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Junyi Wu

Publications and source records attributed to Junyi Wu.

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Post-training Quantization for Hybrid Iterative Generative Models

Iterative Generative Models (IGMs) span autoregressive and diffusion paradigms, and hybrid variants that couple them can achieve remarkable image-generation fidelity. However, their iterative inference incurs substantial computational overhead, making Post-training Quantization (PTQ) appealing for acceleration, while directly applying vanilla PTQ to hybrid IGMs can trigger model collapse. By analyzing these failures, we identify two critical challenges: Excessive Outliers (EOs) in the activations create an irreconcilable trade-off between preserving normal precision and covering EOs, resulting in severe degradation in generation quality; Amplified Anomalies (AAs) arising unpredictably from minor quantization errors, create a mismatch between calibration and inference, thus iteratively triggering model collapse. To address these challenges, we introduce HyGenQ, a PTQ framework for hybrid IGMs. HyGenQ comprises Hierarchical Cluster Decoupling (HCD) and Scaling Recalibration (SR). HCD identifies and decouples outlier channels via a multi-stage clustering process, effectively isolating EOs while maintaining normal value precision, thereby alleviating performance degradation. SR scales AAs beyond Gaussian Bound, thereby avoiding model collapse caused by aggressive truncation. Extensive experiments demonstrate that HyGenQ successfully quantizes representative hybrid IGMs to 8-bit precision (W8A8), significantly outperforming existing baselines and validating its robustness across different model families.

cs.LG

WorldDynCache: Risk-Controlled Latent Dynamics Approximation for Diffusion World Model

Diffusion world models generate high-quality futures, but re- peated transformer evaluations make inference prohibitively slow. Existing caches reuse intermediate features, selectively update tokens, or reuse and extrapolate denoising outputs ac- cording to local drift or short native-space histories. These criteria can miss both approximation-induced latent transition defects that accumulate across skipped steps and phase- or condition-dependent changes in the direction of latent evo- lution. We propose WorldDynCache, a risk-controlled latent dynamics approximation framework with two core compo- nents. First, a lightweight latent-transition risk estimator tracks the accumulated future impact of approximation defects and calibrates its predictions against counterfactual defects ob- served at exact anchors. Second, a condition- and phase- aware lifted latent surrogate approximates latent evolution without extra transformer evaluations. On HunyuanVoyager- 13B and Aether-5B, WorldDynCache achieves 4.92 times and 2.15 times speedups, respectively, while attaining the best gen- eration quality among the compared caching methods across WorldScore, PSNR, SSIM, and LPIPS.

cs.LG

MulRobBench: A Decision-Level Benchmark for Safe and Security-Policy-Compliant Multimodal UAV Agents

Smart-city airspace is transforming Uncrewed Aerial Vehicles (UAVs) from passive sensing platforms into cyber-physical decision makers that must follow operational rules under degraded observations and ambiguous language. Existing UAV and multimodal benchmarks evaluate perception, navigation, collaboration, and reasoning, but few assess whether physical evidence, protocol constraints, and action risk remain coupled during critical decisions. We introduce MulRobBench, an offline, protocol-conditioned benchmark for Vision-Language-Action (VLA) UAV agents in smart-city environments. MulRobBench integrates real UAV multimodal observations, protocol-level security policies, and action-level cyber-physical safety into a unified evaluation framework. The benchmark contains 3,024 samples spanning 17 task taxonomy nodes and 12 scoring dimensions across four stages: operational context understanding, multimodal evidence arbitration, degradation-aware reasoning, and risk-aware action planning. Evaluation combines semantic scoring with structural diagnostics, including policy compliance, format compliance, unsafe actions, parsing failures, and dimension-level validity. Across 17 multimodal models, the best semantic protocol-decision score reaches only 0.5141, while the best strict mean scoring-dimension accuracy is 0.1599. A controlled 20-anchor modality-ablation study changes 4-15 action selections per model, confirming that both visual and textual inputs influence decisions. Analysis identifies modality-trust selection, constraint extraction, glare, missing data, and operator shorthand as the primary causes of decision instability. MulRobBench provides a reproducible benchmark for trustworthy multimodal UAV decision making under realistic operational constraints.

cs.MA

MoAKE: Toward Unified All-in-One Action Quality Assessment via Mixture of Action Knowledge Experts

Action Quality Assessment (AQA) aims to objectively evaluate performance quality from action videos. Most existing methods follow a ``one-by-one'' paradigm, training a separate model for each action type. This setting limits real-world deployment, as it requires prior action-type knowledge to select the corresponding model and suffers from poor generalization across diverse actions. To address these limitations, we study the challenging task of all-in-one AQA, which aims to assess heterogeneous actions within a single unified model. We propose a novel Mixture of Action Knowledge Experts (MoAKE) framework, designed to mitigate negative knowledge transfer caused by large semantic discrepancies among actions. MoAKE learns complementary experts that capture diverse action patterns within a shared semantic space and dynamically aggregates their knowledge to adapt the assessment to the input action. Each expert is tailored with segment-aware prototypes to handle varying temporal lengths, together with an Adaptive Intra- and Inter-Segment Relationship Modeling (AIISRM) module to model multi-granularity temporal dynamics. Furthermore, we establish comprehensive benchmarks for all-in-one as well as zero/few-shot AQA. Extensive experiments on three long-term datasets demonstrate that MoAKE significantly outperforms existing methods in the all-in-one setting, while also achieving consistent generalization on three short-term datasets under zero/few-shot evaluation. Code is available at https://github.com/XuHuangbiao/MoAKE.

cs.CV

Factorized Spectral Representations for Reinforcement Learning

Learning a compact model of the world from interaction data is central to sample-efficient deep reinforcement learning. Spectral representation methods have become the leading paradigm for representation learning in continuous control by taking a matrix view of the transition kernel, with state-action pairs on one side and next states on the other, and learning a low-rank factorization through self-supervised contrastive objectives. We take this view one step further. The transition kernel is naturally a three-mode tensor over states, actions, and next states, and a CP decomposition gives one feature map per mode. We propose FaStR, which fits this decomposition with a noise contrastive objective, producing separate state, action, and next-state encoders that together form a single spectral representation. The factored form yields a smaller hypothesis class, and the sample size needed for representation learning shrinks by a factor that scales with the smaller of the state and action dimensions. Empirically, FaStR delivers its largest gains on high-dimensional locomotion tasks whose dynamics align with the factored structure, and the learned state encoder transfers intact across actuator shift while only the action encoder is retrained.

cs.LG

Elastic-dLLM: Position Preserving Context Compression and Augmentation of Diffusion LLMs

Unlike autoregressive models, which generate one token at a time, dLLMs denoise a chunk of [MASK] tokens jointly and sample one or more tokens per step; despite enabling parallel decoding, this process incurs substantial computational cost due to the large chunk size of masked tokens. We observe that much of this cost is spent on repeatedly processing the preceding context and many [MASK] tokens with the same feature representations, indicating considerable computational redundancy. In this work, we revisit dLLM's redundancy from the perspective of [MASK] tokens. Through systematic analysis, we verify the redundancy of [MASK] tokens while revealing their critical role in providing structural information. Guided by these findings, we propose position-preserving [MASK] token compression and terminal-aware augmentation. By compressing redundant [MASK] computation, this approach accelerates decoding and further provides a natural extension toward context-folding-like long-context scaling under limited input-length constraints for full-sequence dLLMs such as LLaDA-8B-Instruct and LLaDA-1.5. Moreover, for block dLLMs such as LLaDA2.0-mini, it augments the context with a protected terminal [MASK] token to enhance generation quality with negligible overhead.

cs.LG

Diff-Instruct with Diffused Reward: Towards Principled One-step Generator RL

Recent advances in one-step text-to-image generation have enabled real-time synthesis with remarkable efficiency and quality. Previous reinforcement learning methods for one-step generators combine image-space reward optimization with diffusion noisy-space distribution matching. This paradigm brings challenges due to a mismatch between terminal reward optimization and the underlying generative dynamics. As a result, optimization tends to exploit stochastic degrees of freedom, often improving reward at the expense of image fidelity. To address this issue, we propose Diff-Instruct with Diffused Reward (DIDR), a data-free trajectory-level alignment framework derived from Integral KL minimization. DIDR propagates the RLHF-optimal reward-tilted clean-image distribution across all noise levels along the diffusion trajectory. We show that this objective admits the same minimizer as clean-image RLHF, while naturally inducing the Diffused Reward Score (DRS), which acts as a reward-driven correction to the reference score function. To make this practical, we further introduce the Diffused Reward Proxy (DRP), an efficient estimator of DRS based on differentiable short-step denoising. Extensive experiments demonstrate that DIDR consistently Pareto-dominates existing one-step SDXL baselines. Moreover, when transferred to a 6B DiT backbone (Z-Image), DIDR surpasses its 50-step teacher in preference alignment while requiring only a single generation step.

cs.CV

GHOST: Geometry-Hierarchical Online Streaming Token Eviction for Efficient 3D Reconstruction

Streaming 3D reconstruction from long monocular video sequences requires maintaining a key-value (KV) cache that grows linearly with sequence length, creating a severe memory bottleneck. Existing approaches either truncate the cache to a fixed set of anchor frames, leading to reconstruction quality degradation, or rely on attention-score heuristics that are agnostic to 3D scene structure, failing to preserve geometrically valuable tokens. To address these problems, we present GHOST (Geometry-Hierarchical Online Streaming Token Eviction), a training-free KV cache management framework that exploits the model's own 3D geometry outputs to evict redundant tokens online. GHOST introduces three mutually reinforcing innovations: a hierarchical dual-level importance scoring scheme, a privilege mechanism that protects special tokens from eviction, and a cosine-similarity-guided layer-wise budget allocation. Experiments on various benchmarks show that GHOST preserves excellent reconstruction quality while cutting the KV cache by nearly half and delivering 1.75x faster inference compared to state-of-the-art methods. Our code is available at https://github.com/lokiniuniu/GHOST.

cs.CV

AdaTSQ: Pushing the Pareto Frontier of Diffusion Transformers via Temporal-Sensitivity Quantization

Diffusion Transformers (DiTs) have emerged as the state-of-the-art backbone for high-fidelity image and video generation. However, their massive computational cost and memory footprint hinder deployment on edge devices. While post-training quantization (PTQ) has proven effective for large language models (LLMs), directly applying existing methods to DiTs yields suboptimal results due to the neglect of the unique temporal dynamics inherent in diffusion processes. In this paper, we propose AdaTSQ, a novel PTQ framework that pushes the Pareto frontier of efficiency and quality by exploiting the temporal sensitivity of DiTs. First, we propose a Pareto-aware timestep-dynamic bit-width allocation strategy. We model the quantization policy search as a constrained pathfinding problem. We utilize a beam search algorithm guided by end-to-end reconstruction error to dynamically assign layer-wise bit-widths across different timesteps. Second, we propose a Fisher-guided temporal calibration mechanism. It leverages temporal Fisher information to prioritize calibration data from highly sensitive timesteps, seamlessly integrating with Hessian-based weight optimization. Extensive experiments on four advanced DiTs (e.g., Flux-Dev, Flux-Schnell, Z-Image, and Wan2.1) demonstrate that AdaTSQ significantly outperforms state-of-the-art methods like SVDQuant and ViDiT-Q. Our code will be released at https://github.com/Qiushao-E/AdaTSQ.

cs.CV

CogniMap3D: Cognitive 3D Mapping and Rapid Retrieval

We present CogniMap3D, a bioinspired framework for dynamic 3D scene understanding and reconstruction that emulates human cognitive processes. Our approach maintains a persistent memory bank of static scenes, enabling efficient spatial knowledge storage and rapid retrieval. CogniMap3D integrates three core capabilities: a multi-stage motion cue framework for identifying dynamic objects, a cognitive mapping system for storing, recalling, and updating static scenes across multiple visits, and a factor graph optimization strategy for refining camera poses. Given an image stream, our model identifies dynamic regions through motion cues with depth and camera pose priors, then matches static elements against its memory bank. When revisiting familiar locations, CogniMap3D retrieves stored scenes, relocates cameras, and updates memory with new observations. Evaluations on video depth estimation, camera pose reconstruction, and 3D mapping tasks demonstrate its state-of-the-art performance, while effectively supporting continuous scene understanding across extended sequences and multiple visits.

cs.CV

Consistent Instance Field for Dynamic Scene Understanding

We introduce Consistent Instance Field, a continuous and probabilistic spatio-temporal representation for dynamic scene understanding. Unlike prior methods that rely on discrete tracking or view-dependent features, our approach disentangles visibility from persistent object identity by modeling each space-time point with an occupancy probability and a conditional instance distribution. To realize this, we introduce a novel instance-embedded representation based on deformable 3D Gaussians, which jointly encode radiance and semantic information and are learned directly from input RGB images and instance masks through differentiable rasterization. Furthermore, we introduce new mechanisms to calibrate per-Gaussian identities and resample Gaussians toward semantically active regions, ensuring consistent instance representations across space and time. Experiments on HyperNeRF and Neu3D datasets demonstrate that our method significantly outperforms state-of-the-art methods on novel-view panoptic segmentation and open-vocabulary 4D querying tasks.

cs.CV

From Particles to Fields: Reframing Photon Mapping with Continuous Gaussian Photon Fields

Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as caustics and specular-diffuse interactions, yet its per-view radiance estimation remains computationally inefficient when rendering multiple views of the same scene. The inefficiency arises from independent photon tracing and stochastic kernel estimation at each viewpoint, leading to inevitable redundant computation. To accelerate multi-view rendering, we reformulate photon mapping as a continuous and reusable radiance function. Specifically, we introduce the Gaussian Photon Field (GPF), a learnable representation that encodes photon distributions as anisotropic 3D Gaussian primitives parameterized by position, rotation, scale, and spectrum. GPF is initialized from physically traced photons in the first SPPM iteration and optimized using multi-view supervision of final radiance, distilling photon-based light transport into a continuous field. Once trained, the field enables differentiable radiance evaluation along camera rays without repeated photon tracing or iterative refinement. Extensive experiments on scenes with complex light transport, such as caustics and specular-diffuse interactions, demonstrate that GPF attains photon-level accuracy while reducing computation by orders of magnitude, unifying the physical rigor of photon-based rendering with the efficiency of neural scene representations.

cs.CV

TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing

We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically grounded specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that TraceFlow outperforms prior methods both quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.

cs.CV

Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidance

We present Motion Marionette, a zero-shot framework for rigid motion transfer from monocular source videos to single-view target images. Previous works typically employ geometric, generative, or simulation priors to guide the transfer process, but these external priors introduce auxiliary constraints that lead to trade-offs between generalizability and temporal consistency. To address these limitations, we propose guiding the motion transfer process through an internal prior that exclusively captures the spatial-temporal transformations and is shared between the source video and any transferred target video. Specifically, we first lift both the source video and the target image into a unified 3D representation space. Motion trajectories are then extracted from the source video to construct a spatial-temporal (SpaT) prior that is independent of object geometry and semantics, encoding relative spatial variations over time. This prior is further integrated with the target object to synthesize a controllable velocity field, which is subsequently refined using Position-Based Dynamics to mitigate artifacts and enhance visual coherence. The resulting velocity field can be flexibly employed for efficient video production. Empirical results demonstrate that Motion Marionette generalizes across diverse objects, produces temporally consistent videos that align well with the source motion, and supports controllable video generation.

cs.CV

MCMoE: Completing Missing Modalities with Mixture of Experts for Incomplete Multimodal Action Quality Assessment

Multimodal Action Quality Assessment (AQA) has recently emerged as a promising paradigm. By leveraging complementary information across shared contextual cues, it enhances the discriminative evaluation of subtle intra-class variations in highly similar action sequences. However, partial modalities are frequently unavailable at the inference stage in reality. The absence of any modality often renders existing multimodal models inoperable. Furthermore, it triggers catastrophic performance degradation due to interruptions in cross-modal interactions. To address this issue, we propose a novel Missing Completion Framework with Mixture of Experts (MCMoE) that unifies unimodal and joint representation learning in single-stage training. Specifically, we propose an adaptive gated modality generator that dynamically fuses available information to reconstruct missing modalities. We then design modality experts to learn unimodal knowledge and dynamically mix the knowledge of all experts to extract cross-modal joint representations. With a mixture of experts, missing modalities are further refined and complemented. Finally, in the training phase, we mine the complete multimodal features and unimodal expert knowledge to guide modality generation and generation-based joint representation extraction. Extensive experiments demonstrate that our MCMoE achieves state-of-the-art results in both complete and incomplete multimodal learning on three public AQA benchmarks. Code is available at https://github.com/XuHuangbiao/MCMoE.

cs.CV

Tensor-Efficient High-Dimensional Q-learning

High-dimensional reinforcement learning(RL) faces challenges with complex calculations and low sample efficiency in large state-action spaces. Q-learning algorithms struggle particularly with the curse of dimensionality, where the number of state-action pairs grows exponentially with problem size. While neural network-based approaches like Deep Q-Networks have shown success, they do not explicitly exploit problem structure. Many high-dimensional control tasks exhibit low-rank structure in their value functions, and tensor-based methods using low-rank decomposition offer parameter-efficient representations. However, existing tensor-based Q-learning methods focus on representation fidelity without leveraging this structure for exploration. We propose Tensor-Efficient Q-Learning (TEQL), which represents the Q-function as a low-rank CP tensor over discretized state-action spaces and exploits the tensor structure for uncertainty-aware exploration. TEQL incorporates Error-Uncertainty Guided Exploration (EUGE), which combines tensor approximation error with visit counts to guide action selection, along with frequency-aware regularization to stabilize updates. Under matched parameter budgets, experiments on classic control tasks demonstrate that TEQL outperforms both matrix-based low-rank methods and deep RL baselines in sample efficiency, making it suitable for resource-constrained applications where sampling costs are high.

cs.LG

BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU

3D Gaussian Splatting (3DGS) has emerged as a promising 3D reconstruction technique. The traditional 3DGS training pipeline follows three sequential steps: Gaussian densification, Gaussian projection, and color splatting. Despite its promising reconstruction quality, this conventional approach suffers from three critical inefficiencies: (1) Skewed density allocation during Gaussian densification, (2) Imbalanced computation workload during Gaussian projection and (3) Fragmented memory access during color splatting. To tackle the above challenges, we introduce BalanceGS, the algorithm-system co-design for efficient training in 3DGS. (1) At the algorithm level, we propose heuristic workload-sensitive Gaussian density control to automatically balance point distributions - removing 80% redundant Gaussians in dense regions while filling gaps in sparse areas. (2) At the system level, we propose Similarity-based Gaussian sampling and merging, which replaces the static one-to-one thread-pixel mapping with adaptive workload distribution - threads now dynamically process variable numbers of Gaussians based on local cluster density. (3) At the mapping level, we propose reordering-based memory access mapping strategy that restructures RGB storage and enables batch loading in shared memory. Extensive experiments demonstrate that compared with 3DGS, our approach achieves a 1.44$\times$ training speedup on a NVIDIA A100 GPU with negligible quality degradation.

cs.CV

PO-CKAN:Physics Informed Deep Operator Kolmogorov Arnold Networks with Chunk Rational Structure

We propose PO-CKAN, a physics-informed deep operator framework based on Chunkwise Rational Kolmogorov--Arnold Networks (KANs), for approximating the solution operators of partial differential equations. This framework leverages a Deep Operator Network (DeepONet) architecture that incorporates Chunkwise Rational Kolmogorov-Arnold Network (CKAN) sub-networks for enhanced function approximation. The principles of Physics-Informed Neural Networks (PINNs) are integrated into the operator learning framework to enforce physical consistency. This design enables the efficient learning of physically consistent spatio-temporal solution operators and allows for rapid prediction for parametric time-dependent PDEs with varying inputs (e.g., parameters, initial/boundary conditions) after training. Validated on challenging benchmark problems, PO-CKAN demonstrates accurate operator learning with results closely matching high-fidelity solutions. PO-CKAN adopts a DeepONet-style branch--trunk architecture with its sub-networks instantiated as rational KAN modules, and enforces physical consistency via a PDE residual (PINN-style) loss. On Burgers' equation with $\nu=0.01$, PO-CKAN reduces the mean relative $L^2$ error by approximately 48\% compared to PI-DeepONet, and achieves competitive accuracy on the Eikonal and diffusion--reaction benchmarks.

cs.LG