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Junsu Kim

Publications and source records attributed to Junsu Kim.

30 records · Page 2Linked to original sources

OAM spatial demultiplexing by diffraction-based noiseless mode conversion with axicon

The physics of orbital angular momentum (OAM) carrying light has been well-defined since the 1990s. Leveraging its physical phenomena has become a significant focus in various areas of research. For instance, OAM is applied in hybrid free-space optical communication channels, like wavelength division multiplexing. Due to its orthogonality, OAM can be multiplexed and demultiplexed, enabling the use of multiple orthogonal OAM beams to achieve high-capacity optical communication systems. In this appliance, there will be instability of light because its phase distribution is quite complicated. This study focuses on spatial demultiplexing using Computer Generated Holography (CGH) based OAM diffraction. Earlier research on OAM diffraction primarily involved fork gratings. Spatial demultiplexing has phase distribution instability and noise problems in free space optics. Axicons have been studied extensively in the context of perfect vortex generation. Drawing inspiration from these two areas of physics, we propose a noiseless topological charge conversion through axicon properties in spatial demultiplexing using CGH. Furthermore, we estimate the axicon optical approximate solution that is appropriate for research purposes.

physics.optics↗

B-RIGHT: Benchmark Re-evaluation for Integrity in Generalized Human-Object Interaction Testing

Human-object interaction (HOI) is an essential problem in artificial intelligence (AI) which aims to understand the visual world that involves complex relationships between humans and objects. However, current benchmarks such as HICO-DET face the following limitations: (1) severe class imbalance and (2) varying number of train and test sets for certain classes. These issues can potentially lead to either inflation or deflation of model performance during evaluation, ultimately undermining the reliability of evaluation scores. In this paper, we propose a systematic approach to develop a new class-balanced dataset, Benchmark Re-evaluation for Integrity in Generalized Human-object Interaction Testing (B-RIGHT), that addresses these imbalanced problems. B-RIGHT achieves class balance by leveraging balancing algorithm and automated generation-and-filtering processes, ensuring an equal number of instances for each HOI class. Furthermore, we design a balanced zero-shot test set to systematically evaluate models on unseen scenario. Re-evaluating existing models using B-RIGHT reveals substantial the reduction of score variance and changes in performance rankings compared to conventional HICO-DET. Our experiments demonstrate that evaluation under balanced conditions ensure more reliable and fair model comparisons.

cs.CV↗

Unsupervised-to-Online Reinforcement Learning

Offline-to-online reinforcement learning (RL), a framework that trains a policy with offline RL and then further fine-tunes it with online RL, has been considered a promising recipe for data-driven decision-making. While sensible, this framework has drawbacks: it requires domain-specific offline RL pre-training for each task, and is often brittle in practice. In this work, we propose unsupervised-to-online RL (U2O RL), which replaces domain-specific supervised offline RL with unsupervised offline RL, as a better alternative to offline-to-online RL. U2O RL not only enables reusing a single pre-trained model for multiple downstream tasks, but also learns better representations, which often result in even better performance and stability than supervised offline-to-online RL. To instantiate U2O RL in practice, we propose a general recipe for U2O RL to bridge task-agnostic unsupervised offline skill-based policy pre-training and supervised online fine-tuning. Throughout our experiments in nine state-based and pixel-based environments, we empirically demonstrate that U2O RL achieves strong performance that matches or even outperforms previous offline-to-online RL approaches, while being able to reuse a single pre-trained model for a number of different downstream tasks.

cs.LG↗

Visual Representation Learning with Stochastic Frame Prediction

Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise from a single current frame. To tackle this challenge, in this paper, we revisit the idea of stochastic video generation that learns to capture uncertainty in frame prediction and explore its effectiveness for representation learning. Specifically, we design a framework that trains a stochastic frame prediction model to learn temporal information between frames. Moreover, to learn dense information within each frame, we introduce an auxiliary masked image modeling objective along with a shared decoder architecture. We find this architecture allows for combining both objectives in a synergistic and compute-efficient manner. We demonstrate the effectiveness of our framework on a variety of tasks from video label propagation and vision-based robot learning domains, such as video segmentation, pose tracking, vision-based robotic locomotion, and manipulation tasks. Code is available on the project webpage: https://sites.google.com/view/2024rsp.

cs.CV↗

VLM-PL: Advanced Pseudo Labeling Approach for Class Incremental Object Detection via Vision-Language Model

In the field of Class Incremental Object Detection (CIOD), creating models that can continuously learn like humans is a major challenge. Pseudo-labeling methods, although initially powerful, struggle with multi-scenario incremental learning due to their tendency to forget past knowledge. To overcome this, we introduce a new approach called Vision-Language Model assisted Pseudo-Labeling (VLM-PL). This technique uses Vision-Language Model (VLM) to verify the correctness of pseudo ground-truths (GTs) without requiring additional model training. VLM-PL starts by deriving pseudo GTs from a pre-trained detector. Then, we generate custom queries for each pseudo GT using carefully designed prompt templates that combine image and text features. This allows the VLM to classify the correctness through its responses. Furthermore, VLM-PL integrates refined pseudo and real GTs from upcoming training, effectively combining new and old knowledge. Extensive experiments conducted on the Pascal VOC and MS COCO datasets not only highlight VLM-PL's exceptional performance in multi-scenario but also illuminate its effectiveness in dual-scenario by achieving state-of-the-art results in both.

cs.CV↗

SDDGR: Stable Diffusion-based Deep Generative Replay for Class Incremental Object Detection

In the field of class incremental learning (CIL), generative replay has become increasingly prominent as a method to mitigate the catastrophic forgetting, alongside the continuous improvements in generative models. However, its application in class incremental object detection (CIOD) has been significantly limited, primarily due to the complexities of scenes involving multiple labels. In this paper, we propose a novel approach called stable diffusion deep generative replay (SDDGR) for CIOD. Our method utilizes a diffusion-based generative model with pre-trained text-to-diffusion networks to generate realistic and diverse synthetic images. SDDGR incorporates an iterative refinement strategy to produce high-quality images encompassing old classes. Additionally, we adopt an L2 knowledge distillation technique to improve the retention of prior knowledge in synthetic images. Furthermore, our approach includes pseudo-labeling for old objects within new task images, preventing misclassification as background elements. Extensive experiments on the COCO 2017 dataset demonstrate that SDDGR significantly outperforms existing algorithms, achieving a new state-of-the-art in various CIOD scenarios. The source code will be made available to the public.

cs.CV↗

Class-Wise Buffer Management for Incremental Object Detection: An Effective Buffer Training Strategy

Class incremental learning aims to solve a problem that arises when continuously adding unseen class instances to an existing model This approach has been extensively studied in the context of image classification; however its applicability to object detection is not well established yet. Existing frameworks using replay methods mainly collect replay data without considering the model being trained and tend to rely on randomness or the number of labels of each sample. Also, despite the effectiveness of the replay, it was not yet optimized for the object detection task. In this paper, we introduce an effective buffer training strategy (eBTS) that creates the optimized replay buffer on object detection. Our approach incorporates guarantee minimum and hierarchical sampling to establish the buffer customized to the trained model. %These methods can facilitate effective retrieval of prior knowledge. Furthermore, we use the circular experience replay training to optimally utilize the accumulated buffer data. Experiments on the MS COCO dataset demonstrate that our eBTS achieves state-of-the-art performance compared to the existing replay schemes.

cs.CV↗

Multi-View Masked World Models for Visual Robotic Manipulation

Visual robotic manipulation research and applications often use multiple cameras, or views, to better perceive the world. How else can we utilize the richness of multi-view data? In this paper, we investigate how to learn good representations with multi-view data and utilize them for visual robotic manipulation. Specifically, we train a multi-view masked autoencoder which reconstructs pixels of randomly masked viewpoints and then learn a world model operating on the representations from the autoencoder. We demonstrate the effectiveness of our method in a range of scenarios, including multi-view control and single-view control with auxiliary cameras for representation learning. We also show that the multi-view masked autoencoder trained with multiple randomized viewpoints enables training a policy with strong viewpoint randomization and transferring the policy to solve real-robot tasks without camera calibration and an adaptation procedure. Video demonstrations are available at: https://sites.google.com/view/mv-mwm.

cs.RO↗

Imitating Graph-Based Planning with Goal-Conditioned Policies

Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.

cs.LG↗

Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning

Goal-conditioned hierarchical reinforcement learning (HRL) has shown promising results for solving complex and long-horizon RL tasks. However, the action space of high-level policy in the goal-conditioned HRL is often large, so it results in poor exploration, leading to inefficiency in training. In this paper, we present HIerarchical reinforcement learning Guided by Landmarks (HIGL), a novel framework for training a high-level policy with a reduced action space guided by landmarks, i.e., promising states to explore. The key component of HIGL is twofold: (a) sampling landmarks that are informative for exploration and (b) encouraging the high-level policy to generate a subgoal towards a selected landmark. For (a), we consider two criteria: coverage of the entire visited state space (i.e., dispersion of states) and novelty of states (i.e., prediction error of a state). For (b), we select a landmark as the very first landmark in the shortest path in a graph whose nodes are landmarks. Our experiments demonstrate that our framework outperforms prior-arts across a variety of control tasks, thanks to efficient exploration guided by landmarks.

cs.LG↗

Self-Improved Retrosynthetic Planning

Retrosynthetic planning is a fundamental problem in chemistry for finding a pathway of reactions to synthesize a target molecule. Recently, search algorithms have shown promising results for solving this problem by using deep neural networks (DNNs) to expand their candidate solutions, i.e., adding new reactions to reaction pathways. However, the existing works on this line are suboptimal; the retrosynthetic planning problem requires the reaction pathways to be (a) represented by real-world reactions and (b) executable using "building block" molecules, yet the DNNs expand reaction pathways without fully incorporating such requirements. Motivated by this, we propose an end-to-end framework for directly training the DNNs towards generating reaction pathways with the desirable properties. Our main idea is based on a self-improving procedure that trains the model to imitate successful trajectories found by itself. We also propose a novel reaction augmentation scheme based on a forward reaction model. Our experiments demonstrate that our scheme significantly improves the success rate of solving the retrosynthetic problem from 86.84% to 96.32% while maintaining the performance of DNN for predicting valid reactions.

cs.LG↗

Guiding Deep Molecular Optimization with Genetic Exploration

De novo molecular design attempts to search over the chemical space for molecules with the desired property. Recently, deep learning has gained considerable attention as a promising approach to solve the problem. In this paper, we propose genetic expert-guided learning (GEGL), a simple yet novel framework for training a deep neural network (DNN) to generate highly-rewarding molecules. Our main idea is to design a "genetic expert improvement" procedure, which generates high-quality targets for imitation learning of the DNN. Extensive experiments show that GEGL significantly improves over state-of-the-art methods. For example, GEGL manages to solve the penalized octanol-water partition coefficient optimization with a score of 31.40, while the best-known score in the literature is 27.22. Besides, for the GuacaMol benchmark with 20 tasks, our method achieves the highest score for 19 tasks, in comparison with state-of-the-art methods, and newly obtains the perfect score for three tasks.

q-bio.QM↗