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Jurek Czyzowicz

Publications and source records attributed to Jurek Czyzowicz.

24 records · Page 2Linked to original sources

Asynchronous deterministic rendezvous in bounded terrains

Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Agents are modeled as points, and each of them is equipped with a compass. Compasses of agents may be incoherent. Agents construct their routes, but the actual walk of each agent is decided by the adversary: the movement of the agent can be at arbitrary speed, the agent may sometimes stop or go back and forth, as long as the walk of the agent in each segment of its route is continuous, does not leave it and covers all of it. We consider several scenarios, depending on three factors: (1) obstacles in the terrain are present, or not, (2) compasses of both agents agree, or not, (3) agents have or do not have a map of the terrain with their positions marked. The cost of a rendezvous algorithm is the worst-case sum of lengths of the agents' trajectories until their meeting. For each scenario we design a deterministic rendezvous algorithm and analyze its cost. We also prove lower bounds on the cost of any deterministic rendezvous algorithm in each case. For all scenarios these bounds are tight.

cs.CG↗

Optimal Exploration of Terrains with Obstacles

A mobile robot represented by a point moving in the plane has to explore an unknown terrain with obstacles. Both the terrain and the obstacles are modeled as arbitrary polygons. We consider two scenarios: the unlimited vision, when the robot situated at a point p of the terrain explores (sees) all points q of the terrain for which the segment pq belongs to the terrain, and the limited vision, when we require additionally that the distance between p and q be at most 1. All points of the terrain (except obstacles) have to be explored and the performance of an exploration algorithm is measured by the length of the trajectory of the robot. For unlimited vision we show an exploration algorithm with complexity O(P + D?k), where P is the total perimeter of the terrain (including perimeters of obstacles), D is the diameter of the convex hull of the terrain, and k is the number of obstacles. We do not assume knowledge of these parameters. We also prove a matching lower bound showing that the above complexity is optimal, even if the terrain is known to the robot. For limited vision we show exploration algorithms with complexity O(P + A + ?Ak), where A is the area of the terrain (excluding obstacles). Our algorithms work either for arbitrary terrains, if one of the parameters A or k is known, or for c-fat terrains, where c is any constant (unknown to the robot) and no additional knowledge is assumed. (A terrain T with obstacles is c-fat if R/r ? c, where R is the radius of the smallest disc containing T and r is the radius of the largest disc contained in T .) We also prove a matching lower bound ?(P + A + ?Ak) on the complexity of exploration for limited vision, even if the terrain is known to the robot.

cs.DS↗

Simultaneous Diagonal Flips in Plane Triangulations

Simultaneous diagonal flips in plane triangulations are investigated. It is proved that every $n$-vertex triangulation with at least six vertices has a simultaneous flip into a 4-connected triangulation, and that it can be computed in O(n) time. It follows that every triangulation has a simultaneous flip into a Hamiltonian triangulation. This result is used to prove that for any two $n$-vertex triangulations, there exists a sequence of $O(\log n)$ simultaneous flips to transform one into the other. The total number of edges flipped in this sequence is O(n). The maximum size of a simultaneous flip is then studied. It is proved that every triangulation has a simultaneous flip of at least ${1/3}(n-2)$ edges. On the other hand, every simultaneous flip has at most $n-2$ edges, and there exist triangulations with a maximum simultaneous flip of ${6/7}(n-2)$ edges.

math.CO↗

Convex Tours of Bounded Curvature

We consider the motion planning problem for a point constrained to move along a smooth closed convex path of bounded curvature. The workspace of the moving point is bounded by a convex polygon with m vertices, containing an obstacle in a form of a simple polygon with $n$ vertices. We present an O(m+n) time algorithm finding the path, going around the obstacle, whose curvature is the smallest possible.

cs.CG↗

Computing largest circles separating two sets of segments

A circle $C$ separates two planar sets if it encloses one of the sets and its open interior disk does not meet the other set. A separating circle is a largest one if it cannot be locally increased while still separating the two given sets. An Theta(n log n) optimal algorithm is proposed to find all largest circles separating two given sets of line segments when line segments are allowed to meet only at their endpoints. In the general case, when line segments may intersect $Ω(n^2)$ times, our algorithm can be adapted to work in O(n alpha(n) log n) time and O(n α(n)) space, where alpha(n) represents the extremely slowly growing inverse of the Ackermann function.

cs.CG↗

Circular Separability of Polygons

Two planar sets are circularly separable if there exists a circle enclosing one of the sets and whose open interior disk does not intersect the other set. This paper studies two problems related to circular separability. A linear-time algorithm is proposed to decide if two polygons are circularly separable. The algorithm outputs the smallest separating circle. The second problem asks for the largest circle included in a preprocessed, convex polygon, under some point and/or line constraints. The resulting circle must contain the query points and it must lie in the halfplanes delimited by the query lines.

cs.CG↗