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Kai Cui

Publications and source records attributed to Kai Cui.

At least 19 recordsLinked to original sources

The impact of coercive, normative, and mimetic Stress on Chinese teachers' continuance intention to use generative AI: An integrated perspective of the Expectation-Confirmation Model and Institutional Theory

This study investigates Chinese teachers' continuance intention to use generative artificial intelligence (AI) by integrating the Expectation-Confirmation Model with Institutional Theory. A sequential explanatory mixed-methods design was employed. Questionnaire data from 437 teachers were analysed using structural equation modelling, followed by semi-structured interviews with 15 teachers to further interpret the findings. The results indicate that confirmation, perceived usefulness, and satisfaction play important roles in shaping teachers' continuance intention, while institutional pressures, including coercive, normative, and mimetic influences, also contribute to continued use. Qualitative findings further reveal that teachers often use generative AI pragmatically to support tasks such as lesson preparation and idea generation, while simultaneously exercising caution and critically evaluating the reliability of AI-generated content. These findings highlight the combined influence of individual evaluations and institutional contexts on teachers' sustained engagement with generative AI in education.

cs.HC

Approximately Solving Continuous-Time Mean Field Games with Finite State Spaces

Mean field games (MFGs) offer a powerful framework for modeling large-scale multi-agent systems. This paper addresses MFGs formulated in continuous time with discrete state spaces, where agents' dynamics are governed by continuous-time Markov chains -- relevant to applications like population dynamics and queueing networks. While prior research has largely focused on theoretical aspects of continuous-time discrete-state MFGs, efficient computational methods for determining equilibria remain underdeveloped. Inspired by discrete-time approaches, we approximate the classical Nash equilibria by regularization methods, enabling more computationally tractable solution algorithms. Specifically, we define regularized equilibria for continuous-time MFGs and extend the classical fixed-point iteration and fictitious play algorithm to these equilibria. We validate the effectiveness and practicality of our approach via illustrative numerical examples.

cs.GT

Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions

Mean-field control (MFC) offers a scalable solution to the curse of dimensionality in multi-agent systems but traditionally hinges on the restrictive assumption of exchangeability via dense, all-to-all interactions. In this work, we bridge the gap to real-world network structures by proposing a rigorous framework for MFC on large sparse graphs. We redefine the system state as a probability measure over decorated rooted neighborhoods, effectively capturing local heterogeneity. Our central contribution is a theoretical foundation for scalable reinforcement learning in this setting. We prove horizon-dependent locality: for finite-horizon problems, an agent's optimal policy at time t depends strictly on its (T-t)-hop neighborhood. This result renders the infinite-dimensional control problem tractable and underpins a novel Dynamic Programming Principle (DPP) on the lifted space of neighborhood distributions. Furthermore, we formally and experimentally justify the use of Graph Neural Networks (GNNs) for actor-critic algorithms in this context. Our framework naturally recovers classical MFC as a degenerate case while enabling efficient, theoretically grounded control on complex sparse topologies.

cs.MA

MICo-150K: A Comprehensive Dataset Advancing Multi-Image Composition

In controllable image generation, synthesizing coherent and consistent images from multiple reference inputs, i.e., Multi-Image Composition (MICo), remains a challenging problem, partly hindered by the lack of high-quality training data. To bridge this gap, we conduct a systematic study of MICo, categorizing it into 7 representative tasks and curate a large-scale collection of high-quality source images and construct diverse MICo prompts. Leveraging powerful proprietary models, we synthesize a rich amount of balanced composite images, followed by human-in-the-loop filtering and refinement, resulting in MICo-150K, a comprehensive dataset for MICo with identity consistency. We further build a Decomposition-and-Recomposition (De&Re) subset, where 11K real-world complex images are decomposed into components and recomposed, enabling both real and synthetic compositions. To enable comprehensive evaluation, we construct MICo-Bench with 100 cases per task and 300 challenging De&Re cases, and further introduce a new metric, Weighted-Ref-VIEScore, specifically tailored for MICo evaluation. Finally, we fine-tune multiple models on MICo-150K and evaluate them on MICo-Bench. The results show that MICo-150K effectively equips models without MICo capability and further enhances those with existing skills. Notably, our baseline model, Qwen-MICo, fine-tuned from Qwen-Image-Edit, matches Qwen-Image-2509 in 3-image composition while supporting arbitrary multi-image inputs beyond the latter's limitation. Our dataset, benchmark, and baseline collectively offer valuable resources for further research on Multi-Image Composition.

cs.CV

OmniInfer: System-Wide Acceleration Techniques for Optimizing LLM Serving Throughput and Latency

Large Language Models drive a wide range of modern AI applications but impose substantial challenges on large-scale serving systems due to intensive computation, strict latency constraints, and throughput bottlenecks. We introduce OmniInfer, a unified system-level acceleration framework designed to maximize end-to-end serving efficiency through fine-grained optimization of expert placement, cache compression, and scheduling. OmniInfer integrates three complementary components: OmniPlacement for load-aware Mixture-of-Experts scheduling, OmniAttn for sparse attention acceleration, and OmniProxy for disaggregation-aware request scheduling. Built atop vLLM, OmniInfer delivers system-wide performance gains through adaptive resource disaggregation, efficient sparsity exploitation, and global coordination across prefill and decode phases. Evaluated on DeepSeek-R1 within a 10-node Ascend 910C cluster, OmniInfer achieves 616 QPM, where the unified framework reduces TPOT by 36\%, and the superimposition of OmniProxy further slashes TTFT by 38\%. The project is open-sourced at [this https URL](https://gitee.com/omniai/omniinfer).

cs.DC

PhysioSync: Temporal and Cross-Modal Contrastive Learning Inspired by Physiological Synchronization for EEG-Based Emotion Recognition

Electroencephalography (EEG) signals provide a promising and involuntary reflection of brain activity related to emotional states, offering significant advantages over behavioral cues like facial expressions. However, EEG signals are often noisy, affected by artifacts, and vary across individuals, complicating emotion recognition. While multimodal approaches have used Peripheral Physiological Signals (PPS) like GSR to complement EEG, they often overlook the dynamic synchronization and consistent semantics between the modalities. Additionally, the temporal dynamics of emotional fluctuations across different time resolutions in PPS remain underexplored. To address these challenges, we propose PhysioSync, a novel pre-training framework leveraging temporal and cross-modal contrastive learning, inspired by physiological synchronization phenomena. PhysioSync incorporates Cross-Modal Consistency Alignment (CM-CA) to model dynamic relationships between EEG and complementary PPS, enabling emotion-related synchronizations across modalities. Besides, it introduces Long- and Short-Term Temporal Contrastive Learning (LS-TCL) to capture emotional synchronization at different temporal resolutions within modalities. After pre-training, cross-resolution and cross-modal features are hierarchically fused and fine-tuned to enhance emotion recognition. Experiments on DEAP and DREAMER datasets demonstrate PhysioSync's advanced performance under uni-modal and cross-modal conditions, highlighting its effectiveness for EEG-centered emotion recognition.

cs.CV

Fluctuation induced network patterns in active matter with spatially correlated noise

Fluctuations play a central role in many fields of physics, from quantum electrodynamics to statistical mechanics. In active matter physics, most models focus on thermal fluctuations due to a surrounding solvent. An alternative but much less explored noise source can occur due to fluctuating external fields, which typically feature certain spatial correlations. In this work, we introduce a minimal model to explore the influence of spatially correlated but temporally uncorrelated noise on the collective behavior of active particles. We find that specifically in chiral active particles such fluctuations induce the formation of network patterns, which neither occur for spatially (uncorrelated) thermal noise, nor in the complete absence of fluctuations. These networks show (i) a percolated structure, (ii) local alignment of the contained particles, but no global alignment, and (iii) hardly coarsen. We perform a topological data analysis to systematically characterize the topology of the network patterns. Our work serves as a starting point to explore the role of spatially correlated fluctuations and presents a route towards noise-induced phenomena in active matter.

cond-mat.soft

Learning Mean Field Control on Sparse Graphs

Large agent networks are abundant in applications and nature and pose difficult challenges in the field of multi-agent reinforcement learning (MARL) due to their computational and theoretical complexity. While graphon mean field games and their extensions provide efficient learning algorithms for dense and moderately sparse agent networks, the case of realistic sparser graphs remains largely unsolved. Thus, we propose a novel mean field control model inspired by local weak convergence to include sparse graphs such as power law networks with coefficients above two. Besides a theoretical analysis, we design scalable learning algorithms which apply to the challenging class of graph sequences with finite first moment. We compare our model and algorithms for various examples on synthetic and real world networks with mean field algorithms based on Lp graphons and graphexes. As it turns out, our approach outperforms existing methods in many examples and on various networks due to the special design aiming at an important, but so far hard to solve class of MARL problems.

cs.MA

Bounded Rationality Equilibrium Learning in Mean Field Games

Mean field games (MFGs) tractably model behavior in large agent populations. The literature on learning MFG equilibria typically focuses on finding Nash equilibria (NE), which assume perfectly rational agents and are hence implausible in many realistic situations. To overcome these limitations, we incorporate bounded rationality into MFGs by leveraging the well-known concept of quantal response equilibria (QRE). Two novel types of MFG QRE enable the modeling of large agent populations where individuals only noisily estimate the true objective. We also introduce a second source of bounded rationality to MFGs by restricting agents' planning horizon. The resulting novel receding horizon (RH) MFGs are combined with QRE and existing approaches to model different aspects of bounded rationality in MFGs. We formally define MFG QRE and RH MFGs and compare them to existing equilibrium concepts such as entropy-regularized NE. Subsequently, we design generalized fixed point iteration and fictitious play algorithms to learn QRE and RH equilibria. After a theoretical analysis, we give different examples to evaluate the capabilities of our learning algorithms and outline practical differences between the equilibrium concepts.

cs.GT

FPGA-Based Neural Thrust Controller for UAVs

The advent of unmanned aerial vehicles (UAVs) has improved a variety of fields by providing a versatile, cost-effective and accessible platform for implementing state-of-the-art algorithms. To accomplish a broader range of tasks, there is a growing need for enhanced on-board computing to cope with increasing complexity and dynamic environmental conditions. Recent advances have seen the application of Deep Neural Networks (DNNs), particularly in combination with Reinforcement Learning (RL), to improve the adaptability and performance of UAVs, especially in unknown environments. However, the computational requirements of DNNs pose a challenge to the limited computing resources available on many UAVs. This work explores the use of Field Programmable Gate Arrays (FPGAs) as a viable solution to this challenge, offering flexibility, high performance, energy and time efficiency. We propose a novel hardware board equipped with an Artix-7 FPGA for a popular open-source micro-UAV platform. We successfully validate its functionality by implementing an RL-based low-level controller using real-world experiments.

eess.SY

A Modular Aerial System Based on Homogeneous Quadrotors with Fault-Tolerant Control

The standard quadrotor is one of the most popular and widely used aerial vehicle of recent decades, offering great maneuverability with mechanical simplicity. However, the under-actuation characteristic limits its applications, especially when it comes to generating desired wrench with six degrees of freedom (DOF). Therefore, existing work often compromises between mechanical complexity and the controllable DOF of the aerial system. To take advantage of the mechanical simplicity of a standard quadrotor, we propose a modular aerial system, IdentiQuad, that combines only homogeneous quadrotor-based modules. Each IdentiQuad can be operated alone like a standard quadrotor, but at the same time allows task-specific assembly, increasing the controllable DOF of the system. Each module is interchangeable within its assembly. We also propose a general controller for different configurations of assemblies, capable of tolerating rotor failures and balancing the energy consumption of each module. The functionality and robustness of the system and its controller are validated using physics-based simulations for different assembly configurations.

cs.RO

Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach

Learning the behavior of large agent populations is an important task for numerous research areas. Although the field of multi-agent reinforcement learning (MARL) has made significant progress towards solving these systems, solutions for many agents often remain computationally infeasible and lack theoretical guarantees. Mean Field Games (MFGs) address both of these issues and can be extended to Graphon MFGs (GMFGs) to include network structures between agents. Despite their merits, the real world applicability of GMFGs is limited by the fact that graphons only capture dense graphs. Since most empirically observed networks show some degree of sparsity, such as power law graphs, the GMFG framework is insufficient for capturing these network topologies. Thus, we introduce the novel concept of Graphex MFGs (GXMFGs) which builds on the graph theoretical concept of graphexes. Graphexes are the limiting objects to sparse graph sequences that also have other desirable features such as the small world property. Learning equilibria in these games is challenging due to the rich and sparse structure of the underlying graphs. To tackle these challenges, we design a new learning algorithm tailored to the GXMFG setup. This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery. After defining the system and providing a theoretical analysis, we state our learning approach and demonstrate its learning capabilities on both synthetic graphs and real-world networks. This comparison shows that our GXMFG learning algorithm successfully extends MFGs to a highly relevant class of hard, realistic learning problems that are not accurately addressed by current MARL and MFG methods.

cs.MA

Sparse Mean Field Load Balancing in Large Localized Queueing Systems

Scalable load balancing algorithms are of great interest in cloud networks and data centers, necessitating the use of tractable techniques to compute optimal load balancing policies for good performance. However, most existing scalable techniques, especially asymptotically scaling methods based on mean field theory, have not been able to model large queueing networks with strong locality. Meanwhile, general multi-agent reinforcement learning techniques can be hard to scale and usually lack a theoretical foundation. In this work, we address this challenge by leveraging recent advances in sparse mean field theory to learn a near-optimal load balancing policy in sparsely connected queueing networks in a tractable manner, which may be preferable to global approaches in terms of wireless communication overhead. Importantly, we obtain a general load balancing framework for a large class of sparse bounded-degree wireless topologies. By formulating a novel mean field control problem in the context of graphs with bounded degree, we reduce the otherwise difficult multi-agent problem to a single-agent problem. Theoretically, the approach is justified by approximation guarantees. Empirically, the proposed methodology performs well on several realistic and scalable wireless network topologies as compared to a number of well-known load balancing heuristics and existing scalable multi-agent reinforcement learning methods.

cs.DC

Collaborative Optimization of the Age of Information under Partial Observability

The significance of the freshness of sensor and control data at the receiver side, often referred to as Age of Information (AoI), is fundamentally constrained by contention for limited network resources. Evidently, network congestion is detrimental for AoI, where this congestion is partly self-induced by the sensor transmission process in addition to the contention from other transmitting sensors. In this work, we devise a decentralized AoI-minimizing transmission policy for a number of sensor agents sharing capacity-limited, non-FIFO duplex channels that introduce random delays in communication with a common receiver. By implementing the same policy, however with no explicit inter-agent communication, the agents minimize the expected AoI in this partially observable system. We cater to the partial observability due to random channel delays by designing a bootstrap particle filter that independently maintains a belief over the AoI of each agent. We also leverage mean-field control approximations and reinforcement learning to derive scalable and optimal solutions for minimizing the expected AoI collaboratively.

cs.MA

Learning Discrete-Time Major-Minor Mean Field Games

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.

cs.GT

Optimal Collaborative Transportation for Under-Capacitated Vehicle Routing Problems using Aerial Drone Swarms

Swarms of aerial drones have recently been considered for last-mile deliveries in urban logistics or automated construction. At the same time, collaborative transportation of payloads by multiple drones is another important area of recent research. However, efficient coordination algorithms for collaborative transportation of many payloads by many drones remain to be considered. In this work, we formulate the collaborative transportation of payloads by a swarm of drones as a novel, under-capacitated generalization of vehicle routing problems (VRP), which may also be of separate interest. In contrast to standard VRP and capacitated VRP, we must additionally consider waiting times for payloads lifted cooperatively by multiple drones, and the corresponding coordination. Algorithmically, we provide a solution encoding that avoids deadlocks and formulate an appropriate alternating minimization scheme to solve the problem. On the hardware side, we integrate our algorithms with collision avoidance and drone controllers. The approach and the impact of the system integration are successfully verified empirically, both on a swarm of real nano-quadcopters and for large swarms in simulation. Overall, we provide a framework for collaborative transportation with aerial drone swarms, that uses only as many drones as necessary for the transportation of any single payload.

cs.RO

Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior

Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.

cs.LG

UAV Swarms for Joint Data Ferrying and Dynamic Cell Coverage via Optimal Transport Descent and Quadratic Assignment

Both data ferrying with disruption-tolerant networking (DTN) and mobile cellular base stations constitute important techniques for UAV-aided communication in situations of crises where standard communication infrastructure is unavailable. For optimal use of a limited number of UAVs, we propose providing both DTN and a cellular base station on each UAV. Here, DTN is used for large amounts of low-priority data, while capacity-constrained cell coverage remains reserved for emergency calls or command and control. We optimize cell coverage via a novel optimal transport-based formulation using alternating minimization, while for data ferrying we periodically deliver data between dynamic clusters by solving quadratic assignment problems. In our evaluation, we consider different scenarios with varying mobility models and a wide range of flight patterns. Overall, we tractably achieve optimal cell coverage under quality-of-service costs with DTN-based data ferrying, enabling large-scale deployment of UAV swarms for crisis communication.

cs.NI