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Jushan Chen

Publications and source records attributed to Jushan Chen.

6 recordsLinked to original sources

Diffusion-Based Optimization for Accelerated Convergence of Redundant Dual-Arm Minimum Time Problems

We present a framework leveraging a novel variant of the model-based diffusion algorithm to minimize the time required for a redundant dual-arm robot configuration to follow a desired relative Cartesian path. Our prior work proposed a bi-level optimization approach for the dual-arm problem, where we derived the analytical solution to the lower-level convex sub-problem and solved the high-level nonconvex problem using a primal-dual approach. However, the gradient-based nature leads to a large computation overhead, and it prohibits directly imposing an $L_{\infty}$ Cartesian error constraint along the joint trajectory due to the sparsity of the gradient. In this work, we propose a diffusion-based framework that relies on probabilistic sampling to tackle the aforementioned challenges in the nonconvex high-level problem, leading to a 35x reduction in the runtime and 34\% less Cartesian error compared to our prior work.

cs.RO

PAD-TRO: Projection-Augmented Diffusion for Direct Trajectory Optimization

Recently, diffusion models have gained popularity and attention in trajectory optimization due to their capability of modeling multi-modal probability distributions. However, addressing nonlinear equality constraints, i.e, dynamic feasibility, remains a great challenge in diffusion-based trajectory optimization. Recent diffusion-based trajectory optimization frameworks rely on a single-shooting style approach where the denoised control sequence is applied to forward propagate the dynamical system, which cannot explicitly enforce constraints on the states and frequently leads to sub-optimal solutions. In this work, we propose a novel direct trajectory optimization approach via model-based diffusion, which directly generates a sequence of states. To ensure dynamic feasibility, we propose a gradient-free projection mechanism that is incorporated into the reverse diffusion process. Our results show that, compared to a recent state-of-the-art baseline, our approach leads to zero dynamic feasibility error and approximately 4x higher success rate in a quadrotor waypoint navigation scenario involving dense static obstacles.

cs.RO

Learning Closed-Loop Parametric Nash Equilibria of Multi-Agent Collaborative Field Coverage

Multi-agent reinforcement learning is a challenging and active field of research due to the inherent nonstationary property and coupling between agents. A popular approach to modeling the multi-agent interactions underlying the multi-agent RL problem is the Markov Game. There is a special type of Markov Game, termed Markov Potential Game, which allows us to reduce the Markov Game to a single-objective optimal control problem where the objective function is a potential function. In this work, we prove that a multi-agent collaborative field coverage problem, which is found in many engineering applications, can be formulated as a Markov Potential Game, and we can learn a parameterized closed-loop Nash Equilibrium by solving an equivalent single-objective optimal control problem. As a result, our algorithm is 10x faster during training compared to a game-theoretic baseline and converges faster during policy execution.

cs.MA

Multi-Robot Trajectory Generation via Consensus ADMM: Convex vs. Non-Convex

C-ADMM is a well-known distributed optimization framework due to its guaranteed convergence in convex optimization problems. Recently, C-ADMM has been studied in robotics applications such as multi-vehicle target tracking and collaborative manipulation tasks. However, few works have investigated the performance of C-ADMM applied to non-convex problems in robotics applications due to a lack of theoretical guarantees. For this project, we aim to quantitatively explore and examine the convergence behavior of non-convex C-ADMM through the scope of distributed multi-robot trajectory planning. We propose a convex trajectory planning problem by leveraging C-ADMM and Buffered Voronoi Cells (BVCs) to get around the non-convex collision avoidance constraint and compare this convex C-ADMM algorithm to a non-convex C-ADMM baseline with non-convex collision avoidance constraints. We show that the convex C-ADMM algorithm requires 1000 fewer iterations to achieve convergence in a multi-robot waypoint navigation scenario. We also confirm that the non-convex C-ADMM baseline leads to sub-optimal solutions and violation of safety constraints in trajectory generation.

cs.RO

A Brief Tutorial on Consensus ADMM for Distributed Optimization with Applications in Robotics

This paper presents a tutorial on the Consensus Alternating Direction Method of Multipliers (Consensus ADMM) for distributed optimization, with a specific focus on applications in multi-robot systems. In this tutorial, we derive the consensus ADMM algorithm, highlighting its connections to the augmented Lagrangian and primal-dual methods. Finally, we apply Consensus ADMM to an example problem for trajectory optimization of a multi-agent system.

math.OC

Distributed Potential iLQR: Scalable Game-Theoretic Trajectory Planning for Multi-Agent Interactions

In this work, we develop a scalable, local trajectory optimization algorithm that enables robots to interact with other robots. It has been shown that agents' interactions can be successfully captured in game-theoretic formulations, where the interaction outcome can be best modeled via the equilibria of the underlying dynamic game. However, it is typically challenging to compute equilibria of dynamic games as it involves simultaneously solving a set of coupled optimal control problems. Existing solvers operate in a centralized fashion and do not scale up tractably to multiple interacting agents. We enable scalable distributed game-theoretic planning by leveraging the structure inherent in multi-agent interactions, namely, interactions belonging to the class of dynamic potential games. Since equilibria of dynamic potential games can be found by minimizing a single potential function, we can apply distributed and decentralized control techniques to seek equilibria of multi-agent interactions in a scalable and distributed manner. We compare the performance of our algorithm with a centralized interactive planner in a number of simulation studies and demonstrate that our algorithm results in better efficiency and scalability. We further evaluate our method in hardware experiments involving multiple quadcopters.

cs.RO