Searcharxiv⌕ Search

arXiv subjects

Kai Hu

Publications and source records attributed to Kai Hu.

At least 19 recordsLinked to original sources

Do Orthogonality Constraints Help Language-Model Training Beyond Sphere Optimization?

A growing body of work reports benefits from orthogonality constraints in fine-tuning large language models (LLMs). These results raise an open question: do orthogonality constraints also help LLM pre-training? We conduct a systematic empirical study of decoder-only LLM pre-training with models ranging from 360M to 3.1B parameters, trained on nearly 200B tokens. We examine fourteen variants of orthogonality training: some constrain the weight matrix itself, while others use orthogonal factors to reparameterize it. Because a strictly orthogonal square matrix loses half of its degrees of freedom, we also study block-wise orthogonality, where every $d$ rows form a row-orthonormal (Stiefel) matrix and the block size $d$ is a hyperparameter. Among block sizes ranging from 1 to the shorter side of the matrix, no $d>1$ used throughout the network reliably outperforms $d=1$, and large blocks are clearly worse; the one placement that helps, symmetric positive-definite factors on the query and key projections, loses its small gain as models grow. At $d=1$, the constraint reduces to sphere optimization, with each row direction on its own unit sphere, which by itself already improves on tuned Muon. The same two findings hold for a diffusion transformer trained on ImageNet, and after fine-tuning, downstream accuracy does not separate the parameterizations. Our conclusion is that, across the realizations we tried, orthogonality between rows does not help language-model pre-training beyond sphere optimization. Since this appears to conflict with several prior results, we re-examine five prior methods in pre-training and fine-tuning that report orthogonality improvements. In each case the reported gain is attributable to numerical precision, training horizon, optimizer realization, or per-row norm control rather than to the orthogonality the methods impose.

cs.LG↗

EvoSpatial: Experience-Driven Skill and Tool Evolution for Spatial Reasoning Agents

Spatial reasoning agents can inspect tool outputs and repair errors, but reusing these lessons requires preserving both the computation and the conditions that make it valid. We introduce EvoSpatial, a framework that learns from execution experience by updating a library of linked skills and tools. Skills describe procedures, geometric assumptions, and verification steps; tools implement the operations those procedures require. When solving a task, the agent retrieves relevant skills and synthesizes reusable computational functions if existing tools are insufficient. After each task, execution feedback and evidence checks guide skill revision and tool consolidation, without ground-truth answers or benchmark scores. Across 20 benchmarks, EvoSpatial averages 63.9, 4.0 percentage points above the average reported by SpatialClaw. The evolved library also improves held-out and cross-benchmark performance when updates are disabled, and trajectories generated with evolved skills improve supervised fine-tuning, even without external skills at evaluation. Keeping checked procedures on record, together with the tools that support them, lets an agent carry spatial reasoning experience from one task to the next.

cs.CV↗

Atomic-WAM: Execution-Grounded Atomic-Motion Reasoning for World Action Models

World Action Models (WAMs) typically adapt video foundation models to robotic control through joint video and action prediction. However, task-level instructions may leave the next physical interaction underspecified, requiring semantic grounding and state-dependent motion selection. To this end, we introduce Atomic-WAM, an understand-then-execute framework that connects task reasoning to action generation through atomic-motion descriptions. Specifically, a vision-language reasoner describes the next local motion from the task instruction and visual context, guiding a WAM to predict future video and an action chunk. Furthermore, an automatic annotation pipeline curates temporally aligned, contact-enriched supervision from multi-view DROID demonstrations. To make atomic-motion predictions executable by the WAM, we post-train the reasoner with Execution-Grounded GRPO (EG-GRPO). With the WAM fixed, EG-GRPO adapts the reasoner through rewards for motion appropriateness and execution success. Finally, Atomic-WAM achieves 39.6% task success under default instructions and 31.6% under vague instructions in a real-to-sim evaluation on RoboLab. Project page: https://ssj9596.github.io/Atomic-WAM-project

cs.RO↗

Imitation Holds a Key to Evolution: Localized Repair and Verified Skill Acquisition for Adaptive Agents

An agent can retain successful trajectories without learning which part of an experience should repair a new discrepancy. We formulate passive imitation (PI) as an architectural loop that localizes a violated contract, extracts a local goal, proposes an effect-matched skill, tests a small patch, and retains evidence after full-task verification. We instantiate this loop as a deterministic symbolic controller and analyze its finite repair-query complexity under explicit identifiability and noninterference assumptions. Across ten simulated tool worlds, PI solves all 600 cold held-out composition tasks with three allowed small trials, compared with 6.17% for a whole-trajectory control, while an equally expressive compositional repair control matches PI. On an unseen tool revision, PI achieves 70.0% success versus 24.0% without small trials and 79.0% with self-trial enumeration; an exploratory 24-task adaptation stream subsequently raises first-submission success to 100%, supporting a limited correction-and-retention mechanism rather than a unique incentive advantage or general intelligence. The CPU-only implementation, integrity checks, and reproducible results are available at https://github.com/FriendOfYishan/PI.

cs.AI↗

No-Free-Graph: Learning When Multimodal Data Should Be Graphified

Multimodal graph learning has recently emerged as an effective paradigm for in corporating inter-entity relationships into multimodal representations. Existing studies have made substantial progress on how to construct and optimize graphs, but rarely consider a more fundamental question: whether additional relational structures should be introduced for a given dataset and task. Through empirical studies across diverse datasets, tasks, and graph constructors, we reveal that graphification is not consistently beneficial: introducing relational structures can provide substantial improvements in some cases, while offering limited or even negative gains. This observation motivates a new perspective that graph construction should be treated as a selective decision based on its expected utility rather than a default preprocessing step. To address this issue, we propose MAG-SCOUT, a pre-construction graph assessment framework that estimates whether introducing graph structures is beneficial before generating the complete topology. MAG-SCOUT collects limited relational evidence, analyzes its potential taskspecific contribution, and estimates the expected utility of graphification together with construction cost to make a build-or-skip decision. Extensive experiments across six multimodal datasets, three downstream tasks, and diverse graph constructors demonstrate that MAG-SCOUT effectively identifies when graph structures should be introduced, saving 33.1% of task-macro graph work while retaining 96.7% of held-out positive-gain mass under the pre-registered floor.

cs.LG↗

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common learning framework. Starting from a general vision--language model, we encode language responses, end-effector motion, and dense visual targets as discrete sequences and jointly optimize them with autoregressive next-token prediction. Pre-training draws its embodied supervision entirely from human interaction videos, using task-centered episodes to pair semantic and spatial context with recovered motion and subsequent observations. We then adapt the model through supervised fine-tuning on a mixture of human demonstrations, robot trajectories, and simulated experience. Across 28 embodied understanding benchmarks, our 8B model achieves an average score of 72.5, setting a new open-source state of the art and performing on par with leading proprietary models such as GPT-6-Astra and Gemini 3.6 Flash. It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities. Beyond these understanding evaluations, qualitative examples show the model's ability to produce end-effector trajectories and predict future scenes through spatially aligned RGB, depth, and robot-mask outputs.

cs.CV↗

Global Dynamic Patterns of Entropy Solutions for One-dimensional Pressureless Euler System

In this paper, we are concerned with the fine properties of entropy solutions of the Cauchy problem for the one-dimensional pressureless Euler system, wherein the initial density $ρ_0$ is a locally finite Radon measure and the initial velocity $u_0\in L^\infty_{ρ_0}$. We employ the solution formula introduced by [F.M. Huang and Z. Wang, Comm. Math. Phys. 222(1) (2001), 117--146.] for this Cauchy problem to analyze the entropy solutions and obtain various new fine properties of entropy solutions; these can be summarized in four aspects: (i) Characteristics and initial waves for the Cauchy problem; (ii) Fine local structures of entropy solutions; (iii) Divides and global structures of entropy solutions; (iv) Invariants and asymptotic behaviors of entropy solutions including the asymptotic profile and the corresponding decay rates. Through these results (i)-(iv), we establish the global dynamic patterns of entropy solutions of the Cauchy problem for the $1$-D pressureless Euler system with general initial data $ρ_0$ being locally finite Radon measures and $u_0\in L^\infty_{ρ_0}$.

math.AP↗

Writing and erasing skyrmions by single ultrafast laser pulses in monolayer Janus 2D magnets

Skyrmions in 2D magnets are promising candidates for nonvolatile, low-power, and high-density spintronic memories. However, their experimental realization at the 2D limit remains challenging, owing to the difficulty in engineering the required chiral magnetic interactions. Here, we report the creation and direct imaging of Néel-type skyrmions in Janus 2D chromium chalcogenides using synchrotron X-ray photoemission electron microscopy, and scanning nitrogen-vacancy magnetometry, which exhibit field-free stability, nonvolatility, and size tunability. First-principles calculations and micromagnetic simulations reveal that Janus-surface-induced inversion-symmetry breaking enhances the Dzyaloshinskii-Moriya interaction, providing the microscopic mechanism for skyrmion stabilization and tunability. We further achieve reversible skyrmion writing and erasing using a single ultrafast laser pulse in a magnetic field as low as 300 Oe, demonstrating the excellent manipulability of this 2D magnetic system. These results establish Janus engineering as a route to creating and manipulating nonvolatile skyrmions in atomically thin magnets, with implications for skyrmion-based low-power spintronic devices.

cond-mat.mtrl-sci↗

Terahertz Channel Measurement and Modeling for Short-Range Indoor Environments

Accurate channel modeling is essential for realizing the potential of terahertz (THz) communications in 6G indoor networks, where existing models struggle with severe frequency selectivity and multipath effects. We propose a physically grounded Rician fading channel model that jointly incorporates deterministic line-of-sight (LOS) and stochastic non-line-of-sight (NLOS) components, enhanced by frequency-dependent attenuation characterized by optimized exponents alpha and beta. Unlike conventional approaches, our model integrates a two-ray reflection framework to capture standing wave phenomena and employs wideband spectral averaging to mitigate frequency selectivity over bandwidths up to 15 GHz. Empirical measurements at a 208 GHz carrier, spanning 0.1-0.9 m, demonstrate that our model achieves root mean square errors (RMSE) as low as 2.54 dB, outperforming free-space path loss (FSPL) by up to 14.2% and reducing RMSE by 73.3% as bandwidth increases. These findings underscore the importance of bandwidth in suppressing oscillatory artifacts and improving modeling accuracy. Our approach provides a robust foundation for THz system design, supporting reliable indoor wireless personal area networks (WPANs), device-to-device (D2D) communications, and precise localization in future 6G applications.

eess.SP↗

JSGS: JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views

Standard 3D Gaussian Splatting (3DGS) assumes that every input image faithfully samples scene radiance. However, mixed-quality JPEG images violate this assumption because compression-induced blocking and ringing artifacts can corrupt updates to Gaussians shared across views. To address this problem, we propose JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views (JSGS). JSGS uses luminance and chrominance quantization tables stored in each JPEG file to construct a view-specific JPEG observation operator. This operator encodes and decodes each rendered view for domain-matched comparison with the corresponding decoded input image. The luminance quantization table supplies continuous weights within a fixed middle frequency band. A loss in the low frequency band anchors coarse structure, while the weighted middle frequency loss redistributes supervision among the selected DCT coordinates. The resulting block disagreement also guides the Gaussian Controller to regularize small primitives with high opacity in disagreement regions. Across seven scenes and three mixed-quality schedules, JSGS achieves the lowest mean LPIPS and the highest mean SSIM under every schedule while rendering at approximately 150 FPS. Code: https://github.com/Jayden-Cui/JSGS.

cs.CV↗

Steal the Patch Size: Adversarially Manipulate Vision-Language Models

We present a black-box model-stealing attack that recovers private vision-tokenizer configurations of deployed vision-language models (VLMs), including the visual patch size and input preprocessing pipeline. The key idea is a task-level side channel induced by ViT-style patchification: when a synthetic grid image is aligned with the hidden patch grid, boundary cues are erased at tokenization, causing periodic accuracy drop. By sweeping the grid cell size and measuring these collapses, we infer the patch size; by introducing padding and a consistency-check test, we further identify whether preprocessing is dynamic- or fixed-resolution and recover the target resize resolution. Across open-source Qwen-VL variants and proprietary models including GPT and Claude, we reliably recover tokenizer-related parameters. Finally, we show that such leakage enables preprocessing-aware transfer attacks and model-targeted adversarial manipulation.

cs.CV↗

Efficient Traffic State Prediction With Dynamic Joint Spatio-Temporal Relation Inference

Traffic prediction is difficult due to the complex interplay of temporal evolution, spatial interactions, and delayed spatio-temporal propagation over road networks. Existing methods either model spatial and temporal dependencies separately or employ unified spatio-temporal structures, but they often insufficiently characterize how neighboring sensors at historical timestamps influence a target node, while complex joint models may incur high computation. This paper proposes STEI-PCN, an efficient pure convolutional network based on spatio-temporal encoding and relation inference. It first builds a local causal joint spatio-temporal graph to restrict candidate interactions, then uses absolute position and relative distance encodings to infer dynamic edge weights. A single-layer graph convolution with a position-aware gated activation unit captures local joint dependencies, and temporal dilated causal convolutions complement long-range temporal patterns. A multi-view prediction module fuses raw, local propagation, and long-range temporal representations for direct multi-step forecasting. Experiments on PeMS03, PeMS04, PeMS07, PeMS08, and PeMS-Bay under multiple horizons show that STEI-PCN achieves competitive accuracy with moderate parameters and low training and inference costs. Ablation and fluctuation analyses further verify the contributions of the main components and empirically analyze the effects of the training-stage constraints under sharp speed changes. Our code is available at a GitHub link https://github.com/Jessez2/STEI-PCN.

cs.CV↗

One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling reference-pose misalignment remains unsolved. To address this, we present One-to-All Animation, a unified framework for high-fidelity character animation and image pose transfer for references with arbitrary layouts. First, to handle spatially misaligned reference, we reformulate training as a self-supervised outpainting task that transforms diverse-layout reference into a unified occluded-input format. Second, to process partially visible reference, we design a reference extractor for comprehensive identity feature extraction. Further, we integrate hybrid reference fusion attention to handle varying resolutions and dynamic sequence lengths. Finally, from the perspective of generation quality, we introduce identity-robust pose control that decouples appearance from skeletal structure to mitigate pose overfitting, and a token replace strategy for coherent long-video generation. Extensive experiments show that our method outperforms existing approaches. The code and model are available at https://github.com/ssj9596/One-to-All-Animation.

cs.CV↗

Low Light Image Enhancement Challenge at NTIRE 2026

This paper presents a comprehensive review of the NTIRE 2026 Low Light Image Enhancement Challenge, highlighting the proposed solutions and final results. The objective of this challenge is to identify effective networks capable of producing clearer and visually compelling images in diverse and challenging conditions by learning representative visual cues with the purpose of restoring information loss due to low-contrast and noisy images. A total of 195 participants registered for the first track and 153 for the second track of the competition, and 22 teams ultimately submitted valid entries. This paper thoroughly evaluates the state-of-the-art advances in (joint denoising and) low-light image enhancement, showcasing the significant progress in the field, while leveraging samples of our novel dataset.

cs.CV↗

MM-Doc-R1: Training Agents for Long Document Visual Question Answering through Multi-turn Reinforcement Learning

Conventional Retrieval-Augmented Generation (RAG) systems often struggle with complex multi-hop queries over long documents due to their single-pass retrieval. We introduce MM-Doc-R1, a novel framework that employs an agentic, vision-aware workflow to address long document visual question answering through iterative information discovery and synthesis. To incentivize the information seeking capabilities of our agents, we propose Similarity-based Policy Optimization (SPO), addressing baseline estimation bias in existing multi-turn reinforcement learning (RL) algorithms like GRPO. Our core insight is that in multi-turn RL, the more semantically similar two trajectories are, the more accurate their shared baseline estimation becomes. Leveraging this, SPO calculates a more precise baseline by similarity-weighted averaging of rewards across multiple trajectories, unlike GRPO which inappropriately applies the initial state's baseline to all intermediate states. This provides a more stable and accurate learning signal for our agents, leading to superior training performance that surpasses GRPO. Our experiments on the MMLongbench-Doc benchmark show that MM-Doc-R1 outperforms previous baselines by 10.4%. Furthermore, SPO demonstrates superior performance over GRPO, boosting results by 5.0% with Qwen3-8B and 6.1% with Qwen3-4B. These results highlight the effectiveness of our integrated framework and novel training algorithm in advancing the state-of-the-art for complex, long-document visual question answering.

cs.CL↗

NTIRE 2026 The 3rd Restore Any Image Model (RAIM) Challenge: AI Flash Portrait (Track 3)

In this paper, we present a comprehensive overview of the NTIRE 2026 3rd Restore Any Image Model (RAIM) challenge, with a specific focus on Track 3: AI Flash Portrait. Despite significant advancements in deep learning for image restoration, existing models still encounter substantial challenges in real-world low-light portrait scenarios. Specifically, they struggle to achieve an optimal balance among noise suppression, detail preservation, and faithful illumination and color reproduction. To bridge this gap, this challenge aims to establish a novel benchmark for real-world low-light portrait restoration. We comprehensively evaluate the proposed algorithms utilizing a hybrid evaluation system that integrates objective quantitative metrics with rigorous subjective assessment protocols. For this competition, we provide a dataset containing 800 groups of real-captured low-light portrait data. Each group consists of a 1K-resolution low-light input image, a 1K ground truth (GT), and a 1K person mask. This challenge has garnered widespread attention from both academia and industry, attracting over 100 participating teams and receiving more than 3,000 valid submissions. This report details the motivation behind the challenge, the dataset construction process, the evaluation metrics, and the various phases of the competition. The released dataset and baseline code for this track are publicly available from the same \href{https://github.com/zsn1434/AI_Flash-BaseLine/tree/main}{GitHub repository}, and the official challenge webpage is hosted on \href{https://www.codabench.org/competitions/12885/}{CodaBench}.

cs.CV↗

Focus-to-Perceive Representation Learning: A Cognition-Inspired Hierarchical Framework for Endoscopic Video Analysis

Endoscopic video analysis is essential for early gastrointestinal screening but remains hindered by limited high-quality annotations. While self-supervised video pre-training shows promise, existing methods developed for natural videos prioritize dense spatio-temporal modeling and exhibit motion bias, overlooking the static, structured semantics critical to clinical decision-making. To address this challenge, we propose Focus-to-Perceive Representation Learning (FPRL), a cognition-inspired hierarchical framework that emulates clinical examination. FPRL first focuses on intra-frame lesion-centric regions to learn static semantics, and then perceives their evolution across frames to model contextual semantics. To achieve this, FPRL employs a hierarchical semantic modeling mechanism that explicitly distinguishes and collaboratively learns both types of semantics. Specifically, it begins by capturing static semantics via teacher-prior adaptive masking (TPAM) combined with multi-view sparse sampling. This approach mitigates redundant temporal dependencies and enables the model to concentrate on lesion-related local semantics. Following this, contextual semantics are derived through cross-view masked feature completion (CVMFC) and attention-guided temporal prediction (AGTP). These processes establish cross-view correspondences and effectively model structured inter-frame evolution, thereby reinforcing temporal semantic continuity while preserving global contextual integrity. Extensive experiments on 11 endoscopic video datasets show that FPRL achieves superior performance across diverse downstream tasks, demonstrating its effectiveness in endoscopic video representation learning. The code is available at https://github.com/MLMIP/FPRL.

cs.CV↗

Inference-Cost-Aware Dynamic Tree Construction for Efficient Inference in Large Language Models

Large Language Models (LLMs) face significant inference latency challenges stemming from their autoregressive design and large size. To address this, speculative decoding emerges as a solution, enabling the simultaneous generation and validation of multiple tokens. While recent approaches like EAGLE-2 and EAGLE-3 improve speculative decoding using dynamic tree structures, they often neglect the impact of crucial system variables such as GPU devices and batch sizes. Therefore, we introduce a new dynamic tree decoding approach called CAST that takes into account inference costs, including factors such as GPU configurations and batch sizes, to dynamically refine the tree structure. Through comprehensive experimentation across six diverse tasks and utilizing six distinct LLMs, our methodology demonstrates remarkable results, achieving speeds up to 5.2 times faster than conventional decoding methods. Moreover, it generally outperforms existing state-of-the-art techniques from 5 % to 20%. The code is available at https://github.com/EAGLE-Research/sglang-eagle4.

cs.CL↗