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Juntong Li

Publications and source records attributed to Juntong Li.

7 recordsLinked to original sources

Gnomon4D: Learning Where and When to Focus for Geometric Motion-Grounded World-Action Modeling

World-action models (WAMs) use video-generation priors to jointly predict future observations and robot actions. Yet RGB futures entangle physical state changes with appearance, while frame-wise depth and point maps lack temporal correspondence. Existing 4D approaches either keep motion implicit in visual features or translate predicted traces into actions through a separate interface. We present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field encoding the cross-frame image-plane displacement and depth change of embodiment and object points. By placing embodiment motion and object responses in a shared space, GeoDelta exposes their motion relations to the action expert at inference. Interaction-Salient Attention (InSAttn) uses these relations to focus spatial readout on task-relevant interaction regions, while Transition-Anchored Aggregation (TransAgg) aggregates evidence around changes in their relative motion, such as grasp and release. GeoDelta describes surface motion independently of embodiment-specific controls, providing a shared human--robot quasi-action for action-free pretraining on EgoManip-5000H followed by robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms the strongest real-robot baseline by 7.0 and 16.0 percentage points under in-distribution and out-of-distribution settings, respectively.

cs.CV↗

Unlocking Fine-Grained Perception in CLIP via Structurally-Aware Latent Masked Modeling

Vision-Language Models (VLMs) such as CLIP excel in global semantic alignment but often lack fine-grained perceptual capabilities. This hinders dense prediction tasks and bottlenecks the visual potential of Multimodal Large Language Models (MLLMs). Existing research has attempted to enhance CLIP's visual representations by incorporating geometric priors from vision-centric models. However, these strategies often struggle to achieve deep alignment for both local spatial structures and global semantics, potentially even distorting the original image-text space. To address these limitations, we propose SALM, an unsupervised embedding alignment framework based on structurally-aware latent mask modeling. SALM effectively synergizes local and global alignment via a dual-path design combining explicit and implicit mechanisms, without requiring any image-text pairs. First, we introduce a dual-matrix alignment strategy that explicitly calibrates intra-sample spatial correlations and activation intensities, thereby effectively injecting local geometric priors. Based on this, we further design a latent mask modeling mechanism to guide CLIP to restore the missing semantic details of the target model, thereby implicitly aggregating fine-grained structures into the global semantic space. Furthermore, driven by the empirical observations that CLIP's shallow features inherently possess strong spatial observational capabilities, we naturally extend SALM to a highly efficient self-distillation paradigm, SALM-Self. This unlocks CLIP's intrinsic fine-grained potential without relying on any external models. Extensive experiments demonstrate that SALM not only significantly improves performance in dense prediction tasks but also boosts CLIP's zero-shot accuracy, effectively enhancing the fine-grained understanding capabilities of MLLMs. Project page at https://qzfm.github.io/salm_project_page/.

cs.CV↗

HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) synthesis is a cornerstone for animation production and embodied AI. Despite the strong priors of video foundation models, multi-view consistent HOI synthesis remains challenging due to complex hand motions and occlusions. We present HarmoHOI, a unified diffusion framework that jointly and harmoniously generates synchronized multi-view HOI videos and globally aligned 3D point tracks. Our core insight is that robust multi-view consistency fundamentally requires globally aligned 3D geometry and motion. To this end, we propose a Mixture of Multi-view Diffusion Transformer that co-models RGB videos and 3D point tracks. By representing point tracks as pseudo-videos, we align 3D geometric signals with the 2D latent space of foundation models, thereby minimizing the domain gap and easing adaptation of priors. To further ensure geometry consistency, we introduce Global Motion Aligning Diffusion, which refines coarse point tracks into metric-scale, globally aligned 3D trajectories. HarmoHOI enables on-the-fly co-evolution of 2D appearance and 3D motion during denoising. To overcome the scarcity of multi-view HOI data, we employ a hybrid data curriculum learning strategy that successfully transfers generic priors from single-view data to synchronized multi-view generation. Experimental results show that HarmoHOI achieves state-of-the-art performance in visual quality, motion plausibility, and multi-view geometric consistency. Project page available at https://droliven.github.io/HarmoHOI_project.

cs.CV↗

StyleForge: Indoor Furniture Styling by Counterfactual Reasoning in a Hypergraph Field

Fixed-layout indoor furniture styling requires selecting assets that form a coherent room without changing the prescribed furniture categories, positions, orientations, or scales. Existing approaches typically retrieve each asset independently or rely on static local relations, making them prone to shape, material, and color conflicts after scene composition. We introduce StyleForge, a scene-level structured selection framework built on a dynamic hypergraph style field. A frozen multimodal large language model extracts structured style priors from an open-ended style request and the fixed layout, while StyleForge maintains a learnable candidate distribution for each furniture slot. Conditioned on the target style, the dynamic hypergraph style field adaptively activates and weights layout-induced hyperedges to capture higher-order dependencies among furniture. Counterfactual style preference learning then treats each candidate as a local substitution in the current style field and evaluates its contextual compatibility using Mahalanobis energies. Training alternates between optimizing the style field and the candidate logits. At inference, the model remains frozen and test-time training updates only room-specific candidate logits, progressively correcting cross-slot style conflicts as the global scene context evolves. Experiments on 3D-FRONT demonstrate state-of-the-art furniture retrieval and scene-level style coherence, producing more coherent fixed-layout furniture arrangements than object- and scene-level retrieval baselines.

cs.CV↗

Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis

Existing indoor layout generators produce globally plausible layouts yet may retain local violations such as collisions, out-of-bounds placements, obstructed openings, and blocked circulation. Most prior work focuses on full-scene synthesis or scene-level optimization, with limited support for identifying responsible objects and locally repairing affected regions. We present Roomer, a reflective repair framework that casts these violations as sparse, object-grounded repair problems. Roomer encodes layouts as ``RoState'' and uses ``RoReview'' to bind measured violations to implicated objects. A geometry-conditioned vision-language model planner proposes a structured local edit, while a deterministic solver validates it and generates a finite set of candidate edits when needed. Each candidate is committed only if full-scene verification confirms that it resolves the target violation without new hard violations or broken protected constraints. We train the planner on Roomer-CC, a controlled-corruption dataset that pairs faulty layouts with object-grounded violation evidence and known-feasible inverse StatePatches. Since existing benchmarks rarely assess whether physically valid layouts are usable, we introduce Roomer-Eval to assess distributional quality, physical validity, and practical usability. Experiments show that Roomer repairs residual violations while preserving valid regions, improves physical validity and usability, and transfers across external generators.

cs.RO↗

Video Anomaly Detection with Semantics-Aware Information Bottleneck

Semi-supervised video anomaly detection methods face two critical challenges: (1) Strong generalization blurs the boundary between normal and abnormal patterns. Although existing approaches attempt to alleviate this issue using memory modules, their rigid prototype-matching process limits adaptability to diverse scenarios; (2) Relying solely on low-level appearance and motion cues makes it difficult to perceive high-level semantic anomalies in complex scenes. To address these limitations, we propose SIB-VAD, a novel framework based on adaptive information bottleneck filtering and semantic-aware enhancement. We propose the Sparse Feature Filtering Module (SFFM) to replace traditional memory modules. It compresses normal features directly into a low-dimensional manifold based on the information bottleneck principle and uses an adaptive routing mechanism to dynamically select the most suitable normal bottleneck subspace. Trained only on normal data, SFFMs only learn normal low-dimensional manifolds, while abnormal features deviate and are effectively filtered. Unlike memory modules, SFFM directly removes abnormal information and adaptively handles scene variations. To improve semantic awareness, we further design a multimodal prediction framework that jointly models appearance, motion, and semantics. Through multimodal consistency constraints and joint error computation, it achieves more robust VAD performance. Experimental results validate the effectiveness of our feature filtering paradigm based on semantics-aware information bottleneck. Project page at https://qzfm.github.io/sib_vad_project_page/

cs.CV↗

SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often results in geometric distortions or unrealistic motion patterns. While 3D HOI approaches can generate dynamically plausible motions, their dependence on high-quality 3D data captured in controlled laboratory settings severely limits their generalization to real-world scenarios. To overcome these limitations, we introduce SyncMV4D, the first model that jointly generates synchronized multi-view HOI videos and 4D motions by unifying visual prior, motion dynamics, and multi-view geometry. Our framework features two core innovations: (1) a Multi-view Joint Diffusion (MJD) model that co-generates HOI videos and intermediate motions, and (2) a Diffusion Points Aligner (DPA) that refines the coarse intermediate motion into globally aligned 4D metric point tracks. To tightly couple 2D appearance with 4D dynamics, we establish a closed-loop, mutually enhancing cycle. During the diffusion denoising process, the generated video conditions the refinement of the 4D motion, while the aligned 4D point tracks are reprojected to guide next-step joint generation. Experimentally, our method demonstrates superior performance to state-of-the-art alternatives in visual realism, motion plausibility, and multi-view consistency.

cs.CV↗