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Justus Piater

Publications and source records attributed to Justus Piater.

At least 19 recordsLinked to original sources

Leveraging Inter-object Affordances for Efficient Planning in Contact-rich Tasks

Traditional task-and-motion planning (TAMP) approaches primarily focus on defining sequences of actions along with the necessary geometric and kinematic constraints to execute long-horizon tasks. However, their applicability in real-world settings is limited, as they typically assume simplified object models that overlook key physical properties critical for the successful execution of contact-rich tasks. Moreover, they often use sub-symbolic reasoning during motion planning, which drastically increases planning time and decreases overall success rates. We propose a method that leverages a TAMP approach, defining object-centric abstractions of execution constraints, called Unified TAMP (U-TAMP), to execute robotic tasks involving interactions among objects with heterogeneous shapes, sizes, and materials. Using a Vision-Language Model (VLM), we generate abstractions of inter-object affordances for characterizing physical interaction constraints between objects in contact-rich tasks, such as grasp and support constraints. These constraints are used to enrich the U-TAMP planning domain to deal with objects with variable physical properties. We perform experiments in simulated kitchen table organization scenarios and compare our results with those of the original U-TAMP, as well as a state-of-the-art VLM-based planner that leverages common sense knowledge of objects' affordances for plan generation. Our approach achieves significantly higher planning success rates and improves planning times by one to two orders of magnitude compared to other methods.

cs.RO

Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks

The use of learned dynamics models, also known as world models, can improve the sample efficiency of reinforcement learning. Recent work suggests that the underlying causal graphs of such dynamics models are sparsely connected, with each of the future state variables depending only on a small subset of the current state variables, and that learning may therefore benefit from sparsity priors. Similarly, temporal sparsity, i.e. sparsely and abruptly changing local dynamics, has also been proposed as a useful inductive bias. In this work, we critically examine these assumptions by analyzing ground-truth dynamics from a set of robotic reinforcement learning environments in the MuJoCo Playground benchmark suite, aiming to determine whether the proposed notions of state and temporal sparsity actually tend to hold in typical reinforcement learning tasks. We study (i) whether the causal graphs of environment dynamics are sparse, (ii) whether such sparsity is state-dependent, and (iii) whether local system dynamics change sparsely. Our results indicate that global sparsity is rare, but instead the tasks show local, state-dependent sparsity in their dynamics and this sparsity exhibits distinct structures, appearing in temporally localized clusters (e.g., during contact events) and affecting specific subsets of state dimensions. These findings challenge common sparsity prior assumptions in dynamics learning, emphasizing the need for grounded inductive biases that reflect the state-dependent sparsity structure of real-world dynamics.

cs.LG

Investigating the Benefits of Nonlinear Action Maps in Data-Driven Teleoperation

As robots become more common for both able-bodied individuals and those living with a disability, it is increasingly important that lay people be able to drive multi-degree-of-freedom platforms with low-dimensional controllers. One approach is to use state-conditioned action mapping methods to learn mappings between low-dimensional controllers and high DOF manipulators -- prior research suggests these mappings can simplify the teleoperation experience for users. Recent works suggest that neural networks predicting a local linear function are superior to the typical end-to-end multi-layer perceptrons because they allow users to more easily undo actions, providing more control over the system. However, local linear models assume actions exist on a linear subspace and may not capture nuanced actions in training data. We observe that the benefit of these mappings is being an odd function concerning user actions, and propose end-to-end nonlinear action maps which achieve this property. Unfortunately, our experiments show that such modifications offer minimal advantages over previous solutions. We find that nonlinear odd functions behave linearly for most of the control space, suggesting architecture structure improvements are not the primary factor in data-driven teleoperation. Our results suggest other avenues, such as data augmentation techniques and analysis of human behavior, are necessary for action maps to become practical in real-world applications, such as in assistive robotics to improve the quality of life of people living with w disability.

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Imitation Learning-based Direct Visual Servoing using the Large Projection Formulation

Today robots must be safe, versatile, and user-friendly to operate in unstructured and human-populated environments. Dynamical system-based imitation learning enables robots to perform complex tasks stably and without explicit programming, greatly simplifying their real-world deployment. To exploit the full potential of these systems it is crucial to implement closed loops that use visual feedback. Vision permits to cope with environmental changes, but is complex to handle due to the high dimension of the image space. This study introduces a dynamical system-based imitation learning for direct visual servoing. It leverages off-the-shelf deep learning-based perception modules to extract robust features from the raw input image, and an imitation learning strategy to execute sophisticated robot motions. The learning blocks are integrated using the large projection task priority formulation. As demonstrated through extensive experimental analysis, the proposed method realizes complex tasks with a robotic manipulator.

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Unsupervised Learning of Effective Actions in Robotics

Learning actions that are relevant to decision-making and can be executed effectively is a key problem in autonomous robotics. Current state-of-the-art action representations in robotics lack proper effect-driven learning of the robot's actions. Although successful in solving manipulation tasks, deep learning methods also lack this ability, in addition to their high cost in terms of memory or training data. In this paper, we propose an unsupervised algorithm to discretize a continuous motion space and generate "action prototypes", each producing different effects in the environment. After an exploration phase, the algorithm automatically builds a representation of the effects and groups motions into action prototypes, where motions more likely to produce an effect are represented more than those that lead to negligible changes. We evaluate our method on a simulated stair-climbing reinforcement learning task, and the preliminary results show that our effect driven discretization outperforms uniformly and randomly sampled discretizations in convergence speed and maximum reward.

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Continual Domain Randomization

Domain Randomization (DR) is commonly used for sim2real transfer of reinforcement learning (RL) policies in robotics. Most DR approaches require a simulator with a fixed set of tunable parameters from the start of the training, from which the parameters are randomized simultaneously to train a robust model for use in the real world. However, the combined randomization of many parameters increases the task difficulty and might result in sub-optimal policies. To address this problem and to provide a more flexible training process, we propose Continual Domain Randomization (CDR) for RL that combines domain randomization with continual learning to enable sequential training in simulation on a subset of randomization parameters at a time. Starting from a model trained in a non-randomized simulation where the task is easier to solve, the model is trained on a sequence of randomizations, and continual learning is employed to remember the effects of previous randomizations. Our robotic reaching and grasping tasks experiments show that the model trained in this fashion learns effectively in simulation and performs robustly on the real robot while matching or outperforming baselines that employ combined randomization or sequential randomization without continual learning. Our code and videos are available at https://continual-dr.github.io/.

cs.RO

Effect of Optimizer, Initializer, and Architecture of Hypernetworks on Continual Learning from Demonstration

In continual learning from demonstration (CLfD), a robot learns a sequence of real-world motion skills continually from human demonstrations. Recently, hypernetworks have been successful in solving this problem. In this paper, we perform an exploratory study of the effects of different optimizers, initializers, and network architectures on the continual learning performance of hypernetworks for CLfD. Our results show that adaptive learning rate optimizers work well, but initializers specially designed for hypernetworks offer no advantages for CLfD. We also show that hypernetworks that are capable of stable trajectory predictions are robust to different network architectures. Our open-source code is available at https://github.com/sebastianbergner/ExploringCLFD.

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Unified Task and Motion Planning using Object-centric Abstractions of Motion Constraints

In task and motion planning (TAMP), the ambiguity and underdetermination of abstract descriptions used by task planning methods make it difficult to characterize physical constraints needed to successfully execute a task. The usual approach is to overlook such constraints at task planning level and to implement expensive sub-symbolic geometric reasoning techniques that perform multiple calls on unfeasible actions, plan corrections, and re-planning until a feasible solution is found. We propose an alternative TAMP approach that unifies task and motion planning into a single heuristic search. Our approach is based on an object-centric abstraction of motion constraints that permits leveraging the computational efficiency of off-the-shelf AI heuristic search to yield physically feasible plans. These plans can be directly transformed into object and motion parameters for task execution without the need of intensive sub-symbolic geometric reasoning.

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Colored Noise in PPO: Improved Exploration and Performance through Correlated Action Sampling

Proximal Policy Optimization (PPO), a popular on-policy deep reinforcement learning method, employs a stochastic policy for exploration. In this paper, we propose a colored noise-based stochastic policy variant of PPO. Previous research highlighted the importance of temporal correlation in action noise for effective exploration in off-policy reinforcement learning. Building on this, we investigate whether correlated noise can also enhance exploration in on-policy methods like PPO. We discovered that correlated noise for action selection improves learning performance and outperforms the currently popular uncorrelated white noise approach in on-policy methods. Unlike off-policy learning, where pink noise was found to be highly effective, we found that a colored noise, intermediate between white and pink, performed best for on-policy learning in PPO. We examined the impact of varying the amount of data collected for each update by modifying the number of parallel simulation environments for data collection and observed that with a larger number of parallel environments, more strongly correlated noise is beneficial. Due to the significant impact and ease of implementation, we recommend switching to correlated noise as the default noise source in PPO.

cs.LG

Regularity as Intrinsic Reward for Free Play

We propose regularity as a novel reward signal for intrinsically-motivated reinforcement learning. Taking inspiration from child development, we postulate that striving for structure and order helps guide exploration towards a subspace of tasks that are not favored by naive uncertainty-based intrinsic rewards. Our generalized formulation of Regularity as Intrinsic Reward (RaIR) allows us to operationalize it within model-based reinforcement learning. In a synthetic environment, we showcase the plethora of structured patterns that can emerge from pursuing this regularity objective. We also demonstrate the strength of our method in a multi-object robotic manipulation environment. We incorporate RaIR into free play and use it to complement the model's epistemic uncertainty as an intrinsic reward. Doing so, we witness the autonomous construction of towers and other regular structures during free play, which leads to a substantial improvement in zero-shot downstream task performance on assembly tasks.

cs.LG

Scalable and Efficient Continual Learning from Demonstration via a Hypernetwork-generated Stable Dynamics Model

Robots capable of learning from demonstration (LfD) must exhibit stability while executing learned motion skills. To be effective in the real world, they should also remember multiple skills over time -- a capability lacking in current stable-LfD methods. We propose an approach to stable, continual LfD, and highlight the role of stability in improving continual learning. Our proposed hypernetwork generates the parameters of two neural networks: a trajectory learning dynamics model, and a trajectory-stabilizing Lyapunov function. These generated networks form a clock-augmented stable neural ODE solver (sNODE), a stable dynamics model that offers a superior stability-accuracy trade-off compared to the state-of-the-art. We further propose stochastic hypernetwork regularization with a single, uniformly-sampled task embedding, reducing the cumulative training time for $N$ tasks from O($N^2$) to O($N$) without degrading performance on real-world tasks. We introduce high-dimensional variants of the popular LASA dataset to assess scalability and extend a dataset of robotic LfD tasks to assess real-world performance. We empirically evaluate our approach on multiple LfD datasets of varying complexity, including sequences of 7--26 tasks, trajectories of 2--32 dimensions, and real-world tasks involving position and orientation. Our thorough evaluation on multiple LfD datasets demonstrates that our approach sequentially learns and retains multiple motion skills without retraining on past demonstrations, and outperforms other relevant baselines in terms of trajectory errors, continual learning scores, and stability metrics. Notably, we show that stability greatly enhances continual learning performance, particularly in size-efficient chunked hypernetworks. Our code is available at https://github.com/sayantanauddy/clfd-snode.

cs.RO

Constrained Equation Learner Networks for Precision-Preserving Extrapolation of Robotic Skills

In Programming by Demonstration, the robot learns novel skills from human demonstrations. After learning, the robot should be able not only to reproduce the skill, but also to generalize it to shifted domains without collecting new training data. Adaptation to similar domains has been investigated in the literature; however, an open problem is how to adapt learned skills to different conditions that are outside of the data distribution, and, more important, how to preserve the precision of the desired adaptations. This paper presents a novel supervised learning framework called Constrained Equation Learner Networks that addresses the trajectory adaptation problem in Programming by Demonstrations from a constrained regression perspective. While conventional approaches for constrained regression use one kind of basis function, e.g., Gaussian, we exploit Equation Learner Networks to learn a set of analytical expressions and use them as basis functions. These basis functions are learned from demonstration with the objective to minimize deviations from the training data while imposing constraints that represent the desired adaptations, like new initial or final points or maintaining the trajectory within given bounds. Our approach addresses three main difficulties in adapting robotic trajectories: 1) minimizing the distortion of the trajectory for new adaptations; 2) preserving the precision of the adaptations; and 3) dealing with the lack of intuition about the structure of basis functions. We validate our approach both in simulation and in real experiments in a set of robotic tasks that require adaptation due to changes in the environment, and we compare obtained results with two existing approaches. Performed experiments show that Constrained Equation Learner Networks outperform state of the art approaches by increasing generalization and adaptability of robotic skills.

cs.RO

Differentiable Forward Kinematics for TensorFlow 2

Robotic systems are often complex and depend on the integration of a large number of software components. One important component in robotic systems provides the calculation of forward kinematics, which is required by both motion-planning and perception related components. End-to-end learning systems based on deep learning require passing gradients across component boundaries.Typical software implementations of forward kinematics are not differentiable, and thus prevent the construction of gradient-based, end-to-end learning systems. In this paper we present a library compatible with ROS-URDF that computes forward kinematics while simultaneously giving access to the gradients w.r.t. joint configurations and model parameters, allowing gradient-based learning and model identification. Our Python library is based on Tensorflow~2 and is auto-differentiable. It supports calculating a large number of kinematic configurations on the GPU in parallel, yielding a considerable performance improvement compared to sequential CPU-based calculation. https://github.com/lumoe/dlkinematics.git

cs.RO

Learning and Extrapolation of Robotic Skills using Task-Parameterized Equation Learner Networks

Imitation learning approaches achieve good generalization within the range of the training data, but tend to generate unpredictable motions when querying outside this range. We present a novel approach to imitation learning with enhanced extrapolation capabilities that exploits the so-called Equation Learner Network (EQLN). Unlike conventional approaches, EQLNs use supervised learning to fit a set of analytical expressions that allows them to extrapolate beyond the range of the training data. We augment the task demonstrations with a set of task-dependent parameters representing spatial properties of each motion and use them to train the EQLN. At run time, the features are used to query the Task-Parameterized Equation Learner Network (TP-EQLN) and generate the corresponding robot trajectory. The set of features encodes kinematic constraints of the task such as desired height or a final point to reach. We validate the results of our approach on manipulation tasks where it is important to preserve the shape of the motion in the extrapolation domain. Our approach is also compared with existing state-of-the-art approaches, in simulation and in real setups. The experimental results show that TP-EQLN can respect the constraints of the trajectory encoded in the feature parameters, even in the extrapolation domain, while preserving the overall shape of the trajectory provided in the demonstrations.

cs.RO

Improving the Trainability of Deep Neural Networks through Layerwise Batch-Entropy Regularization

Training deep neural networks is a very demanding task, especially challenging is how to adapt architectures to improve the performance of trained models. We can find that sometimes, shallow networks generalize better than deep networks, and the addition of more layers results in higher training and test errors. The deep residual learning framework addresses this degradation problem by adding skip connections to several neural network layers. It would at first seem counter-intuitive that such skip connections are needed to train deep networks successfully as the expressivity of a network would grow exponentially with depth. In this paper, we first analyze the flow of information through neural networks. We introduce and evaluate the batch-entropy which quantifies the flow of information through each layer of a neural network. We prove empirically and theoretically that a positive batch-entropy is required for gradient descent-based training approaches to optimize a given loss function successfully. Based on those insights, we introduce batch-entropy regularization to enable gradient descent-based training algorithms to optimize the flow of information through each hidden layer individually. With batch-entropy regularization, gradient descent optimizers can transform untrainable networks into trainable networks. We show empirically that we can therefore train a "vanilla" fully connected network and convolutional neural network -- no skip connections, batch normalization, dropout, or any other architectural tweak -- with 500 layers by simply adding the batch-entropy regularization term to the loss function. The effect of batch-entropy regularization is not only evaluated on vanilla neural networks, but also on residual networks, autoencoders, and also transformer models over a wide range of computer vision as well as natural language processing tasks.

cs.LG

Action Noise in Off-Policy Deep Reinforcement Learning: Impact on Exploration and Performance

Many Deep Reinforcement Learning (D-RL) algorithms rely on simple forms of exploration such as the additive action noise often used in continuous control domains. Typically, the scaling factor of this action noise is chosen as a hyper-parameter and is kept constant during training. In this paper, we focus on action noise in off-policy deep reinforcement learning for continuous control. We analyze how the learned policy is impacted by the noise type, noise scale, and impact scaling factor reduction schedule. We consider the two most prominent types of action noise, Gaussian and Ornstein-Uhlenbeck noise, and perform a vast experimental campaign by systematically varying the noise type and scale parameter, and by measuring variables of interest like the expected return of the policy and the state-space coverage during exploration. For the latter, we propose a novel state-space coverage measure $\operatorname{X}_{\mathcal{U}\text{rel}}$ that is more robust to estimation artifacts caused by points close to the state-space boundary than previously-proposed measures. Larger noise scales generally increase state-space coverage. However, we found that increasing the space coverage using a larger noise scale is often not beneficial. On the contrary, reducing the noise scale over the training process reduces the variance and generally improves the learning performance. We conclude that the best noise type and scale are environment dependent, and based on our observations derive heuristic rules for guiding the choice of the action noise as a starting point for further optimization.

cs.LG

Continual Learning from Demonstration of Robotics Skills

Methods for teaching motion skills to robots focus on training for a single skill at a time. Robots capable of learning from demonstration can considerably benefit from the added ability to learn new movement skills without forgetting what was learned in the past. To this end, we propose an approach for continual learning from demonstration using hypernetworks and neural ordinary differential equation solvers. We empirically demonstrate the effectiveness of this approach in remembering long sequences of trajectory learning tasks without the need to store any data from past demonstrations. Our results show that hypernetworks outperform other state-of-the-art continual learning approaches for learning from demonstration. In our experiments, we use the popular LASA benchmark, and two new datasets of kinesthetic demonstrations collected with a real robot that we introduce in this paper called the HelloWorld and RoboTasks datasets. We evaluate our approach on a physical robot and demonstrate its effectiveness in learning real-world robotic tasks involving changing positions as well as orientations. We report both trajectory error metrics and continual learning metrics, and we propose two new continual learning metrics. Our code, along with the newly collected datasets, is available at https://github.com/sayantanauddy/clfd.

cs.RO

Learning Descriptor of Constrained Task from Demonstration

Constrained objects, such as doors and drawers are often complex and share a similar structure in the human environment. A robot needs to interact accurately with constrained objects to safely and successfully complete a task. Learning from Demonstration offers an appropriate path to learn the object structure of the demonstration for unknown objects for unknown tasks. There is work that extracts the kinematic model from motion. However, the gap remains when the robot faces a new object with a similar model but different contexts, e.g. size, appearance, etc. In this paper, we propose a framework that integrates all the information needed to learn a constrained motion from a depth camera into a descriptor of the constrained task. The descriptor consists of object information, grasping point model, constrained model, and reference frame model. By associating constrained learning and reference frame with the constrained object, we demonstrate that the robot can learn the book opening model and parameter of the constraints from demonstration and generalize to novel books.

cs.RO