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Kaan Akşit

Publications and source records attributed to Kaan Akşit.

At least 19 recordsLinked to original sources

Heartian: Physiology-Aware Relightable Gaussian Head Avatar

Gaussian head avatars typically model intrinsic facial appearance as temporally static, omitting subtle cardiac-induced skin-color variation. We propose Heartian, a physiology-aware modulation framework that learns cardiac-cycle-dependent per-frame albedo modulation of facial skin-region Gaussians within a relightable head avatar to encode remote photoplethysmography (rPPG) signals. Using synchronized contact PPG supervision, Heartian models the prescribed cardiac waveform as the sum of two Gaussian functions and learns per-frame spatial residuals via a lightweight MLP. Across 152 stationary recordings from UBFC-rPPG, PURE, and MMPD, attribute-space recovery of the supplied signal achieves a pooled recording-level heart-rate MAE of 0.29 bpm and MAPE of 0.38%. The signals remain detectable after rendering by benchmark rPPG methods, with the best tested configuration - a motion-augmented TS-CAN decoder pretrained on UBFC-rPPG - recovering heart rate from the rendered MMPD avatars at 0.97 bpm MAE and 1.21% MAPE. Meanwhile, Heartian maintains reconstruction quality comparable to the baseline, with negligible average PSNR degradation of 0.005 dB. Overall, our work embeds recoverable rPPG signals as controllable material attributes to subject-specific Gaussian head avatars while retaining the reconstruction quality.

cs.CV↗

Hologram Representation via Quadratic Phase Gaussian Splatting

We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that augments each 2D Gaussian primitive with a quadratic phase profile controlled by a learnable curvature parameter. Against the planar Gaussian baseline, CVQPG improves the average PSNR of holographic reconstructions by 0.19 dB (RGB) and 0.33 dB (grayscale) at equal primitive counts, and by 0.05 dB (RGB) and 0.08 dB (grayscale) at equal parameter counts, where it still leads in all visual quality metrics. Our frequency-domain analysis shows that CVQPG better preserves the mid-to-high frequency band of natural images, where the reconstruction MSE drops by up to 11% (RGB) and 22% (grayscale), indicating that modulating primitive wavefronts is an effective and lightweight enhancement.

cs.GR↗

Gaussian Image Steganography via Parameter-Domain Keyed Embeddings

2D Gaussian-based image representation is becoming increasingly popular, and our work proposes a new approach to steganography by embedding information within Gaussian parameters rather than image pixels. We first fit the parameters of this representation to the target image and employ a secret key to select a subset of these parameters for fine-tuning, allowing us to embed an 8-bit message while maintaining high visual fidelity in the reconstructed image. Thirty fitting experiments on three synthetic images show that the correct key can recover the message without error, while decoding with incorrect keys yields a Bit Error Rate (BER) of $0.543$, close to random guessing. Compared with random selection using the key, selecting the least-disturbing edits recovers the message more reliably (one-sided $p=0.031$), and the average PSNR cost is only $0.091$ dB in visual quality. The embedding method transfers to 112 natural images at $256\times256$ using 4,096 Gaussians. The correct-key BER is $0.000$, and decoding under a wrong key stays close to random guessing at $0.520$. Our method embeds the payload through three Gaussian parameter types: log-anisotropy, opacity, and color luminance. In a separate nine-fit reduced setting, color luminance is removed, so the payload uses two instead of three parameter types, a $33.3\%$ reduction; all 256 Gaussians remain in the fitted representation. The correct key still recovers the message without error. However, wrong-key BER rises from $0.514$ to $0.571$, moving farther from random guessing ($0.5$).

cs.CV↗

Clustered Codebook Quantization for 2D Gaussian-based Image Compression

Gaussian-based image representations effectively model image content using compact parametric primitives while preserving high visual fidelity, yet storing a large number of floating-point parameters per primitive degrades rate-distortion efficiency at higher fidelity targets. To improve the rate-distortion performance in Gaussian representation, we present our Cluster-Guided Vector Quantization (CGVQ), a Gaussian primitive based image compression method. Our key idea is to partition Gaussian parameters further into homogeneous groups prior to quantization, enabling higher compression efficiency and accurate parameter reconstruction. In practice, our extensive experiments show that CGVQ decreases the bpp by 20% with respect to our baseline, while maintaining on-par visual quality

cs.CV↗

Complex-Valued 2D Gaussian Representation for Computer-Generated Holography

Complex-valued Gaussian primitives have recently been explored for representing holographic radiance fields in 3D novel view synthesis. In this work, we extend this line of research to the hologram optimization domain and propose a structured representation based on complex-valued 2D Gaussian primitives. Inspired by Gabor's theory, we show that our primitive attains the minimum space-frequency uncertainty and reduces the parameter search space by 5:1 compared to per-pixel parameterization. To enable end-to-end training, we develop a differentiable rasterizer for our representation, integrated with a GPU-optimized light propagation kernel in free space. Extensive experiments show that our method reduces VRAM usage by up to 30% and accelerates optimization by 50% over standard autodiff-based implementations, delivers up to 13 dB higher PSNR than prior Gaussian-based methods, and achieves up to 3200x faster rendering while maintaining reconstruction quality on par with existing CGH approaches. For evaluation, we introduce a conversion procedure that adapts our representation to practical hologram formats, including smooth and random phase-only holograms. By reducing the hologram parameter search space, our representation enables a more scalable hologram estimation in the next-generation computer-generated holography systems.

cs.CV↗

Configurable Holography: Towards Display and Scene Adaptation

Rendering holograms for holographic displays is often an iterative and computationally costly process. Emerging learned holography methods have alleviated this bottleneck by enabling fast hologram rendering with improved reconstruction quality. However, existing methods still depend on fixed display hardware and scene parameters, requiring retraining for each new configuration. This limits rapid adaptation to different visual needs, including scene brightness, user focus preference, and hardware compatibility. We introduce Configurable Holography, a learned CGH framework in which a single model adapts to diverse display-scene parameters through explicit conditioning, eliminating the need for retraining. As a prototype, we present a configurable structure and derive a family of models that continuously adapt to propagation distance, volume depth, peak brightness, pixel pitch, and wavelength. To further improve efficiency, we incorporate auxiliary monocular depth estimation for depth-aware 3D hologram synthesis from RGB-only inputs and apply knowledge distillation for interactive inference. Our extensive simulation and hardware experiments on three holographic display prototypes with different combinations of configurations show on-par reconstruction quality with existing methods, offering up to 2x speed-up in fp32. Our work represents an initial step toward flexible, general-purpose learned holography systems that can seamlessly adapt across diverse hardware and user-specific visual requirements.

cs.CV↗

Editing Physiological Signals in Videos Using Latent Representations

Camera-based physiological signal estimation provides a non-contact and convenient means to monitor Heart Rate (HR). However, the presence of vital signals in facial videos raises significant privacy concerns, as they can reveal sensitive personal information related to the health and emotional states of an individual. To address this, we propose a learned framework that edits physiological signals in videos while preserving visual fidelity. First, we encode an input video into a latent space via a pretrained 3D Variational Autoencoder (3D VAE), while a target HR prompt is embedded through a frozen text encoder. We fuse them using a set of trainable spatio-temporal layers with Adaptive Layer Normalizations (AdaLN) to capture the strong temporal coherence of remote Photoplethysmography (rPPG) signals. We apply Feature-wise Linear Modulation (FiLM) in the decoder with a fine-tuned output layer to avoid the degradation of physiological signals during reconstruction, enabling accurate physiological modulation in the reconstructed video. Empirical results show that our method preserves visual quality with an average PSNR of 38.96 dB and SSIM of 0.98 on selected datasets, while achieving an average HR modulation error of 10.00 bpm MAE and 10.09% MAPE using a state-of-the-art rPPG estimator. Our design's controllable HR editing is useful for applications such as anonymizing biometric signals in real videos or synthesizing realistic videos with desired vital signs.

cs.CV↗

Text-guided Fine-Grained Video Anomaly Understanding

Subtle abnormal events in videos often manifest as weak spatio-temporal cues that are easily overlooked by conventional anomaly detection systems. Existing video anomaly detection approaches typically provide coarse binary anomaly decisions without interpretable evidence, while large vision-language models (LVLMs) can produce textual judgments but lack precise localization of subtle visual signals. To address this gap, we propose Text-guided Fine-Grained Video Anomaly Understanding T-VAU, a framework that grounds subtle anomaly evidence into multimodal reasoning. Specifically, we introduce an Anomaly Heatmap Decoder (AHD) that performs visual-textual feature alignment to extract pixel-level spatio-temporal anomaly heatmaps from intermediate visual representations. We further design a Region-aware Anomaly Encoder (RAE) that converts these heatmaps into structured prompt embeddings, enabling the LVLM to perform anomaly detection, localization, and semantic explanation in a unified reasoning pipeline. To support fine-grained supervision, we construct a target-level fine-grained video-text anomaly dataset derived from ShanghaiTech and UBnormal with detailed annotations of object appearance, localization, and motion trajectories. Extensive experiments demonstrate that T-VAU significantly improves anomaly localization and textual reasoning performance on both benchmarks, achieving strong results in BLEU-4 metrics and Yes/No decision accuracy while providing interpretable pixel-level spatio-temporal evidence for anomaly understanding. The code will be available at https://github.com/momiji-bit/T-VAU.

cs.CV↗

Complex-Valued Holographic Radiance Fields

Modeling wave properties of light is an important milestone for advancing physically-based rendering. In this paper, we propose complex-valued holographic radiance fields, a method that optimizes scenes without relying on intensity-based intermediaries. By leveraging multi-view images, our method directly optimizes a scene representation using complex-valued Gaussian primitives representing amplitude and phase values aligned with the scene geometry. Our approach eliminates the need for computationally expensive holographic rendering that typically utilizes a single view of a given scene. This accelerates holographic rendering speed by 30x-10,000x while achieving on-par image quality with state-of-the-art holography methods, representing a promising step towards bridging the representation gap between modeling wave properties of light and 3D geometry of scenes.

cs.GR↗

Prompt-Driven Color Accessibility Evaluation in Diffusion-based Image Generation Models

Generative models are increasingly integrated into creative workflows. While text-to-image generation excels in visual quality and diversity, color accessibility for users with Color Vision Deficiencies (CVD) remains largely unexplored. Our work systematically evaluates color accessibility in images generated by a common pretrained diffusion model, prompted to improve accessibility across diverse categories. We quantify performance using established, off-the-shelf CVD simulation methods and introduce "CVDLoss", a new metric measuring differences in image gradients indicative of structural detail. We validate CVDLoss against a commonly used daltonization method, demonstrating its sensitivity to color accessibility modifications. Applying CVDLoss to model outputs reveals that existing diffusion models struggle to reliably respond to accessibility-focused prompts. Consequently, our study establishes CVDLoss as a valuable evaluation tool for accessibility-aware image generation and post-processing, offering insights into current generative models' limitations in addressing color accessibility.

cs.GR↗

Foveation Improves Payload Capacity in Steganography

Steganography finds its use in visual medium such as providing metadata and watermarking. With support of efficient latent representations and foveated rendering, we trained models that improve existing capacity limits from 100 to 500 bits, while achieving better accuracy of up to 1 failure bit out of 2000, at 200K test bits. Finally, we achieve a comparable visual quality of 31.47 dB PSNR and 0.13 LPIPS, showing the effectiveness of novel perceptual design in creating multi-modal latent representations in steganography.

cs.CV↗

Learned Display Radiance Fields with Lensless Cameras

Calibrating displays is a basic and regular task that content creators must perform to maintain optimal visual experience, yet it remains a troublesome issue. Measuring display characteristics from different viewpoints often requires specialized equipment and a dark room, making it inaccessible to most users. To avoid specialized hardware requirements in display calibrations, our work co-designs a lensless camera and an Implicit Neural Representation based algorithm for capturing display characteristics from various viewpoints. More specifically, our pipeline enables efficient reconstruction of light fields emitted from a display from a viewing cone of 46.6° X 37.6°. Our emerging pipeline paves the initial steps towards effortless display calibration and characterization.

cs.CV↗

Learned Single-Pass Multitasking Perceptual Graphics for Immersive Displays

Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and computational resources. We propose a computationally-lightweight learned multitasking perceptual graphics model. Given RGB images and text-prompts, our model performs text-described perceptual tasks in a single inference step. Simply daisy-chaining multiple models or training dedicated models can lead to model management issues and exhaust computational resources. In contrast, our flexible method unlocks consistent high quality perceptual effects with reasonable compute, supporting various permutations at varied intensities using adjectives in text prompts (e.g. mildly, lightly). Text-guidance provides ease of use for dynamic requirements such as creative processes. To train our model, we propose a dataset containing source and perceptually enhanced images with corresponding text prompts. We evaluate our model on desktop and embedded platforms and validate perceptual quality through a user study.

cs.CV↗

Efficient Proxy Raytracer for Optical Systems using Implicit Neural Representations

Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural representations to model optical systems with greater efficiency, eliminating the need for surface-by-surface computations in a single pass end-to-end model. Ray2Ray learns the mapping between rays emitted from a given source and their corresponding rays after passing through a given optical system in a physically accurate manner. We train Ray2Ray on nine off-the-shelf optical systems, achieving positional errors on the order of 1μm and angular deviations on the order 0.01 degrees in the estimated output rays. Our work highlights the potential of neural representations as a proxy for optical raytracer.

cs.LG↗

Assessing Learned Models for Phase-only Hologram Compression

We evaluate the performance of four common learned models utilizing INR and VAE structures for compressing phase-only holograms in holographic displays. The evaluated models include a vanilla MLP, SIREN, and FilmSIREN, with TAESD as the representative VAE model. Our experiments reveal that a pretrained image VAE, TAESD, with 2.2M parameters struggles with phase-only hologram compression, revealing the need for task-specific adaptations. Among the INRs, SIREN with 4.9k parameters achieves %40 compression with high quality in the reconstructed 3D images (PSNR = 34.54 dB). These results emphasize the effectiveness of INRs and identify the limitations of pretrained image compression VAEs for hologram compression task.

cs.GR↗

Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions

Computer-Generated Holography (CGH) is a set of algorithmic methods for identifying holograms that reconstruct Three-Dimensional (3D) scenes in holographic displays. CGH algorithms decompose 3D scenes into multiplanes at different depth levels and rely on simulations of light that propagated from a source plane to a targeted plane. Thus, for n planes, CGH typically optimizes holograms using n plane-to-plane light transport simulations, leading to major time and computational demands. Our work replaces multiple planes with a focal surface and introduces a learned light transport model that could propagate a light field from a source plane to the focal surface in a single inference. Our learned light transport model leverages spatially adaptive convolution to achieve depth-varying propagation demanded by targeted focal surfaces. The proposed model reduces the hologram optimization process up to 1.5x, which contributes to hologram dataset generation and the training of future learned CGH models.

cs.GR↗

SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging

Precision pose detection is increasingly demanded in fields such as personal fabrication, Virtual Reality (VR), and robotics due to its critical role in ensuring accurate positioning information. However, conventional vision-based systems used in these systems often struggle with achieving high precision and accuracy, particularly when dealing with complex environments or fast-moving objects. To address these limitations, we investigate Laser Speckle Imaging (LSI), an emerging optical tracking method that offers promising potential for improving pose estimation accuracy. Specifically, our proposed LSI-Based Tracking (SpecTrack) leverages the captures from a lensless camera and a retro-reflector marker with a coded aperture to achieve multi-axis rotational pose estimation with high precision. Our extensive trials using our in-house built testbed have shown that SpecTrack achieves an accuracy of 0.31° (std=0.43°), significantly outperforming state-of-the-art approaches and improving accuracy up to 200%.

cs.ET↗

AutoColor: Learned Light Power Control for Multi-Color Holograms

Multi-color holograms rely on simultaneous illumination from multiple light sources. These multi-color holograms could utilize light sources better than conventional single-color holograms and can improve the dynamic range of holographic displays. In this letter, we introduce AutoColor , the first learned method for estimating the optimal light source powers required for illuminating multi-color holograms. For this purpose, we establish the first multi-color hologram dataset using synthetic images and their depth information. We generate these synthetic images using a trending pipeline combining generative, large language, and monocular depth estimation models. Finally, we train our learned model using our dataset and experimentally demonstrate that AutoColor significantly decreases the number of steps required to optimize multi-color holograms from > 1000 to 70 iteration steps without compromising image quality.

cs.CV↗