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Junya Honda

Publications and source records attributed to Junya Honda.

At least 37 records · Page 2Linked to original sources

Combinatorial Pure Exploration with Full-bandit Feedback and Beyond: Solving Combinatorial Optimization under Uncertainty with Limited Observation

Combinatorial optimization is one of the fundamental research fields that has been extensively studied in theoretical computer science and operations research. When developing an algorithm for combinatorial optimization, it is commonly assumed that parameters such as edge weights are exactly known as inputs. However, this assumption may not be fulfilled since input parameters are often uncertain or initially unknown in many applications such as recommender systems, crowdsourcing, communication networks, and online advertisement. To resolve such uncertainty, the problem of combinatorial pure exploration of multi-armed bandits (CPE) and its variants have recieved increasing attention. Earlier work on CPE has studied the semi-bandit feedback or assumed that the outcome from each individual edge is always accessible at all rounds. However, due to practical constraints such as a budget ceiling or privacy concern, such strong feedback is not always available in recent applications. In this article, we review recently proposed techniques for combinatorial pure exploration problems with limited feedback.

cs.LG↗

Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits

In the stochastic multi-armed bandit problem, a randomized probability matching policy called Thompson sampling (TS) has shown excellent performance in various reward models. In addition to the empirical performance, TS has been shown to achieve asymptotic problem-dependent lower bounds in several models. However, its optimality has been mainly addressed under light-tailed or one-parameter models that belong to exponential families. In this paper, we consider the optimality of TS for the Pareto model that has a heavy tail and is parameterized by two unknown parameters. Specifically, we discuss the optimality of TS with probability matching priors that include the Jeffreys prior and the reference priors. We first prove that TS with certain probability matching priors can achieve the optimal regret bound. Then, we show the suboptimality of TS with other priors, including the Jeffreys and the reference priors. Nevertheless, we find that TS with the Jeffreys and reference priors can achieve the asymptotic lower bound if one uses a truncation procedure. These results suggest carefully choosing noninformative priors to avoid suboptimality and show the effectiveness of truncation procedures in TS-based policies.

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Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs

This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of $\tildeΘ( α^{1/2} T^{1/2} )$, while weakly observable graphs induce minimax regret of $\tildeΘ( δ^{1/3} T^{2/3} )$, where $α$ and $δ$, respectively, represent the independence number of the graph and the domination number of a certain portion of the graph. Our proposed algorithm for strongly observable graphs has a regret bound of $\tilde{O}( α^{1/2} T^{1/2} ) $ for adversarial environments, as well as of $ {O} ( \frac{α(\ln T)^3 }{Δ_{\min}} ) $ for stochastic environments, where $Δ_{\min}$ expresses the minimum suboptimality gap. This result resolves an open question raised by Erez and Koren [2021]. We also provide an algorithm for weakly observable graphs that achieves a regret bound of $\tilde{O}( δ^{1/3}T^{2/3} )$ for adversarial environments and poly-logarithmic regret for stochastic environments. The proposed algorithms are based on the follow-the-regularized-leader approach combined with newly designed update rules for learning rates.

cs.LG↗

Minimax Optimal Algorithms for Fixed-Budget Best Arm Identification

We consider the fixed-budget best arm identification problem where the goal is to find the arm of the largest mean with a fixed number of samples. It is known that the probability of misidentifying the best arm is exponentially small to the number of rounds. However, limited characterizations have been discussed on the rate (exponent) of this value. In this paper, we characterize the minimax optimal rate as a result of an optimization over all possible parameters. We introduce two rates, $R^{\mathrm{go}}$ and $R^{\mathrm{go}}_{\infty}$, corresponding to lower bounds on the probability of misidentification, each of which is associated with a proposed algorithm. The rate $R^{\mathrm{go}}$ is associated with $R^{\mathrm{go}}$-tracking, which can be efficiently implemented by a neural network and is shown to outperform existing algorithms. However, this rate requires a nontrivial condition to be achievable. To address this issue, we introduce the second rate $R^{\mathrm{go}}_\infty$. We show that this rate is indeed achievable by introducing a conceptual algorithm called delayed optimal tracking (DOT).

stat.ML↗

Best-of-Both-Worlds Algorithms for Partial Monitoring

This study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular, we show that for non-degenerate locally observable games, the regret is $O(m^2 k^4 \log(T) \log(k_Π T) / Δ_{\min})$ in the stochastic regime and $O(m k^{2/3} \sqrt{T \log(T) \log k_Π})$ in the adversarial regime, where $T$ is the number of rounds, $m$ is the maximum number of distinct observations per action, $Δ_{\min}$ is the minimum suboptimality gap, and $k_Π$ is the number of Pareto optimal actions. Moreover, we show that for globally observable games, the regret is $O(c_{\mathcal{G}}^2 \log(T) \log(k_Π T) / Δ_{\min}^2)$ in the stochastic regime and $O((c_{\mathcal{G}}^2 \log(T) \log(k_Π T))^{1/3} T^{2/3})$ in the adversarial regime, where $c_{\mathcal{G}}$ is a game-dependent constant. We also provide regret bounds for a stochastic regime with adversarial corruptions. Our algorithms are based on the follow-the-regularized-leader framework and are inspired by the approach of exploration by optimization and the adaptive learning rate in the field of online learning with feedback graphs.

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Mediated Uncoupled Learning: Learning Functions without Direct Input-output Correspondences

Ordinary supervised learning is useful when we have paired training data of input $X$ and output $Y$. However, such paired data can be difficult to collect in practice. In this paper, we consider the task of predicting $Y$ from $X$ when we have no paired data of them, but we have two separate, independent datasets of $X$ and $Y$ each observed with some mediating variable $U$, that is, we have two datasets $S_X = \{(X_i, U_i)\}$ and $S_Y = \{(U'_j, Y'_j)\}$. A naive approach is to predict $U$ from $X$ using $S_X$ and then $Y$ from $U$ using $S_Y$, but we show that this is not statistically consistent. Moreover, predicting $U$ can be more difficult than predicting $Y$ in practice, e.g., when $U$ has higher dimensionality. To circumvent the difficulty, we propose a new method that avoids predicting $U$ but directly learns $Y = f(X)$ by training $f(X)$ with $S_{X}$ to predict $h(U)$ which is trained with $S_{Y}$ to approximate $Y$. We prove statistical consistency and error bounds of our method and experimentally confirm its practical usefulness.

stat.ML↗

Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Bounds

This paper considers the multi-armed bandit (MAB) problem and provides a new best-of-both-worlds (BOBW) algorithm that works nearly optimally in both stochastic and adversarial settings. In stochastic settings, some existing BOBW algorithms achieve tight gap-dependent regret bounds of $O(\sum_{i: Δ_i>0} \frac{\log T}{Δ_i})$ for suboptimality gap $Δ_i$ of arm $i$ and time horizon $T$. As Audibert et al. [2007] have shown, however, that the performance can be improved in stochastic environments with low-variance arms. In fact, they have provided a stochastic MAB algorithm with gap-variance-dependent regret bounds of $O(\sum_{i: Δ_i>0} (\frac{σ_i^2}{Δ_i} + 1) \log T )$ for loss variance $σ_i^2$ of arm $i$. In this paper, we propose the first BOBW algorithm with gap-variance-dependent bounds, showing that the variance information can be used even in the possibly adversarial environment. Further, the leading constant factor in our gap-variance dependent bound is only (almost) twice the value for the lower bound. Additionally, the proposed algorithm enjoys multiple data-dependent regret bounds in adversarial settings and works well in stochastic settings with adversarial corruptions. The proposed algorithm is based on the follow-the-regularized-leader method and employs adaptive learning rates that depend on the empirical prediction error of the loss, which leads to gap-variance-dependent regret bounds reflecting the variance of the arms.

cs.LG↗

Analysis and Design of Thompson Sampling for Stochastic Partial Monitoring

We investigate finite stochastic partial monitoring, which is a general model for sequential learning with limited feedback. While Thompson sampling is one of the most promising algorithms on a variety of online decision-making problems, its properties for stochastic partial monitoring have not been theoretically investigated, and the existing algorithm relies on a heuristic approximation of the posterior distribution. To mitigate these problems, we present a novel Thompson-sampling-based algorithm, which enables us to exactly sample the target parameter from the posterior distribution. Besides, we prove that the new algorithm achieves the logarithmic problem-dependent expected pseudo-regret $\mathrm{O}(\log T)$ for a linearized variant of the problem with local observability. This result is the first regret bound of Thompson sampling for partial monitoring, which also becomes the first logarithmic regret bound of Thompson sampling for linear bandits.

stat.ML↗

Derivative structure enumeration using binary decision diagram

A derivative structure is a nonequivalent substitutional atomic configuration derived from a given primitive cell. The enumeration of derivative structures plays an essential role in searching for the ground states in multicomponent systems. However, it is computationally hard to enumerate derivative structures if the number of derivative structures of a target system becomes huge. In the present study, we introduce a novel compact data structure of the zero-suppressed binary decision diagram (ZDD) to enumerate derivative structures much more efficiently. The present study shows its simple applications to the enumeration of structures derived from the face-centered cubic and hexagonal close-packed lattices in binary, ternary, and quaternary systems. The present ZDD-based procedure should significantly contribute not only to various computational approaches based on the derivative structures but also to a wide range of combinatorial issues in physics and materials science.

physics.comp-ph↗

Online Dense Subgraph Discovery via Blurred-Graph Feedback

Dense subgraph discovery aims to find a dense component in edge-weighted graphs. This is a fundamental graph-mining task with a variety of applications and thus has received much attention recently. Although most existing methods assume that each individual edge weight is easily obtained, such an assumption is not necessarily valid in practice. In this paper, we introduce a novel learning problem for dense subgraph discovery in which a learner queries edge subsets rather than only single edges and observes a noisy sum of edge weights in a queried subset. For this problem, we first propose a polynomial-time algorithm that obtains a nearly-optimal solution with high probability. Moreover, to deal with large-sized graphs, we design a more scalable algorithm with a theoretical guarantee. Computational experiments using real-world graphs demonstrate the effectiveness of our algorithms.

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Time-varying Gaussian Process Bandit Optimization with Non-constant Evaluation Time

The Gaussian process bandit is a problem in which we want to find a maximizer of a black-box function with the minimum number of function evaluations. If the black-box function varies with time, then time-varying Bayesian optimization is a promising framework. However, a drawback with current methods is in the assumption that the evaluation time for every observation is constant, which can be unrealistic for many practical applications, e.g., recommender systems and environmental monitoring. As a result, the performance of current methods can be degraded when this assumption is violated. To cope with this problem, we propose a novel time-varying Bayesian optimization algorithm that can effectively handle the non-constant evaluation time. Furthermore, we theoretically establish a regret bound of our algorithm. Our bound elucidates that a pattern of the evaluation time sequence can hugely affect the difficulty of the problem. We also provide experimental results to validate the practical effectiveness of the proposed method.

stat.ML↗

On the Calibration of Multiclass Classification with Rejection

We investigate the problem of multiclass classification with rejection, where a classifier can choose not to make a prediction to avoid critical misclassification. First, we consider an approach based on simultaneous training of a classifier and a rejector, which achieves the state-of-the-art performance in the binary case. We analyze this approach for the multiclass case and derive a general condition for calibration to the Bayes-optimal solution, which suggests that calibration is hard to achieve by general loss functions unlike the binary case. Next, we consider another traditional approach based on confidence scores, in which the existing work focuses on a specific class of losses. We propose rejection criteria for more general losses for this approach and guarantee calibration to the Bayes-optimal solution. Finally, we conduct experiments to validate the relevance of our theoretical findings.

stat.ML↗

Uncoupled Regression from Pairwise Comparison Data

Uncoupled regression is the problem to learn a model from unlabeled data and the set of target values while the correspondence between them is unknown. Such a situation arises in predicting anonymized targets that involve sensitive information, e.g., one's annual income. Since existing methods for uncoupled regression often require strong assumptions on the true target function, and thus, their range of applications is limited, we introduce a novel framework that does not require such assumptions in this paper. Our key idea is to utilize pairwise comparison data, which consists of pairs of unlabeled data that we know which one has a larger target value. Such pairwise comparison data is easy to collect, as typically discussed in the learning-to-rank scenario, and does not break the anonymity of data. We propose two practical methods for uncoupled regression from pairwise comparison data and show that the learned regression model converges to the optimal model with the optimal parametric convergence rate when the target variable distributes uniformly. Moreover, we empirically show that for linear models the proposed methods are comparable to ordinary supervised regression with labeled data.

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Polynomial-time Algorithms for Multiple-arm Identification with Full-bandit Feedback

We study the problem of stochastic combinatorial pure exploration (CPE), where an agent sequentially pulls a set of single arms (a.k.a. a super arm) and tries to find the best super arm. Among a variety of problem settings of the CPE, we focus on the full-bandit setting, where we cannot observe the reward of each single arm, but only the sum of the rewards. Although we can regard the CPE with full-bandit feedback as a special case of pure exploration in linear bandits, an approach based on linear bandits is not computationally feasible since the number of super arms may be exponential. In this paper, we first propose a polynomial-time bandit algorithm for the CPE under general combinatorial constraints and provide an upper bound of the sample complexity. Second, we design an approximation algorithm for the 0-1 quadratic maximization problem, which arises in many bandit algorithms with confidence ellipsoids. Based on our approximation algorithm, we propose novel bandit algorithms for the top-k selection problem, and prove that our algorithms run in polynomial time. Finally, we conduct experiments on synthetic and real-world datasets, and confirm the validity of our theoretical analysis in terms of both the computation time and the sample complexity.

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Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Plays

We discuss a multiple-play multi-armed bandit (MAB) problem in which several arms are selected at each round. Recently, Thompson sampling (TS), a randomized algorithm with a Bayesian spirit, has attracted much attention for its empirically excellent performance, and it is revealed to have an optimal regret bound in the standard single-play MAB problem. In this paper, we propose the multiple-play Thompson sampling (MP-TS) algorithm, an extension of TS to the multiple-play MAB problem, and discuss its regret analysis. We prove that MP-TS for binary rewards has the optimal regret upper bound that matches the regret lower bound provided by Anantharam et al. (1987). Therefore, MP-TS is the first computationally efficient algorithm with optimal regret. A set of computer simulations was also conducted, which compared MP-TS with state-of-the-art algorithms. We also propose a modification of MP-TS, which is shown to have better empirical performance.

stat.ML↗

A Note on KL-UCB+ Policy for the Stochastic Bandit

A classic setting of the stochastic K-armed bandit problem is considered in this note. In this problem it has been known that KL-UCB policy achieves the asymptotically optimal regret bound and KL-UCB+ policy empirically performs better than the KL-UCB policy although the regret bound for the original form of the KL-UCB+ policy has been unknown. This note demonstrates that a simple proof of the asymptotic optimality of the KL-UCB+ policy can be given by the same technique as those used for analyses of other known policies.

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A Bad Arm Existence Checking Problem

We study a bad arm existing checking problem in which a player's task is to judge whether a positive arm exists or not among given K arms by drawing as small number of arms as possible. Here, an arm is positive if its expected loss suffered by drawing the arm is at least a given threshold. This problem is a formalization of diagnosis of disease or machine failure. An interesting structure of this problem is the asymmetry of positive and negative (non-positive) arms' roles; finding one positive arm is enough to judge existence while all the arms must be discriminated as negative to judge non-existence. We propose an algorithms with arm selection policy (policy to determine the next arm to draw) and stopping condition (condition to stop drawing arms) utilizing this asymmetric problem structure and prove its effectiveness theoretically and empirically.

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Unsupervised Domain Adaptation Based on Source-guided Discrepancy

Unsupervised domain adaptation is the problem setting where data generating distributions in the source and target domains are different, and labels in the target domain are unavailable. One important question in unsupervised domain adaptation is how to measure the difference between the source and target domains. A previously proposed discrepancy that does not use the source domain labels requires high computational cost to estimate and may lead to a loose generalization error bound in the target domain. To mitigate these problems, we propose a novel discrepancy called source-guided discrepancy (S-disc), which exploits labels in the source domain. As a consequence, S-disc can be computed efficiently with a finite sample convergence guarantee. In addition, we show that S-disc can provide a tighter generalization error bound than the one based on an existing discrepancy. Finally, we report experimental results that demonstrate the advantages of S-disc over the existing discrepancies.

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