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Kai Xu

Publications and source records attributed to Kai Xu.

At least 307 records · Page 17Linked to original sources

ARM3D: Attention-based relation module for indoor 3D object detection

Relation context has been proved to be useful for many challenging vision tasks. In the field of 3D object detection, previous methods have been taking the advantage of context encoding, graph embedding, or explicit relation reasoning to extract relation context. However, there exists inevitably redundant relation context due to noisy or low-quality proposals. In fact, invalid relation context usually indicates underlying scene misunderstanding and ambiguity, which may, on the contrary, reduce the performance in complex scenes. Inspired by recent attention mechanism like Transformer, we propose a novel 3D attention-based relation module (ARM3D). It encompasses object-aware relation reasoning to extract pair-wise relation contexts among qualified proposals and an attention module to distribute attention weights towards different relation contexts. In this way, ARM3D can take full advantage of the useful relation context and filter those less relevant or even confusing contexts, which mitigates the ambiguity in detection. We have evaluated the effectiveness of ARM3D by plugging it into several state-of-the-art 3D object detectors and showing more accurate and robust detection results. Extensive experiments show the capability and generalization of ARM3D on 3D object detection. Our source code is available at https://github.com/lanlan96/ARM3D.

cs.CV↗

3DRM:Pair-wise relation module for 3D object detection

Context has proven to be one of the most important factors in object layout reasoning for 3D scene understanding. Existing deep contextual models either learn holistic features for context encoding or rely on pre-defined scene templates for context modeling. We argue that scene understanding benefits from object relation reasoning, which is capable of mitigating the ambiguity of 3D object detections and thus helps locate and classify the 3D objects more accurately and robustly. To achieve this, we propose a novel 3D relation module (3DRM) which reasons about object relations at pair-wise levels. The 3DRM predicts the semantic and spatial relationships between objects and extracts the object-wise relation features. We demonstrate the effects of 3DRM by plugging it into proposal-based and voting-based 3D object detection pipelines, respectively. Extensive evaluations show the effectiveness and generalization of 3DRM on 3D object detection. Our source code is available at https://github.com/lanlan96/3DRM.

cs.CV↗

Scalable Spike Source Localization in Extracellular Recordings using Amortized Variational Inference

Determining the positions of neurons in an extracellular recording is useful for investigating functional properties of the underlying neural circuitry. In this work, we present a Bayesian modelling approach for localizing the source of individual spikes on high-density, microelectrode arrays. To allow for scalable inference, we implement our model as a variational autoencoder and perform amortized variational inference. We evaluate our method on both biophysically realistic simulated and real extracellular datasets, demonstrating that it is more accurate than and can improve spike sorting performance over heuristic localization methods such as center of mass.

q-bio.NC↗

PartNet: A Recursive Part Decomposition Network for Fine-grained and Hierarchical Shape Segmentation

Deep learning approaches to 3D shape segmentation are typically formulated as a multi-class labeling problem. Existing models are trained for a fixed set of labels, which greatly limits their flexibility and adaptivity. We opt for top-down recursive decomposition and develop the first deep learning model for hierarchical segmentation of 3D shapes, based on recursive neural networks. Starting from a full shape represented as a point cloud, our model performs recursive binary decomposition, where the decomposition network at all nodes in the hierarchy share weights. At each node, a node classifier is trained to determine the type (adjacency or symmetry) and stopping criteria of its decomposition. The features extracted in higher level nodes are recursively propagated to lower level ones. Thus, the meaningful decompositions in higher levels provide strong contextual cues constraining the segmentations in lower levels. Meanwhile, to increase the segmentation accuracy at each node, we enhance the recursive contextual feature with the shape feature extracted for the corresponding part. Our method segments a 3D shape in point cloud into an unfixed number of parts, depending on the shape complexity, showing strong generality and flexibility. It achieves the state-of-the-art performance, both for fine-grained and semantic segmentation, on the public benchmark and a new benchmark of fine-grained segmentation proposed in this work. We also demonstrate its application for fine-grained part refinements in image-to-shape reconstruction.

cs.CV↗

Semi-Supervised Co-Analysis of 3D Shape Styles from Projected Lines

We present a semi-supervised co-analysis method for learning 3D shape styles from projected feature lines, achieving style patch localization with only weak supervision. Given a collection of 3D shapes spanning multiple object categories and styles, we perform style co-analysis over projected feature lines of each 3D shape and then backproject the learned style features onto the 3D shapes. Our core analysis pipeline starts with mid-level patch sampling and pre-selection of candidate style patches. Projective features are then encoded via patch convolution. Multi-view feature integration and style clustering are carried out under the framework of partially shared latent factor (PSLF) learning, a multi-view feature learning scheme. PSLF achieves effective multi-view feature fusion by distilling and exploiting consistent and complementary feature information from multiple views, while also selecting style patches from the candidates. Our style analysis approach supports both unsupervised and semi-supervised analysis. For the latter, our method accepts both user-specified shape labels and style-ranked triplets as clustering constraints.We demonstrate results from 3D shape style analysis and patch localization as well as improvements over state-of-the-art methods. We also present several applications enabled by our style analysis.

cs.GR↗

New Formulation of Mixed-Integer Conic Programming for Globally Optimal Grasp Planning

We present a two-level branch-and-bound (BB) algorithm to compute the optimal gripper pose that maximizes a grasp metric in a restricted search space. Our method can take the gripper's kinematics feasibility into consideration to ensure that a given gripper can reach the set of grasp points without collisions or predict infeasibility with finite-time termination when no pose exists for a given set of grasp points. Our main technical contribution is a novel mixed-integer conic programming (MICP) formulation for the inverse kinematics of the gripper that uses a small number of binary variables and tightened constraints, which can be efficiently solved via a low-level BB algorithm. Our experiments show that optimal gripper poses for various target objects can be computed taking 20-180 minutes of computation on a desktop machine and the computed grasp quality, in terms of the Q1 metric, is better than those generated using sampling-based planners.

cs.RO↗

Active Scene Understanding via Online Semantic Reconstruction

We propose a novel approach to robot-operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at the recognition and segmentation of semantic objects from the scene. Our algorithm is built on top of the volumetric depth fusion framework (e.g., KinectFusion) and performs real-time voxel-based semantic labeling over the online reconstructed volume. The robot is guided by an online estimated discrete viewing score field (VSF) parameterized over the 3D space of 2D location and azimuth rotation. VSF stores for each grid the score of the corresponding view, which measures how much it reduces the uncertainty (entropy) of both geometric reconstruction and semantic labeling. Based on VSF, we select the next best views (NBV) as the target for each time step. We then jointly optimize the traverse path and camera trajectory between two adjacent NBVs, through maximizing the integral viewing score (information gain) along path and trajectory. Through extensive evaluation, we show that our method achieves efficient and accurate online scene parsing during exploratory scanning.

cs.GR↗

Fusion-Aware Point Convolution for Online Semantic 3D Scene Segmentation

Online semantic 3D segmentation in company with real-time RGB-D reconstruction poses special challenges such as how to perform 3D convolution directly over the progressively fused 3D geometric data, and how to smartly fuse information from frame to frame. We propose a novel fusion-aware 3D point convolution which operates directly on the geometric surface being reconstructed and exploits effectively the inter-frame correlation for high quality 3D feature learning. This is enabled by a dedicated dynamic data structure which organizes the online acquired point cloud with global-local trees. Globally, we compile the online reconstructed 3D points into an incrementally growing coordinate interval tree, enabling fast point insertion and neighborhood query. Locally, we maintain the neighborhood information for each point using an octree whose construction benefits from the fast query of the global tree.Both levels of trees update dynamically and help the 3D convolution effectively exploits the temporal coherence for effective information fusion across RGB-D frames.

cs.GR↗

Online 3D Bin Packing with Constrained Deep Reinforcement Learning

We solve a challenging yet practically useful variant of 3D Bin Packing Problem (3D-BPP). In our problem, the agent has limited information about the items to be packed into the bin, and an item must be packed immediately after its arrival without buffering or readjusting. The item's placement also subjects to the constraints of collision avoidance and physical stability. We formulate this online 3D-BPP as a constrained Markov decision process. To solve the problem, we propose an effective and easy-to-implement constrained deep reinforcement learning (DRL) method under the actor-critic framework. In particular, we introduce a feasibility predictor to predict the feasibility mask for the placement actions and use it to modulate the action probabilities output by the actor during training. Such supervisions and transformations to DRL facilitate the agent to learn feasible policies efficiently. Our method can also be generalized e.g., with the ability to handle lookahead or items with different orientations. We have conducted extensive evaluation showing that the learned policy significantly outperforms the state-of-the-art methods. A user study suggests that our method attains a human-level performance.

cs.LG↗

Learning Fine-Grained Segmentation of 3D Shapes without Part Labels

Learning-based 3D shape segmentation is usually formulated as a semantic labeling problem, assuming that all parts of training shapes are annotated with a given set of tags. This assumption, however, is impractical for learning fine-grained segmentation. Although most off-the-shelf CAD models are, by construction, composed of fine-grained parts, they usually miss semantic tags and labeling those fine-grained parts is extremely tedious. We approach the problem with deep clustering, where the key idea is to learn part priors from a shape dataset with fine-grained segmentation but no part labels. Given point sampled 3D shapes, we model the clustering priors of points with a similarity matrix and achieve part segmentation through minimizing a novel low rank loss. To handle highly densely sampled point sets, we adopt a divide-and-conquer strategy. We partition the large point set into a number of blocks. Each block is segmented using a deep-clustering-based part prior network trained in a category-agnostic manner. We then train a graph convolution network to merge the segments of all blocks to form the final segmentation result. Our method is evaluated with a challenging benchmark of fine-grained segmentation, showing state-of-the-art performance.

cs.CV↗

Recurrent 3D Attentional Networks for End-to-End Active Object Recognition

Active vision is inherently attention-driven: The agent actively selects views to attend in order to fast achieve the vision task while improving its internal representation of the scene being observed. Inspired by the recent success of attention-based models in 2D vision tasks based on single RGB images, we propose to address the multi-view depth-based active object recognition using attention mechanism, through developing an end-to-end recurrent 3D attentional network. The architecture takes advantage of a recurrent neural network (RNN) to store and update an internal representation. Our model, trained with 3D shape datasets, is able to iteratively attend to the best views targeting an object of interest for recognizing it. To realize 3D view selection, we derive a 3D spatial transformer network which is differentiable for training with backpropagation, achieving much faster convergence than the reinforcement learning employed by most existing attention-based models. Experiments show that our method, with only depth input, achieves state-of-the-art next-best-view performance in time efficiency and recognition accuracy.

cs.CV↗

NeoNav: Improving the Generalization of Visual Navigation via Generating Next Expected Observations

We propose improving the cross-target and cross-scene generalization of visual navigation through learning an agent that is guided by conceiving the next observations it expects to see. This is achieved by learning a variational Bayesian model, called NeoNav, which generates the next expected observations (NEO) conditioned on the current observations of the agent and the target view. Our generative model is learned through optimizing a variational objective encompassing two key designs. First, the latent distribution is conditioned on current observations and the target view, leading to a model-based, target-driven navigation. Second, the latent space is modeled with a Mixture of Gaussians conditioned on the current observation and the next best action. Our use of mixture-of-posteriors prior effectively alleviates the issue of over-regularized latent space, thus significantly boosting the model generalization for new targets and in novel scenes. Moreover, the NEO generation models the forward dynamics of agent-environment interaction, which improves the quality of approximate inference and hence benefits data efficiency. We have conducted extensive evaluations on both real-world and synthetic benchmarks, and show that our model consistently outperforms the state-of-the-art models in terms of success rate, data efficiency, and generalization.

cs.RO↗

On Upper Bounds in Dimension Gaps of CFT's

We consider CFT's arising from branes probing singularities of internal manifolds. We focus on holographic models with internal space including arbtirary Sasaki-Einstein manifolds coming from CY as well as arbitrary sphere quotients. In all these cases we show that there is a universal upper bound (depending only on the spacetime dimension) for the conformal dimension of the first non-trivial spin 2 operator in the dual CFT and a minimal diameter (in AdS units) for the internal space of the holographic dual and conjecture it holds for all CFT's.

hep-th↗

Box2Seg: Learning Semantics of 3D Point Clouds with Box-Level Supervision

Learning dense point-wise semantics from unstructured 3D point clouds with fewer labels, although a realistic problem, has been under-explored in literature. While existing weakly supervised methods can effectively learn semantics with only a small fraction of point-level annotations, we find that the vanilla bounding box-level annotation is also informative for semantic segmentation of large-scale 3D point clouds. In this paper, we introduce a neural architecture, termed Box2Seg, to learn point-level semantics of 3D point clouds with bounding box-level supervision. The key to our approach is to generate accurate pseudo labels by exploring the geometric and topological structure inside and outside each bounding box. Specifically, an attention-based self-training (AST) technique and Point Class Activation Mapping (PCAM) are utilized to estimate pseudo-labels. The network is further trained and refined with pseudo labels. Experiments on two large-scale benchmarks including S3DIS and ScanNet demonstrate the competitive performance of the proposed method. In particular, the proposed network can be trained with cheap, or even off-the-shelf bounding box-level annotations and subcloud-level tags.

cs.CV↗

Dense Coding Capacity in Correlated Noisy Channels with Weak Measurement

Capacity of dense coding via correlated noisy channel is greater than that in uncorrelated noisy channel. It is shown that weak measurement and reversal measurement can make further effort to improve quantum dense coding capacity in correlated amplitude damping channel, but this effort is very small in correlated phase damping channel and correlated depolarizing channel.

quant-ph↗

Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation

We present a novel approach to category-level 6D object pose and size estimation. To tackle intra-class shape variations, we learn canonical shape space (CASS), a unified representation for a large variety of instances of a certain object category. In particular, CASS is modeled as the latent space of a deep generative model of canonical 3D shapes with normalized pose. We train a variational auto-encoder (VAE) for generating 3D point clouds in the canonical space from an RGBD image. The VAE is trained in a cross-category fashion, exploiting the publicly available large 3D shape repositories. Since the 3D point cloud is generated in normalized pose (with actual size), the encoder of the VAE learns view-factorized RGBD embedding. It maps an RGBD image in arbitrary view into a pose-independent 3D shape representation. Object pose is then estimated via contrasting it with a pose-dependent feature of the input RGBD extracted with a separate deep neural networks. We integrate the learning of CASS and pose and size estimation into an end-to-end trainable network, achieving the state-of-the-art performance.

cs.CV↗

Targeted Neural Dynamical Modeling

Latent dynamics models have emerged as powerful tools for modeling and interpreting neural population activity. Recently, there has been a focus on incorporating simultaneously measured behaviour into these models to further disentangle sources of neural variability in their latent space. These approaches, however, are limited in their ability to capture the underlying neural dynamics (e.g. linear) and in their ability to relate the learned dynamics back to the observed behaviour (e.g. no time lag). To this end, we introduce Targeted Neural Dynamical Modeling (TNDM), a nonlinear state-space model that jointly models the neural activity and external behavioural variables. TNDM decomposes neural dynamics into behaviourally relevant and behaviourally irrelevant dynamics; the relevant dynamics are used to reconstruct the behaviour through a flexible linear decoder and both sets of dynamics are used to reconstruct the neural activity through a linear decoder with no time lag. We implement TNDM as a sequential variational autoencoder and validate it on simulated recordings and recordings taken from the premotor and motor cortex of a monkey performing a center-out reaching task. We show that TNDM is able to learn low-dimensional latent dynamics that are highly predictive of behaviour without sacrificing its fit to the neural data.

q-bio.NC↗

Inverse Kinematics and Dexterous Workspace Formulation for 2-Segment Continuum Robots with Inextensible Segments

The inverse kinematics (IK) problem of continuum robots has been investigated in depth in the past decades. Under the constant-curvature bending assumption, closed-form IK solution has been obtained for continuum robots with variable segment lengths. Attempting to close the gap towards a complete solution, this paper presents an efficient solution for the IK problem of 2-segment continuum robots with one or two inextensible segments (a.k.a, constant segment lengths). Via representing the robot's shape as piecewise line segments, the configuration variables are separated from the IK formulation such that solving a one-variable nonlinear equation leads to the solution of the entire IK problem. Furthermore, an in-depth investigation of the boundaries of the dexterous workspace of the end effector caused by the configuration variables limits as well as the angular velocity singularities of the continuum robots was established. This dexterous workspace formulation, which is derived for the first time to the best of the authors' knowledge, is particularly useful to find the closest orientation to a target pose when the target orientation is out of the dexterous workspace. In the comparative simulation studies between the proposed method and the Jacobian-based IK method involving 500,000 cases, the proposed variable separation method solved 100% of the IK problems with much higher computational efficiency.

cs.RO↗