SearcharxivSearch

arXiv subjects

Justin Lubin

Publications and source records attributed to Justin Lubin.

4 recordsLinked to original sources

Direct Manipulation and Natural Language Programming, Together at Last?

Decades of programming languages research has contributed novel approaches to program editing that go beyond modifying text, including direct manipulation programming, structure editing, and automated refactoring tools. However, the rapid growth of natural language programming largely reinforces a view of programs as text and program editing as (unstructured) text transformation. How can we develop unified programming systems that bridge the gap between these approaches, supporting multiple editing paradigms in concert? We take a first step toward answering these questions by introducing a framework that enables program editing via both direct manipulation and natural language, and instantiate this framework in a variant of the $\texttt{cartokit}$ direct manipulation programming system. Our key insight is to treat programs as sequences of structured edits and to use an edit language as a shared interface for both direct manipulation and natural language interactions, leveraging constrained decoding to support the latter. Using our instantiation, we conducted a within-subjects study ($N$=18) to understand how the combination of direct manipulation and natural language as editing modalities changes the programming process compared to each modality alone. Perhaps surprisingly, we found that study participants overwhelmingly chose to edit via direct manipulation when both modalities were available, performing just 6.14% of edits via natural language. Our thematic analysis of study sessions revealed that direct manipulation aided task decomposition, encouraged incremental editing, and helped mitigate known challenges in natural language programming related to understanding model capabilities and model-generated code. Our edit-based framework and study findings lay out a possible pathway for future research on programming systems that blend natural language with alternative editing modalities.

cs.PL

Program Sketching with Live Bidirectional Evaluation

We present a system called Smyth for program sketching in a typed functional language whereby the concrete evaluation of ordinary assertions gives rise to input-output examples, which are then used to guide the search to complete the holes. The key innovation, called live bidirectional evaluation, propagates examples "backward" through partially evaluated sketches. Live bidirectional evaluation enables Smyth to (a) synthesize recursive functions without trace-complete sets of examples and (b) specify and solve interdependent synthesis goals. Eliminating the trace-completeness requirement resolves a significant limitation faced by prior synthesis techniques when given partial specifications in the form of input-output examples. To assess the practical implications of our techniques, we ran several experiments on benchmarks used to evaluate Myth, a state-of-the-art example-based synthesis tool. First, given expert examples (and no partial implementations), we find that Smyth requires on average 66% of the number of expert examples required by Myth. Second, we find that Smyth is robust to randomly-generated examples, synthesizing many tasks with relatively few more random examples than those provided by an expert. Third, we create a suite of small sketching tasks by systematically employing a simple sketching strategy to the Myth benchmarks; we find that user-provided sketches in Smyth often further reduce the total specification burden (i.e. the combination of partial implementations and examples). Lastly, we find that Leon and Synquid, two state-of-the-art logic-based synthesis tools, fail to complete several tasks on which Smyth succeeds.

cs.PL

Sketch-n-Sketch: Output-Directed Programming for SVG

For creative tasks, programmers face a choice: Use a GUI and sacrifice flexibility, or write code and sacrifice ergonomics? To obtain both flexibility and ease of use, a number of systems have explored a workflow that we call output-directed programming. In this paradigm, direct manipulation of the program's graphical output corresponds to writing code in a general-purpose programming language, and edits not possible with the mouse can still be enacted through ordinary text edits to the program. Such capabilities provide hope for integrating graphical user interfaces into what are currently text-centric programming environments. To further advance this vision, we present a variety of new output-directed techniques that extend the expressive power of Sketch-n-Sketch, an output-directed programming system for creating programs that generate vector graphics. To enable output-directed interaction at more stages of program construction, we expose intermediate execution products for manipulation and we present a mechanism for contextual drawing. Looking forward to output-directed programming beyond vector graphics, we also offer generic refactorings through the GUI, and our techniques employ a domain-agnostic provenance tracing scheme. To demonstrate the improved expressiveness, we implement a dozen new parametric designs in Sketch-n-Sketch without text-based edits. Among these is the first demonstration of building a recursive function in an output-directed programming setting.

cs.HC

Deuce: A Lightweight User Interface for Structured Editing

We present a structure-aware code editor, called Deuce, that is equipped with direct manipulation capabilities for invoking automated program transformations. Compared to traditional refactoring environments, Deuce employs a direct manipulation interface that is tightly integrated within a text-based editing workflow. In particular, Deuce draws (i) clickable widgets atop the source code that allow the user to structurally select the unstructured text for subexpressions and other relevant features, and (ii) a lightweight, interactive menu of potential transformations based on the current selections. We implement and evaluate our design with mostly standard transformations in the context of a small functional programming language. A controlled user study with 21 participants demonstrates that structural selection is preferred to a more traditional text-selection interface and may be faster overall once users gain experience with the tool. These results accord with Deuce's aim to provide human-friendly structural interactions on top of familiar text-based editing.

cs.SE