Searcharxiv⌕ Search

arXiv subjects

Ka Leong Cheng

Publications and source records attributed to Ka Leong Cheng.

31 records · Page 2Linked to original sources

MagicQuill: An Intelligent Interactive Image Editing System

Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.

cs.CV↗

Learning Naturally Aggregated Appearance for Efficient 3D Editing

Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of efficient 3D editing, where we focus on editing speed and user interactivity. To this end, we propose to learn the color field as an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. We complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture query. This field is initialized with a pseudo canonical camera model and optimized with offset regularity to ensure the naturalness of the canonical image. Extensive experiments on different datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, instance segmentation, and interactive drawing). Our approach demonstrates remarkable efficiency by being at least 20 times faster per edit compared to existing NeRF-based editing methods. Project page is available at https://felixcheng97.github.io/AGAP/.

cs.CV↗

AniDoc: Animation Creation Made Easier

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, AniDoc emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. Our code is available at: https://yihao-meng.github.io/AniDoc_demo.

cs.CV↗

VanGogh: A Unified Multimodal Diffusion-based Framework for Video Colorization

Video colorization aims to transform grayscale videos into vivid color representations while maintaining temporal consistency and structural integrity. Existing video colorization methods often suffer from color bleeding and lack comprehensive control, particularly under complex motion or diverse semantic cues. To this end, we introduce VanGogh, a unified multimodal diffusion-based framework for video colorization. VanGogh tackles these challenges using a Dual Qformer to align and fuse features from multiple modalities, complemented by a depth-guided generation process and an optical flow loss, which help reduce color overflow. Additionally, a color injection strategy and luma channel replacement are implemented to improve generalization and mitigate flickering artifacts. Thanks to this design, users can exercise both global and local control over the generation process, resulting in higher-quality colorized videos. Extensive qualitative and quantitative evaluations, and user studies, demonstrate that VanGogh achieves superior temporal consistency and color fidelity.Project page: https://becauseimbatman0.github.io/VanGogh.

cs.CV↗

Edicho: Consistent Image Editing in the Wild

As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies.

cs.CV↗

MangaNinja: Line Art Colorization with Precise Reference Following

Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases, cross-character colorization, multi-reference harmonization, beyond the reach of existing algorithms.

cs.CV↗

Towards Degradation-Robust Reconstruction in Generalizable NeRF

Generalizable Neural Radiance Field (GNeRF) across scenes has been proven to be an effective way to avoid per-scene optimization by representing a scene with deep image features of source images. However, despite its potential for real-world applications, there has been limited research on the robustness of GNeRFs to different types of degradation present in the source images. The lack of such research is primarily attributed to the absence of a large-scale dataset fit for training a degradation-robust generalizable NeRF model. To address this gap and facilitate investigations into the degradation robustness of 3D reconstruction tasks, we construct the Objaverse Blur Dataset, comprising 50,000 images from over 1000 settings featuring multiple levels of blur degradation. In addition, we design a simple and model-agnostic module for enhancing the degradation robustness of GNeRFs. Specifically, by extracting 3D-aware features through a lightweight depth estimator and denoiser, the proposed module shows improvement on different popular methods in GNeRFs in terms of both quantitative and visual quality over varying degradation types and levels. Our dataset and code will be made publicly available.

cs.CV↗

InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.

cs.CV↗

Real-time 6K Image Rescaling with Rate-distortion Optimization

Contemporary image rescaling aims at embedding a high-resolution (HR) image into a low-resolution (LR) thumbnail image that contains embedded information for HR image reconstruction. Unlike traditional image super-resolution, this enables high-fidelity HR image restoration faithful to the original one, given the embedded information in the LR thumbnail. However, state-of-the-art image rescaling methods do not optimize the LR image file size for efficient sharing and fall short of real-time performance for ultra-high-resolution (e.g., 6K) image reconstruction. To address these two challenges, we propose a novel framework (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our framework first embeds an HR image into a JPEG LR thumbnail by an encoder with our proposed quantization prediction module, which minimizes the file size of the embedding LR JPEG thumbnail while maximizing HR reconstruction quality. Then, an efficient frequency-aware decoder reconstructs a high-fidelity HR image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in rate-distortion performance and can perform 6K image reconstruction in real time.

cs.CV↗

Optimizing Image Compression via Joint Learning with Denoising

High levels of noise usually exist in today's captured images due to the relatively small sensors equipped in the smartphone cameras, where the noise brings extra challenges to lossy image compression algorithms. Without the capacity to tell the difference between image details and noise, general image compression methods allocate additional bits to explicitly store the undesired image noise during compression and restore the unpleasant noisy image during decompression. Based on the observations, we optimize the image compression algorithm to be noise-aware as joint denoising and compression to resolve the bits misallocation problem. The key is to transform the original noisy images to noise-free bits by eliminating the undesired noise during compression, where the bits are later decompressed as clean images. Specifically, we propose a novel two-branch, weight-sharing architecture with plug-in feature denoisers to allow a simple and effective realization of the goal with little computational cost. Experimental results show that our method gains a significant improvement over the existing baseline methods on both the synthetic and real-world datasets. Our source code is available at https://github.com/felixcheng97/DenoiseCompression.

eess.IV↗

IICNet: A Generic Framework for Reversible Image Conversion

Reversible image conversion (RIC) aims to build a reversible transformation between specific visual content (e.g., short videos) and an embedding image, where the original content can be restored from the embedding when necessary. This work develops Invertible Image Conversion Net (IICNet) as a generic solution to various RIC tasks due to its strong capacity and task-independent design. Unlike previous encoder-decoder based methods, IICNet maintains a highly invertible structure based on invertible neural networks (INNs) to better preserve the information during conversion. We use a relation module and a channel squeeze layer to improve the INN nonlinearity to extract cross-image relations and the network flexibility, respectively. Experimental results demonstrate that IICNet outperforms the specifically-designed methods on existing RIC tasks and can generalize well to various newly-explored tasks. With our generic IICNet, we no longer need to hand-engineer task-specific embedding networks for rapidly occurring visual content. Our source codes are available at: https://github.com/felixcheng97/IICNet.

cs.CV↗

Enhanced Invertible Encoding for Learned Image Compression

Although deep learning based image compression methods have achieved promising progress these days, the performance of these methods still cannot match the latest compression standard Versatile Video Coding (VVC). Most of the recent developments focus on designing a more accurate and flexible entropy model that can better parameterize the distributions of the latent features. However, few efforts are devoted to structuring a better transformation between the image space and the latent feature space. In this paper, instead of employing previous autoencoder style networks to build this transformation, we propose an enhanced Invertible Encoding Network with invertible neural networks (INNs) to largely mitigate the information loss problem for better compression. Experimental results on the Kodak, CLIC, and Tecnick datasets show that our method outperforms the existing learned image compression methods and compression standards, including VVC (VTM 12.1), especially for high-resolution images. Our source code is available at https://github.com/xyq7/InvCompress.

eess.IV↗

Fully Convolutional Networks for Continuous Sign Language Recognition

Continuous sign language recognition (SLR) is a challenging task that requires learning on both spatial and temporal dimensions of signing frame sequences. Most recent work accomplishes this by using CNN and RNN hybrid networks. However, training these networks is generally non-trivial, and most of them fail in learning unseen sequence patterns, causing an unsatisfactory performance for online recognition. In this paper, we propose a fully convolutional network (FCN) for online SLR to concurrently learn spatial and temporal features from weakly annotated video sequences with only sentence-level annotations given. A gloss feature enhancement (GFE) module is introduced in the proposed network to enforce better sequence alignment learning. The proposed network is end-to-end trainable without any pre-training. We conduct experiments on two large scale SLR datasets. Experiments show that our method for continuous SLR is effective and performs well in online recognition.

cs.CV↗