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Kai Kunze

Publications and source records attributed to Kai Kunze.

13 recordsLinked to original sources

JSL-DC: A Word-Level Japanese Sign Language Dataset with Linguist-Derived Descriptions for Distinguishing Confusable Signs

Effective sign language (SL) acquisition is crucial for deaf children, yet 95% are born to hearing parents who often lack proficiency in SL. SL recognition can power learning tools to help parents communicate with their children. However, Japanese Sign Language (JSL) lacks large-scale, multi-signer datasets, hindering the development of models that can generalize to new users. To address this gap, we introduce JSL-DC, the largest JSL dataset by video count, comprising 36.7K videos from 19 signers. The entire process was Deaf-centric: the lexicon comprising 270 JSL words was selected by Deaf and Coda linguists to facilitate parent-child communication, all participants were Deaf individuals who use JSL daily, and the data underwent a two-stage review process involving Deaf linguists. Moreover, we provide linguist-derived descriptions for distinguishing confusable signs. We demonstrate that the proposed model inspired by the descriptions outperforms state-of-the-art recognition methods by 9.8% on the confusable subset. The dataset, along with its linguistic description that inspires new models, will be released under a CC-BY 4.0 license to accelerate research in SL recognition.

cs.CV

Characterizing In-the-Wild Personal Listening Device Use to Inform Earable Application Design

Ear-worn devices are evolving from audio-playback tools into sensing platforms for health, interaction, and context-awareness. Yet, earable systems are typically designed and evaluated under strong assumptions about how long, how often, and in which situations people actually wear personal listening devices (PLDs). To ground these assumptions in-the-wild behavior, we combine a survey of 330 adults with multi-year, passively logged headphone audio-exposure records donated via Apple Health by 90 of them. We characterize where and when people use PLDs, how logged use has changed in recent years, and how psychological traits and social context associate with PLD usage. Our results show that logged mean daily use has increased from 37 minutes in 2020 to 64 minutes in 2024. Listening was intermittent: no listening was logged on 48% of participant-days in 2024, and sessions were fewer but longer on weekends. Sensation seeking, particularly disinhibition, showed small to medium positive associations with self-reported PLD use. Younger adults listened at higher volumes than the 25-34 group. High-volume exposure was uncommon, with only 4% of participant-weeks exceeding World Health Organization (WHO) safe-listening limits. Finally, most participants also reported avoiding PLD use in social situations. We translate these findings into implications for earable computing: realistic expectations of intermittent rather than continuous wear, contextual coverage that anticipates systematic gaps, targeted safe-listening interventions, and personalization grounded in psychosocial and demographic profiles rather than assumptions of uniform use.

cs.HC

Sensing Your Vocals: Exploring the Activity of Vocal Cord Muscles for Pitch Assessment Using Electromyography and Ultrasonography

Vocal training is difficult because the muscles that control pitch, resonance, and phonation are internal and invisible to learners. This paper investigates how Electromyography (EMG) and ultrasonic imaging (UI) can make these muscles observable for training purposes. We report three studies. First, we analyze the EMG and UI data from 16 singers (beginners, experienced & professionals), revealing differences among three vocal groups of the muscle control proficiency. Second, we use the collected data to create a system that visualizes an expert's muscle activity as reference. This system is tested in a user study with 12 novices, showing that EMG highlighted muscle activation nuances, while UI provided insights into vocal cord length and dynamics. Third, to compare our approach to traditional methods (audio analysis and coach instructions), we conducted a focus group study with 15 experienced singers. Our results suggest that EMG is promising for improving vocal skill development and enhancing feedback systems. We conclude the paper with a detailed comparison of the analyzed modalities (EMG, UI and traditional methods), resulting in recommendations to improve vocal muscle training systems.

cs.HC

Abstraction Beats Realism: Physiological Visualizations Enhance Arousal Synchrony in VR Concert Recreations

Live cultural experiences like concerts generate shared physiological arousal among audience members, a collective resonance that contributes to their emotional power. Recreating such experiences in virtual reality therefore requires not just audiovisual fidelity, but reproduction of this physiological dimension. Yet current VR evaluation methods rely on post-hoc self-reports that interrupt immersion and cannot capture moment-to-moment arousal dynamics. We propose cross-temporal physiological synchrony as an unobtrusive methodology for evaluating VR cultural recreations: measuring how closely a VR participant's arousal patterns align with those of the original live audience. In a two-phase study, we recorded electrodermal activity from 40 live concert attendees, then created three VR recreations with varying abstraction levels (realistic 360-degree video, mixed video-plus-visualization, and fully abstract physiological representations) and measured synchrony with 22 laboratory participants using Dynamic Time Warping. Contrary to assumptions favoring realism, abstract visualizations achieved the strongest synchrony with live audiences. During musical climaxes, the abstract condition maintained correlation while realistic video showed none. These findings suggest that abstract physiological representations may be more effective than realistic footage for evoking authentic collective engagement in VR cultural recreations.

cs.HC

OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses

Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.

cs.HC

Beyond Symbols: Motion Perception Cues Enhance Dual-Task Performance with Wearable Directional Guidance

Directional cues are crucial for environmental interaction. Conventional methods rely on symbolic visual or auditory reminders that require semantic interpretation, a process that proves challenging in demanding dual-tasking scenarios. We introduce a novel alternative for conveying directional cues on wearable displays: directly triggering motion perception using monocularly presented peripheral stimuli. This approach is designed for low visual interference, with the goal of reducing the need for gaze-switching and the complex cognitive processing associated with symbols. User studies demonstrate our method's potential to robustly convey directional cues. Compared to a conventional arrow-based technique in a demanding dual-task scenario, our motion-based approach resulted in significantly more accurate interpretation of these directional cues ($p=.008$) and showed a trend towards reduced errors on the concurrent primary task ($p=.066$).

cs.HC

Cuddle-Fish: Exploring a Soft Floating Robot with Flapping Wings for Physical Interactions

Flying robots, such as quadrotor drones, offer new possibilities for human-robot interaction but often pose safety risks due to fast-spinning propellers, rigid structures, and noise. In contrast, lighter-than-air flapping-wing robots, inspired by animal movement, offer a soft, quiet, and touch-safe alternative. Building on these advantages, we present Cuddle-Fish, a soft flapping-wing floating robot designed for close-proximity interactions in indoor spaces. Through a user study with 24 participants, we explored their perceptions of the robot and experiences during a series of co-located demonstrations in which the robot moved near them. Results showed that participants felt safe, willingly engaged in touch-based interactions with the robot, and exhibited spontaneous affective behaviours, such as patting, stroking, hugging, and cheek-touching, without external prompting. They also reported positive emotional responses towards the robot. These findings suggest that the soft floating robot with flapping wings can serve as a novel and socially acceptable alternative to traditional rigid flying robots, opening new potential for applications in companionship, affective interaction, and play in everyday indoor environments.

cs.HC

Closed-Loop Rhythmic Haptic Biofeedback via Smartwatch for Relaxation and Sleep Onset

We investigate the use of musically structured, closed-loop vibration patterns as a passive biofeedback intervention for relaxation and sleep initiation. By encoding rhythmic meter structures into smartwatch vibrations and adapting their frequency to be slightly slower than the user's real-time heart rate, our system aims to reduce arousal through tactile entrainment, offering a non-invasive alternative to auditory or open-loop approaches previously used in sleep and anxiety contexts. In the first study (N=20), we compared five adaptive vibration rhythms for their effects on heart rate and subjective perceptions of relaxation in a resting context. In the second study (N=28), we evaluated the most promising pattern from Study 1 in a prolonged sleep initiation setting. Results showed increased parasympathetic activity and perceived relaxation during short-term stimulation, but no significant effects on sleep-related measures during the sleep onset phase. This work contributes to the understanding of how wearable haptic feedback can support relaxation and sleep, offering design insights and identifying methodological considerations for effectively integrating haptic interaction into self-directed interventions.

cs.HC

TIEboard: A Digital Educational Tool for Kids Geometric Learning

Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of geometry. In this paper we introduce TIEboard, an interactive device to promote early learning of basic geometry concepts. TIEboard draws inspiration from traditional geoboards and lacing toys to leverage children's familiarity with these traditional tools. It employs instructional lights to guide children in creating shapes using colourful threads of optical fiber. The use of conductive materials allows the system to detect lacing activity and provide feedback in real-time. TIEboard incorporates six interaction modes of varying difficulty based on an incremental learning framework. The study evaluated TIEboard's effectiveness in supporting early geometric learning, facilitating creativity and promoting collaboration among 16 children aged 5-9.

cs.HC

Beyond Human: Cognitive and Physical Augmentation through AI, Robotics, and XR -- Opportunities and Risks

As human augmentation technologies evolve, the convergence of AI, robotics, and extended reality (XR) is redefining human potential -- enhancing cognition, perception, and physical abilities. However, these advancements also introduce ethical dilemmas, security risks, and concerns over loss of control. This workshop explores both the transformative potential and the unintended consequences of augmentation technologies. Bringing together experts from HCI, neuroscience, robotics, and ethics, we will examine real-world applications, emerging risks, and governance strategies for responsible augmentation. The session will feature keynote talks and interactive discussions, addressing topics such as AI-enhanced cognition, wearable robotics, neural interfaces, and XR-driven augmentation. By fostering multidisciplinary dialogue, this workshop aims to generate actionable insights for responsible innovation, proposing ethical frameworks to balance human empowerment with risk mitigation. We invite researchers, practitioners, and industry leaders to contribute their perspectives and help shape the future of human augmentation.

cs.HC

OpenEarable ExG: Open-Source Hardware for Ear-Based Biopotential Sensing Applications

While traditional earphones primarily offer private audio spaces, so-called "earables" emerged to offer a variety of sensing capabilities. Pioneering platforms like OpenEarable have introduced novel sensing platforms targeted at the ears, incorporating various sensors. The proximity of the ears to the eyes, brain, and facial muscles has also sparked investigation into sensing biopotentials. However, currently there is no platform available that is targeted at the ears to sense biopotentials. To address this gap, we introduce OpenEarable ExG - an open-source hardware platform designed to measure biopotentials in and around the ears. OpenEarable ExG can be freely configured and has up to 7 sensing channels. We initially validate OpenEarable ExG in a study with a left-right in-ear dual-electrode montage setup with 3 participants. Our results demonstrate the successful detection of smooth pursuit eye movements via Electrooculography (EOG), alpha brain activity via Electroencephalography (EEG), and jaw clenching via Electromyography (EMG). OpenEarable ExG is part of the OpenEarable initiative and is fully open-source under MIT license.

cs.AR

'I am both here and there' Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café

Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implementation of a parallel control system allowing disabled workers in a café to embody multiple robotic avatars at the same time to carry out different tasks. Our data corpus comprises semi-structured interviews with workers, customer surveys, and videos of café operations. Results indicate that the system increases workers' agency, enabling them to better manage customer journeys. Parallel embodiment and transitions between avatars create multiple interaction loops where the links between disabled workers and customers remain consistent, but the intermediary avatar changes. Based on our observations, we theorize that disabled individuals possess specific competencies that increase their ability to manage multiple avatar bodies.

cs.HC

Recent Advances and Challenges in Ubiquitous Sensing

Ubiquitous sensing is tightly coupled with activity recognition. This survey reviews recent advances in Ubiquitous sensing and looks ahead on promising future directions. In particular, Ubiquitous sensing crosses new barriers giving us new ways to interact with the environment or to inspect our psyche. Through sensing paradigms that parasitically utilise stimuli from the noise of environmental, third-party pre-installed systems, sensing leaves the boundaries of the personal domain. Compared to previous environmental sensing approaches, these new systems mitigate high installation and placement cost by providing a robustness towards process noise. On the other hand, sensing focuses inward and attempts to capture mental activities such as cognitive load, fatigue or emotion through advances in, for instance, eye-gaze sensing systems or interpretation of body gesture or pose. This survey summarises these developments and discusses current research questions and promising future directions.

cs.HC