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Justin Romberg

Publications and source records attributed to Justin Romberg.

At least 55 records · Page 3Linked to original sources

Convergence Rates of Accelerated Markov Gradient Descent with Applications in Reinforcement Learning

Motivated by broad applications in machine learning, we study the popular accelerated stochastic gradient descent (ASGD) algorithm for solving (possibly nonconvex) optimization problems. We characterize the finite-time performance of this method when the gradients are sampled from Markov processes, and hence biased and dependent from time step to time step; in contrast, the analysis in existing work relies heavily on the stochastic gradients being independent and sometimes unbiased. Our main contributions show that under certain (standard) assumptions on the underlying Markov chain generating the gradients, ASGD converges at the nearly the same rate with Markovian gradient samples as with independent gradient samples. The only difference is a logarithmic factor that accounts for the mixing time of the Markov chain. One of the key motivations for this study are complicated control problems that can be modeled by a Markov decision process and solved using reinforcement learning. We apply the accelerated method to several challenging problems in the OpenAI Gym and Mujoco, and show that acceleration can significantly improve the performance of the classic temporal difference learning and REINFORCE algorithms.

math.OC↗

Sample complexity and effective dimension for regression on manifolds

We consider the theory of regression on a manifold using reproducing kernel Hilbert space methods. Manifold models arise in a wide variety of modern machine learning problems, and our goal is to help understand the effectiveness of various implicit and explicit dimensionality-reduction methods that exploit manifold structure. Our first key contribution is to establish a novel nonasymptotic version of the Weyl law from differential geometry. From this we are able to show that certain spaces of smooth functions on a manifold are effectively finite-dimensional, with a complexity that scales according to the manifold dimension rather than any ambient data dimension. Finally, we show that given (potentially noisy) function values taken uniformly at random over a manifold, a kernel regression estimator (derived from the spectral decomposition of the manifold) yields minimax-optimal error bounds that are controlled by the effective dimension.

stat.ML↗

Fast Graph Attention Networks Using Effective Resistance Based Graph Sparsification

The attention mechanism has demonstrated superior performance for inference over nodes in graph neural networks (GNNs), however, they result in a high computational burden during both training and inference. We propose FastGAT, a method to make attention based GNNs lightweight by using spectral sparsification to generate an optimal pruning of the input graph. This results in a per-epoch time that is almost linear in the number of graph nodes as opposed to quadratic. We theoretically prove that spectral sparsification preserves the features computed by the GAT model, thereby justifying our algorithm. We experimentally evaluate FastGAT on several large real world graph datasets for node classification tasks under both inductive and transductive settings. FastGAT can dramatically reduce (up to \textbf{10x}) the computational time and memory requirements, allowing the usage of attention based GNNs on large graphs.

cs.LG↗

Improved bounds for the eigenvalues of prolate spheroidal wave functions and discrete prolate spheroidal sequences

The discrete prolate spheroidal sequences (DPSSs) are a set of orthonormal sequences in $\ell_2(\mathbb{Z})$ which are strictly bandlimited to a frequency band $[-W,W]$ and maximally concentrated in a time interval $\{0,\ldots,N-1\}$. The timelimited DPSSs (sometimes referred to as the Slepian basis) are an orthonormal set of vectors in $\mathbb{C}^N$ whose discrete time Fourier transform (DTFT) is maximally concentrated in a frequency band $[-W,W]$. Due to these properties, DPSSs have a wide variety of signal processing applications. The DPSSs are the eigensequences of a timelimit-then-bandlimit operator and the Slepian basis vectors are the eigenvectors of the so-called prolate matrix. The eigenvalues in both cases are the same, and they exhibit a particular clustering behavior -- slightly fewer than $2NW$ eigenvalues are very close to $1$, slightly fewer than $N-2NW$ eigenvalues are very close to $0$, and very few eigenvalues are not near $1$ or $0$. This eigenvalue behavior is critical in many of the applications in which DPSSs are used. There are many asymptotic characterizations of the number of eigenvalues not near $0$ or $1$. In contrast, there are very few non-asymptotic results, and these don't fully characterize the clustering behavior of the DPSS eigenvalues. In this work, we establish two novel non-asymptotic bounds on the number of DPSS eigenvalues between $ε$ and $1-ε$. Also, we obtain bounds detailing how close the first $\approx 2NW$ eigenvalues are to $1$ and how close the last $\approx N-2NW$ eigenvalues are to $0$. Furthermore, we extend these results to the eigenvalues of the prolate spheroidal wave functions (PSWFs), which are the continuous-time version of the DPSSs. Finally, we present numerical experiments demonstrating the quality of our non-asymptotic bounds on the number of DPSS eigenvalues between $ε$ and $1-ε$.

math.CA↗

Phase Retrieval of Low-Rank Matrices by Anchored Regression

We study the low-rank phase retrieval problem, where we try to recover a $d_1\times d_2$ low-rank matrix from a series of phaseless linear measurements. This is a fourth-order inverse problem, as we are trying to recover factors of matrix that have been put through a quadratic nonlinearity after being multiplied together. We propose a solution to this problem using the recently introduced technique of anchored regression. This approach uses two different types of convex relaxations: we replace the quadratic equality constraints for the phaseless measurements by a search over a polytope, and enforce the rank constraint through nuclear norm regularization. The result is a convex program that works in the space of $d_1 \times d_2$ matrices. We analyze two specific scenarios. In the first, the target matrix is rank-$1$, and the observations are structured to correspond to a phaseless blind deconvolution. In the second, the target matrix has general rank, and we observe the magnitudes of the inner products against a series of independent Gaussian random matrices. In each of these problems, we show that the anchored regression returns an accurate estimate from a near-optimal number of measurements given that we have access to an anchor matrix of sufficient quality. We also show how to create such an anchor in the phaseless blind deconvolution problem, again from an optimal number of measurements, and present a partial result in this direction for the general rank problem.

cs.IT↗

Finite-Time Analysis of Stochastic Gradient Descent under Markov Randomness

Motivated by broad applications in reinforcement learning and machine learning, this paper considers the popular stochastic gradient descent (SGD) when the gradients of the underlying objective function are sampled from Markov processes. This Markov sampling leads to the gradient samples being biased and not independent. The existing results for the convergence of SGD under Markov randomness are often established under the assumptions on the boundedness of either the iterates or the gradient samples. Our main focus is to study the finite-time convergence of SGD for different types of objective functions, without requiring these assumptions. We show that SGD converges nearly at the same rate with Markovian gradient samples as with independent gradient samples. The only difference is a logarithmic factor that accounts for the mixing time of the Markov chain.

math.OC↗

Localized sketching for matrix multiplication and ridge regression

We consider sketched approximate matrix multiplication and ridge regression in the novel setting of localized sketching, where at any given point, only part of the data matrix is available. This corresponds to a block diagonal structure on the sketching matrix. We show that, under mild conditions, block diagonal sketching matrices require only O(stable rank / ε^2) and $O( stat. dim. ε)$ total sample complexity for matrix multiplication and ridge regression, respectively. This matches the state-of-the-art bounds that are obtained using global sketching matrices. The localized nature of sketching considered allows for different parts of the data matrix to be sketched independently and hence is more amenable to computation in distributed and streaming settings and results in a smaller memory and computational footprint.

stat.ML↗

Fast Compressive Sensing Recovery Using Generative Models with Structured Latent Variables

Deep learning models have significantly improved the visual quality and accuracy on compressive sensing recovery. In this paper, we propose an algorithm for signal reconstruction from compressed measurements with image priors captured by a generative model. We search and constrain on latent variable space to make the method stable when the number of compressed measurements is extremely limited. We show that, by exploiting certain structures of the latent variables, the proposed method produces improved reconstruction accuracy and preserves realistic and non-smooth features in the image. Our algorithm achieves high computation speed by projecting between the original signal space and the latent variable space in an alternating fashion.

cs.LG↗

Finite-Time Performance of Distributed Temporal Difference Learning with Linear Function Approximation

We study the policy evaluation problem in multi-agent reinforcement learning, modeled by a Markov decision process. In this problem, the agents operate in a common environment under a fixed control policy, working together to discover the value (global discounted accumulative reward) associated with each environmental state. Over a series of time steps, the agents act, get rewarded, update their local estimate of the value function, then communicate with their neighbors. The local update at each agent can be interpreted as a distributed variant of the popular temporal difference learning methods {\sf TD}$ (λ)$. Our main contribution is to provide a finite-analysis on the performance of this distributed {\sf TD}$(λ)$ algorithm for both constant and time-varying step sizes. The key idea in our analysis is to use the geometric mixing time $τ$ of the underlying Markov chain, that is, although the "noise" in our algorithm is Markovian, its dependence is very weak at samples spaced out at every $τ$. We provide an explicit upper bound on the convergence rate of the proposed method as a function of the network topology, the discount factor, the constant $λ$, and the mixing time $τ$. Our results also provide a mathematical explanation for observations that have appeared previously in the literature about the choice of $λ$. Our upper bound illustrates the trade-off between approximation accuracy and convergence speed implicit in the choice of $λ$. When $λ=1$, the solution will correspond to the best possible approximation of the value function, while choosing $λ= 0$ leads to faster convergence when the noise in the algorithm has large variance.

math.OC↗

Finite-Time Performance of Distributed Two-Time-Scale Stochastic Approximation

Two-time-scale stochastic approximation is a popular iterative method for finding the solution of a system of two equations. Such methods have found broad applications in many areas, especially in machine learning and reinforcement learning. In this paper, we propose a distributed variant of this method over a network of agents, where the agents use two graphs representing their communication at different speeds due to the nature of their two-time-scale updates. Our main contribution is to provide a finite-time analysis for the performance of the proposed method. In particular, we establish an upper bound for the convergence rates of the mean square errors at the agents to zero as a function of the step sizes and the network topology.

math.OC↗

Hardware-aware Pruning of DNNs using LFSR-Generated Pseudo-Random Indices

Deep neural networks (DNNs) have been emerged as the state-of-the-art algorithms in broad range of applications. To reduce the memory foot-print of DNNs, in particular for embedded applications, sparsification techniques have been proposed. Unfortunately, these techniques come with a large hardware overhead. In this paper, we present a hardware-aware pruning method where the locations of non-zero weights are derived in real-time from a Linear Feedback Shift Registers (LFSRs). Using the proposed method, we demonstrate a total saving of energy and area up to 63.96% and 64.23% for VGG-16 network on down-sampled ImageNet, respectively for iso-compression-rate and iso-accuracy.

cs.LG↗

A Reinforcement Learning Framework for Sequencing Multi-Robot Behaviors

Given a list of behaviors and associated parameterized controllers for solving different individual tasks, we study the problem of selecting an optimal sequence of coordinated behaviors in multi-robot systems for completing a given mission, which could not be handled by any single behavior. In addition, we are interested in the case where partial information of the underlying mission is unknown, therefore, the robots must cooperatively learn this information through their course of actions. Such problem can be formulated as an optimal decision problem in multi-robot systems, however, it is in general intractable due to modeling imperfections and the curse of dimensionality of the decision variables. To circumvent these issues, we first consider an alternate formulation of the original problem through introducing a sequence of behaviors' switching times. Our main contribution is then to propose a novel reinforcement learning based method, that combines Q-learning and online gradient descent, for solving this reformulated problem. In particular, the optimal sequence of the robots' behaviors is found by using Q-learning while the optimal parameters of the associated controllers are obtained through an online gradient descent method. Finally, to illustrate the effectiveness of our proposed method we implement it on a team of differential-drive robots for solving two different missions, namely, convoy protection and object manipulation.

cs.RO↗

Convex Programming for Estimation in Nonlinear Recurrent Models

We propose a formulation for nonlinear recurrent models that includes simple parametric models of recurrent neural networks as a special case. The proposed formulation leads to a natural estimator in the form of a convex program. We provide a sample complexity for this estimator in the case of stable dynamics, where the nonlinear recursion has a certain contraction property, and under certain regularity conditions on the input distribution. We evaluate the performance of the estimator by simulation on synthetic data. These numerical experiments also suggest the extent at which the imposed theoretical assumptions may be relaxed.

stat.ML↗

Finite-Time Analysis of Distributed TD(0) with Linear Function Approximation for Multi-Agent Reinforcement Learning

We study the policy evaluation problem in multi-agent reinforcement learning. In this problem, a group of agents works cooperatively to evaluate the value function for the global discounted accumulative reward problem, which is composed of local rewards observed by the agents. Over a series of time steps, the agents act, get rewarded, update their local estimate of the value function, then communicate with their neighbors. The local update at each agent can be interpreted as a distributed consensus-based variant of the popular temporal difference learning algorithm TD(0). While distributed reinforcement learning algorithms have been presented in the literature, almost nothing is known about their convergence rate. Our main contribution is providing a finite-time analysis for the convergence of the distributed TD(0) algorithm. We do this when the communication network between the agents is time-varying in general. We obtain an explicit upper bound on the rate of convergence of this algorithm as a function of the network topology and the discount factor. Our results mirror what we would expect from using distributed stochastic gradient descent for solving convex optimization problems.

math.OC↗

Fast Convergence Rates of Distributed Subgradient Methods with Adaptive Quantization

We study distributed optimization problems over a network when the communication between the nodes is constrained, and so information that is exchanged between the nodes must be quantized. Recent advances using the distributed gradient algorithm with a quantization scheme at a fixed resolution have established convergence, but at rates significantly slower than when the communications are unquantized. In this paper, we introduce a novel quantization method, which we refer to as adaptive quantization, that allows us to match the convergence rates under perfect communications. Our approach adjusts the quantization scheme used by each node as the algorithm progresses: as we approach the solution, we become more certain about where the state variables are localized, and adapt the quantizer codebook accordingly. We bound the convergence rates of the proposed method as a function of the communication bandwidth, the underlying network topology, and structural properties of the constituent objective functions. In particular, we show that if the objective functions are convex or strongly convex, then using adaptive quantization does not affect the rate of convergence of the distributed subgradient methods when the communications are quantized, except for a constant that depends on the resolution of the quantizer. To the best of our knowledge, the rates achieved in this paper are better than any existing work in the literature for distributed gradient methods under finite communication bandwidths. We also provide numerical simulations that compare convergence properties of the distributed gradient methods with and without quantization for solving distributed regression problems for both quadratic and absolute loss functions.

math.OC↗

Fast Convex Pruning of Deep Neural Networks

We develop a fast, tractable technique called Net-Trim for simplifying a trained neural network. The method is a convex post-processing module, which prunes (sparsifies) a trained network layer by layer, while preserving the internal responses. We present a comprehensive analysis of Net-Trim from both the algorithmic and sample complexity standpoints, centered on a fast, scalable convex optimization program. Our analysis includes consistency results between the initial and retrained models before and after Net-Trim application and guarantees on the number of training samples needed to discover a network that can be expressed using a certain number of nonzero terms. Specifically, if there is a set of weights that uses at most $s$ terms that can re-create the layer outputs from the layer inputs, we can find these weights from $\mathcal{O}(s\log N/s)$ samples, where $N$ is the input size. These theoretical results are similar to those for sparse regression using the Lasso, and our analysis uses some of the same recently-developed tools (namely recent results on the concentration of measure and convex analysis). Finally, we propose an algorithmic framework based on the alternating direction method of multipliers (ADMM), which allows a fast and simple implementation of Net-Trim for network pruning and compression.

cs.LG↗

Appearance-based Gesture recognition in the compressed domain

We propose a novel appearance-based gesture recognition algorithm using compressed domain signal processing techniques. Gesture features are extracted directly from the compressed measurements, which are the block averages and the coded linear combinations of the image sensor's pixel values. We also improve both the computational efficiency and the memory requirement of the previous DTW-based K-NN gesture classifiers. Both simulation testing and hardware implementation strongly support the proposed algorithm.

cs.CV↗

Trading beams for bandwidth: Imaging with randomized beamforming

We study the problem of actively imaging a range-limited far-field scene using an antenna array. We describe how the range limit imposes structure in the measurements across multiple wavelengths. This structure allows us to introduce a novel trade-off: the number of spatial array measurements (i.e., beams that have to be formed) can be reduced significantly lower than the number array elements if the scene is illuminated with a broadband source. To take advantage of this trade-off, we use a small number of "generic" linear combinations of the array outputs, instead of the phase offsets used in conventional beamforming. We provide theoretical justification for the proposed trade-off without making any strong structural assumptions on the target scene (such as sparsity) except that it is range limited. In proving our theoretical results, we take inspiration from the sketching literature. We also provide simulation results to establish the merit of the proposed signal acquisition strategy. Our proposed method results in a reduction in the number of required spatial measurements in an array imaging system and hence can directly impact their speed and cost of operation.

eess.SP↗