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Juntian Zheng

Publications and source records attributed to Juntian Zheng.

5 recordsLinked to original sources

Robust and Efficient Penetration-Free Elastodynamics without Barriers

We introduce a barrier-free optimization framework for non-penetration elastodynamic simulation that matches the robustness of Incremental Potential Contact (IPC) while overcoming its two primary efficiency bottlenecks: (1) reliance on logarithmic barrier functions to enforce non-penetration constraints, which leads to ill-conditioned systems and significantly slows down the convergence of iterative linear solvers; and (2) the time-of-impact (TOI) locking issue, which restricts active-set exploration in collision-intensive scenes and requires a large number of Newton iterations. We propose a novel second-order constrained optimization framework featuring a custom augmented Lagrangian solver that avoids TOI locking by immediately incorporating all requisite contact pairs detected via CCD, enabling more efficient active-set exploration and leading to significantly fewer Newton iterations. By adaptively updating Lagrange multipliers rather than increasing penalty stiffness, our method prevents stagnation at zero TOI while maintaining a well-conditioned system. We further introduce a constraint filtering and decay mechanism to keep the active set compact and stable, along with a theoretical justification of our method's finite-step termination and first-order time integration accuracy under a cumulative TOI-based termination criterion. A comprehensive set of experiments demonstrates the efficiency, robustness, and accuracy of our method. With a GPU-optimized simulator design, our method achieves an up to 103x speedup over GIPC on challenging, contact-rich benchmarks - scenarios that were previously tractable only with barrier-based methods. Our code and data are open-sourced at https://simulation-intelligence.github.io/barrier-free .

cs.GR

Energy-Controllable Time Integration for Elastodynamic Contact

Dynamic simulation of elastic bodies is a longstanding task in engineering and computer graphics. In graphics, numerical integrators like implicit Euler and BDF2 are preferred due to their stability at large time steps, but they tend to dissipate energy uncontrollably. In contrast, symplectic methods like implicit midpoint can conserve energy but are not unconditionally stable and fail on moderately stiff problems. To address these limitations, we propose a general class of numerical integrators for Hamiltonian problems which are symplectic on linear problems, yet have superior stability on nonlinear problems. With this, we derive a novel energy-controllable time integrator, A-search, a simple modification of implicit Euler that can follow user-specified energy targets, enabling flexible control over energy dissipation or conservation while maintaining stability and physical fidelity. Our method integrates seamlessly with barrier-type energies and allows for inversion-free and penetration-free guarantees, making it well-suited for handling large deformations and complex collisions. Extensive evaluations over a wide range of material parameters and scenes demonstrate that A-search has biases to keep energy in low frequency motion rather than dissipation, and A-search outperforms traditional methods such as BDF2 at similar total running times by maintaining energy and leading to more visually desirable simulations.

cs.GR

Thin-Shell Object Manipulations With Differentiable Physics Simulations

In this work, we aim to teach robots to manipulate various thin-shell materials. Prior works studying thin-shell object manipulation mostly rely on heuristic policies or learn policies from real-world video demonstrations, and only focus on limited material types and tasks (e.g., cloth unfolding). However, these approaches face significant challenges when extended to a wider variety of thin-shell materials and a diverse range of tasks. While virtual simulations are shown to be effective in diverse robot skill learning and evaluation, prior thin-shell simulation environments only support a subset of thin-shell materials, which also limits their supported range of tasks. We introduce ThinShellLab - a fully differentiable simulation platform tailored for robotic interactions with diverse thin-shell materials possessing varying material properties, enabling flexible thin-shell manipulation skill learning and evaluation. Our experiments suggest that manipulating thin-shell objects presents several unique challenges: 1) thin-shell manipulation relies heavily on frictional forces due to the objects' co-dimensional nature, 2) the materials being manipulated are highly sensitive to minimal variations in interaction actions, and 3) the constant and frequent alteration in contact pairs makes trajectory optimization methods susceptible to local optima, and neither standard reinforcement learning algorithms nor trajectory optimization methods (either gradient-based or gradient-free) are able to solve the tasks alone. To overcome these challenges, we present an optimization scheme that couples sampling-based trajectory optimization and gradient-based optimization, boosting both learning efficiency and converged performance across various proposed tasks. In addition, the differentiable nature of our platform facilitates a smooth sim-to-real transition.

cs.RO

DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models

Nature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. DiffuseBot bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website at https://diffusebot.github.io/

cs.RO

CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis

In this work, we focus on a novel task of category-level functional hand-object manipulation synthesis covering both rigid and articulated object categories. Given an object geometry, an initial human hand pose as well as a sparse control sequence of object poses, our goal is to generate a physically reasonable hand-object manipulation sequence that performs like human beings. To address such a challenge, we first design CAnonicalized Manipulation Spaces (CAMS), a two-level space hierarchy that canonicalizes the hand poses in an object-centric and contact-centric view. Benefiting from the representation capability of CAMS, we then present a two-stage framework for synthesizing human-like manipulation animations. Our framework achieves state-of-the-art performance for both rigid and articulated categories with impressive visual effects. Codes and video results can be found at our project homepage: https://cams-hoi.github.io/

cs.CV