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Kai Tian

Publications and source records attributed to Kai Tian.

At least 19 recordsLinked to original sources

Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering

Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI

cs.CL

NatureBench: Can Coding Agents Match the Published SOTA of Nature-Family Papers?

We introduce NatureBench, a cross-discipline benchmark of 90 tasks distilled from peer-reviewed Nature-family publications, designed to evaluate whether AI coding agents can move beyond reproduction toward discovery on real scientific problems. NatureBench is built on NatureGym, an automated pipeline that constructs a standardized, per-task containerized environment from a source paper, addressing the environment-fragmentation problem that has limited the credibility of prior agent-on-research benchmarks. Evaluating ten frontier agent configurations under a strict web-search-disabled protocol, we find that the strongest model surpasses SOTA on only 17.8% of tasks under the g>0.1 criterion. Analysis of method pathways reveals that agents succeed primarily through methodological translation, converting scientific tasks into familiar supervised prediction problems, rather than through genuine scientific invention. Failures are dominated by wrong method choice and insufficient compute budget, not by task misunderstanding. We release the benchmark, the NatureGym pipeline, and a public leaderboard with maintainer-side reproduction. Code: https://github.com/FrontisAI/NatureBench

cs.CL

EnterpriseClawBench: Benchmarking Agents from Real Workplace Sessions

Enterprise agents increasingly operate inside workspaces: they read heterogeneous files, invoke tools, and deliver business artifacts. We introduce EnterpriseClawBench, an enterprise agent benchmark constructed from proprietary, real-world agent sessions. Starting from a large archive of workplace sessions, the EnterpriseClawBench produces 852 reproducible tasks, each paired with recovered fixtures, rewritten prompts, role classes, skill subclasses, hard rules, and semantic rubrics. Because the sessions contain internal enterprise content, we do not release the benchmark data; instead, our reusable contribution is the construction and evaluation protocol. On EnterpriseClawBench, the best configuration reaches only 0.663 (Codex with GPT-5.5). These results show that enterprise agent evaluation must report harness--model combinations, artifact delivery, visual quality, cost, runtime, and skill-transfer behavior, rather than collapsing performance into a single score. Code: https://github.com/FrontisAI/EnterpriseClawBench

cs.CL

TIR-Agent: Training an Explorative and Efficient Agent for Image Restoration

Vision-language agents that orchestrate specialized tools for image restoration (IR) have emerged as a promising method, yet most existing frameworks operate in a training-free manner. They rely on heuristic task scheduling and exhaustive tool traversal, resulting in sub-optimal restoration paths and prohibitive computational cost. We argue that the core bottleneck lies in the absence of a learned policy to make decision, as a vision-language model cannot efficiently handle degradation-aware task ordering and tool composition. To this end, we propose TIR-Agent, a trainable image restoration agent that performs a direct tool-calling policy through a two-stage training pipeline of supervised fine-tuning (SFT) followed by reinforcement learning (RL). Two key designs underpin effective RL training: (i) a random perturbation strategy applied to the SFT data, which broadens the policy's exploration over task schedules and tool compositions, and (ii) a multi-dimensional adaptive reward mechanism that dynamically re-weights heterogeneous image quality metrics to mitigate reward hacking. To support high-throughput, asynchronous GPU-based tool invocation during training, we further develop a globally shared model-call pool. Experiments on both in-domain and out-of-domain degradations show that TIR-Agent outperforms 12 baselines, including 6 all-in-one models, 3 training-free agents, and 3 proprietary models, and achieves over 2.5$\times$ inference speedup by eliminating redundant tool executions.

cs.CV

Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence

With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.

cs.RO

MARTI-MARS$^2$: Scaling Multi-Agent Self-Search via Reinforcement Learning for Code Generation

While the complex reasoning capability of Large Language Models (LLMs) has attracted significant attention, single-agent systems often encounter inherent performance ceilings in complex tasks such as code generation. Multi-agent collaboration offers a promising avenue to transcend these boundaries. However, existing frameworks typically rely on prompt-based test-time interactions or multi-role configurations trained with homogeneous parameters, limiting error correction capabilities and strategic diversity. In this paper, we propose a Multi-Agent Reinforced Training and Inference Framework with Self-Search Scaling (MARTI-MARS2), which integrates policy learning with multi-agent tree search by formulating the multi-agent collaborative exploration process as a dynamic and learnable environment. By allowing agents to iteratively explore and refine within the environment, the framework facilitates evolution from parameter-sharing homogeneous multi-role training to heterogeneous multi-agent training, breaking through single-agent capability limits. We also introduce an efficient inference strategy MARTI-MARS2-T+ to fully exploit the scaling potential of multi-agent collaboration at test time. We conduct extensive experiments across varied model scales (8B, 14B, and 32B) on challenging code generation benchmarks. Utilizing two collaborating 32B models, MARTI-MARS2 achieves 77.7%, outperforming strong baselines like GPT-5.1. Furthermore, MARTI-MARS2 reveals a novel scaling law: shifting from single-agent to homogeneous multi-role and ultimately to heterogeneous multi-agent paradigms progressively yields higher RL performance ceilings, robust TTS capabilities, and greater policy diversity, suggesting that policy diversity is critical for scaling intelligence via multi-agent reinforcement learning.

cs.LG

DHEA-MECD: An Embodied Intelligence-Powered DRL Algorithm for AUV Tracking in Underwater Environments with High-Dimensional Features

In recent years, autonomous underwater vehicle (AUV) systems have demonstrated significant potential in complex marine exploration. However, effective AUV-based tracking remains challenging in realistic underwater environments characterized by high-dimensional features, including coupled kinematic states, spatial constraints, time-varying environmental disturbances, etc. To address these challenges, this paper proposes a hierarchical embodied-intelligence (EI) architecture for underwater multi-target tracking with AUVs in complex underwater environments. Built upon this architecture, we introduce the Double-Head Encoder-Attention-based Multi-Expert Collaborative Decision (DHEA-MECD), a novel Deep Reinforcement Learning (DRL) algorithm designed to support efficient and robust multi-target tracking. Specifically, in DHEA-MECD, a Double-Head Encoder-Attention-based information extraction framework is designed to semantically decompose raw sensory observations and explicitly model complex dependencies among heterogeneous features, including spatial configurations, kinematic states, structural constraints, and stochastic perturbations. On this basis, a motion-stage-aware multi-expert collaborative decision mechanism with Top-k expert selection strategy is introduced to support stage-adaptive decision-making. Furthermore, we propose the DHEA-MECD-based underwater multitarget tracking algorithm to enable AUV smart, stable, and anti-interference multi-target tracking. Extensive experimental results demonstrate that the proposed approach achieves superior tracking success rates, faster convergence, and improved motion optimality compared with mainstream DRL-based methods, particularly in complex and disturbance-rich marine environments.

cs.NI

Emotion-Director: Bridging Affective Shortcut in Emotion-Oriented Image Generation

Image generation based on diffusion models has demonstrated impressive capability, motivating exploration into diverse and specialized applications. Owing to the importance of emotion in advertising, emotion-oriented image generation has attracted increasing attention. However, current emotion-oriented methods suffer from an affective shortcut, where emotions are approximated to semantics. As evidenced by two decades of research, emotion is not equivalent to semantics. To this end, we propose Emotion-Director, a cross-modal collaboration framework consisting of two modules. First, we propose a cross-Modal Collaborative diffusion model, abbreviated as MC-Diffusion. MC-Diffusion integrates visual prompts with textual prompts for guidance, enabling the generation of emotion-oriented images beyond semantics. Further, we improve the DPO optimization by a negative visual prompt, enhancing the model's sensitivity to different emotions under the same semantics. Second, we propose MC-Agent, a cross-Modal Collaborative Agent system that rewrites textual prompts to express the intended emotions. To avoid template-like rewrites, MC-Agent employs multi-agents to simulate human subjectivity toward emotions, and adopts a chain-of-concept workflow that improves the visual expressiveness of the rewritten prompts. Extensive qualitative and quantitative experiments demonstrate the superiority of Emotion-Director in emotion-oriented image generation.

cs.CV

WeMusic-Agent: Efficient Conversational Music Recommendation via Knowledge Internalization and Agentic Boundary Learning

Personalized music recommendation in conversational scenarios usually requires a deep understanding of user preferences and nuanced musical context, yet existing methods often struggle with balancing specialized domain knowledge and flexible tool integration. This paper proposes WeMusic-Agent, a training framework for efficient LLM-based conversational music recommendation. By integrating the knowledge internalization and agentic boundary learning, the framework aims to teach the model to intelligently decide when to leverage internalized knowledge and when to call specialized tools (e.g., music retrieval APIs, music recommendation systems). Under this framework, we present WeMusic-Agent-M1, an agentic model that internalizes extensive musical knowledge via continued pretraining on 50B music-related corpus while acquiring the ability to invoke external tools when necessary. Additionally, considering the lack of open-source benchmarks for conversational music recommendation, we also construct a benchmark for personalized music recommendations derived from real-world data in WeChat Listen. This benchmark enables comprehensive evaluation across multiple dimensions, including relevance, personalization, and diversity of the recommendations. Experiments on real-world data demonstrate that WeMusic-Agent achieves significant improvements over existing models.

cs.AI

MuCPT: Music-related Natural Language Model Continued Pretraining

Large language models perform strongly on general tasks but remain constrained in specialized settings such as music, particularly in the music-entertainment domain, where corpus scale, purity, and the match between data and training objectives are critical. We address this by constructing a large, music-related natural language corpus (40B tokens) that combines open source and in-house data, and by implementing a domain-first data pipeline: a lightweight classifier filters and weights in-domain text, followed by multi-stage cleaning, de-duplication, and privacy-preserving masking. We further integrate multi-source music text with associated metadata to form a broader, better-structured foundation of domain knowledge. On the training side, we introduce reference-model (RM)-based token-level soft scoring for quality control: a unified loss-ratio criterion is used both for data selection and for dynamic down-weighting during optimization, reducing noise gradients and amplifying task-aligned signals, thereby enabling more effective music-domain continued pretraining and alignment. To assess factuality, we design the MusicSimpleQA benchmark, which adopts short, single-answer prompts with automated agreement scoring. Beyond the benchmark design, we conduct systematic comparisons along the axes of data composition. Overall, this work advances both the right corpus and the right objective, offering a scalable data-training framework and a reusable evaluation tool for building domain LLMs in the music field.

cs.CL

DePass: Unified Feature Attributing by Simple Decomposed Forward Pass

Attributing the behavior of Transformer models to internal computations is a central challenge in mechanistic interpretability. We introduce DePass, a unified framework for feature attribution based on a single decomposed forward pass. DePass decomposes hidden states into customized additive components, then propagates them with attention scores and MLP's activations fixed. It achieves faithful, fine-grained attribution without requiring auxiliary training. We validate DePass across token-level, model component-level, and subspace-level attribution tasks, demonstrating its effectiveness and fidelity. Our experiments highlight its potential to attribute information flow between arbitrary components of a Transformer model. We hope DePass serves as a foundational tool for broader applications in interpretability.

cs.CL

MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

cs.CV

AdsQA: Towards Advertisement Video Understanding

Large language models (LLMs) have taken a great step towards AGI. Meanwhile, an increasing number of domain-specific problems such as math and programming boost these general-purpose models to continuously evolve via learning deeper expertise. Now is thus the time further to extend the diversity of specialized applications for knowledgeable LLMs, though collecting high quality data with unexpected and informative tasks is challenging. In this paper, we propose to use advertisement (ad) videos as a challenging test-bed to probe the ability of LLMs in perceiving beyond the objective physical content of common visual domain. Our motivation is to take full advantage of the clue-rich and information-dense ad videos' traits, e.g., marketing logic, persuasive strategies, and audience engagement. Our contribution is three-fold: (1) To our knowledge, this is the first attempt to use ad videos with well-designed tasks to evaluate LLMs. We contribute AdsQA, a challenging ad Video QA benchmark derived from 1,544 ad videos with 10,962 clips, totaling 22.7 hours, providing 5 challenging tasks. (2) We propose ReAd-R, a Deepseek-R1 styled RL model that reflects on questions, and generates answers via reward-driven optimization. (3) We benchmark 14 top-tier LLMs on AdsQA, and our \texttt{ReAd-R}~achieves the state-of-the-art outperforming strong competitors equipped with long-chain reasoning capabilities by a clear margin.

cs.CV

A Survey of Reinforcement Learning for Large Reasoning Models

In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs

cs.CL

ReviewRL: Towards Automated Scientific Review with RL

Peer review is essential for scientific progress but faces growing challenges due to increasing submission volumes and reviewer fatigue. Existing automated review approaches struggle with factual accuracy, rating consistency, and analytical depth, often generating superficial or generic feedback lacking the insights characteristic of high-quality human reviews. We introduce ReviewRL, a reinforcement learning framework for generating comprehensive and factually grounded scientific paper reviews. Our approach combines: (1) an ArXiv-MCP retrieval-augmented context generation pipeline that incorporates relevant scientific literature, (2) supervised fine-tuning that establishes foundational reviewing capabilities, and (3) a reinforcement learning procedure with a composite reward function that jointly enhances review quality and rating accuracy. Experiments on ICLR 2025 papers demonstrate that ReviewRL significantly outperforms existing methods across both rule-based metrics and model-based quality assessments. ReviewRL establishes a foundational framework for RL-driven automatic critique generation in scientific discovery, demonstrating promising potential for future development in this domain. The implementation of ReviewRL will be released at GitHub.

cs.CL

Bohdi: Heterogeneous LLM Fusion with Automatic Data Exploration

Heterogeneous Large Language Model (LLM) fusion integrates the strengths of multiple source LLMs with different architectures into a target LLM with low computational overhead. While promising, existing methods suffer from two major limitations: 1) reliance on real data from limited domain for knowledge fusion, preventing the target LLM from fully acquiring knowledge across diverse domains, and 2) fixed data allocation proportions across domains, failing to dynamically adjust according to the target LLM's varying capabilities across domains, leading to a capability imbalance. To overcome these limitations, we propose Bohdi, a synthetic-data-only heterogeneous LLM fusion framework. Through the organization of knowledge domains into a hierarchical tree structure, Bohdi enables automatic domain exploration and multi-domain data generation through multi-model collaboration, thereby comprehensively extracting knowledge from source LLMs. By formalizing domain expansion and data sampling proportion allocation on the knowledge tree as a Hierarchical Multi-Armed Bandit problem, Bohdi leverages the designed DynaBranches mechanism to adaptively adjust sampling proportions based on the target LLM's performance feedback across domains. Integrated with our proposed Introspection-Rebirth (IR) mechanism, DynaBranches dynamically tracks capability shifts during target LLM's updates via Sliding Window Binomial Likelihood Ratio Testing (SWBLRT), further enhancing its online adaptation capability. Comparative experimental results on a comprehensive suite of benchmarks demonstrate that Bohdi significantly outperforms existing baselines on multiple target LLMs, exhibits higher data efficiency, and virtually eliminates the imbalance in the target LLM's capabilities. Our code is available at https://github.com/gjq100/Bohdi.git.

cs.LG

Code-Vision: Evaluating Multimodal LLMs Logic Understanding and Code Generation Capabilities

This paper introduces Code-Vision, a benchmark designed to evaluate the logical understanding and code generation capabilities of Multimodal Large Language Models (MLLMs). It challenges MLLMs to generate a correct program that fulfills specific functionality requirements based on a given flowchart, which visually represents the desired algorithm or process. Code-Vision comprises three subsets: HumanEval-V, Algorithm, and MATH, which evaluate MLLMs' coding abilities across basic programming, algorithmic, and mathematical problem-solving domains. Our experiments evaluate 12 MLLMs on Code-Vision. Experimental results demonstrate that there is a large performance difference between proprietary and open-source models. On Hard problems, GPT-4o can achieve 79.3% pass@1, but the best open-source model only achieves 15%. Further experiments reveal that Code-Vision can pose unique challenges compared to other multimodal reasoning benchmarks MMCode and MathVista. We also explore the reason for the poor performance of the open-source models. All data and codes are available at https://github.com/wanghanbinpanda/CodeVision.

cs.CL

Generative Regression Based Watch Time Prediction for Short-Video Recommendation

Watch time prediction (WTP) has emerged as a pivotal task in short video recommendation systems, designed to quantify user engagement through continuous interaction modeling. Predicting users' watch times on videos often encounters fundamental challenges, including wide value ranges and imbalanced data distributions, which can lead to significant estimation bias when directly applying regression techniques. Recent studies have attempted to address these issues by converting the continuous watch time estimation into an ordinal regression task. While these methods demonstrate partial effectiveness, they exhibit notable limitations: (1) the discretization process frequently relies on bucket partitioning, inherently reducing prediction flexibility and accuracy and (2) the interdependencies among different partition intervals remain underutilized, missing opportunities for effective error correction. Inspired by language modeling paradigms, we propose a novel Generative Regression (GR) framework that reformulates WTP as a sequence generation task. Our approach employs \textit{structural discretization} to enable nearly lossless value reconstruction while maintaining prediction fidelity. Through carefully designed vocabulary construction and label encoding schemes, each watch time is bijectively mapped to a token sequence. To mitigate the training-inference discrepancy caused by teacher-forcing, we introduce a \textit{curriculum learning with embedding mixup} strategy that gradually transitions from guided to free-generation modes. We evaluate our method against state-of-the-art approaches on two public datasets and one industrial dataset. We also perform online A/B testing on the Kuaishou App to confirm the real-world effectiveness. The results conclusively show that GR outperforms existing techniques significantly.

cs.LG