Searcharxiv⌕ Search

arXiv subjects

Kévin Perrot

Publications and source records attributed to Kévin Perrot.

At least 37 records · Page 2Linked to original sources

Interaction graphs of isomorphic automata networks I: complete digraph and minimum in-degree

An automata network with $n$ components over a finite alphabet $Q$ of size $q$ is a discrete dynamical system described by the successive iterations of a function $f:Q^n\to Q^n$. In most applications, the main parameter is the interaction graph of $f$: the digraph with vertex set $[n]$ that contains an arc from $j$ to $i$ if $f_i$ depends on input $j$. What can be said on the set $\mathbb{G}(f)$ of the interaction graphs of the automata networks isomorphic to $f$? It seems that this simple question has never been studied. Here, we report some basic facts. First, we prove that if $n\geq 5$ or $q\geq 3$ and $f$ is neither the identity nor constant, then $\mathbb{G}(f)$ always contains the complete digraph $K_n$, with $n^2$ arcs. Then, we prove that $\mathbb{G}(f)$ always contains a digraph whose minimum in-degree is bounded as a function of $q$. Hence, if $n$ is large with respect to $q$, then $\mathbb{G}(f)$ cannot only contain $K_n$. However, we prove that $\mathbb{G}(f)$ can contain only dense digraphs, with at least $\lfloor n^2/4 \rfloor$ arcs.

math.CO↗

Complexity of fixed point counting problems in Boolean Networks

A Boolean network (BN) with $n$ components is a discrete dynamical system described by the successive iterations of a function $f:\{0,1\}^n \to \{0,1\}^n$. This model finds applications in biology, where fixed points play a central role. For example, in genetic regulations, they correspond to cell phenotypes. In this context, experiments reveal the existence of positive or negative influences among components: component $i$ has a positive (resp. negative) influence on component $j$ meaning that $j$ tends to mimic (resp. negate) $i$. The digraph of influences is called signed interaction digraph (SID), and one SID may correspond to a large number of BNs (which is, in average, doubly exponential according to $n$). The present work opens a new perspective on the well-established study of fixed points in BNs. When biologists discover the SID of a BN they do not know, they may ask: given that SID, can it correspond to a BN having at least/at most $k$ fixed points? Depending on the input, we prove that these problems are in $\textrm{P}$ or complete for $\textrm{NP}$, $\textrm{NP}^{\textrm{NP}}$, $\textrm{NP}^{\textrm{#P}}$ or $\textrm{NEXPTIME}$. In particular, we prove that it is $\textrm{NP}$-complete (resp. $\textrm{NEXPTIME}$-complete) to decide if a given SID can correspond to a BN having at least two fixed points (resp. no fixed point).

math.CO↗

Rikudo is NP-complete

Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the puzzle has no hole. When all odd numbers are placed it is in P, whereas it is still NP-hard when all numbers of the form $3k+1$ are placed.

cs.DM↗

Non-maximal sensitivity to synchronism in periodic elementary cellular automata: exact asymptotic measures

In [11] and [13] the authors showed that elementary cellular automata rules 0, 3, 8, 12, 15, 28, 32, 34, 44, 51, 60, 128, 136, 140, 160, 162, 170, 200 and 204 (and their conjugation, reflection, reflected-conjugation) are not maximum sensitive to synchronism, i.e. they do not have a different dynamics for each (non-equivalent) block-sequential update schedule (defined as ordered partitions of cell positions). In this work we present exact measurements of the sensitivity to synchronism for these rules, as functions of the size. These exhibit a surprising variety of values and associated proof methods, such as the special pairs of rule 128, and the connection to the bissection of Lucas numbers of rule 8.

cs.FL↗

Optimising attractor computation in Boolean automata networks

This paper details a method for optimising the size of Boolean automata networks in order to compute their attractors under the parallel update schedule. This method relies on the formalism of modules introduced recently that allows for (de)composing such networks. We discuss the practicality of this method by exploring examples. We also propose results that nail the complexity of most parts of the process, while the complexity of one part of the problem is left open.

cs.LO↗

Sandpile toppling on Penrose tilings: identity and isotropic dynamics

We present experiments of sandpiles on grids (square, triangular, hexagonal) and Penrose tilings. The challenging part is to program such simulator; and our javacript code is available online, ready to play! We first present some identity elements of the sandpile group on these aperiodic structures, and then study the stabilization of the maximum stable configuration plus the identity, which lets a surprising circular shape appear. Roundness measurements reveal that the shapes are not approaching perfect circles, though they are close to be. We compare numerically this almost isotropic dynamical phenomenon on various tilings.

nlin.CG↗

#P-completeness of counting update digraphs, cacti, and a series-parallel decomposition method

Automata networks are a very general model of interacting entities, with applications to biological phenomena such as gene regulation. In many contexts, the order in which entities update their state is unknown, and the dynamics may be very sensitive to changes in this schedule of updates. Since the works of Aracena et. al, it is known that update digraphs are pertinent objects to study non-equivalent block-sequential update schedules. We prove that counting the number of equivalence classes, that is a tight upper bound on the synchronism sensitivity of a given network, is #P-complete. The problem is nevertheless computable in quasi-quadratic time for oriented cacti, and for oriented series-parallel graphs thanks to a decomposition method.

cs.DM↗

On the complexity of acyclic modules in automata networks

Modules were introduced as an extension of Boolean automata networks. They have inputs which are used in the computation said modules perform, and can be used to wire modules with each other. In the present paper we extend this new formalism and study the specific case of acyclic modules. These modules prove to be well described in their limit behavior by functions called output functions. We provide other results that offer an upper bound on the number of attractors in an acyclic module when wired recursively into an automata network, alongside a diversity of complexity results around the difficulty of deciding the existence of cycles depending on the number of inputs and the size of said cycle.

cs.DM↗

Complexity of limit-cycle problems in Boolean networks

Boolean networks are a general model of interacting entities, with applications to biological phenomena such as gene regulation. Attractors play a central role, and the schedule of entities update is a priori unknown. This article presents results on the computational complexity of problems related to the existence of update schedules such that some limit-cycle lengths are possible or not. We first prove that given a Boolean network updated in parallel, knowing whether it has at least one limit-cycle of length $k$ is $\text{NP}$-complete. Adding an existential quantification on the block-sequential update schedule does not change the complexity class of the problem, but the following alternation brings us one level above in the polynomial hierarchy: given a Boolean network, knowing whether there exists a block-sequential update schedule such that it has no limit-cycle of length $k$ is $Σ_2^\text{P}$-complete.

cs.DM↗

How hard is it to predict sandpiles on lattices? A survey

Since their introduction in the 80s, sandpile models have raised interest for their simple definition and their surprising dynamical properties. In this survey we focus on the computational complexity of the prediction problem, namely, the complexity of knowing, given a finite configuration $c$ and a cell $x$ in $c$, if cell $x$ will eventually become unstable. This is an attempt to formalize the intuitive notion of "behavioral complexity" that one easily observes in simulations. However, despite many efforts and nice results, the original question remains open: how hard is it to predict the two-dimensional sandpile model of Bak, Tang and Wiesenfeld?

cs.DM↗

A framework for (de)composing with Boolean automata networks

Boolean automata networks (BANs) are a generalisation of Boolean cellular automata. In such, any theorem describing the way BANs compute information is a strong tool that can be applied to a wide range of models of computation. In this paper we explore a way of working with BANs which involves adding external inputs to the base model (via modules), and more importantly, a way to link networks together using the above mentioned inputs (via wirings). Our aim is to develop a powerful formalism for BAN (de)composition. We formulate two results: the first one shows that our modules/wirings definition is complete, the second one uses modules/wirings to prove simulation results amongst BANs.

cs.DM↗

Computational complexity of the avalanche problem on one dimensional Kadanoff sandpiles

In this paper we prove that the general avalanche problem AP is in NC, for the Kadanoff sandpile model in one dimension, answering an open problem of Formenti, Goles and Martin in 2010. Thus adding one more item to the (slowly) growing list of dimension sensitive problems since in higher dimensions the problem is P-complete (for monotone sandpiles).

cs.CC↗

On the cost of simulating a parallel Boolean automata network by a block-sequential one

In this article we study the minimum number $κ$ of additional automata that a Boolean automata network (BAN) associated with a given block-sequential update schedule needs in order to simulate a given BAN with a parallel update schedule. We introduce a graph that we call $\mathsf{NECC}$ graph built from the BAN and the update schedule. We show the relation between $κ$ and the chromatic number of the $\mathsf{NECC}$ graph. Thanks to this $\mathsf{NECC}$ graph, we bound $κ$ in the worst case between $n/2$ and $2n/3+2$ ($n$ being the size of the BAN simulated) and we conjecture that this number equals $n/2$. We support this conjecture with two results: the clique number of a $\mathsf{NECC}$ graph is always less than or equal to $n/2$ and, for the subclass of bijective BANs, $κ$ is always less than or equal to $n/2+1$.

cs.DM↗

On the flora of asynchronous locally non-monotonic Boolean automata networks

Boolean automata networks (BANs) are a well established model for biological regulation systems such as neural networks or genetic networks. Studies on the dynamics of BANs, whether it is synchronous or asynchronous, have mainly focused on monotonic networks, where fundamental questions on the links relating their static and dynamical properties have been raised and addressed. This paper explores analogous questions on asynchronous non-monotonic networks, xor-BANs, that are BANs where all the local transition functions are xor-functions. Using algorithmic tools, we give a general characterisation of the asynchronous transition graphs for most of the cactus xor-BANs and strongly connected xor-BANs. As an illustration of the results, we provide a complete description of the asynchronous dynamics of two particular classes of xor-BAN, namely xor-Flowers and xor-Cycle Chains. This work also leads to new bisimulation equivalences specific to xor-BANs.

cs.DM↗

Emergence of wave patterns on Kadanoff Sandpiles

Emergence is a concept that is easy to exhibit, but very hard to formally handle. This paper is about cubic sand grains moving around on nicely packed columns in one dimension (the physical sandpile is two dimensional, but the support of sand columns is one dimensional). The Kadanoff Sandpile Model is a discrete dynamical system describing the evolution of a finite number of stacked grains --as they would fall from an hourglass-- to a stable configuration (fixed point). Grains move according to the repeated application of a simple local rule until reaching a fixed point. The main interest of the model relies in the difficulty of understanding its behavior, despite the simplicity of the rule. In this paper we prove the emergence of wave patterns periodically repeated on fixed points. Remarkably, those regular patterns do not cover the entire fixed point, but eventually emerge from a seemingly highly disordered segment. The proof technique we set up associates arguments of linear algebra and combinatorics, which interestingly allow to formally state the emergence of regular patterns without requiring a precise understanding of the chaotic initial segment's dynamic.

cs.DM↗

Chip-firing game and partial Tutte polynomial for Eulerian digraphs

The Chip-firing game is a discrete dynamical system played on a graph, in which chips move along edges according to a simple local rule. Properties of the underlying graph are of course useful to the understanding of the game, but since a conjecture of Biggs that was proved by Merino López, we also know that the study of the Chip-firing game can give insights on the graph. In particular, a strong relation between the partial Tutte polynomial $T_G(1,y)$ and the set of recurrent configurations of a Chip-firing game (with a distinguished sink vertex) has been established for undirected graphs. A direct consequence is that the generating function of the set of recurrent configurations is independent of the choice of the sink for the game, as it characterizes the underlying graph itself. In this paper we prove that this property also holds for Eulerian directed graphs (digraphs), a class on the way from undirected graphs to general digraphs. It turns out from this property that the generating function of the set of recurrent configurations of an Eulerian digraph is a natural and convincing candidate for generalizing the partial Tutte polynomial $T_G(1,y)$ to this class. Our work also gives some promising directions of looking for a generalization of the Tutte polynomial to general digraphs.

math.CO↗

Feedback arc set problem and NP-hardness of minimum recurrent configuration problem of Chip-firing game on directed graphs

In this paper we present further studies of recurrent configurations of Chip-firing games on Eulerian directed graphs (simple digraphs), a class on the way from undirected graphs to general directed graphs. A computational problem that arises naturally from this model is to find the minimum number of chips of a recurrent configuration, which we call the minimum recurrent configuration (MINREC) problem. We point out a close relationship between MINREC and the minimum feedback arc set (MINFAS) problem on Eulerian directed graphs, and prove that both problems are NP-hard.

cs.CC↗

Kadanoff Sand Piles, following the snowball

This paper is about cubic sand grains moving around on nicely packed columns in one dimension (the physical sand pile is two dimensional, but the support of sand columns is one dimensional). The Kadanoff Sand Pile Model is a discrete dynamical system describing the evolution of a finite number of stacked grains --as they would fall from an hourglass-- to a stable configuration. Grains move according to the repeated application of a simple local rule until reaching a stable configuration from which no rule can be applied, namely a fixed point. The main interest of the model relies in the difficulty of understanding its behavior, despite the simplicity of the rule. We are interested in describing the shape of fixed point configurations according to the number of initially stacked sand grains. In this paper, we prove the emergence of a wavy shape on fixed points, i.e., a regular pattern is (nearly) periodically repeated on fixed points. Interestingly, the regular pattern does not cover the entire fixed point, but eventually emerges from a seemingly highly disordered segment. Fortunately, the relative size of the part of fixed points non-covered by the pattern repetition is asymptotically null.

cs.DM↗