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Kagan Tumer

Publications and source records attributed to Kagan Tumer.

At least 19 recordsLinked to original sources

Entropy-Augmented Multi-Objective Policy Optimization in Multiagent Systems

Autonomous agent teams deployed in settings such as marine and extraterrestrial outposts must coordinate actions to achieve optimal outcomes across multiple competing objectives. Multi-objective evolutionary algorithms such as NSGA-II optimize for diversity in the objective space, but neglect diversity in the behavior space, possibly leading to premature convergence and a collapse in behaviors that may differentiate policies in different external conditions. To address this, we introduce an entropy-augmented policy evaluation strategy that incorporates an entropy bonus into agent fitness scores, discouraging behavioral homogeneity across the evolving population. By augmenting policy evaluation with a behavior-space diversity signal while preserving the underlying Pareto optimization framework, our method is designed to encourage exploration of behaviorally distinct policies in multiagent domains. We evaluate our approach across rover-domain experiments with qualitatively distinct reward structures and observe hypervolume improvements of up to 48% relative to the NSGA-II baseline, suggesting that behavioral diversity is a promising and underexplored direction for improving multi-objective multiagent evolutionary optimization.

cs.MA

Multi-Objective Compliance-Integrated Coevolution For Simulated And Real-World Deployment Of Multi-Robot Marine Autonomy

Collaborative robots are well-suited to maritime missions that benefit from coordination, such as the exploration of unknown reef structures, inspection of subsea infrastructure, or search-and-rescue operations. These missions typically provide sparse feedback signals for measuring progress and require adherence to safety and regulatory norms, turning a mission into a multi-objective optimization problem. Coevolutionary algorithms can process these sparse feedback signals to generate coordinated behaviors, and in some cases extend behaviors to multiple objectives. However, incorporating high-level team objectives with low-level compliance considerations on the fly to balance norm adherence with team performance remains elusive. This paper introduces a multi-objective framework that blends coevolved behaviors with compliance behaviors to achieve a balance between maximizing team progress and minimizing norm violations. The key insight is to decouple learning from compliance since operational norms are prescribed rather than discovered. We demonstrate that our framework achieves high team performance while avoiding collisions on a collaborative swimmer rescue mission with up to 8 vehicles in a hardware deployment, and 12 vehicles in simulation. The key contribution of this paper is Marine Multi-Objective Compliance-Integrated Coevolution (MMOCIC), a framework that blends team-wide optimization with established norms for real-world deployments of learning-based coordination.

cs.RO

Post Hoc Extraction of Pareto Fronts for Continuous Control

Agents in the real world must often balance multiple objectives, such as speed, stability, and energy efficiency in continuous control. To account for changing conditions and preferences, an agent must ideally learn a Pareto frontier of policies representing multiple optimal trade-offs. Recent advances in multi-policy multi-objective reinforcement learning (MORL) enable learning a Pareto front directly, but require full multi-objective consideration from the start of training. In practice, multi-objective preferences often arise after a policy has already been trained on a single specialised objective. Existing MORL methods cannot leverage these pre-trained `specialists' to learn Pareto fronts and avoid incurring the sample costs of retraining. We introduce Mixed Advantage Pareto Extraction (MAPEX), an offline MORL method that constructs a frontier of policies by reusing pre-trained specialist policies, critics, and replay buffers. MAPEX combines evaluations from specialist critics into a mixed advantage signal, and weights a behaviour cloning loss with it to train new policies that balance multiple objectives. MAPEX's post hoc Pareto front extraction preserves the simplicity of single-objective off-policy RL, and avoids retrofitting these algorithms into complex MORL frameworks. We formally describe the MAPEX procedure and evaluate MAPEX on five multi-objective MuJoCo environments. Given the same starting policies, MAPEX produces comparable fronts at $0.001\%$ the sample cost of established baselines.

cs.LG

Counterfactual Conditional Likelihood Rewards for Multiagent Exploration

Efficient exploration is critical for multiagent systems to discover coordinated strategies, particularly in open-ended domains such as search and rescue or planetary surveying. However, when exploration is encouraged only at the individual agent level, it often leads to redundancy, as agents act without awareness of how their teammates are exploring. In this work, we introduce Counterfactual Conditional Likelihood (CCL) rewards, which score each agent's exploration by isolating its unique contribution to team exploration. Unlike prior methods that reward agents solely for the novelty of their individual observations, CCL emphasizes observations that are informative with respect to the joint exploration of the team. Experiments in continuous multiagent domains show that CCL rewards accelerate learning for domains with sparse team rewards, where most joint actions yield zero rewards, and are particularly effective in tasks that require tight coordination among agents.

cs.MA

Safe Multiagent Coordination via Entropic Exploration

Many real-world multiagent learning problems involve safety concerns. In these setups, typical safe reinforcement learning algorithms constrain agents' behavior, limiting exploration -- a crucial component for discovering effective cooperative multiagent behaviors. Moreover, the multiagent literature typically models individual constraints for each agent and has yet to investigate the benefits of using joint team constraints. In this work, we analyze these team constraints from a theoretical and practical perspective and propose entropic exploration for constrained multiagent reinforcement learning (E2C) to address the exploration issue. E2C leverages observation entropy maximization to incentivize exploration and facilitate learning safe and effective cooperative behaviors. Experiments across increasingly complex domains show that E2C agents match or surpass common unconstrained and constrained baselines in task performance while reducing unsafe behaviors by up to $50\%$.

cs.MA

Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination

Many cooperative multiagent reinforcement learning environments provide agents with a sparse team-based reward, as well as a dense agent-specific reward that incentivizes learning basic skills. Training policies solely on the team-based reward is often difficult due to its sparsity. Furthermore, relying solely on the agent-specific reward is sub-optimal because it usually does not capture the team coordination objective. A common approach is to use reward shaping to construct a proxy reward by combining the individual rewards. However, this requires manual tuning for each environment. We introduce Multiagent Evolutionary Reinforcement Learning (MERL), a split-level training platform that handles the two objectives separately through two optimization processes. An evolutionary algorithm maximizes the sparse team-based objective through neuroevolution on a population of teams. Concurrently, a gradient-based optimizer trains policies to only maximize the dense agent-specific rewards. The gradient-based policies are periodically added to the evolutionary population as a way of information transfer between the two optimization processes. This enables the evolutionary algorithm to use skills learned via the agent-specific rewards toward optimizing the global objective. Results demonstrate that MERL significantly outperforms state-of-the-art methods, such as MADDPG, on a number of difficult coordination benchmarks.

cs.LG

Collaborative Evolutionary Reinforcement Learning

Deep reinforcement learning algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically struggle with achieving effective exploration and are extremely sensitive to the choice of hyperparameters. One reason is that most approaches use a noisy version of their operating policy to explore - thereby limiting the range of exploration. In this paper, we introduce Collaborative Evolutionary Reinforcement Learning (CERL), a scalable framework that comprises a portfolio of policies that simultaneously explore and exploit diverse regions of the solution space. A collection of learners - typically proven algorithms like TD3 - optimize over varying time-horizons leading to this diverse portfolio. All learners contribute to and use a shared replay buffer to achieve greater sample efficiency. Computational resources are dynamically distributed to favor the best learners as a form of online algorithm selection. Neuroevolution binds this entire process to generate a single emergent learner that exceeds the capabilities of any individual learner. Experiments in a range of continuous control benchmarks demonstrate that the emergent learner significantly outperforms its composite learners while remaining overall more sample-efficient - notably solving the Mujoco Humanoid benchmark where all of its composite learners (TD3) fail entirely in isolation.

cs.LG

Evolution-Guided Policy Gradient in Reinforcement Learning

Deep Reinforcement Learning (DRL) algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically suffer from three core difficulties: temporal credit assignment with sparse rewards, lack of effective exploration, and brittle convergence properties that are extremely sensitive to hyperparameters. Collectively, these challenges severely limit the applicability of these approaches to real-world problems. Evolutionary Algorithms (EAs), a class of black box optimization techniques inspired by natural evolution, are well suited to address each of these three challenges. However, EAs typically suffer from high sample complexity and struggle to solve problems that require optimization of a large number of parameters. In this paper, we introduce Evolutionary Reinforcement Learning (ERL), a hybrid algorithm that leverages the population of an EA to provide diversified data to train an RL agent, and reinserts the RL agent into the EA population periodically to inject gradient information into the EA. ERL inherits EA's ability of temporal credit assignment with a fitness metric, effective exploration with a diverse set of policies, and stability of a population-based approach and complements it with off-policy DRL's ability to leverage gradients for higher sample efficiency and faster learning. Experiments in a range of challenging continuous control benchmarks demonstrate that ERL significantly outperforms prior DRL and EA methods.

cs.LG

Collectives for the Optimal Combination of Imperfect Objects

In this letter we summarize some recent theoretical work on the design of collectives, i.e., of systems containing many agents, each of which can be viewed as trying to maximize an associated private utility, where there is also a world utility rating the behavior of that overall system that the designer of the collective wishes to optimize. We then apply algorithms based on that work on a recently suggested testbed for such optimization problems (Challet & Johnson, PRL, vol 89, 028701 2002). This is the problem of finding the combination of imperfect nano-scale objects that results in the best aggregate object. We present experimental results showing that these algorithms outperform conventional methods by more than an order of magnitude in this domain.

cond-mat.dis-nn

Improving Search Algorithms by Using Intelligent Coordinates

We consider the problem of designing a set of computational agents so that as they all pursue their self-interests a global function G of the collective system is optimized. Three factors govern the quality of such design. The first relates to conventional exploration-exploitation search algorithms for finding the maxima of such a global function, e.g., simulated annealing. Game-theoretic algorithms instead are related to the second of those factors, and the third is related to techniques from the field of machine learning. Here we demonstrate how to exploit all three factors by modifying the search algorithm's exploration stage so that rather than by random sampling, each coordinate of the underlying search space is controlled by an associated machine-learning-based ``player'' engaged in a non-cooperative game. Experiments demonstrate that this modification improves SA by up to an order of magnitude for bin-packing and for a model of an economic process run over an underlying network. These experiments also reveal novel small worlds phenomena.

math.OC

Adaptivity in Agent-Based Routing for Data Networks

Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems (MAS's) in noisy environments. One important consideration in designing adaptive agents is choosing their action spaces to be as amenable as possible to machine learning techniques, especially to reinforcement learning (RL) techniques. One important way to have the interaction structure connecting agents itself be adaptive is to have the intentions and/or actions of the agents be in the input spaces of the other agents, much as in Stackelberg games. We consider both kinds of adaptivity in the design of a MAS to control network packet routing. We demonstrate on the OPNET event-driven network simulator the perhaps surprising fact that simply changing the action space of the agents to be better suited to RL can result in very large improvements in their potential performance: at their best settings, our learning-amenable router agents achieve throughputs up to three and one half times better than that of the standard Bellman-Ford routing algorithm, even when the Bellman-Ford protocol traffic is maintained. We then demonstrate that much of that potential improvement can be realized by having the agents learn their settings when the agent interaction structure is itself adaptive.

cs.MA

Avoiding Braess' Paradox through Collective Intelligence

In an Ideal Shortest Path Algorithm (ISPA), at each moment each router in a network sends all of its traffic down the path that will incur the lowest cost to that traffic. In the limit of an infinitesimally small amount of traffic for a particular router, its routing that traffic via an ISPA is optimal, as far as cost incurred by that traffic is concerned. We demonstrate though that in many cases, due to the side-effects of one router's actions on another routers performance, having routers use ISPA's is suboptimal as far as global aggregate cost is concerned, even when only used to route infinitesimally small amounts of traffic. As a particular example of this we present an instance of Braess' paradox for ISPA's, in which adding new links to a network decreases overall throughput. We also demonstrate that load-balancing, in which the routing decisions are made to optimize the global cost incurred by all traffic currently being routed, is suboptimal as far as global cost averaged across time is concerned. This is also due to "side-effects", in this case of current routing decision on future traffic. The theory of COllective INtelligence (COIN) is concerned precisely with the issue of avoiding such deleterious side-effects. We present key concepts from that theory and use them to derive an idealized algorithm whose performance is better than that of the ISPA, even in the infinitesimal limit. We present experiments verifying this, and also showing that a machine-learning-based version of this COIN algorithm in which costs are only imprecisely estimated (a version potentially applicable in the real world) also outperforms the ISPA, despite having access to less information than does the ISPA. In particular, this COIN algorithm avoids Braess' paradox.

cs.DC

An Introduction to Collective Intelligence

This paper surveys the emerging science of how to design a ``COllective INtelligence'' (COIN). A COIN is a large multi-agent system where: (i) There is little to no centralized communication or control; and (ii) There is a provided world utility function that rates the possible histories of the full system. In particular, we are interested in COINs in which each agent runs a reinforcement learning (RL) algorithm. Rather than use a conventional modeling approach (e.g., model the system dynamics, and hand-tune agents to cooperate), we aim to solve the COIN design problem implicitly, via the ``adaptive'' character of the RL algorithms of each of the agents. This approach introduces an entirely new, profound design problem: Assuming the RL algorithms are able to achieve high rewards, what reward functions for the individual agents will, when pursued by those agents, result in high world utility? In other words, what reward functions will best ensure that we do not have phenomena like the tragedy of the commons, Braess's paradox, or the liquidity trap? Although still very young, research specifically concentrating on the COIN design problem has already resulted in successes in artificial domains, in particular in packet-routing, the leader-follower problem, and in variants of Arthur's El Farol bar problem. It is expected that as it matures and draws upon other disciplines related to COINs, this research will greatly expand the range of tasks addressable by human engineers. Moreover, in addition to drawing on them, such a fully developed scie nce of COIN design may provide much insight into other already established scientific fields, such as economics, game theory, and population biology.

cs.LG

Collective Intelligence for Control of Distributed Dynamical Systems

We consider the El Farol bar problem, also known as the minority game (W. B. Arthur, ``The American Economic Review'', 84(2): 406--411 (1994), D. Challet and Y.C. Zhang, ``Physica A'', 256:514 (1998)). We view it as an instance of the general problem of how to configure the nodal elements of a distributed dynamical system so that they do not ``work at cross purposes'', in that their collective dynamics avoids frustration and thereby achieves a provided global goal. We summarize a mathematical theory for such configuration applicable when (as in the bar problem) the global goal can be expressed as minimizing a global energy function and the nodes can be expressed as minimizers of local free energy functions. We show that a system designed with that theory performs nearly optimally for the bar problem.

cs.LG

Ensembles of Radial Basis Function Networks for Spectroscopic Detection of Cervical Pre-Cancer

The mortality related to cervical cancer can be substantially reduced through early detection and treatment. However, current detection techniques, such as Pap smear and colposcopy, fail to achieve a concurrently high sensitivity and specificity. In vivo fluorescence spectroscopy is a technique which quickly, non-invasively and quantitatively probes the biochemical and morphological changes that occur in pre-cancerous tissue. A multivariate statistical algorithm was used to extract clinically useful information from tissue spectra acquired from 361 cervical sites from 95 patients at 337, 380 and 460 nm excitation wavelengths. The multivariate statistical analysis was also employed to reduce the number of fluorescence excitation-emission wavelength pairs required to discriminate healthy tissue samples from pre-cancerous tissue samples. The use of connectionist methods such as multi layered perceptrons, radial basis function networks, and ensembles of such networks was investigated. RBF ensemble algorithms based on fluorescence spectra potentially provide automated, and near real-time implementation of pre-cancer detection in the hands of non-experts. The results are more reliable, direct and accurate than those achieved by either human experts or multivariate statistical algorithms.

cs.NE

Linear and Order Statistics Combiners for Pattern Classification

Several researchers have experimentally shown that substantial improvements can be obtained in difficult pattern recognition problems by combining or integrating the outputs of multiple classifiers. This chapter provides an analytical framework to quantify the improvements in classification results due to combining. The results apply to both linear combiners and order statistics combiners. We first show that to a first order approximation, the error rate obtained over and above the Bayes error rate, is directly proportional to the variance of the actual decision boundaries around the Bayes optimum boundary. Combining classifiers in output space reduces this variance, and hence reduces the "added" error. If N unbiased classifiers are combined by simple averaging, the added error rate can be reduced by a factor of N if the individual errors in approximating the decision boundaries are uncorrelated. Expressions are then derived for linear combiners which are biased or correlated, and the effect of output correlations on ensemble performance is quantified. For order statistics based non-linear combiners, we derive expressions that indicate how much the median, the maximum and in general the ith order statistic can improve classifier performance. The analysis presented here facilitates the understanding of the relationships among error rates, classifier boundary distributions, and combining in output space. Experimental results on several public domain data sets are provided to illustrate the benefits of combining and to support the analytical results.

cs.NE

Robust Combining of Disparate Classifiers through Order Statistics

Integrating the outputs of multiple classifiers via combiners or meta-learners has led to substantial improvements in several difficult pattern recognition problems. In the typical setting investigated till now, each classifier is trained on data taken or resampled from a common data set, or (almost) randomly selected subsets thereof, and thus experiences similar quality of training data. However, in certain situations where data is acquired and analyzed on-line at several geographically distributed locations, the quality of data may vary substantially, leading to large discrepancies in performance of individual classifiers. In this article we introduce and investigate a family of classifiers based on order statistics, for robust handling of such cases. Based on a mathematical modeling of how the decision boundaries are affected by order statistic combiners, we derive expressions for the reductions in error expected when such combiners are used. We show analytically that the selection of the median, the maximum and in general, the $i^{th}$ order statistic improves classification performance. Furthermore, we introduce the trim and spread combiners, both based on linear combinations of the ordered classifier outputs, and show that they are quite beneficial in presence of outliers or uneven classifier performance. Experimental results on several public domain data sets corroborate these findings.

cs.LG

Using Collective Intelligence to Route Internet Traffic

A COllective INtelligence (COIN) is a set of interacting reinforcement learning (RL) algorithms designed in an automated fashion so that their collective behavior optimizes a global utility function. We summarize the theory of COINs, then present experiments using that theory to design COINs to control internet traffic routing. These experiments indicate that COINs outperform all previously investigated RL-based, shortest path routing algorithms.

cs.LG