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Junsheng Zhou

Publications and source records attributed to Junsheng Zhou.

At least 37 records · Page 2Linked to original sources

Fast Learning of Signed Distance Functions from Noisy Point Clouds via Noise to Noise Mapping

Learning signed distance functions (SDFs) from point clouds is an important task in 3D computer vision. However, without ground truth signed distances, point normals or clean point clouds, current methods still struggle from learning SDFs from noisy point clouds. To overcome this challenge, we propose to learn SDFs via a noise to noise mapping, which does not require any clean point cloud or ground truth supervision. Our novelty lies in the noise to noise mapping which can infer a highly accurate SDF of a single object or scene from its multiple or even single noisy observations. We achieve this by a novel loss which enables statistical reasoning on point clouds and maintains geometric consistency although point clouds are irregular, unordered and have no point correspondence among noisy observations. To accelerate training, we use multi-resolution hash encodings implemented in CUDA in our framework, which reduces our training time by a factor of ten, achieving convergence within one minute. We further introduce a novel schema to improve multi-view reconstruction by estimating SDFs as a prior. Our evaluations under widely-used benchmarks demonstrate our superiority over the state-of-the-art methods in surface reconstruction from point clouds or multi-view images, point cloud denoising and upsampling.

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CAP-UDF: Learning Unsigned Distance Functions Progressively from Raw Point Clouds with Consistency-Aware Field Optimization

Surface reconstruction for point clouds is an important task in 3D computer vision. Most of the latest methods resolve this problem by learning signed distance functions from point clouds, which are limited to reconstructing closed surfaces. Some other methods tried to represent open surfaces using unsigned distance functions (UDF) which are learned from ground truth distances. However, the learned UDF is hard to provide smooth distance fields due to the discontinuous character of point clouds. In this paper, we propose CAP-UDF, a novel method to learn consistency-aware UDF from raw point clouds. We achieve this by learning to move queries onto the surface with a field consistency constraint, where we also enable to progressively estimate a more accurate surface. Specifically, we train a neural network to gradually infer the relationship between queries and the approximated surface by searching for the moving target of queries in a dynamic way. Meanwhile, we introduce a polygonization algorithm to extract surfaces using the gradients of the learned UDF. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore our performance in unsupervised point normal estimation, which demonstrate non-trivial improvements of CAP-UDF over the state-of-the-art methods.

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UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion

Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions, i.e., signed distance function and occupancy function. However, they are limited to shapes with closed surfaces, which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work, we present UDiFF, a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation, which produces a compact representation space for UDF generation. Specifically, instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss, we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.

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Learning Continuous Implicit Field with Local Distance Indicator for Arbitrary-Scale Point Cloud Upsampling

Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods typically split a sparse point cloud into several local patches, upsample patch points, and merge all upsampled patches. However, these methods often produce holes, outliers or nonuniformity due to the splitting and merging process which does not maintain consistency among local patches. To address these issues, we propose a novel approach that learns an unsigned distance field guided by local priors for point cloud upsampling. Specifically, we train a local distance indicator (LDI) that predicts the unsigned distance from a query point to a local implicit surface. Utilizing the learned LDI, we learn an unsigned distance field to represent the sparse point cloud with patch consistency. At inference time, we randomly sample queries around the sparse point cloud, and project these query points onto the zero-level set of the learned implicit field to generate a dense point cloud. We justify that the implicit field is naturally continuous, which inherently enables the application of arbitrary-scale upsampling without necessarily retraining for various scales. We conduct comprehensive experiments on both synthetic data and real scans, and report state-of-the-art results under widely used benchmarks.

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NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views

Recently, neural implicit functions have demonstrated remarkable results in the field of multi-view reconstruction. However, most existing methods are tailored for dense views and exhibit unsatisfactory performance when dealing with sparse views. Several latest methods have been proposed for generalizing implicit reconstruction to address the sparse view reconstruction task, but they still suffer from high training costs and are merely valid under carefully selected perspectives. In this paper, we propose a novel sparse view reconstruction framework that leverages on-surface priors to achieve highly faithful surface reconstruction. Specifically, we design several constraints on global geometry alignment and local geometry refinement for jointly optimizing coarse shapes and fine details. To achieve this, we train a neural network to learn a global implicit field from the on-surface points obtained from SfM and then leverage it as a coarse geometric constraint. To exploit local geometric consistency, we project on-surface points onto seen and unseen views, treating the consistent loss of projected features as a fine geometric constraint. The experimental results with DTU and BlendedMVS datasets in two prevalent sparse settings demonstrate significant improvements over the state-of-the-art methods.

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Differentiable Registration of Images and LiDAR Point Clouds with VoxelPoint-to-Pixel Matching

Cross-modality registration between 2D images from cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D correspondences by matching point and pixel patterns learned by neural networks, and use Perspective-n-Points (PnP) to estimate rigid transformation during post-processing. However, these methods struggle to map points and pixels to a shared latent space robustly since points and pixels have very different characteristics with patterns learned in different manners (MLP and CNN), and they also fail to construct supervision directly on the transformation since the PnP is non-differentiable, which leads to unstable registration results. To address these problems, we propose to learn a structured cross-modality latent space to represent pixel features and 3D features via a differentiable probabilistic PnP solver. Specifically, we design a triplet network to learn VoxelPoint-to-Pixel matching, where we represent 3D elements using both voxels and points to learn the cross-modality latent space with pixels. We design both the voxel and pixel branch based on CNNs to operate convolutions on voxels/pixels represented in grids, and integrate an additional point branch to regain the information lost during voxelization. We train our framework end-to-end by imposing supervisions directly on the predicted pose distribution with a probabilistic PnP solver. To explore distinctive patterns of cross-modality features, we design a novel loss with adaptive-weighted optimization for cross-modality feature description. The experimental results on KITTI and nuScenes datasets show significant improvements over the state-of-the-art methods. The code and models are available at https://github.com/junshengzhou/VP2P-Match.

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GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation

Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems mainly stem from 2D diffusion models lacking 3D awareness during the lifting. In this work, we present GeoDream, a novel method that incorporates explicit generalized 3D priors with 2D diffusion priors to enhance the capability of obtaining unambiguous 3D consistent geometric structures without sacrificing diversity or fidelity. Specifically, we first utilize a multi-view diffusion model to generate posed images and then construct cost volume from the predicted image, which serves as native 3D geometric priors, ensuring spatial consistency in 3D space. Subsequently, we further propose to harness 3D geometric priors to unlock the great potential of 3D awareness in 2D diffusion priors via a disentangled design. Notably, disentangling 2D and 3D priors allows us to refine 3D geometric priors further. We justify that the refined 3D geometric priors aid in the 3D-aware capability of 2D diffusion priors, which in turn provides superior guidance for the refinement of 3D geometric priors. Our numerical and visual comparisons demonstrate that GeoDream generates more 3D consistent textured meshes with high-resolution realistic renderings (i.e., 1024 $\times$ 1024) and adheres more closely to semantic coherence.

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Uni3D: Exploring Unified 3D Representation at Scale

Scaling up representations for images or text has been extensively investigated in the past few years and has led to revolutions in learning vision and language. However, scalable representation for 3D objects and scenes is relatively unexplored. In this work, we present Uni3D, a 3D foundation model to explore the unified 3D representation at scale. Uni3D uses a 2D initialized ViT end-to-end pretrained to align the 3D point cloud features with the image-text aligned features. Via the simple architecture and pretext task, Uni3D can leverage abundant 2D pretrained models as initialization and image-text aligned models as the target, unlocking the great potential of 2D models and scaling-up strategies to the 3D world. We efficiently scale up Uni3D to one billion parameters, and set new records on a broad range of 3D tasks, such as zero-shot classification, few-shot classification, open-world understanding and part segmentation. We show that the strong Uni3D representation also enables applications such as 3D painting and retrieval in the wild. We believe that Uni3D provides a new direction for exploring both scaling up and efficiency of the representation in 3D domain.

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Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection

Latest methods represent shapes with open surfaces using unsigned distance functions (UDFs). They train neural networks to learn UDFs and reconstruct surfaces with the gradients around the zero level set of the UDF. However, the differential networks struggle from learning the zero level set where the UDF is not differentiable, which leads to large errors on unsigned distances and gradients around the zero level set, resulting in highly fragmented and discontinuous surfaces. To resolve this problem, we propose to learn a more continuous zero level set in UDFs with level set projections. Our insight is to guide the learning of zero level set using the rest non-zero level sets via a projection procedure. Our idea is inspired from the observations that the non-zero level sets are much smoother and more continuous than the zero level set. We pull the non-zero level sets onto the zero level set with gradient constraints which align gradients over different level sets and correct unsigned distance errors on the zero level set, leading to a smoother and more continuous unsigned distance field. We conduct comprehensive experiments in surface reconstruction for point clouds, real scans or depth maps, and further explore the performance in unsupervised point cloud upsampling and unsupervised point normal estimation with the learned UDF, which demonstrate our non-trivial improvements over the state-of-the-art methods. Code is available at https://github.com/junshengzhou/LevelSetUDF .

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Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment

Neural signed distance functions (SDFs) have shown remarkable capability in representing geometry with details. However, without signed distance supervision, it is still a challenge to infer SDFs from point clouds or multi-view images using neural networks. In this paper, we claim that gradient consistency in the field, indicated by the parallelism of level sets, is the key factor affecting the inference accuracy. Hence, we propose a level set alignment loss to evaluate the parallelism of level sets, which can be minimized to achieve better gradient consistency. Our novelty lies in that we can align all level sets to the zero level set by constraining gradients at queries and their projections on the zero level set in an adaptive way. Our insight is to propagate the zero level set to everywhere in the field through consistent gradients to eliminate uncertainty in the field that is caused by the discreteness of 3D point clouds or the lack of observations from multi-view images. Our proposed loss is a general term which can be used upon different methods to infer SDFs from 3D point clouds and multi-view images. Our numerical and visual comparisons demonstrate that our loss can significantly improve the accuracy of SDFs inferred from point clouds or multi-view images under various benchmarks. Code and data are available at https://github.com/mabaorui/TowardsBetterGradient .

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A High-Frequency Focused Network for Lightweight Single Image Super-Resolution

Lightweight neural networks for single-image super-resolution (SISR) tasks have made substantial breakthroughs in recent years. Compared to low-frequency information, high-frequency detail is much more difficult to reconstruct. Most SISR models allocate equal computational resources for low-frequency and high-frequency information, which leads to redundant processing of simple low-frequency information and inadequate recovery of more challenging high-frequency information. We propose a novel High-Frequency Focused Network (HFFN) through High-Frequency Focused Blocks (HFFBs) that selectively enhance high-frequency information while minimizing redundant feature computation of low-frequency information. The HFFB effectively allocates more computational resources to the more challenging reconstruction of high-frequency information. Moreover, we propose a Local Feature Fusion Block (LFFB) effectively fuses features from multiple HFFBs in a local region, utilizing complementary information across layers to enhance feature representativeness and reduce artifacts in reconstructed images. We assess the efficacy of our proposed HFFN on five benchmark datasets and show that it significantly enhances the super-resolution performance of the network. Our experimental results demonstrate state-of-the-art performance in reconstructing high-frequency information while using a low number of parameters.

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Multi-Semantic Interactive Learning for Object Detection

Single-branch object detection methods use shared features for localization and classification, yet the shared features are not fit for the two different tasks simultaneously. Multi-branch object detection methods usually use different features for localization and classification separately, ignoring the relevance between different tasks. Therefore, we propose multi-semantic interactive learning (MSIL) to mine the semantic relevance between different branches and extract multi-semantic enhanced features of objects. MSIL first performs semantic alignment of regression and classification branches, then merges the features of different branches by semantic fusion, finally extracts relevant information by semantic separation and passes it back to the regression and classification branches respectively. More importantly, MSIL can be integrated into existing object detection nets as a plug-and-play component. Experiments on the MS COCO, and Pascal VOC datasets show that the integration of MSIL with existing algorithms can utilize the relevant information between semantics of different tasks and achieve better performance.

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Class-level Multiple Distributions Representation are Necessary for Semantic Segmentation

Existing approaches focus on using class-level features to improve semantic segmentation performance. How to characterize the relationships of intra-class pixels and inter-class pixels is the key to extract the discriminative representative class-level features. In this paper, we introduce for the first time to describe intra-class variations by multiple distributions. Then, multiple distributions representation learning(\textbf{MDRL}) is proposed to augment the pixel representations for semantic segmentation. Meanwhile, we design a class multiple distributions consistency strategy to construct discriminative multiple distribution representations of embedded pixels. Moreover, we put forward a multiple distribution semantic aggregation module to aggregate multiple distributions of the corresponding class to enhance pixel semantic information. Our approach can be seamlessly integrated into popular segmentation frameworks FCN/PSPNet/CCNet and achieve 5.61\%/1.75\%/0.75\% mIoU improvements on ADE20K. Extensive experiments on the Cityscapes, ADE20K datasets have proved that our method can bring significant performance improvement.

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NeAF: Learning Neural Angle Fields for Point Normal Estimation

Normal estimation for unstructured point clouds is an important task in 3D computer vision. Current methods achieve encouraging results by mapping local patches to normal vectors or learning local surface fitting using neural networks. However, these methods are not generalized well to unseen scenarios and are sensitive to parameter settings. To resolve these issues, we propose an implicit function to learn an angle field around the normal of each point in the spherical coordinate system, which is dubbed as Neural Angle Fields (NeAF). Instead of directly predicting the normal of an input point, we predict the angle offset between the ground truth normal and a randomly sampled query normal. This strategy pushes the network to observe more diverse samples, which leads to higher prediction accuracy in a more robust manner. To predict normals from the learned angle fields at inference time, we randomly sample query vectors in a unit spherical space and take the vectors with minimal angle values as the predicted normals. To further leverage the prior learned by NeAF, we propose to refine the predicted normal vectors by minimizing the angle offsets. The experimental results with synthetic data and real scans show significant improvements over the state-of-the-art under widely used benchmarks.

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3D-OAE: Occlusion Auto-Encoders for Self-Supervised Learning on Point Clouds

The manual annotation for large-scale point clouds is still tedious and unavailable for many harsh real-world tasks. Self-supervised learning, which is used on raw and unlabeled data to pre-train deep neural networks, is a promising approach to address this issue. Existing works usually take the common aid from auto-encoders to establish the self-supervision by the self-reconstruction schema. However, the previous auto-encoders merely focus on the global shapes and do not distinguish the local and global geometric features apart. To address this problem, we present a novel and efficient self-supervised point cloud representation learning framework, named 3D Occlusion Auto-Encoder (3D-OAE), to facilitate the detailed supervision inherited in local regions and global shapes. We propose to randomly occlude some local patches of point clouds and establish the supervision via inpainting the occluded patches using the remaining ones. Specifically, we design an asymmetrical encoder-decoder architecture based on standard Transformer, where the encoder operates only on the visible subset of patches to learn local patterns, and a lightweight decoder is designed to leverage these visible patterns to infer the missing geometries via self-attention. We find that occluding a very high proportion of the input point cloud (e.g. 75%) will still yield a nontrivial self-supervisory performance, which enables us to achieve 3-4 times faster during training but also improve accuracy. Experimental results show that our approach outperforms the state-of-the-art on a diverse range of downstream discriminative and generative tasks.

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3D Shape Reconstruction from 2D Images with Disentangled Attribute Flow

Reconstructing 3D shape from a single 2D image is a challenging task, which needs to estimate the detailed 3D structures based on the semantic attributes from 2D image. So far, most of the previous methods still struggle to extract semantic attributes for 3D reconstruction task. Since the semantic attributes of a single image are usually implicit and entangled with each other, it is still challenging to reconstruct 3D shape with detailed semantic structures represented by the input image. To address this problem, we propose 3DAttriFlow to disentangle and extract semantic attributes through different semantic levels in the input images. These disentangled semantic attributes will be integrated into the 3D shape reconstruction process, which can provide definite guidance to the reconstruction of specific attribute on 3D shape. As a result, the 3D decoder can explicitly capture high-level semantic features at the bottom of the network, and utilize low-level features at the top of the network, which allows to reconstruct more accurate 3D shapes. Note that the explicit disentangling is learned without extra labels, where the only supervision used in our training is the input image and its corresponding 3D shape. Our comprehensive experiments on ShapeNet dataset demonstrate that 3DAttriFlow outperforms the state-of-the-art shape reconstruction methods, and we also validate its generalization ability on shape completion task.

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Multi-View Partial (MVP) Point Cloud Challenge 2021 on Completion and Registration: Methods and Results

As real-scanned point clouds are mostly partial due to occlusions and viewpoints, reconstructing complete 3D shapes based on incomplete observations becomes a fundamental problem for computer vision. With a single incomplete point cloud, it becomes the partial point cloud completion problem. Given multiple different observations, 3D reconstruction can be addressed by performing partial-to-partial point cloud registration. Recently, a large-scale Multi-View Partial (MVP) point cloud dataset has been released, which consists of over 100,000 high-quality virtual-scanned partial point clouds. Based on the MVP dataset, this paper reports methods and results in the Multi-View Partial Point Cloud Challenge 2021 on Completion and Registration. In total, 128 participants registered for the competition, and 31 teams made valid submissions. The top-ranked solutions will be analyzed, and then we will discuss future research directions.

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Unsupervised High-Resolution Depth Learning From Videos With Dual Networks

Unsupervised depth learning takes the appearance difference between a target view and a view synthesized from its adjacent frame as supervisory signal. Since the supervisory signal only comes from images themselves, the resolution of training data significantly impacts the performance. High-resolution images contain more fine-grained details and provide more accurate supervisory signal. However, due to the limitation of memory and computation power, the original images are typically down-sampled during training, which suffers heavy loss of details and disparity accuracy. In order to fully explore the information contained in high-resolution data, we propose a simple yet effective dual networks architecture, which can directly take high-resolution images as input and generate high-resolution and high-accuracy depth map efficiently. We also propose a Self-assembled Attention (SA-Attention) module to handle low-texture region. The evaluation on the benchmark KITTI and Make3D datasets demonstrates that our method achieves state-of-the-art results in the monocular depth estimation task.

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