SearcharxivSearch

arXiv subjects

Junyu Han

Publications and source records attributed to Junyu Han.

At least 19 recordsLinked to original sources

DriveVLA-M0: Failure-Aware Memory Augmentation for Autonomous Driving

Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for end-to-end autonomous driving by enabling unified reasoning across perception, language, and planning. However, existing approaches lack mechanisms to exploit past failures or adapt to distribution shifts, causing the model to persistently underperform on similar scenarios where it has previously failed. In this paper, we propose DriveVLA-M0, a retrieval-augmented VLA with failure-aware latent memory. We construct a latent memory pool that stores failure cases along with their structure scene representations and expert trajectory labels, and design a dedicated Retrieve Model that decouples static road structure and dynamic agent interactions to enable structurally grounded retrieval. At inference time, retrieved cases are injected into the model via a lightweight decoupled LoRA-based test-time training (TTT) mechanism, allowing targeted and scenario-specific correction without modifying the backbone. Extensive experiments on NAVSIMv1 and NAVSIMv2 benchmark demonstrate that our approach consistently outperforms prior methods, achieving 94.1 PDMS on Navtest and 47.0 EPDMS on Navhard with only 26.44 ms TTT backward latency overhead. Furthermore, we show that DriveVLA-M0 scales effectively with additional memory, enabling training-free performance gains through memory expansion. The code is available at https://github.com/ZebinX/DriveVLA-M0.

cs.CV

FlowR2A: Learning Reward-to-Action Distribution for Multimodal Driving Planning

Multimodal driving planning faces a long-standing tension between two paradigms: scoring-based methods benefit from dense reward supervision but are confined to a fixed action vocabulary, while anchor-based methods generate proposals dynamically yet suffer from sparse supervision constrained to a single ground-truth trajectory. In this work, we propose FlowR2A, which resolves this tension by reframing simulation-based rewards from discriminative targets into generative conditions. By learning the reward-conditioned action distribution from dense trajectory-reward pairs with a flow-matching decoder, FlowR2A unifies the dense supervision of scoring-based methods with the proposal generation of anchor-based methods in a single generative model, forcing the model to internalize the correlation between an action and its outcomes in safety, progress, comfort, and rule compliance. To balance hard safety constraints against soft progress objectives, we introduce fine-grained per-timestep reward conditioning and reward noise augmentation. The generative formulation naturally supports controllable test-time sampling via reward guidance and anchored sampling, producing high-quality proposals. FlowR2A achieves state-of-the-art results on the NAVSIM v1 and v2 benchmarks, with multimodal proposals of substantially higher quality than prior methods.

cs.AI

DreamerAD: Efficient Reinforcement Learning via Latent World Model for Autonomous Driving

We introduce DreamerAD, the first latent world model framework that enables efficient reinforcement learning for autonomous driving by compressing diffusion sampling from 100 steps to 1 - achieving 80x speedup while maintaining visual interpretability. Training RL policies on real-world driving data incurs prohibitive costs and safety risks. While existing pixel-level diffusion world models enable safe imagination-based training, they suffer from multi-step diffusion inference latency (2s/frame) that prevents high-frequency RL interaction. Our approach leverages denoised latent features from video generation models through three key mechanisms: (1) shortcut forcing that reduces sampling complexity via recursive multi-resolution step compression, (2) an autoregressive dense reward model operating directly on latent representations for fine-grained credit assignment, and (3) Gaussian vocabulary sampling for GRPO that constrains exploration to physically plausible trajectories. DreamerAD achieves 87.7 EPDMS on NavSim v2, establishing state-of-the-art performance and demonstrating that latent-space RL is effective for autonomous driving.

cs.LG

TakeAD: Preference-based Post-optimization for End-to-end Autonomous Driving with Expert Takeover Data

Existing end-to-end autonomous driving methods typically rely on imitation learning (IL) but face a key challenge: the misalignment between open-loop training and closed-loop deployment. This misalignment often triggers driver-initiated takeovers and system disengagements during closed-loop execution. How to leverage those expert takeover data from disengagement scenarios and effectively expand the IL policy's capability presents a valuable yet unexplored challenge. In this paper, we propose TakeAD, a novel preference-based post-optimization framework that fine-tunes the pre-trained IL policy with this disengagement data to enhance the closed-loop driving performance. First, we design an efficient expert takeover data collection pipeline inspired by human takeover mechanisms in real-world autonomous driving systems. Then, this post optimization framework integrates iterative Dataset Aggregation (DAgger) for imitation learning with Direct Preference Optimization (DPO) for preference alignment. The DAgger stage equips the policy with fundamental capabilities to handle disengagement states through direct imitation of expert interventions. Subsequently, the DPO stage refines the policy's behavior to better align with expert preferences in disengagement scenarios. Through multiple iterations, the policy progressively learns recovery strategies for disengagement states, thereby mitigating the open-loop gap. Experiments on the closed-loop Bench2Drive benchmark demonstrate our method's effectiveness compared with pure IL methods, with comprehensive ablations confirming the contribution of each component.

cs.RO

World knowledge-enhanced Reasoning Using Instruction-guided Interactor in Autonomous Driving

The Multi-modal Large Language Models (MLLMs) with extensive world knowledge have revitalized autonomous driving, particularly in reasoning tasks within perceivable regions. However, when faced with perception-limited areas (dynamic or static occlusion regions), MLLMs struggle to effectively integrate perception ability with world knowledge for reasoning. These perception-limited regions can conceal crucial safety information, especially for vulnerable road users. In this paper, we propose a framework, which aims to improve autonomous driving performance under perceptionlimited conditions by enhancing the integration of perception capabilities and world knowledge. Specifically, we propose a plug-and-play instruction-guided interaction module that bridges modality gaps and significantly reduces the input sequence length, allowing it to adapt effectively to multi-view video inputs. Furthermore, to better integrate world knowledge with driving-related tasks, we have collected and refined a large-scale multi-modal dataset that includes 2 million natural language QA pairs, 1.7 million grounding task data. To evaluate the model's utilization of world knowledge, we introduce an object-level risk assessment dataset comprising 200K QA pairs, where the questions necessitate multi-step reasoning leveraging world knowledge for resolution. Extensive experiments validate the effectiveness of our proposed method.

cs.CV

Seeing Beyond Views: Multi-View Driving Scene Video Generation with Holistic Attention

Generating multi-view videos for autonomous driving training has recently gained much attention, with the challenge of addressing both cross-view and cross-frame consistency. Existing methods typically apply decoupled attention mechanisms for spatial, temporal, and view dimensions. However, these approaches often struggle to maintain consistency across dimensions, particularly when handling fast-moving objects that appear at different times and viewpoints. In this paper, we present CogDriving, a novel network designed for synthesizing high-quality multi-view driving videos. CogDriving leverages a Diffusion Transformer architecture with holistic-4D attention modules, enabling simultaneous associations across the spatial, temporal, and viewpoint dimensions. We also propose a lightweight controller tailored for CogDriving, i.e., Micro-Controller, which uses only 1.1% of the parameters of the standard ControlNet, enabling precise control over Bird's-Eye-View layouts. To enhance the generation of object instances crucial for autonomous driving, we propose a re-weighted learning objective, dynamically adjusting the learning weights for object instances during training. CogDriving demonstrates strong performance on the nuScenes validation set, achieving an FVD score of 37.8, highlighting its ability to generate realistic driving videos. The project can be found at https://luhannan.github.io/CogDrivingPage/.

cs.CV

Decoupled Pseudo-labeling for Semi-Supervised Monocular 3D Object Detection

We delve into pseudo-labeling for semi-supervised monocular 3D object detection (SSM3OD) and discover two primary issues: a misalignment between the prediction quality of 3D and 2D attributes and the tendency of depth supervision derived from pseudo-labels to be noisy, leading to significant optimization conflicts with other reliable forms of supervision. We introduce a novel decoupled pseudo-labeling (DPL) approach for SSM3OD. Our approach features a Decoupled Pseudo-label Generation (DPG) module, designed to efficiently generate pseudo-labels by separately processing 2D and 3D attributes. This module incorporates a unique homography-based method for identifying dependable pseudo-labels in BEV space, specifically for 3D attributes. Additionally, we present a DepthGradient Projection (DGP) module to mitigate optimization conflicts caused by noisy depth supervision of pseudo-labels, effectively decoupling the depth gradient and removing conflicting gradients. This dual decoupling strategy-at both the pseudo-label generation and gradient levels-significantly improves the utilization of pseudo-labels in SSM3OD. Our comprehensive experiments on the KITTI benchmark demonstrate the superiority of our method over existing approaches.

cs.CV

Gradient-based Sampling for Class Imbalanced Semi-supervised Object Detection

Current semi-supervised object detection (SSOD) algorithms typically assume class balanced datasets (PASCAL VOC etc.) or slightly class imbalanced datasets (MS-COCO, etc). This assumption can be easily violated since real world datasets can be extremely class imbalanced in nature, thus making the performance of semi-supervised object detectors far from satisfactory. Besides, the research for this problem in SSOD is severely under-explored. To bridge this research gap, we comprehensively study the class imbalance problem for SSOD under more challenging scenarios, thus forming the first experimental setting for class imbalanced SSOD (CI-SSOD). Moreover, we propose a simple yet effective gradient-based sampling framework that tackles the class imbalance problem from the perspective of two types of confirmation biases. To tackle confirmation bias towards majority classes, the gradient-based reweighting and gradient-based thresholding modules leverage the gradients from each class to fully balance the influence of the majority and minority classes. To tackle the confirmation bias from incorrect pseudo labels of minority classes, the class-rebalancing sampling module resamples unlabeled data following the guidance of the gradient-based reweighting module. Experiments on three proposed sub-tasks, namely MS-COCO, MS-COCO to Object365 and LVIS, suggest that our method outperforms current class imbalanced object detectors by clear margins, serving as a baseline for future research in CI-SSOD. Code will be available at https://github.com/nightkeepers/CI-SSOD.

cs.CV

HAP: Structure-Aware Masked Image Modeling for Human-Centric Perception

Model pre-training is essential in human-centric perception. In this paper, we first introduce masked image modeling (MIM) as a pre-training approach for this task. Upon revisiting the MIM training strategy, we reveal that human structure priors offer significant potential. Motivated by this insight, we further incorporate an intuitive human structure prior - human parts - into pre-training. Specifically, we employ this prior to guide the mask sampling process. Image patches, corresponding to human part regions, have high priority to be masked out. This encourages the model to concentrate more on body structure information during pre-training, yielding substantial benefits across a range of human-centric perception tasks. To further capture human characteristics, we propose a structure-invariant alignment loss that enforces different masked views, guided by the human part prior, to be closely aligned for the same image. We term the entire method as HAP. HAP simply uses a plain ViT as the encoder yet establishes new state-of-the-art performance on 11 human-centric benchmarks, and on-par result on one dataset. For example, HAP achieves 78.1% mAP on MSMT17 for person re-identification, 86.54% mA on PA-100K for pedestrian attribute recognition, 78.2% AP on MS COCO for 2D pose estimation, and 56.0 PA-MPJPE on 3DPW for 3D pose and shape estimation.

cs.CV

Accelerating Vision Transformers Based on Heterogeneous Attention Patterns

Recently, Vision Transformers (ViTs) have attracted a lot of attention in the field of computer vision. Generally, the powerful representative capacity of ViTs mainly benefits from the self-attention mechanism, which has a high computation complexity. To accelerate ViTs, we propose an integrated compression pipeline based on observed heterogeneous attention patterns across layers. On one hand, different images share more similar attention patterns in early layers than later layers, indicating that the dynamic query-by-key self-attention matrix may be replaced with a static self-attention matrix in early layers. Then, we propose a dynamic-guided static self-attention (DGSSA) method where the matrix inherits self-attention information from the replaced dynamic self-attention to effectively improve the feature representation ability of ViTs. On the other hand, the attention maps have more low-rank patterns, which reflect token redundancy, in later layers than early layers. In a view of linear dimension reduction, we further propose a method of global aggregation pyramid (GLAD) to reduce the number of tokens in later layers of ViTs, such as Deit. Experimentally, the integrated compression pipeline of DGSSA and GLAD can accelerate up to 121% run-time throughput compared with DeiT, which surpasses all SOTA approaches.

cs.CV

Group Pose: A Simple Baseline for End-to-End Multi-person Pose Estimation

In this paper, we study the problem of end-to-end multi-person pose estimation. State-of-the-art solutions adopt the DETR-like framework, and mainly develop the complex decoder, e.g., regarding pose estimation as keypoint box detection and combining with human detection in ED-Pose, hierarchically predicting with pose decoder and joint (keypoint) decoder in PETR. We present a simple yet effective transformer approach, named Group Pose. We simply regard $K$-keypoint pose estimation as predicting a set of $N\times K$ keypoint positions, each from a keypoint query, as well as representing each pose with an instance query for scoring $N$ pose predictions. Motivated by the intuition that the interaction, among across-instance queries of different types, is not directly helpful, we make a simple modification to decoder self-attention. We replace single self-attention over all the $N\times(K+1)$ queries with two subsequent group self-attentions: (i) $N$ within-instance self-attention, with each over $K$ keypoint queries and one instance query, and (ii) $(K+1)$ same-type across-instance self-attention, each over $N$ queries of the same type. The resulting decoder removes the interaction among across-instance type-different queries, easing the optimization and thus improving the performance. Experimental results on MS COCO and CrowdPose show that our approach without human box supervision is superior to previous methods with complex decoders, and even is slightly better than ED-Pose that uses human box supervision. $\href{https://github.com/Michel-liu/GroupPose-Paddle}{\rm Paddle}$ and $\href{https://github.com/Michel-liu/GroupPose}{\rm PyTorch}$ code are available.

cs.CV

MataDoc: Margin and Text Aware Document Dewarping for Arbitrary Boundary

Document dewarping from a distorted camera-captured image is of great value for OCR and document understanding. The document boundary plays an important role which is more evident than the inner region in document dewarping. Current learning-based methods mainly focus on complete boundary cases, leading to poor document correction performance of documents with incomplete boundaries. In contrast to these methods, this paper proposes MataDoc, the first method focusing on arbitrary boundary document dewarping with margin and text aware regularizations. Specifically, we design the margin regularization by explicitly considering background consistency to enhance boundary perception. Moreover, we introduce word position consistency to keep text lines straight in rectified document images. To produce a comprehensive evaluation of MataDoc, we propose a novel benchmark ArbDoc, mainly consisting of document images with arbitrary boundaries in four typical scenarios. Extensive experiments confirm the superiority of MataDoc with consideration for the incomplete boundary on ArbDoc and also demonstrate the effectiveness of the proposed method on DocUNet, DIR300, and WarpDoc datasets.

cs.CV

Semi-DETR: Semi-Supervised Object Detection with Detection Transformers

We analyze the DETR-based framework on semi-supervised object detection (SSOD) and observe that (1) the one-to-one assignment strategy generates incorrect matching when the pseudo ground-truth bounding box is inaccurate, leading to training inefficiency; (2) DETR-based detectors lack deterministic correspondence between the input query and its prediction output, which hinders the applicability of the consistency-based regularization widely used in current SSOD methods. We present Semi-DETR, the first transformer-based end-to-end semi-supervised object detector, to tackle these problems. Specifically, we propose a Stage-wise Hybrid Matching strategy that combines the one-to-many assignment and one-to-one assignment strategies to improve the training efficiency of the first stage and thus provide high-quality pseudo labels for the training of the second stage. Besides, we introduce a Crossview Query Consistency method to learn the semantic feature invariance of object queries from different views while avoiding the need to find deterministic query correspondence. Furthermore, we propose a Cost-based Pseudo Label Mining module to dynamically mine more pseudo boxes based on the matching cost of pseudo ground truth bounding boxes for consistency training. Extensive experiments on all SSOD settings of both COCO and Pascal VOC benchmark datasets show that our Semi-DETR method outperforms all state-of-the-art methods by clear margins. The PaddlePaddle version code1 is at https://github.com/PaddlePaddle/PaddleDetection/tree/develop/configs/semi_det/semi_detr.

cs.CV

Learning Structure-Guided Diffusion Model for 2D Human Pose Estimation

One of the mainstream schemes for 2D human pose estimation (HPE) is learning keypoints heatmaps by a neural network. Existing methods typically improve the quality of heatmaps by customized architectures, such as high-resolution representation and vision Transformers. In this paper, we propose \textbf{DiffusionPose}, a new scheme that formulates 2D HPE as a keypoints heatmaps generation problem from noised heatmaps. During training, the keypoints are diffused to random distribution by adding noises and the diffusion model learns to recover ground-truth heatmaps from noised heatmaps with respect to conditions constructed by image feature. During inference, the diffusion model generates heatmaps from initialized heatmaps in a progressive denoising way. Moreover, we further explore improving the performance of DiffusionPose with conditions from human structural information. Extensive experiments show the prowess of our DiffusionPose, with improvements of 1.6, 1.2, and 1.2 mAP on widely-used COCO, CrowdPose, and AI Challenge datasets, respectively.

cs.CV

Ambiguity-Resistant Semi-Supervised Learning for Dense Object Detection

With basic Semi-Supervised Object Detection (SSOD) techniques, one-stage detectors generally obtain limited promotions compared with two-stage clusters. We experimentally find that the root lies in two kinds of ambiguities: (1) Selection ambiguity that selected pseudo labels are less accurate, since classification scores cannot properly represent the localization quality. (2) Assignment ambiguity that samples are matched with improper labels in pseudo-label assignment, as the strategy is misguided by missed objects and inaccurate pseudo boxes. To tackle these problems, we propose a Ambiguity-Resistant Semi-supervised Learning (ARSL) for one-stage detectors. Specifically, to alleviate the selection ambiguity, Joint-Confidence Estimation (JCE) is proposed to jointly quantifies the classification and localization quality of pseudo labels. As for the assignment ambiguity, Task-Separation Assignment (TSA) is introduced to assign labels based on pixel-level predictions rather than unreliable pseudo boxes. It employs a "divide-and-conquer" strategy and separately exploits positives for the classification and localization task, which is more robust to the assignment ambiguity. Comprehensive experiments demonstrate that ARSL effectively mitigates the ambiguities and achieves state-of-the-art SSOD performance on MS COCO and PASCAL VOC. Codes can be found at https://github.com/PaddlePaddle/PaddleDetection.

cs.CV

PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers

Existing methods of multi-person video 3D human Pose and Shape Estimation (PSE) typically adopt a two-stage strategy, which first detects human instances in each frame and then performs single-person PSE with temporal model. However, the global spatio-temporal context among spatial instances can not be captured. In this paper, we propose a new end-to-end multi-person 3D Pose and Shape estimation framework with progressive Video Transformer, termed PSVT. In PSVT, a spatio-temporal encoder (STE) captures the global feature dependencies among spatial objects. Then, spatio-temporal pose decoder (STPD) and shape decoder (STSD) capture the global dependencies between pose queries and feature tokens, shape queries and feature tokens, respectively. To handle the variances of objects as time proceeds, a novel scheme of progressive decoding is used to update pose and shape queries at each frame. Besides, we propose a novel pose-guided attention (PGA) for shape decoder to better predict shape parameters. The two components strengthen the decoder of PSVT to improve performance. Extensive experiments on the four datasets show that PSVT achieves stage-of-the-art results.

cs.CV

StrucTexTv2: Masked Visual-Textual Prediction for Document Image Pre-training

In this paper, we present StrucTexTv2, an effective document image pre-training framework, by performing masked visual-textual prediction. It consists of two self-supervised pre-training tasks: masked image modeling and masked language modeling, based on text region-level image masking. The proposed method randomly masks some image regions according to the bounding box coordinates of text words. The objectives of our pre-training tasks are reconstructing the pixels of masked image regions and the corresponding masked tokens simultaneously. Hence the pre-trained encoder can capture more textual semantics in comparison to the masked image modeling that usually predicts the masked image patches. Compared to the masked multi-modal modeling methods for document image understanding that rely on both the image and text modalities, StrucTexTv2 models image-only input and potentially deals with more application scenarios free from OCR pre-processing. Extensive experiments on mainstream benchmarks of document image understanding demonstrate the effectiveness of StrucTexTv2. It achieves competitive or even new state-of-the-art performance in various downstream tasks such as image classification, layout analysis, table structure recognition, document OCR, and information extraction under the end-to-end scenario.

cs.CV

Graph Contrastive Learning for Skeleton-based Action Recognition

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still \textit{local} since the rich cross-sequence relations have not been explicitly investigated. In this paper, we propose a graph contrastive learning framework for skeleton-based action recognition (\textit{SkeletonGCL}) to explore the \textit{global} context across all sequences. In specific, SkeletonGCL associates graph learning across sequences by enforcing graphs to be class-discriminative, \emph{i.e.,} intra-class compact and inter-class dispersed, which improves the GCN capacity to distinguish various action patterns. Besides, two memory banks are designed to enrich cross-sequence context from two complementary levels, \emph{i.e.,} instance and semantic levels, enabling graph contrastive learning in multiple context scales. Consequently, SkeletonGCL establishes a new training paradigm, and it can be seamlessly incorporated into current GCNs. Without loss of generality, we combine SkeletonGCL with three GCNs (2S-ACGN, CTR-GCN, and InfoGCN), and achieve consistent improvements on NTU60, NTU120, and NW-UCLA benchmarks. The source code will be available at \url{https://github.com/OliverHxh/SkeletonGCL}.

cs.CV