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Ka-Hei Hui

Publications and source records attributed to Ka-Hei Hui.

25 records · Page 2Linked to original sources

CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration

This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable generative design and modeling. Yet, existing methods lack effective exploration mechanisms, despite the rich information. To this end, we propose to leverage CLIP, a powerful pre-trained vision-language model, to aid the shape-space exploration. Our idea is threefold. First, we couple the CLIP and shape spaces by generating paired CLIP and shape codes through sketch images and training a mapper network to connect the two spaces. Second, to explore the space around a given shape, we formulate a co-optimization strategy to search for the CLIP code that better matches the geometry of the shape. Third, we design three exploration modes, binary-attribute-guided, text-guided, and sketch-guided, to locate suitable exploration trajectories in shape space and induce meaningful changes to the shape. We perform a series of experiments to quantitatively and visually compare CLIPXPlore with different baselines in each of the three exploration modes, showing that CLIPXPlore can produce many meaningful exploration results that cannot be achieved by the existing solutions.

cs.CV↗

Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation

This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.

cs.CV↗

Semi-signed prioritized neural fitting for surface reconstruction from unoriented point clouds

Reconstructing 3D geometry from \emph{unoriented} point clouds can benefit many downstream tasks. Recent shape modeling methods mostly adopt implicit neural representation to fit a signed distance field (SDF) and optimize the network by \emph{unsigned} supervision. However, these methods occasionally have difficulty in finding the coarse shape for complicated objects, especially suffering from the ``ghost'' surfaces (\ie, fake surfaces that should not exist). To guide the network quickly fit the coarse shape, we propose to utilize the signed supervision in regions that are obviously outside the object and can be easily determined, resulting in our semi-signed supervision. To better recover high-fidelity details, a novel importance sampling based on tracked region losses and a progressive positional encoding (PE) prioritize the optimization towards underfitting and complicated regions. Specifically, we voxelize and partition the object space into \emph{sign-known} and \emph{sign-uncertain} regions, in which different supervisions are applied. Besides, we adaptively adjust the sampling rate of each voxel according to the tracked reconstruction loss, so that the network can focus more on the complicated under-fitting regions. To this end, we propose our semi-signed prioritized (SSP) neural fitting, and conduct extensive experiments to demonstrate that SSP achieves state-of-the-art performance on multiple datasets including the ABC subset and various challenging data. The code will be released upon the publication.

cs.CV↗

Neural Wavelet-domain Diffusion for 3D Shape Generation

This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models.

cs.CV↗

Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, e.g., remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods.

cs.CV↗

SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation

We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine details and promote controllability for part-aware shape generation and manipulation, yet trainable without any parts annotations. In SP-GAN, we incorporate a global prior (uniform points on a sphere) to spatially guide the generative process and attach a local prior (a random latent code) to each sphere point to provide local details. The key insight in our design is to disentangle the complex 3D shape generation task into a global shape modeling and a local structure adjustment, to ease the learning process and enhance the shape generation quality. Also, our model forms an implicit dense correspondence between the sphere points and points in every generated shape, enabling various forms of structure-aware shape manipulations such as part editing, part-wise shape interpolation, and multi-shape part composition, etc., beyond the existing generative models. Experimental results, which include both visual and quantitative evaluations, demonstrate that our model is able to synthesize diverse point clouds with fine details and less noise, as compared with the state-of-the-art models.

cs.CV↗

Computational LEGO Technic Design

We introduce a method to automatically compute LEGO Technic models from user input sketches, optionally with motion annotations. The generated models resemble the input sketches with coherently-connected bricks and simple layouts, while respecting the intended symmetry and mechanical properties expressed in the inputs. This complex computational assembly problem involves an immense search space, and a much richer brick set and connection mechanisms than regular LEGO. To address it, we first comprehensively model the brick properties and connection mechanisms, then formulate the construction requirements into an objective function, accounting for faithfulness to input sketch, model simplicity, and structural integrity. Next, we model the problem as a sketch cover, where we iteratively refine a random initial layout to cover the input sketch, while guided by the objective. At last, we provide a working system to analyze the balance, stress, and assemblability of the generated model. To evaluate our method, we compared it with four baselines and professional designs by a LEGO expert, demonstrating the superiority of our automatic designs. Also, we recruited several users to try our system, employed it to create models of varying forms and complexities, and physically built most of them.

cs.GR↗