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Junsong Yuan

Publications and source records attributed to Junsong Yuan.

117 records · Page 7Linked to original sources

Progress Regression RNN for Online Spatial-Temporal Action Localization in Unconstrained Videos

Previous spatial-temporal action localization methods commonly follow the pipeline of object detection to estimate bounding boxes and labels of actions. However, the temporal relation of an action has not been fully explored. In this paper, we propose an end-to-end Progress Regression Recurrent Neural Network (PR-RNN) for online spatial-temporal action localization, which learns to infer the action by temporal progress regression. Two new action attributes, called progression and progress rate, are introduced to describe the temporal engagement and relative temporal position of an action. In our method, frame-level features are first extracted by a Fully Convolutional Network (FCN). Subsequently, detection results and action progress attributes are regressed by the Convolutional Gated Recurrent Unit (ConvGRU) based on all the observed frames instead of a single frame or a short clip. Finally, a novel online linking method is designed to connect single-frame results to spatial-temporal tubes with the help of the estimated action progress attributes. Extensive experiments demonstrate that the progress attributes improve the localization accuracy by providing more precise temporal position of an action in unconstrained videos. Our proposed PR-RNN achieves the stateof-the-art performance for most of the IoU thresholds on two benchmark datasets.

cs.CV↗

Exploiting Local Feature Patterns for Unsupervised Domain Adaptation

Unsupervised domain adaptation methods aim to alleviate performance degradation caused by domain-shift by learning domain-invariant representations. Existing deep domain adaptation methods focus on holistic feature alignment by matching source and target holistic feature distributions, without considering local features and their multi-mode statistics. We show that the learned local feature patterns are more generic and transferable and a further local feature distribution matching enables fine-grained feature alignment. In this paper, we present a method for learning domain-invariant local feature patterns and jointly aligning holistic and local feature statistics. Comparisons to the state-of-the-art unsupervised domain adaptation methods on two popular benchmark datasets demonstrate the superiority of our approach and its effectiveness on alleviating negative transfer.

cs.LG↗

Actor-Action Semantic Segmentation with Region Masks

In this paper, we study the actor-action semantic segmentation problem, which requires joint labeling of both actor and action categories in video frames. One major challenge for this task is that when an actor performs an action, different body parts of the actor provide different types of cues for the action category and may receive inconsistent action labeling when they are labeled independently. To address this issue, we propose an end-to-end region-based actor-action segmentation approach which relies on region masks from an instance segmentation algorithm. Our main novelty is to avoid labeling pixels in a region mask independently - instead we assign a single action label to these pixels to achieve consistent action labeling. When a pixel belongs to multiple region masks, max pooling is applied to resolve labeling conflicts. Our approach uses a two-stream network as the front-end (which learns features capturing both appearance and motion information), and uses two region-based segmentation networks as the back-end (which takes the fused features from the two-stream network as the input and predicts actor-action labeling). Experiments on the A2D dataset demonstrate that both the region-based segmentation strategy and the fused features from the two-stream network contribute to the performance improvements. The proposed approach outperforms the state-of-the-art results by more than 8% in mean class accuracy, and more than 5% in mean class IOU, which validates its effectiveness.

cs.CV↗

Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

cs.CV↗

Kernel Cross-Correlator

Cross-correlator plays a significant role in many visual perception tasks, such as object detection and tracking. Beyond the linear cross-correlator, this paper proposes a kernel cross-correlator (KCC) that breaks traditional limitations. First, by introducing the kernel trick, the KCC extends the linear cross-correlation to non-linear space, which is more robust to signal noises and distortions. Second, the connection to the existing works shows that KCC provides a unified solution for correlation filters. Third, KCC is applicable to any kernel function and is not limited to circulant structure on training data, thus it is able to predict affine transformations with customized properties. Last, by leveraging the fast Fourier transform (FFT), KCC eliminates direct calculation of kernel vectors, thus achieves better performance yet still with a reasonable computational cost. Comprehensive experiments on visual tracking and human activity recognition using wearable devices demonstrate its robustness, flexibility, and efficiency. The source codes of both experiments are released at https://github.com/wang-chen/KCC

cs.CV↗

Towards Profit Maximization for Online Social Network Providers

Online Social Networks (OSNs) attract billions of users to share information and communicate where viral marketing has emerged as a new way to promote the sales of products. An OSN provider is often hired by an advertiser to conduct viral marketing campaigns. The OSN provider generates revenue from the commission paid by the advertiser which is determined by the spread of its product information. Meanwhile, to propagate influence, the activities performed by users such as viewing video ads normally induce diffusion cost to the OSN provider. In this paper, we aim to find a seed set to optimize a new profit metric that combines the benefit of influence spread with the cost of influence propagation for the OSN provider. Under many diffusion models, our profit metric is the difference between two submodular functions which is challenging to optimize as it is neither submodular nor monotone. We design a general two-phase framework to select seeds for profit maximization and develop several bounds to measure the quality of the seed set constructed. Experimental results with real OSN datasets show that our approach can achieve high approximation guarantees and significantly outperform the baseline algorithms, including state-of-the-art influence maximization algorithms.

cs.SI↗

Influence Maximization Meets Efficiency and Effectiveness: A Hop-Based Approach

Influence Maximization is an extensively-studied problem that targets at selecting a set of initial seed nodes in the Online Social Networks (OSNs) to spread the influence as widely as possible. However, it remains an open challenge to design fast and accurate algorithms to find solutions in large-scale OSNs. Prior Monte-Carlo-simulation-based methods are slow and not scalable, while other heuristic algorithms do not have any theoretical guarantee and they have been shown to produce poor solutions for quite some cases. In this paper, we propose hop-based algorithms that can easily scale to millions of nodes and billions of edges. Unlike previous heuristics, our proposed hop-based approaches can provide certain theoretical guarantees. Experimental evaluations with real OSN datasets demonstrate the efficiency and effectiveness of our algorithms.

cs.SI↗

Non-Iterative SLAM

The goal of this paper is to create a new framework for dense SLAM that is light enough for micro-robot systems based on depth camera and inertial sensor. Feature-based and direct methods are two mainstreams in visual SLAM. Both methods minimize photometric or reprojection error by iterative solutions, which are computationally expensive. To overcome this problem, we propose a non-iterative framework to reduce computational requirement. First, the attitude and heading reference system (AHRS) and axonometric projection are utilized to decouple the 6 Degree-of-Freedom (DoF) data, so that point clouds can be matched in independent spaces respectively. Second, based on single key-frame training, the matching process is carried out in frequency domain by Fourier transformation, which provides a closed-form non-iterative solution. In this manner, the time complexity is reduced to $\mathcal{O}(n \log{n})$, where $n$ is the number of matched points in each frame. To the best of our knowledge, this method is the first non-iterative and online trainable approach for data association in visual SLAM. Compared with the state-of-the-arts, it runs at a faster speed and obtains 3-D maps with higher resolution yet still with comparable accuracy.

cs.RO↗

Robust 3D Hand Pose Estimation in Single Depth Images: from Single-View CNN to Multi-View CNNs

Articulated hand pose estimation plays an important role in human-computer interaction. Despite the recent progress, the accuracy of existing methods is still not satisfactory, partially due to the difficulty of embedded high-dimensional and non-linear regression problem. Different from the existing discriminative methods that regress for the hand pose with a single depth image, we propose to first project the query depth image onto three orthogonal planes and utilize these multi-view projections to regress for 2D heat-maps which estimate the joint positions on each plane. These multi-view heat-maps are then fused to produce final 3D hand pose estimation with learned pose priors. Experiments show that the proposed method largely outperforms state-of-the-art on a challenging dataset. Moreover, a cross-dataset experiment also demonstrates the good generalization ability of the proposed method.

cs.CV↗