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Justin Solomon

Publications and source records attributed to Justin Solomon.

At least 55 records · Page 3Linked to original sources

A Dataset and Benchmark for Mesh Parameterization

UV parameterization is a core task in computer graphics, with applications in mesh texturing, remeshing, mesh repair, mesh editing, and more. It is thus an active area of research, which has led to a wide variety of parameterization methods that excel according to different measures of quality. There is no single metric capturing parameterization quality in practice, since the quality of a parameterization heavily depends on its application; hence, parameterization methods can best be judged by the actual users of the computed result. In this paper, we present a dataset of meshes together with UV maps collected from various sources and intended for real-life use. Our dataset can be used to test parameterization methods in realistic environments. We also introduce a benchmark to compare parameterization methods with artist-provided UV parameterizations using a variety of metrics. This strategy enables us to evaluate the performance of a parameterization method by computing the quality indicators that are valued by the designers of a mesh.

cs.GR↗

Log-Euclidean Signatures for Intrinsic Distances Between Unaligned Datasets

The need for efficiently comparing and representing datasets with unknown alignment spans various fields, from model analysis and comparison in machine learning to trend discovery in collections of medical datasets. We use manifold learning to compare the intrinsic geometric structures of different datasets by comparing their diffusion operators, symmetric positive-definite (SPD) matrices that relate to approximations of the continuous Laplace-Beltrami operator from discrete samples. Existing methods typically assume known data alignment and compare such operators in a pointwise manner. Instead, we exploit the Riemannian geometry of SPD matrices to compare these operators and define a new theoretically-motivated distance based on a lower bound of the log-Euclidean metric. Our framework facilitates comparison of data manifolds expressed in datasets with different sizes, numbers of features, and measurement modalities. Our log-Euclidean signature (LES) distance recovers meaningful structural differences, outperforming competing methods in various application domains.

stat.ML↗

Improving Approximate Optimal Transport Distances using Quantization

Optimal transport (OT) is a popular tool in machine learning to compare probability measures geometrically, but it comes with substantial computational burden. Linear programming algorithms for computing OT distances scale cubically in the size of the input, making OT impractical in the large-sample regime. We introduce a practical algorithm, which relies on a quantization step, to estimate OT distances between measures given cheap sample access. We also provide a variant of our algorithm to improve the performance of approximate solvers, focusing on those for entropy-regularized transport. We give theoretical guarantees on the benefits of this quantization step and display experiments showing that it behaves well in practice, providing a practical approximation algorithm that can be used as a drop-in replacement for existing OT estimators.

cs.LG↗

DeepCurrents: Learning Implicit Representations of Shapes with Boundaries

Recent techniques have been successful in reconstructing surfaces as level sets of learned functions (such as signed distance fields) parameterized by deep neural networks. Many of these methods, however, learn only closed surfaces and are unable to reconstruct shapes with boundary curves. We propose a hybrid shape representation that combines explicit boundary curves with implicit learned interiors. Using machinery from geometric measure theory, we parameterize currents using deep networks and use stochastic gradient descent to solve a minimal surface problem. By modifying the metric according to target geometry coming, e.g., from a mesh or point cloud, we can use this approach to represent arbitrary surfaces, learning implicitly defined shapes with explicitly defined boundary curves. We further demonstrate learning families of shapes jointly parameterized by boundary curves and latent codes.

cs.CV↗

Volumetric Parameterization of the Placenta to a Flattened Template

We present a volumetric mesh-based algorithm for parameterizing the placenta to a flattened template to enable effective visualization of local anatomy and function. MRI shows potential as a research tool as it provides signals directly related to placental function. However, due to the curved and highly variable in vivo shape of the placenta, interpreting and visualizing these images is difficult. We address interpretation challenges by mapping the placenta so that it resembles the familiar ex vivo shape. We formulate the parameterization as an optimization problem for mapping the placental shape represented by a volumetric mesh to a flattened template. We employ the symmetric Dirichlet energy to control local distortion throughout the volume. Local injectivity in the mapping is enforced by a constrained line search during the gradient descent optimization. We validate our method using a research study of 111 placental shapes extracted from BOLD MRI images. Our mapping achieves sub-voxel accuracy in matching the template while maintaining low distortion throughout the volume. We demonstrate how the resulting flattening of the placenta improves visualization of anatomy and function. Our code is freely available at https://github.com/mabulnaga/placenta-flattening .

cs.CV↗

Large-Scale Wasserstein Gradient Flows

Wasserstein gradient flows provide a powerful means of understanding and solving many diffusion equations. Specifically, Fokker-Planck equations, which model the diffusion of probability measures, can be understood as gradient descent over entropy functionals in Wasserstein space. This equivalence, introduced by Jordan, Kinderlehrer and Otto, inspired the so-called JKO scheme to approximate these diffusion processes via an implicit discretization of the gradient flow in Wasserstein space. Solving the optimization problem associated to each JKO step, however, presents serious computational challenges. We introduce a scalable method to approximate Wasserstein gradient flows, targeted to machine learning applications. Our approach relies on input-convex neural networks (ICNNs) to discretize the JKO steps, which can be optimized by stochastic gradient descent. Unlike previous work, our method does not require domain discretization or particle simulation. As a result, we can sample from the measure at each time step of the diffusion and compute its probability density. We demonstrate our algorithm's performance by computing diffusions following the Fokker-Planck equation and apply it to unnormalized density sampling as well as nonlinear filtering.

cs.LG↗

Do Neural Optimal Transport Solvers Work? A Continuous Wasserstein-2 Benchmark

Despite the recent popularity of neural network-based solvers for optimal transport (OT), there is no standard quantitative way to evaluate their performance. In this paper, we address this issue for quadratic-cost transport -- specifically, computation of the Wasserstein-2 distance, a commonly-used formulation of optimal transport in machine learning. To overcome the challenge of computing ground truth transport maps between continuous measures needed to assess these solvers, we use input-convex neural networks (ICNN) to construct pairs of measures whose ground truth OT maps can be obtained analytically. This strategy yields pairs of continuous benchmark measures in high-dimensional spaces such as spaces of images. We thoroughly evaluate existing optimal transport solvers using these benchmark measures. Even though these solvers perform well in downstream tasks, many do not faithfully recover optimal transport maps. To investigate the cause of this discrepancy, we further test the solvers in a setting of image generation. Our study reveals crucial limitations of existing solvers and shows that increased OT accuracy does not necessarily correlate to better results downstream.

cs.LG↗

MarioNette: Self-Supervised Sprite Learning

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled representation of recurring graphic elements in a self-supervised manner. By jointly learning a dictionary of possibly transparent patches and training a network that places them onto a canvas, we deconstruct sprite-based content into a sparse, consistent, and explicit representation that can be easily used in downstream tasks, like editing or analysis. Our framework offers a promising approach for discovering recurring visual patterns in image collections without supervision.

cs.CV↗

Sum-of-Squares Geometry Processing

Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives, e.g., splines, triangles, and hexahedra, joined with an ever-expanding variety of objectives one might want to achieve with them. With the recent increase in attention toward higher-order surfaces, we can expect a variety of challenges porting existing solutions that work on triangle meshes to work on these more complex geometry types. In this paper, we present a framework for solving many core geometry processing problems on higher-order surfaces. We achieve this goal through sum-of-squares optimization, which transforms nonlinear polynomial optimization problems into sequences of convex problems whose complexity is captured by a single degree parameter. This allows us to solve a suite of problems on higher-order surfaces, such as continuous collision detection and closest point queries on curved patches, with only minor changes between formulations and geometries.

cs.CG↗

DETR3D: 3D Object Detection from Multi-view Images via 3D-to-2D Queries

We introduce a framework for multi-camera 3D object detection. In contrast to existing works, which estimate 3D bounding boxes directly from monocular images or use depth prediction networks to generate input for 3D object detection from 2D information, our method manipulates predictions directly in 3D space. Our architecture extracts 2D features from multiple camera images and then uses a sparse set of 3D object queries to index into these 2D features, linking 3D positions to multi-view images using camera transformation matrices. Finally, our model makes a bounding box prediction per object query, using a set-to-set loss to measure the discrepancy between the ground-truth and the prediction. This top-down approach outperforms its bottom-up counterpart in which object bounding box prediction follows per-pixel depth estimation, since it does not suffer from the compounding error introduced by a depth prediction model. Moreover, our method does not require post-processing such as non-maximum suppression, dramatically improving inference speed. We achieve state-of-the-art performance on the nuScenes autonomous driving benchmark.

cs.CV↗

Object DGCNN: 3D Object Detection using Dynamic Graphs

3D object detection often involves complicated training and testing pipelines, which require substantial domain knowledge about individual datasets. Inspired by recent non-maximum suppression-free 2D object detection models, we propose a 3D object detection architecture on point clouds. Our method models 3D object detection as message passing on a dynamic graph, generalizing the DGCNN framework to predict a set of objects. In our construction, we remove the necessity of post-processing via object confidence aggregation or non-maximum suppression. To facilitate object detection from sparse point clouds, we also propose a set-to-set distillation approach customized to 3D detection. This approach aligns the outputs of the teacher model and the student model in a permutation-invariant fashion, significantly simplifying knowledge distillation for the 3D detection task. Our method achieves state-of-the-art performance on autonomous driving benchmarks. We also provide abundant analysis of the detection model and distillation framework.

cs.CV↗

Interactive All-Hex Meshing via Cuboid Decomposition

Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube yields a valid hex mesh. A key challenge in these methods is to maintain the bijectivity of the PolyCube deformation, thus reducing the robustness of these algorithms. In this work, we present an interactive pipeline for hex meshing that sidesteps this challenge by using a new representation of PolyCubes as unions of cuboids. We begin by deforming the input tetrahedral mesh into a near-PolyCube domain whose faces are close but not perfectly aligned to the major axis directions. We then build a PolyCube by optimizing the layout of a set of cuboids with user guidance to closely fit the deformed domain. Finally, we construct an inversion-free pullback map from the voxelized PolyCube to the input domain while optimizing for mesh quality metrics. We allow extensive user control over each stage, such as editing the voxelized PolyCube, positioning surface vertices, and exploring the trade-off among competing quality metrics, while also providing automatic alternatives. We validate our method on over one hundred shapes, including models that are challenging for past PolyCube-based and frame-field-based methods. Our pipeline reliably produces hex meshes with quality on par with or better than state-of-the-art. We additionally conduct a user study with 20 participants in which the majority prefer hex meshes they make using our tool to the ones from automatic state-of-the-art methods. This demonstrates the need for intuitive interactive hex meshing tools where the user can dictate the priorities of their mesh.

cs.GR↗

Co-Optimization of Design and Fabrication Plans for Carpentry

Past work on optimizing fabrication plans given a carpentry design can provide Pareto-optimal plans trading off between material waste, fabrication time, precision, and other considerations. However, when developing fabrication plans, experts rarely restrict to a single design, instead considering families of design variations, sometimes adjusting designs to simplify fabrication. Jointly exploring the design and fabrication plan spaces for each design is intractable using current techniques. We present a new approach to jointly optimize design and fabrication plans for carpentered objects. To make this bi-level optimization tractable, we adapt recent work from program synthesis based on equality graphs (e-graphs), which encode sets of equivalent programs. Our insight is that subproblems within our bi-level problem share significant substructures. By representing both designs and fabrication plans in a new bag of parts(BOP) e-graph, we amortize the cost of optimizing design components shared among multiple candidates. Even using BOP e-graphs, the optimization space grows quickly in practice. Hence, we also show how a feedback-guided search strategy dubbed Iterative Contraction and Expansion on E-graphs(ICEE) can keep the size of the e-graph manage-able and direct the search toward promising candidates. We illustrate the advantages of our pipeline through examples from the carpentry domain.

cs.GR↗

Co-Optimization of Design and Fabrication Plans for Carpentry: Supplemental Material

Past work on optimizing fabrication plans given a carpentry design can provide Pareto-optimal plans trading off between material waste, fabrication time, precision, and other considerations. However, when developing fabrication plans, experts rarely restrict to a single design, instead considering families of design variations, sometimes adjusting designs to simplify fabrication. Jointly exploring the design and fabrication plan spaces for each design is intractable using current techniques. We present a new approach to jointly optimize design and fabrication plans for carpentered objects. To make this bi-level optimization tractable, we adapt recent work from program synthesis based on equality graphs (e-graphs), which encode sets of equivalent programs. Our insight is that subproblems within our bi-level problem share significant substructures. By representing both designs and fabrication plans in a new bag of parts(BOP) e-graph, we amortize the cost of optimizing design components shared among multiple candidates. Even using BOP e-graphs, the optimization space grows quickly in practice. Hence, we also show how a feedback-guided search strategy dubbed Iterative Contraction and Expansion on E-graphs (ICEE) can keep the size of the e-graph manage-able and direct the search toward promising candidates. We illustrate the advantages of our pipeline through examples from the carpentry domain.

cs.GR↗

Frame Field Operators

Differential operators are widely used in geometry processing for problem domains like spectral shape analysis, data interpolation, parametrization and mapping, and meshing. In addition to the ubiquitous cotangent Laplacian, anisotropic second-order operators, as well as higher-order operators such as the Bilaplacian, have been discretized for specialized applications. In this paper, we study a class of operators that generalizes the fourth-order Bilaplacian to support anisotropic behavior. The anisotropy is parametrized by a symmetric frame field, first studied in connection with quadrilateral and hexahedral meshing, which allows for fine-grained control of local directions of variation. We discretize these operators using a mixed finite element scheme, verify convergence of the discretization, study the behavior of the operator under pullback, and present potential applications.

cs.GR↗

Outlier-Robust Optimal Transport

Optimal transport (OT) measures distances between distributions in a way that depends on the geometry of the sample space. In light of recent advances in computational OT, OT distances are widely used as loss functions in machine learning. Despite their prevalence and advantages, OT loss functions can be extremely sensitive to outliers. In fact, a single adversarially-picked outlier can increase the standard $W_2$-distance arbitrarily. To address this issue, we propose an outlier-robust formulation of OT. Our formulation is convex but challenging to scale at a first glance. Our main contribution is deriving an \emph{equivalent} formulation based on cost truncation that is easy to incorporate into modern algorithms for computational OT. We demonstrate the benefits of our formulation in mean estimation problems under the Huber contamination model in simulations and outlier detection tasks on real data.

stat.ME↗

HodgeNet: Learning Spectral Geometry on Triangle Meshes

Constrained by the limitations of learning toolkits engineered for other applications, such as those in image processing, many mesh-based learning algorithms employ data flows that would be atypical from the perspective of conventional geometry processing. As an alternative, we present a technique for learning from meshes built from standard geometry processing modules and operations. We show that low-order eigenvalue/eigenvector computation from operators parameterized using discrete exterior calculus is amenable to efficient approximate backpropagation, yielding spectral per-element or per-mesh features with similar formulas to classical descriptors like the heat/wave kernel signatures. Our model uses few parameters, generalizes to high-resolution meshes, and exhibits performance and time complexity on par with past work.

cs.GR↗

Synthesis of Frame Field-Aligned Multi-Laminar Structures

In the field of topology optimization, the homogenization approach has been revived as an important alternative to the established, density-based methods because it can represent the microstructural design at a much finer length-scale than the computational grid. The optimal microstructure for a single load case is an orthogonal rank-3 laminate. A rank-3 laminate can be described in terms of frame fields, which are also an important tool for mesh generation in both 2D and 3D. We propose a method for generating multi-laminar structures from frame fields. Rather than relying on integrative approaches that find a parametrization based on the frame field, we find stream surfaces, represented as point clouds aligned with frame vectors, and we solve an optimization problem to find well-spaced collections of such stream surfaces. The stream surface tracing is unaffected by the presence of singularities outside the region of interest. Neither stream surface tracing nor selecting well-spaced surface rely on combed frame fields. In addition to stream surface tracing and selection, we provide two methods for generating structures from stream surface collections. One of these methods produces volumetric solids by summing basis functions associated with each point of the stream surface collection. The other method reinterprets point sampled stream surfaces as a spatial twist continuum and produces a hexahedralization by dualizing a graph representing the structure. We demonstrate our methods on several frame fields produced using the homogenization approach for topology optimization, boundary-aligned, algebraic frame fields, and frame fields computed from closed-form expressions.

cs.CG↗