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Junsong Yuan

Publications and source records attributed to Junsong Yuan.

At least 37 records · Page 2Linked to original sources

Thinking with Sound: Audio Chain-of-Thought Enables Multimodal Reasoning in Large Audio-Language Models

Recent Large Audio-Language Models (LALMs) have shown strong performance on various audio understanding tasks such as speech translation and Audio Q\&A. However, they exhibit significant limitations on challenging audio reasoning tasks in complex acoustic scenarios. These situations would greatly benefit from the use of acoustic tools like noise suppression, source separation, and precise temporal alignment, but current LALMs lack access to such tools. To address this limitation, we introduce Thinking-with-Sound (TwS), a framework that equips LALMs with Audio CoT by combining linguistic reasoning with on-the-fly audio-domain analysis. Unlike existing approaches that treat audio as static input, TwS enables models to actively think with audio signals, performing numerical analysis and digital manipulation through multimodal reasoning. To evaluate this approach, we construct MELD-Hard1k, a new robustness benchmark created by introducing various acoustic perturbations. Experiments reveal that state-of-the-art LALMs suffer dramatic performance degradation on MELD-Hard1k, with accuracy dropping by more than $50\%$ compared to clean audio. TwS achieves substantial improvements in robustness, demonstrating both effectiveness and scalability: small models gain $24.73\%$ absolute accuracy, with improvements scaling consistently up to $36.61\%$ for larger models. Our findings demonstrate that Audio CoT can significantly enhance robustness without retraining, opening new directions for developing more robust audio understanding systems.

cs.CL↗

Texture or Semantics? Vision-Language Models Get Lost in Font Recognition

Modern Vision-Language Models (VLMs) exhibit remarkable visual and linguistic capabilities, achieving impressive performance in various tasks such as image recognition and object localization. However, their effectiveness in fine-grained tasks remains an open question. In everyday scenarios, individuals encountering design materials, such as magazines, typography tutorials, research papers, or branding content, may wish to identify aesthetically pleasing fonts used in the text. Given their multimodal capabilities and free accessibility, many VLMs are often considered potential tools for font recognition. This raises a fundamental question: Do VLMs truly possess the capability to recognize fonts? To investigate this, we introduce the Font Recognition Benchmark (FRB), a compact and well-structured dataset comprising 15 commonly used fonts. FRB includes two versions: (i) an easy version, where 10 sentences are rendered in different fonts, and (ii) a hard version, where each text sample consists of the names of the 15 fonts themselves, introducing a stroop effect that challenges model perception. Through extensive evaluation of various VLMs on font recognition tasks, we arrive at the following key findings: (i) Current VLMs exhibit limited font recognition capabilities, with many state-of-the-art models failing to achieve satisfactory performance and being easily affected by the stroop effect introduced by textual information. (ii) Few-shot learning and Chain-of-Thought (CoT) prompting provide minimal benefits in improving font recognition accuracy across different VLMs. (iii) Attention analysis sheds light on the inherent limitations of VLMs in capturing semantic features.

cs.CL↗

$A^2R^2$: Advancing Img2LaTeX Conversion via Visual Reasoning with Attention-Guided Refinement

Img2LaTeX is a practically important task that involves translating mathematical expressions and structured visual content from images into LaTeX code. In recent years, vision-language models (VLMs) have achieved remarkable progress across a range of visual understanding tasks, largely due to their strong generalization capabilities. However, despite initial efforts to apply VLMs to the Img2LaTeX task, their performance remains suboptimal. Empirical evidence shows that VLMs can be challenged by fine-grained visual elements, such as subscripts and superscripts in mathematical expressions, which results in inaccurate LaTeX generation. To address this challenge, we propose $A^2R^2$: Advancing Img2LaTeX Conversion via Visual Reasoning with Attention-Guided Refinement, a framework that effectively integrates attention localization and iterative refinement within a visual reasoning framework, enabling VLMs to perform self-correction and progressively improve LaTeX generation quality. For effective evaluation, we introduce a new dataset, Img2LaTex-Hard-1K, consisting of 1,100 carefully curated and challenging examples designed to rigorously evaluate the capabilities of VLMs within this task domain. Extensive experimental results demonstrate that: (1) $A^2R^2$ significantly improves model performance across various evaluation metrics spanning both textual and visual levels; (2) Increasing the number of inference rounds yields notable performance gains, underscoring the potential of $A^2R^2$ in test-time scaling scenarios; (3) Ablation studies and further evaluations confirm the effectiveness of our approach and the synergy of its core components during inference.

cs.CV↗

FADE: A Dataset for Detecting Falling Objects around Buildings in Video

Objects falling from buildings, a frequently occurring event in daily life, can cause severe injuries to pedestrians due to the high impact force they exert. Surveillance cameras are often installed around buildings to detect falling objects, but such detection remains challenging due to the small size and fast motion of the objects. Moreover, the field of falling object detection around buildings (FODB) lacks a large-scale dataset for training learning-based detection methods and for standardized evaluation. To address these challenges, we propose a large and diverse video benchmark dataset named FADE. Specifically, FADE contains 2,611 videos from 25 scenes, featuring 8 falling object categories, 4 weather conditions, and 4 video resolutions. Additionally, we develop a novel detection method for FODB that effectively leverages motion information and generates small-sized yet high-quality detection proposals. The efficacy of our method is evaluated on the proposed FADE dataset by comparing it with state-of-the-art approaches in generic object detection, video object detection, and moving object detection. The dataset and code are publicly available at https://fadedataset.github.io/FADE.github.io/.

cs.CV↗

CompSlider: Compositional Slider for Disentangled Multiple-Attribute Image Generation

In text-to-image (T2I) generation, achieving fine-grained control over attributes - such as age or smile - remains challenging, even with detailed text prompts. Slider-based methods offer a solution for precise control of image attributes. Existing approaches typically train individual adapter for each attribute separately, overlooking the entanglement among multiple attributes. As a result, interference occurs among different attributes, preventing precise control of multiple attributes together. To address this challenge, we aim to disentangle multiple attributes in slider-based generation to enbale more reliable and independent attribute manipulation. Our approach, CompSlider, can generate a conditional prior for the T2I foundation model to control multiple attributes simultaneously. Furthermore, we introduce novel disentanglement and structure losses to compose multiple attribute changes while maintaining structural consistency within the image. Since CompSlider operates in the latent space of the conditional prior and does not require retraining the foundation model, it reduces the computational burden for both training and inference. We evaluate our approach on a variety of image attributes and highlight its generality by extending to video generation.

cs.CV↗

UST-SSM: Unified Spatio-Temporal State Space Models for Point Cloud Video Modeling

Point cloud videos capture dynamic 3D motion while reducing the effects of lighting and viewpoint variations, making them highly effective for recognizing subtle and continuous human actions. Although Selective State Space Models (SSMs) have shown good performance in sequence modeling with linear complexity, the spatio-temporal disorder of point cloud videos hinders their unidirectional modeling when directly unfolding the point cloud video into a 1D sequence through temporally sequential scanning. To address this challenge, we propose the Unified Spatio-Temporal State Space Model (UST-SSM), which extends the latest advancements in SSMs to point cloud videos. Specifically, we introduce Spatial-Temporal Selection Scanning (STSS), which reorganizes unordered points into semantic-aware sequences through prompt-guided clustering, thereby enabling the effective utilization of points that are spatially and temporally distant yet similar within the sequence. For missing 4D geometric and motion details, Spatio-Temporal Structure Aggregation (STSA) aggregates spatio-temporal features and compensates. To improve temporal interaction within the sampled sequence, Temporal Interaction Sampling (TIS) enhances fine-grained temporal dependencies through non-anchor frame utilization and expanded receptive fields. Experimental results on the MSR-Action3D, NTU RGB+D, and Synthia 4D datasets validate the effectiveness of our method. Our code is available at https://github.com/wangzy01/UST-SSM.

cs.CV↗

Recognizing Actions from Robotic View for Natural Human-Robot Interaction

Natural Human-Robot Interaction (N-HRI) requires robots to recognize human actions at varying distances and states, regardless of whether the robot itself is in motion or stationary. This setup is more flexible and practical than conventional human action recognition tasks. However, existing benchmarks designed for traditional action recognition fail to address the unique complexities in N-HRI due to limited data, modalities, task categories, and diversity of subjects and environments. To address these challenges, we introduce ACTIVE (Action from Robotic View), a large-scale dataset tailored specifically for perception-centric robotic views prevalent in mobile service robots. ACTIVE comprises 30 composite action categories, 80 participants, and 46,868 annotated video instances, covering both RGB and point cloud modalities. Participants performed various human actions in diverse environments at distances ranging from 3m to 50m, while the camera platform was also mobile, simulating real-world scenarios of robot perception with varying camera heights due to uneven ground. This comprehensive and challenging benchmark aims to advance action and attribute recognition research in N-HRI. Furthermore, we propose ACTIVE-PC, a method that accurately perceives human actions at long distances using Multilevel Neighborhood Sampling, Layered Recognizers, Elastic Ellipse Query, and precise decoupling of kinematic interference from human actions. Experimental results demonstrate the effectiveness of ACTIVE-PC. Our code is available at: https://github.com/wangzy01/ACTIVE-Action-from-Robotic-View.

cs.CV↗

A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.

cs.CV↗

PathDiff: Histopathology Image Synthesis with Unpaired Text and Mask Conditions

Diffusion-based generative models have shown promise in synthesizing histopathology images to address data scarcity caused by privacy constraints. Diagnostic text reports provide high-level semantic descriptions, and masks offer fine-grained spatial structures essential for representing distinct morphological regions. However, public datasets lack paired text and mask data for the same histopathological images, limiting their joint use in image generation. This constraint restricts the ability to fully exploit the benefits of combining both modalities for enhanced control over semantics and spatial details. To overcome this, we propose PathDiff, a diffusion framework that effectively learns from unpaired mask-text data by integrating both modalities into a unified conditioning space. PathDiff allows precise control over structural and contextual features, generating high-quality, semantically accurate images. PathDiff also improves image fidelity, text-image alignment, and faithfulness, enhancing data augmentation for downstream tasks like nuclei segmentation and classification. Extensive experiments demonstrate its superiority over existing methods.

cs.CV↗

3D Skeleton-Based Action Recognition: A Review

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.

cs.CV↗

dFLMoE: Decentralized Federated Learning via Mixture of Experts for Medical Data Analysis

Federated learning has wide applications in the medical field. It enables knowledge sharing among different healthcare institutes while protecting patients' privacy. However, existing federated learning systems are typically centralized, requiring clients to upload client-specific knowledge to a central server for aggregation. This centralized approach would integrate the knowledge from each client into a centralized server, and the knowledge would be already undermined during the centralized integration before it reaches back to each client. Besides, the centralized approach also creates a dependency on the central server, which may affect training stability if the server malfunctions or connections are unstable. To address these issues, we propose a decentralized federated learning framework named dFLMoE. In our framework, clients directly exchange lightweight head models with each other. After exchanging, each client treats both local and received head models as individual experts, and utilizes a client-specific Mixture of Experts (MoE) approach to make collective decisions. This design not only reduces the knowledge damage with client-specific aggregations but also removes the dependency on the central server to enhance the robustness of the framework. We validate our framework on multiple medical tasks, demonstrating that our method evidently outperforms state-of-the-art approaches under both model homogeneity and heterogeneity settings.

cs.LG↗

Aligning Instance-Semantic Sparse Representation towards Unsupervised Object Segmentation and Shape Abstraction with Repeatable Primitives

Understanding 3D object shapes necessitates shape representation by object parts abstracted from results of instance and semantic segmentation. Promising shape representations enable computers to interpret a shape with meaningful parts and identify their repeatability. However, supervised shape representations depend on costly annotation efforts, while current unsupervised methods work under strong semantic priors and involve multi-stage training, thereby limiting their generalization and deployment in shape reasoning and understanding. Driven by the tendency of high-dimensional semantically similar features to lie in or near low-dimensional subspaces, we introduce a one-stage, fully unsupervised framework towards semantic-aware shape representation. This framework produces joint instance segmentation, semantic segmentation, and shape abstraction through sparse representation and feature alignment of object parts in a high-dimensional space. For sparse representation, we devise a sparse latent membership pursuit method that models each object part feature as a sparse convex combination of point features at either the semantic or instance level, promoting part features in the same subspace to exhibit similar semantics. For feature alignment, we customize an attention-based strategy in the feature space to align instance- and semantic-level object part features and reconstruct the input shape using both of them, ensuring geometric reusability and semantic consistency of object parts. To firm up semantic disambiguation, we construct cascade unfrozen learning on geometric parameters of object parts.

cs.CV↗

SLCGC: A lightweight Self-supervised Low-pass Contrastive Graph Clustering Network for Hyperspectral Images

Self-supervised hyperspectral image (HSI) clustering remains a fundamental yet challenging task due to the absence of labeled data and the inherent complexity of spatial-spectral interactions. While recent advancements have explored innovative approaches, existing methods face critical limitations in clustering accuracy, feature discriminability, computational efficiency, and robustness to noise, hindering their practical deployment. In this paper, a self-supervised efficient low-pass contrastive graph clustering (SLCGC) is introduced for HSIs. Our approach begins with homogeneous region generation, which aggregates pixels into spectrally consistent regions to preserve local spatial-spectral coherence while drastically reducing graph complexity. We then construct a structural graph using an adjacency matrix A and introduce a low-pass graph denoising mechanism to suppress high-frequency noise in the graph topology, ensuring stable feature propagation. A dual-branch graph contrastive learning module is developed, where Gaussian noise perturbations generate augmented views through two multilayer perceptrons (MLPs), and a cross-view contrastive loss enforces structural consistency between views to learn noise-invariant representations. Finally, latent embeddings optimized by this process are clustered via K-means. Extensive experiments and repeated comparative analysis have verified that our SLCGC contains high clustering accuracy, low computational complexity, and strong robustness. The code source will be available at https://github.com/DY-HYX.

eess.IV↗

Lost in Edits? A $λ$-Compass for AIGC Provenance

Recent advancements in diffusion models have driven the growth of text-guided image editing tools, enabling precise and iterative modifications of synthesized content. However, as these tools become increasingly accessible, they also introduce significant risks of misuse, emphasizing the critical need for robust attribution methods to ensure content authenticity and traceability. Despite the creative potential of such tools, they pose significant challenges for attribution, particularly in adversarial settings where edits can be layered to obscure an image's origins. We propose LambdaTracer, a novel latent-space attribution method that robustly identifies and differentiates authentic outputs from manipulated ones without requiring any modifications to generative or editing pipelines. By adaptively calibrating reconstruction losses, LambdaTracer remains effective across diverse iterative editing processes, whether automated through text-guided editing tools such as InstructPix2Pix and ControlNet or performed manually with editing software such as Adobe Photoshop. Extensive experiments reveal that our method consistently outperforms baseline approaches in distinguishing maliciously edited images, providing a practical solution to safeguard ownership, creativity, and credibility in the open, fast-evolving AI ecosystems.

cs.CV↗

Benchmarking Large and Small MLLMs

Large multimodal language models (MLLMs) such as GPT-4V and GPT-4o have achieved remarkable advancements in understanding and generating multimodal content, showcasing superior quality and capabilities across diverse tasks. However, their deployment faces significant challenges, including slow inference, high computational cost, and impracticality for on-device applications. In contrast, the emergence of small MLLMs, exemplified by the LLava-series models and Phi-3-Vision, offers promising alternatives with faster inference, reduced deployment costs, and the ability to handle domain-specific scenarios. Despite their growing presence, the capability boundaries between large and small MLLMs remain underexplored. In this work, we conduct a systematic and comprehensive evaluation to benchmark both small and large MLLMs, spanning general capabilities such as object recognition, temporal reasoning, and multimodal comprehension, as well as real-world applications in domains like industry and automotive. Our evaluation reveals that small MLLMs can achieve comparable performance to large models in specific scenarios but lag significantly in complex tasks requiring deeper reasoning or nuanced understanding. Furthermore, we identify common failure cases in both small and large MLLMs, highlighting domains where even state-of-the-art models struggle. We hope our findings will guide the research community in pushing the quality boundaries of MLLMs, advancing their usability and effectiveness across diverse applications.

cs.CV↗

Motion Consistency Model: Accelerating Video Diffusion with Disentangled Motion-Appearance Distillation

Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, applying these techniques directly to video diffusion often results in unsatisfactory frame quality due to the limited visual quality in public video datasets. This affects the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation while improving frame appearance using abundant high-quality image data. We propose motion consistency model (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM includes a video consistency model that distills motion from the video teacher model, and an image discriminator that enhances frame appearance to match high-quality image data. This combination presents two challenges: (1) conflicting frame learning objectives, as video distillation learns from low-quality video frames while the image discriminator targets high-quality images; and (2) training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves the state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic scores or specific styles without corresponding video data.

cs.CV↗

Pluralistic Salient Object Detection

We introduce pluralistic salient object detection (PSOD), a novel task aimed at generating multiple plausible salient segmentation results for a given input image. Unlike conventional SOD methods that produce a single segmentation mask for salient objects, this new setting recognizes the inherent complexity of real-world images, comprising multiple objects, and the ambiguity in defining salient objects due to different user intentions. To study this task, we present two new SOD datasets "DUTS-MM" and "DUS-MQ", along with newly designed evaluation metrics. DUTS-MM builds upon the DUTS dataset but enriches the ground-truth mask annotations from three aspects which 1) improves the mask quality especially for boundary and fine-grained structures; 2) alleviates the annotation inconsistency issue; and 3) provides multiple ground-truth masks for images with saliency ambiguity. DUTS-MQ consists of approximately 100K image-mask pairs with human-annotated preference scores, enabling the learning of real human preferences in measuring mask quality. Building upon these two datasets, we propose a simple yet effective pluralistic SOD baseline based on a Mixture-of-Experts (MOE) design. Equipped with two prediction heads, it simultaneously predicts multiple masks using different query prompts and predicts human preference scores for each mask candidate. Extensive experiments and analyses underscore the significance of our proposed datasets and affirm the effectiveness of our PSOD framework.

cs.CV↗

Forecasting Future Videos from Novel Views via Disentangled 3D Scene Representation

Video extrapolation in space and time (VEST) enables viewers to forecast a 3D scene into the future and view it from novel viewpoints. Recent methods propose to learn an entangled representation, aiming to model layered scene geometry, motion forecasting and novel view synthesis together, while assuming simplified affine motion and homography-based warping at each scene layer, leading to inaccurate video extrapolation. Instead of entangled scene representation and rendering, our approach chooses to disentangle scene geometry from scene motion, via lifting the 2D scene to 3D point clouds, which enables high quality rendering of future videos from novel views. To model future 3D scene motion, we propose a disentangled two-stage approach that initially forecasts ego-motion and subsequently the residual motion of dynamic objects (e.g., cars, people). This approach ensures more precise motion predictions by reducing inaccuracies from entanglement of ego-motion with dynamic object motion, where better ego-motion forecasting could significantly enhance the visual outcomes. Extensive experimental analysis on two urban scene datasets demonstrate superior performance of our proposed method in comparison to strong baselines.

cs.CV↗