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K. J. Ray Liu

Publications and source records attributed to K. J. Ray Liu.

23 records · Page 2Linked to original sources

Evolutionary Information Diffusion over Social Networks

Social networks have become ubiquitous in our daily life, as such it has attracted great research interests recently. A key challenge is that it is of extremely large-scale with tremendous information flow, creating the phenomenon of "Big Data". Under such a circumstance, understanding information diffusion over social networks has become an important research issue. Most of the existing works on information diffusion analysis are based on either network structure modeling or empirical approach with dataset mining. However, the information diffusion is also heavily influenced by network users' decisions, actions and their socio-economic connections, which is generally ignored in existing works. In this paper, we propose an evolutionary game theoretic framework to model the dynamic information diffusion process in social networks. Specifically, we analyze the framework in uniform degree and non-uniform degree networks and derive the closed-form expressions of the evolutionary stable network states. Moreover, the information diffusion over two special networks, Erdős-Rényi random network and the Barabási-Albert scale-free network, are also highlighted. To verify our theoretical analysis, we conduct experiments by using both synthetic networks and real-world Facebook network, as well as real-world information spreading dataset of Twitter and Memetracker. Experiments shows that the proposed game theoretic framework is effective and practical in modeling the social network users' information forwarding behaviors.

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On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing

While microtask crowdsourcing provides a new way to solve large volumes of small tasks at a much lower price compared with traditional in-house solutions, it suffers from quality problems due to the lack of incentives. On the other hand, providing incentives for microtask crowdsourcing is challenging since verifying the quality of submitted solutions is so expensive that will negate the advantage of microtask crowdsourcing. We study cost-effective incentive mechanisms for microtask crowdsourcing in this paper. In particular, we consider a model with strategic workers, where the primary objective of a worker is to maximize his own utility. Based on this model, we analyze two basic mechanisms widely adopted in existing microtask crowdsourcing applications and show that, to obtain high quality solutions from workers, their costs are constrained by some lower bounds. We then propose a cost-effective mechanism that employs quality-aware worker training as a tool to stimulate workers to provide high quality solutions. We prove theoretically that the proposed mechanism, when properly designed, can obtain high quality solutions with an arbitrarily low cost. Beyond its theoretical guarantees, we further demonstrate the effectiveness of our proposed mechanisms through a set of behavioral experiments.

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Chinese Restaurant Game - Part I: Theory of Learning with Negative Network Externality

In a social network, agents are intelligent and have the capability to make decisions to maximize their utilities. They can either make wise decisions by taking advantages of other agents' experiences through learning, or make decisions earlier to avoid competitions from huge crowds. Both these two effects, social learning and negative network externality, play important roles in the decision process of an agent. While there are existing works on either social learning or negative network externality, a general study on considering both these two contradictory effects is still limited. We find that the Chinese restaurant process, a popular random process, provides a well-defined structure to model the decision process of an agent under these two effects. By introducing the strategic behavior into the non-strategic Chinese restaurant process, in Part I of this two-part paper, we propose a new game, called Chinese Restaurant Game, to formulate the social learning problem with negative network externality. Through analyzing the proposed Chinese restaurant game, we derive the optimal strategy of each agent and provide a recursive method to achieve the optimal strategy. How social learning and negative network externality influence each other under various settings is also studied through simulations.

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Chinese Restaurant Game - Part II: Applications to Wireless Networking, Cloud Computing, and Online Social Networking

In Part I of this two-part paper [1], we proposed a new game, called Chinese restaurant game, to analyze the social learning problem with negative network externality. The best responses of agents in the Chinese restaurant game with imperfect signals are constructed through a recursive method, and the influence of both learning and network externality on the utilities of agents is studied. In Part II of this two-part paper, we illustrate three applications of Chinese restaurant game in wireless networking, cloud computing, and online social networking. For each application, we formulate the corresponding problem as a Chinese restaurant game and analyze how agents learn and make strategic decisions in the problem. The proposed method is compared with four common-sense methods in terms of agents' utilities and the overall system performance through simulations. We find that the proposed Chinese restaurant game theoretic approach indeed helps agents make better decisions and improves the overall system performance. Furthermore, agents with different decision orders have different advantages in terms of their utilities, which also verifies the conclusions drawn in Part I of this two-part paper.

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Renewal-Theoretical Dynamic Spectrum Access in Cognitive Radio Networks with Unknown Primary Behavior

Dynamic spectrum access in cognitive radio networks can greatly improve the spectrum utilization efficiency. Nevertheless, interference may be introduced to the Primary User (PU) when the Secondary Users (SUs) dynamically utilize the PU's licensed channels. If the SUs can be synchronous with the PU's time slots, the interference is mainly due to their imperfect spectrum sensing of the primary channel. However, if the SUs have no knowledge about the PU's exact communication mechanism, additional interference may occur. In this paper, we propose a dynamic spectrum access protocol for the SUs confronting with unknown primary behavior and study the interference caused by their dynamic access. Through analyzing the SUs' dynamic behavior in the primary channel which is modeled as an ON-OFF process, we prove that the SUs' communication behavior is a renewal process. Based on the Renewal Theory, we quantify the interference caused by the SUs and derive the corresponding close-form expressions. With the interference analysis, we study how to optimize the SUs' performance under the constraints of the PU's communication quality of service (QoS) and the secondary network's stability. Finally, simulation results are shown to verify the effectiveness of our analysis.

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