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Kacper Marzol

Publications and source records attributed to Kacper Marzol.

3 recordsLinked to original sources

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entangling shadows with surface appearance. This limits their ability to accurately separate lighting effects from material properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements - regions of the scene that undergo motion - as a supervisory signal for inverse rendering. Motion reveals the same surfaces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This thesis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to next-best baseline. To this end, we introduce LumiMotion, the first Gaussian-based approach that leverages dynamics for inverse rendering and operates in arbitrary dynamic scenes. Our method learns a dynamic 2D Gaussian Splatting representation that employs a set of novel constraints which encourage the dynamic regions of the scene to deform, while keeping static regions stable. As we demonstrate, this separation is crucial for correct optimization of the albedo. Finally, we release a new synthetic benchmark comprising five scenes under four lighting conditions, each in both static and dynamic variants, for the first time enabling systematic evaluation of inverse rendering methods in dynamic environments and challenging lighting. Link to project page: https://joaxkal.github.io/LumiMotion/

cs.CV

ReLAPSe: Reinforcement-Learning-trained Adversarial Prompt Search for Erased concepts in unlearned diffusion models

Machine unlearning is a key defense mechanism for removing unauthorized concepts from text-to-image diffusion models, yet recent evidence shows that latent visual information often persists after unlearning. Existing adversarial approaches for exploiting this leakage are constrained by fundamental limitations: optimization-based methods are computationally expensive due to per-instance iterative search. At the same time, reasoning-based and heuristic techniques lack direct feedback from the target model's latent visual representations. To address these challenges, we introduce ReLAPSe, a policy-based adversarial framework that reformulates concept restoration as a reinforcement learning problem. ReLAPSe trains an agent using Reinforcement Learning with Verifiable Rewards (RLVR), leveraging the diffusion model's noise prediction loss as a model-intrinsic and verifiable feedback signal. This closed-loop design directly aligns textual prompt manipulation with latent visual residuals, enabling the agent to learn transferable restoration strategies rather than optimizing isolated prompts. By pioneering the shift from per-instance optimization to global policy learning, ReLAPSe achieves efficient, near-real-time recovery of fine-grained identities and styles across multiple state-of-the-art unlearning methods, providing a scalable tool for rigorous red-teaming of unlearned diffusion models. Some experimental evaluations involve sensitive visual concepts, such as nudity. Code is available at https://github.com/gmum/ReLaPSe

cs.CV

MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging

Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation tools from real video data. However, constrained camera trajectories and view-dependent lighting create artifacts, leading to inaccurate or overfitted reconstructions. We present MedGS, a novel 3D reconstruction framework leveraging the unique property of endoscopic imaging, where a single light source is closely aligned with the camera. Our method separates light effects from tissue properties. MedGS enhances 3D Gaussian Splatting with a physically based relightable model. We boost the traditional light transport formulation with a specialized MLP capturing complex light-related effects while ensuring reduced artifacts and better generalization across novel views. MedGS achieves superior reconstruction quality compared to baseline methods on both public and in-house datasets. Unlike existing approaches, MedGS enables tissue modifications while preserving a physically accurate response to light, making it closer to real-world clinical use. Repository: https://github.com/gmum/MedGS

cs.CV