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Junwei Liang

Publications and source records attributed to Junwei Liang.

69 records · Page 4Linked to original sources

Spatial-Temporal Alignment Network for Action Recognition

This paper studies introducing viewpoint invariant feature representations in existing action recognition architecture. Despite significant progress in action recognition, efficiently handling geometric variations in large-scale datasets remains challenging. To tackle this problem, we propose a novel Spatial-Temporal Alignment Network (STAN), which explicitly learns geometric invariant representations for action recognition. Notably, the STAN model is light-weighted and generic, which could be plugged into existing action recognition models (e.g., MViTv2) with a low extra computational cost. We test our STAN model on widely-used datasets like UCF101 and HMDB51. The experimental results show that the STAN model can consistently improve the state-of-the-art models in action recognition tasks in trained-from-scratch settings.

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Multi-dataset Training of Transformers for Robust Action Recognition

We study the task of robust feature representations, aiming to generalize well on multiple datasets for action recognition. We build our method on Transformers for its efficacy. Although we have witnessed great progress for video action recognition in the past decade, it remains challenging yet valuable how to train a single model that can perform well across multiple datasets. Here, we propose a novel multi-dataset training paradigm, MultiTrain, with the design of two new loss terms, namely informative loss and projection loss, aiming to learn robust representations for action recognition. In particular, the informative loss maximizes the expressiveness of the feature embedding while the projection loss for each dataset mines the intrinsic relations between classes across datasets. We verify the effectiveness of our method on five challenging datasets, Kinetics-400, Kinetics-700, Moments-in-Time, Activitynet and Something-something-v2 datasets. Extensive experimental results show that our method can consistently improve state-of-the-art performance. Code and models are released.

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SoccerNet 2022 Challenges Results

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

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Text-Adaptive Multiple Visual Prototype Matching for Video-Text Retrieval

Cross-modal retrieval between videos and texts has gained increasing research interest due to the rapid emergence of videos on the web. Generally, a video contains rich instance and event information and the query text only describes a part of the information. Thus, a video can correspond to multiple different text descriptions and queries. We call this phenomenon the ``Video-Text Correspondence Ambiguity'' problem. Current techniques mostly concentrate on mining local or multi-level alignment between contents of a video and text (\textit{e.g.}, object to entity and action to verb). It is difficult for these methods to alleviate the video-text correspondence ambiguity by describing a video using only one single feature, which is required to be matched with multiple different text features at the same time. To address this problem, we propose a Text-Adaptive Multiple Visual Prototype Matching model, which automatically captures multiple prototypes to describe a video by adaptive aggregation of video token features. Given a query text, the similarity is determined by the most similar prototype to find correspondence in the video, which is termed text-adaptive matching. To learn diverse prototypes for representing the rich information in videos, we propose a variance loss to encourage different prototypes to attend to different contents of the video. Our method outperforms state-of-the-art methods on four public video retrieval datasets.

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From Recognition to Prediction: Analysis of Human Action and Trajectory Prediction in Video

With the advancement in computer vision deep learning, systems now are able to analyze an unprecedented amount of rich visual information from videos to enable applications such as autonomous driving, socially-aware robot assistant and public safety monitoring. Deciphering human behaviors to predict their future paths/trajectories and what they would do from videos is important in these applications. However, human trajectory prediction still remains a challenging task, as scene semantics and human intent are difficult to model. Many systems do not provide high-level semantic attributes to reason about pedestrian future. This design hinders prediction performance in video data from diverse domains and unseen scenarios. To enable optimal future human behavioral forecasting, it is crucial for the system to be able to detect and analyze human activities as well as scene semantics, passing informative features to the subsequent prediction module for context understanding.

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MSNet: A Multilevel Instance Segmentation Network for Natural Disaster Damage Assessment in Aerial Videos

In this paper, we study the problem of efficiently assessing building damage after natural disasters like hurricanes, floods or fires, through aerial video analysis. We make two main contributions. The first contribution is a new dataset, consisting of user-generated aerial videos from social media with annotations of instance-level building damage masks. This provides the first benchmark for quantitative evaluation of models to assess building damage using aerial videos. The second contribution is a new model, namely MSNet, which contains novel region proposal network designs and an unsupervised score refinement network for confidence score calibration in both bounding box and mask branches. We show that our model achieves state-of-the-art results compared to previous methods in our dataset. We will release our data, models and code.

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Spatial-Temporal Alignment Network for Action Recognition and Detection

This paper studies how to introduce viewpoint-invariant feature representations that can help action recognition and detection. Although we have witnessed great progress of action recognition in the past decade, it remains challenging yet interesting how to efficiently model the geometric variations in large scale datasets. This paper proposes a novel Spatial-Temporal Alignment Network (STAN) that aims to learn geometric invariant representations for action recognition and action detection. The STAN model is very light-weighted and generic, which could be plugged into existing action recognition models like ResNet3D and the SlowFast with a very low extra computational cost. We test our STAN model extensively on AVA, Kinetics-400, AVA-Kinetics, Charades, and Charades-Ego datasets. The experimental results show that the STAN model can consistently improve the state of the arts in both action detection and action recognition tasks. We will release our data, models and code.

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SimAug: Learning Robust Representations from Simulation for Trajectory Prediction

This paper studies the problem of predicting future trajectories of people in unseen cameras of novel scenarios and views. We approach this problem through the real-data-free setting in which the model is trained only on 3D simulation data and applied out-of-the-box to a wide variety of real cameras. We propose a novel approach to learn robust representation through augmenting the simulation training data such that the representation can better generalize to unseen real-world test data. The key idea is to mix the feature of the hardest camera view with the adversarial feature of the original view. We refer to our method as SimAug. We show that SimAug achieves promising results on three real-world benchmarks using zero real training data, and state-of-the-art performance in the Stanford Drone and the VIRAT/ActEV dataset when using in-domain training data.

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The Garden of Forking Paths: Towards Multi-Future Trajectory Prediction

This paper studies the problem of predicting the distribution over multiple possible future paths of people as they move through various visual scenes. We make two main contributions. The first contribution is a new dataset, created in a realistic 3D simulator, which is based on real world trajectory data, and then extrapolated by human annotators to achieve different latent goals. This provides the first benchmark for quantitative evaluation of the models to predict multi-future trajectories. The second contribution is a new model to generate multiple plausible future trajectories, which contains novel designs of using multi-scale location encodings and convolutional RNNs over graphs. We refer to our model as Multiverse. We show that our model achieves the best results on our dataset, as well as on the real-world VIRAT/ActEV dataset (which just contains one possible future).

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Technical Report of the Video Event Reconstruction and Analysis (VERA) System -- Shooter Localization, Models, Interface, and Beyond

Every minute, hundreds of hours of video are uploaded to social media sites and the Internet from around the world. This material creates a visual record of the experiences of a significant percentage of humanity and can help illuminate how we live in the present moment. When properly analyzed, this video can also help analysts to reconstruct events of interest, including war crimes, human rights violations, and terrorist acts. Machine learning and computer vision can play a crucial role in this process. In this technical report, we describe the Video Event Reconstruction and Analysis (VERA) system. This new tool brings together a variety of capabilities we have developed over the past few years (including video synchronization and geolocation to order unstructured videos lacking metadata over time and space, and sound recognition algorithms) to enable the reconstruction and analysis of events captured on video. Among other uses, VERA enables the localization of a shooter from just a few videos that include the sound of gunshots. To demonstrate the efficacy of this suite of tools, we present the results of estimating the shooter's location of the Las Vegas Shooting in 2017 and show that VERA accurately predicts the shooter's location using only the first few gunshots. We then point out future directions that can help improve the system and further reduce unnecessary human labor in the process. All of the components of VERA run through a web interface that enables human-in-the-loop verification to ensure accurate estimations. All relevant source code, including the web interface and machine learning models, is freely available on Github. We hope that researchers and software developers will be inspired to improve and expand this system moving forward to better meet the needs of human rights and public safety.

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Peeking into the Future: Predicting Future Person Activities and Locations in Videos

Deciphering human behaviors to predict their future paths/trajectories and what they would do from videos is important in many applications. Motivated by this idea, this paper studies predicting a pedestrian's future path jointly with future activities. We propose an end-to-end, multi-task learning system utilizing rich visual features about human behavioral information and interaction with their surroundings. To facilitate the training, the network is learned with an auxiliary task of predicting future location in which the activity will happen. Experimental results demonstrate our state-of-the-art performance over two public benchmarks on future trajectory prediction. Moreover, our method is able to produce meaningful future activity prediction in addition to the path. The result provides the first empirical evidence that joint modeling of paths and activities benefits future path prediction.

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Focal Visual-Text Attention for Visual Question Answering

Recent insights on language and vision with neural networks have been successfully applied to simple single-image visual question answering. However, to tackle real-life question answering problems on multimedia collections such as personal photos, we have to look at whole collections with sequences of photos or videos. When answering questions from a large collection, a natural problem is to identify snippets to support the answer. In this paper, we describe a novel neural network called Focal Visual-Text Attention network (FVTA) for collective reasoning in visual question answering, where both visual and text sequence information such as images and text metadata are presented. FVTA introduces an end-to-end approach that makes use of a hierarchical process to dynamically determine what media and what time to focus on in the sequential data to answer the question. FVTA can not only answer the questions well but also provides the justifications which the system results are based upon to get the answers. FVTA achieves state-of-the-art performance on the MemexQA dataset and competitive results on the MovieQA dataset.

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Multimodal Co-Training for Selecting Good Examples from Webly Labeled Video

We tackle the problem of learning concept classifiers from videos on the web without using manually labeled data. Although metadata attached to videos (e.g., video titles, descriptions) can be of help collecting training data for the target concept, the collected data is often very noisy. The main challenge is therefore how to select good examples from noisy training data. Previous approaches firstly learn easy examples that are unlikely to be noise and then gradually learn more complex examples. However, hard examples that are much different from easy ones are never learned. In this paper, we propose an approach called multimodal co-training (MMCo) for selecting good examples from noisy training data. MMCo jointly learns classifiers for multiple modalities that complement each other to select good examples. Since MMCo selects examples by consensus of multimodal classifiers, a hard example for one modality can still be used as a training example by exploiting the power of the other modalities. The algorithm is very simple and easily implemented but yields consistent and significant boosts in example selection and classification performance on the FCVID and YouTube8M benchmarks.

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MemexQA: Visual Memex Question Answering

This paper proposes a new task, MemexQA: given a collection of photos or videos from a user, the goal is to automatically answer questions that help users recover their memory about events captured in the collection. Towards solving the task, we 1) present the MemexQA dataset, a large, realistic multimodal dataset consisting of real personal photos and crowd-sourced questions/answers, 2) propose MemexNet, a unified, end-to-end trainable network architecture for image, text and video question answering. Experimental results on the MemexQA dataset demonstrate that MemexNet outperforms strong baselines and yields the state-of-the-art on this novel and challenging task. The promising results on TextQA and VideoQA suggest MemexNet's efficacy and scalability across various QA tasks.

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Exploiting Multi-modal Curriculum in Noisy Web Data for Large-scale Concept Learning

Learning video concept detectors automatically from the big but noisy web data with no additional manual annotations is a novel but challenging area in the multimedia and the machine learning community. A considerable amount of videos on the web are associated with rich but noisy contextual information, such as the title, which provides weak annotations or labels about the video content. To leverage the big noisy web labels, this paper proposes a novel method called WEbly-Labeled Learning (WELL), which is established on the state-of-the-art machine learning algorithm inspired by the learning process of human. WELL introduces a number of novel multi-modal approaches to incorporate meaningful prior knowledge called curriculum from the noisy web videos. To investigate this problem, we empirically study the curriculum constructed from the multi-modal features of the videos collected from YouTube and Flickr. The efficacy and the scalability of WELL have been extensively demonstrated on two public benchmarks, including the largest multimedia dataset and the largest manually-labeled video set. The comprehensive experimental results demonstrate that WELL outperforms state-of-the-art studies by a statically significant margin on learning concepts from noisy web video data. In addition, the results also verify that WELL is robust to the level of noisiness in the video data. Notably, WELL trained on sufficient noisy web labels is able to achieve a comparable accuracy to supervised learning methods trained on the clean manually-labeled data.

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