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Juyong Zhang

Publications and source records attributed to Juyong Zhang.

105 records · Page 6Linked to original sources

Region Deformer Networks for Unsupervised Depth Estimation from Unconstrained Monocular Videos

While learning based depth estimation from images/videos has achieved substantial progress, there still exist intrinsic limitations. Supervised methods are limited by a small amount of ground truth or labeled data and unsupervised methods for monocular videos are mostly based on the static scene assumption, not performing well on real world scenarios with the presence of dynamic objects. In this paper, we propose a new learning based method consisting of DepthNet, PoseNet and Region Deformer Networks (RDN) to estimate depth from unconstrained monocular videos without ground truth supervision. The core contribution lies in RDN for proper handling of rigid and non-rigid motions of various objects such as rigidly moving cars and deformable humans. In particular, a deformation based motion representation is proposed to model individual object motion on 2D images. This representation enables our method to be applicable to diverse unconstrained monocular videos. Our method can not only achieve the state-of-the-art results on standard benchmarks KITTI and Cityscapes, but also show promising results on a crowded pedestrian tracking dataset, which demonstrates the effectiveness of the deformation based motion representation. Code and trained models are available at https://github.com/haofeixu/rdn4depth.

cs.CV↗

Robust RGB-D Face Recognition Using Attribute-Aware Loss

Existing convolutional neural network (CNN) based face recognition algorithms typically learn a discriminative feature mapping, using a loss function that enforces separation of features from different classes and/or aggregation of features within the same class. However, they may suffer from bias in the training data such as uneven sampling density, because they optimize the adjacency relationship of the learned features without considering the proximity of the underlying faces. Moreover, since they only use facial images for training, the learned feature mapping may not correctly indicate the relationship of other attributes such as gender and ethnicity, which can be important for some face recognition applications. In this paper, we propose a new CNN-based face recognition approach that incorporates such attributes into the training process. Using an attribute-aware loss function that regularizes the feature mapping using attribute proximity, our approach learns more discriminative features that are correlated with the attributes. We train our face recognition model on a large-scale RGB-D data set with over 100K identities captured under real application conditions. By comparing our approach with other methods on a variety of experiments, we demonstrate that depth channel and attribute-aware loss greatly improve the accuracy and robustness of face recognition.

cs.CV↗

Disentangled Representation Learning for 3D Face Shape

In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way. To solve this problem, we propose an attribute decomposition framework for 3D face mesh. To better represent face shapes which are usually nonlinear deformed between each other, the face shapes are represented by a vertex based deformation representation rather than Euclidean coordinates. The experimental results demonstrate that our method has better performance than existing methods on decomposing the identity and expression parts. Moreover, more natural expression transfer results can be achieved with our method than existing methods.

cs.CV↗

Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset

Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings for users. However, in order to facilitate face-to-face communications for HMD users, real-time 3D facial performance capture of a person wearing HMD is needed, which is a very challenging task due to the large occlusion caused by HMD. The existing limited solutions are very complex either in setting or in approach as well as lacking the performance capture of 3D eye gaze movement. In this paper, we propose a convolutional neural network (CNN) based solution for real-time 3D face-eye performance capture of HMD users without complex modification to devices. To address the issue of lacking training data, we generate massive pairs of HMD face-label dataset by data synthesis as well as collecting VR-IR eye dataset from multiple subjects. Then, we train a dense-fitting network for facial region and an eye gaze network to regress 3D eye model parameters. Extensive experimental results demonstrate that our system can efficiently and effectively produce in real time a vivid personalized 3D avatar with the correct identity, pose, expression and eye motion corresponding to the HMD user.

cs.CV↗

Iso-level tool path planning for free-form surfaces

The aim of tool path planning is to maximize the efficiency against some given precision criteria. In practice, scallop height should be kept constant to avoid unnecessary cutting, while the tool path should be smooth enough to maintain a high feed rate. However, iso-scallop and smoothness often conflict with each other. Existing methods smooth iso-scallop paths one-by-one, which make the final tool path far from being globally optimal. This paper proposes a new framework for tool path optimization. It views a family of iso-level curves of a scalar function defined over the surface as tool path so that desired tool path can be generated by finding the function that minimizes certain energy functional and different objectives can be considered simultaneously. We use the framework to plan globally optimal tool path with respect to iso-scallop and smoothness. The energy functionals for planning iso-scallop, smoothness, and optimal tool path are respectively derived, and the path topology is studied too. Experimental results are given to show the effectiveness of the proposed methods.

cs.GR↗

Progress in the Construction and Testing of the Tianlai Radio Interferometers

The Tianlai Pathfinder is designed to demonstrate the feasibility of using a wide field of view radio interferometers to map the density of neutral hydrogen in the Universe after the Epoch of Reionizaton. This approach, called 21~cm intensity-mapping, promises an inexpensive means for surveying the large-scale structure of the cosmos. The Tianlai Pathfinder presently consists of an array of three, 15~m $\times$ 40~m cylinder telescopes and an array of sixteen, 6~m diameter dish antennas located in a radio-quiet part of western China. The two types of arrays were chosen to determine the advantages and disadvantages of each approach. The primary goal of the Pathfinder is to make 3D maps by surveying neutral hydrogen over large areas of the sky %$20,000 {\rm deg}^2$ in two different redshift ranges: first at $1.03 > z > 0.78$ ($700 - 800$~MHz) and later at $0.21 > z > 0.12$ ($1170 - 1270$~MHz). The most significant challenge to $21$~cm intensity-mapping is the removal of strong foreground radiation that dwarfs the cosmological signal. It requires exquisite knowledge of the instrumental response, i.e. calibration. In this paper, we provide an overview of the status of the Pathfinder and discuss the details of some of the analysis that we have carried out to measure the beam function of both arrays. We compare electromagnetic simulations of the arrays to measurements, discuss measurements of the gain and phase stability of the instrument, and provide a brief overview of the data processing pipeline.

astro-ph.IM↗

3D Face Reconstruction with Geometry Details from a Single Image

3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images, using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model, by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterwards, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real world models and publicly available datasets.

cs.CV↗

Fast K-Means Clustering with Anderson Acceleration

We propose a novel method to accelerate Lloyd's algorithm for K-Means clustering. Unlike previous acceleration approaches that reduce computational cost per iterations or improve initialization, our approach is focused on reducing the number of iterations required for convergence. This is achieved by treating the assignment step and the update step of Lloyd's algorithm as a fixed-point iteration, and applying Anderson acceleration, a well-established technique for accelerating fixed-point solvers. Classical Anderson acceleration utilizes m previous iterates to find an accelerated iterate, and its performance on K-Means clustering can be sensitive to choice of m and the distribution of samples. We propose a new strategy to dynamically adjust the value of m, which achieves robust and consistent speedups across different problem instances. Our method complements existing acceleration techniques, and can be combined with them to achieve state-of-the-art performance. We perform extensive experiments to evaluate the performance of the proposed method, where it outperforms other algorithms in 106 out of 120 test cases, and the mean decrease ratio of computational time is more than 33%.

cs.LG↗

CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images

With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes based on inverse rendering. Furthermore, we construct a fine-detailed face image dataset by transferring different scales of details from one image to another. We also construct a large number of video-type adjacent frame pairs by simulating the distribution of real video data. With these nicely constructed datasets, we propose a coarse-to-fine learning framework consisting of three convolutional networks. The networks are trained for real-time detailed 3D face reconstruction from monocular video as well as from a single image. Extensive experimental results demonstrate that our framework can produce high-quality reconstruction but with much less computation time compared to the state-of-the-art. Moreover, our method is robust to pose, expression and lighting due to the diversity of data.

cs.CV↗

Anderson Acceleration for Geometry Optimization and Physics Simulation

Many computer graphics problems require computing geometric shapes subject to certain constraints. This often results in non-linear and non-convex optimization problems with globally coupled variables, which pose great challenge for interactive applications. Local-global solvers developed in recent years can quickly compute an approximate solution to such problems, making them an attractive choice for applications that prioritize efficiency over accuracy. However, these solvers suffer from lower convergence rate, and may take a long time to compute an accurate result. In this paper, we propose a simple and effective technique to accelerate the convergence of such solvers. By treating each local-global step as a fixed-point iteration, we apply Anderson acceleration, a well-established technique for fixed-point solvers, to speed up the convergence of a local-global solver. To address the stability issue of classical Anderson acceleration, we propose a simple strategy to guarantee the decrease of target energy and ensure its global convergence. In addition, we analyze the connection between Anderson acceleration and quasi-Newton methods, and show that the canonical choice of its mixing parameter is suitable for accelerating local-global solvers. Moreover, our technique is effective beyond classical local-global solvers, and can be applied to iterative methods with a common structure. We evaluate the performance of our technique on a variety of geometry optimization and physics simulation problems. Our approach significantly reduces the number of iterations required to compute an accurate result, with only a slight increase of computational cost per iteration. Its simplicity and effectiveness makes it a promising tool for accelerating existing algorithms as well as designing efficient new algorithms.

cs.GR↗

Alive Caricature from 2D to 3D

Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a minimum of user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has a capacity of extrapolation enabling us to create a deformation space from standard face dataset, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training set, which provides great flexibility in real applications.

cs.CV↗

Conditional Adversarial Synthesis of 3D Facial Action Units

Employing deep learning-based approaches for fine-grained facial expression analysis, such as those involving the estimation of Action Unit (AU) intensities, is difficult due to the lack of a large-scale dataset of real faces with sufficiently diverse AU labels for training. In this paper, we consider how AU-level facial image synthesis can be used to substantially augment such a dataset. We propose an AU synthesis framework that combines the well-known 3D Morphable Model (3DMM), which intrinsically disentangles expression parameters from other face attributes, with models that adversarially generate 3DMM expression parameters conditioned on given target AU labels, in contrast to the more conventional approach of generating facial images directly. In this way, we are able to synthesize new combinations of expression parameters and facial images from desired AU labels. Extensive quantitative and qualitative results on the benchmark DISFA dataset demonstrate the effectiveness of our method on 3DMM facial expression parameter synthesis and data augmentation for deep learning-based AU intensity estimation.

cs.CV↗

Static/Dynamic Filtering for Mesh Geometry

The joint bilateral filter, which enables feature-preserving signal smoothing according to the structural information from a guidance, has been applied for various tasks in geometry processing. Existing methods either rely on a static guidance that may be inconsistent with the input and lead to unsatisfactory results, or a dynamic guidance that is automatically updated but sensitive to noises and outliers. Inspired by recent advances in image filtering, we propose a new geometry filtering technique called static/dynamic filter, which utilizes both static and dynamic guidances to achieve state-of-the-art results. The proposed filter is based on a nonlinear optimization that enforces smoothness of the signal while preserving variations that correspond to features of certain scales. We develop an efficient iterative solver for the problem, which unifies existing filters that are based on static or dynamic guidances. The filter can be applied to mesh face normals followed by vertex position update, to achieve scale-aware and feature-preserving filtering of mesh geometry. It also works well for other types of signals defined on mesh surfaces, such as texture colors. Extensive experimental results demonstrate the effectiveness of the proposed filter for various geometry processing applications such as mesh denoising, geometry feature enhancement, and texture color filtering.

cs.GR↗

Deep Face Feature for Face Alignment

In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth correspondence between multi-view face images, which are synthesized from real photographs via an inverse rendering procedure. The deep face feature (DFF) is trained using correspondence between face images rendered from different views. Using the trained DFF model, we can extract a feature vector for each pixel of a face image, which distinguishes different facial regions and is shown to be more effective than general-purpose feature descriptors for face-related tasks such as matching and alignment. Based on the DFF, we develop a robust face alignment method, which iteratively updates landmarks, pose and 3D shape. Extensive experiments demonstrate that our method can achieve state-of-the-art results for face alignment under highly unconstrained face images.

cs.CV↗

Simulation and Testing of a Linear Array of Modified Four-Square Feed Antennas for the Tianlai Cylindrical Radio Telescope

A wide bandwidth, dual polarized, modified four-square antenna is presented as a feed antenna for radio astronomical measurements. A linear array of these antennas is used as a line-feed for cylindrical reflectors for Tianlai, a radio interferometer designed for 21~cm intensity mapping. Simulations of the feed antenna beam patterns and scattering parameters are compared to experimental results at multiple frequencies across the 650 - 1420 MHz range. Simulations of the beam patterns of the combined feed array/reflector are presented as well.

astro-ph.IM↗