinical EEG events (a high-data comparison against strong deep and foundation baselines). Across all three datasets, bag-of-waves achieves performance competitive with state-of-the-art deep and foundation models. Yet, it operates with a fraction of the parameter count and provides full interpretability: because every atom corresponds to an inspectable waveform, the method explicitly recovers known clinical morphologies that a neurophysiologist can directly validate. Its main advantage is that it works in the low-data regime where heavier models are a poor fit.

cs.LG

PCBWorld: A Benchmark Environment for Engine-Grounded PCB Design Automation

PCB routing is the task of connecting the nets of a board with copper traces under strict design rules, yet learning-based methods still lag behind rule-based routers. We introduce PCBWorld, an open-source engine-grounded PCB routing environment built on KiCad, an electronic design automation (EDA) engine. As a human engineer does, agents in PCBWorld interactively route a board through the engine's native operations, guided by its Design Rule Check (DRC) feedback. The environment supports both RL and tool-using LLM agents. Alongside the environment, PCBWorld-Bench provides three board datasets in the native .kicad_pcb format, two controllable synthetic generators and 679 real open-source boards. It scores any completed board with eight engine-checked evaluation metrics, regardless of the routing method. In our experiments, agents in PCBWorld consistently outperformed grid-action RL policies and open-loop LLM baselines, and an RL policy trained only on synthetic boards transferred zero-shot to real boards, approaching rule-based routers.

cs.AI

Genomic data processing with GenomeFlow

Advances in genome sequencing technologies generate massive amounts of sequence data that are increasingly analyzed and shared through public repositories. On-demand infrastructure services on cloud computing platforms enable the processing of such large-scale genomic sequence data in distributed processing environments with a significant reduction in analysis time. However, parallel processing on cloud computing platforms presents many challenges to researchers, even skillful bioinformaticians. In particular, it is difficult to design a computing architecture optimized to reduce the cost of computing and disk storage as genomic data analysis pipelines often employ many heterogeneous tools with different resource requirements. To address these issues, we developed GenomeFlow, a tool for automated development of computing architecture and resource optimization on Google Cloud Platform, which allows users to process a large number of samples at minimal cost. We outline multiple use cases of GenomeFlow demonstrating its utility to significantly reduce computing time and cost associated with analyzing genomic and transcriptomic data from hundreds to tens of thousands of samples from several consortia. Here, we describe a step-by-step protocol on how to use GenomeFlow for a common genomic data processing task. We introduce this example protocol geared toward a bioinformatician with little experience in cloud computing.

cs.DC

From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning

Reinforcement learning (RL) agents often face challenges in balancing exploration and exploitation, particularly in environments where sparse or dense rewards bias learning. Biological systems, such as human toddlers, naturally navigate this balance by transitioning from free exploration with sparse rewards to goal-directed behavior guided by increasingly dense rewards. Inspired by this natural progression, we investigate the Toddler-Inspired Reward Transition in goal-oriented RL tasks. Our study focuses on transitioning from sparse to potential-based dense (S2D) rewards while preserving optimal strategies. Through experiments on dynamic robotic arm manipulation and egocentric 3D navigation tasks, we demonstrate that effective S2D reward transitions significantly enhance learning performance and sample efficiency. Additionally, using a Cross-Density Visualizer, we show that S2D transitions smooth the policy loss landscape, resulting in wider minima that improve generalization in RL models. In addition, we reinterpret Tolman's maze experiments, underscoring the critical role of early free exploratory learning in the context of S2D rewards.

cs.LG

Unveiling the Significance of Toddler-Inspired Reward Transition in Goal-Oriented Reinforcement Learning

Toddlers evolve from free exploration with sparse feedback to exploiting prior experiences for goal-directed learning with denser rewards. Drawing inspiration from this Toddler-Inspired Reward Transition, we set out to explore the implications of varying reward transitions when incorporated into Reinforcement Learning (RL) tasks. Central to our inquiry is the transition from sparse to potential-based dense rewards, which share optimal strategies regardless of reward changes. Through various experiments, including those in egocentric navigation and robotic arm manipulation tasks, we found that proper reward transitions significantly influence sample efficiency and success rates. Of particular note is the efficacy of the toddler-inspired Sparse-to-Dense (S2D) transition. Beyond these performance metrics, using Cross-Density Visualizer technique, we observed that transitions, especially the S2D, smooth the policy loss landscape, promoting wide minima that enhance generalization in RL models.

cs.LG

DUEL: Duplicate Elimination on Active Memory for Self-Supervised Class-Imbalanced Learning

Recent machine learning algorithms have been developed using well-curated datasets, which often require substantial cost and resources. On the other hand, the direct use of raw data often leads to overfitting towards frequently occurring class information. To address class imbalances cost-efficiently, we propose an active data filtering process during self-supervised pre-training in our novel framework, Duplicate Elimination (DUEL). This framework integrates an active memory inspired by human working memory and introduces distinctiveness information, which measures the diversity of the data in the memory, to optimize both the feature extractor and the memory. The DUEL policy, which replaces the most duplicated data with new samples, aims to enhance the distinctiveness information in the memory and thereby mitigate class imbalances. We validate the effectiveness of the DUEL framework in class-imbalanced environments, demonstrating its robustness and providing reliable results in downstream tasks. We also analyze the role of the DUEL policy in the training process through various metrics and visualizations.

cs.LG

DUEL: Adaptive Duplicate Elimination on Working Memory for Self-Supervised Learning

In Self-Supervised Learning (SSL), it is known that frequent occurrences of the collision in which target data and its negative samples share the same class can decrease performance. Especially in real-world data such as crawled data or robot-gathered observations, collisions may occur more often due to the duplicates in the data. To deal with this problem, we claim that sampling negative samples from the adaptively debiased distribution in the memory makes the model more stable than sampling from a biased dataset directly. In this paper, we introduce a novel SSL framework with adaptive Duplicate Elimination (DUEL) inspired by the human working memory. The proposed framework successfully prevents the downstream task performance from degradation due to a dramatic inter-class imbalance.

cs.LG

On the Importance of Critical Period in Multi-stage Reinforcement Learning

The initial years of an infant's life are known as the critical period, during which the overall development of learning performance is significantly impacted due to neural plasticity. In recent studies, an AI agent, with a deep neural network mimicking mechanisms of actual neurons, exhibited a learning period similar to human's critical period. Especially during this initial period, the appropriate stimuli play a vital role in developing learning ability. However, transforming human cognitive bias into an appropriate shaping reward is quite challenging, and prior works on critical period do not focus on finding the appropriate stimulus. To take a step further, we propose multi-stage reinforcement learning to emphasize finding ``appropriate stimulus" around the critical period. Inspired by humans' early cognitive-developmental stage, we use multi-stage guidance near the critical period, and demonstrate the appropriate shaping reward (stage-2 guidance) in terms of the AI agent's performance, efficiency, and stability.

cs.AI

Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI Agents

Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers' learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler's viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance.

cs.LG

Reasoning Visual Dialog with Sparse Graph Learning and Knowledge Transfer

Visual dialog is a task of answering a sequence of questions grounded in an image using the previous dialog history as context. In this paper, we study how to address two fundamental challenges for this task: (1) reasoning over underlying semantic structures among dialog rounds and (2) identifying several appropriate answers to the given question. To address these challenges, we propose a Sparse Graph Learning (SGL) method to formulate visual dialog as a graph structure learning task. SGL infers inherently sparse dialog structures by incorporating binary and score edges and leveraging a new structural loss function. Next, we introduce a Knowledge Transfer (KT) method that extracts the answer predictions from the teacher model and uses them as pseudo labels. We propose KT to remedy the shortcomings of single ground-truth labels, which severely limit the ability of a model to obtain multiple reasonable answers. As a result, our proposed model significantly improves reasoning capability compared to baseline methods and outperforms the state-of-the-art approaches on the VisDial v1.0 dataset. The source code is available at https://github.com/gicheonkang/SGLKT-VisDial.

cs.CV

Learning task-agnostic representation via toddler-inspired learning

One of the inherent limitations of current AI systems, stemming from the passive learning mechanisms (e.g., supervised learning), is that they perform well on labeled datasets but cannot deduce knowledge on their own. To tackle this problem, we derive inspiration from a highly intentional learning system via action: the toddler. Inspired by the toddler's learning procedure, we design an interactive agent that can learn and store task-agnostic visual representation while exploring and interacting with objects in the virtual environment. Experimental results show that such obtained representation was expandable to various vision tasks such as image classification, object localization, and distance estimation tasks. In specific, the proposed model achieved 100%, 75.1% accuracy and 1.62% relative error, respectively, which is noticeably better than autoencoder-based model (99.7%, 66.1%, 1.95%), and also comparable with those of supervised models (100%, 87.3%, 0.71%).

cs.AI

A bioinformatics system for searching Co-Occurrence based on Co-Operational Formation with Advanced Method (COCOFAM)

Literature analysis is a key step in obtaining background information in biomedical research. However, it is difficult for researchers to obtain knowledge of their interests in an efficient manner because of the massive amount of the published biomedical literature. Therefore, efficient and systematic search strategies are required, which allow ready access to the substantial amount of literature. In this paper, we propose a novel search system, named Co-Occurrence based on Co-Operational Formation with Advanced Method(COCOFAM) which is suitable for the large-scale literature analysis. COCOFAM is based on integrating both Spark for local clusters and a global job scheduler to gather crowdsourced co-occurrence data on global clusters. It will allow users to obtain information of their interests from the substantial amount of literature.

cs.IR