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Kai Yu

Publications and source records attributed to Kai Yu.

At least 199 records · Page 11Linked to original sources

Disentangling Foreground and Background Motion for Enhanced Realism in Human Video Generation

Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element (the foreground) guided by pose information, while leaving the background entirely static. Contrary to this, in authentic, high-quality videos, backgrounds often dynamically adjust in harmony with foreground movements, eschewing stagnancy. We introduce a technique that concurrently learns both foreground and background dynamics by segregating their movements using distinct motion representations. Human figures are animated leveraging pose-based motion, capturing intricate actions. Conversely, for backgrounds, we employ sparse tracking points to model motion, thereby reflecting the natural interaction between foreground activity and environmental changes. Training on real-world videos enhanced with this innovative motion depiction approach, our model generates videos exhibiting coherent movement in both foreground subjects and their surrounding contexts. To further extend video generation to longer sequences without accumulating errors, we adopt a clip-by-clip generation strategy, introducing global features at each step. To ensure seamless continuity across these segments, we ingeniously link the final frame of a produced clip with input noise to spawn the succeeding one, maintaining narrative flow. Throughout the sequential generation process, we infuse the feature representation of the initial reference image into the network, effectively curtailing any cumulative color inconsistencies that may otherwise arise. Empirical evaluations attest to the superiority of our method in producing videos that exhibit harmonious interplay between foreground actions and responsive background dynamics, surpassing prior methodologies in this regard.

cs.CV↗

Performance Analysis of Uplink/Downlink Decoupled Access in Cellular-V2X Networks

This paper firstly develops an analytical framework to investigate the performance of uplink (UL) / downlink (DL) decoupled access in cellular vehicle-to-everything (C-V2X) networks, in which a vehicle's UL/DL can be connected to different macro/small base stations (MBSs/SBSs) separately. Using the stochastic geometry analytical tool, the UL/DL decoupled access C-V2X is modeled as a Cox process, and we obtain the following theoretical results, i.e., 1) the probability of different UL/DL joint association cases i.e., both the UL and DL are associated with the different MBSs or SBSs, or they are associated with different types of BSs; 2) the distance distribution of a vehicle to its serving BSs in each case; 3) the spectral efficiency of UL/DL in each case; and 4) the UL/DL coverage probability of MBS/SBS. The analyses reveal the insights and performance gain of UL/DL decoupled access. Through extensive simulations, \textcolor{black}{the accuracy of the proposed analytical framework is validated.} Both the analytical and simulation results show that UL/DL decoupled access can improve spectral efficiency. The theoretical results can be directly used for estimating the statistical performance of a UL/DL decoupled access C-V2X network.

eess.SP↗

AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.

cs.CV↗

CoE-SQL: In-Context Learning for Multi-Turn Text-to-SQL with Chain-of-Editions

Recently, Large Language Models (LLMs) have been demonstrated to possess impressive capabilities in a variety of domains and tasks. We investigate the issue of prompt design in the multi-turn text-to-SQL task and attempt to enhance the LLMs' reasoning capacity when generating SQL queries. In the conversational context, the current SQL query can be modified from the preceding SQL query with only a few operations due to the context dependency. We introduce our method called CoE-SQL which can prompt LLMs to generate the SQL query based on the previously generated SQL query with an edition chain. We also conduct extensive ablation studies to determine the optimal configuration of our approach. Our approach outperforms different in-context learning baselines stably and achieves state-of-the-art performances on two benchmarks SParC and CoSQL using LLMs, which is also competitive to the SOTA fine-tuned models.

cs.CL↗

Quantum Federated Learning for Distributed Quantum Networks

Federated learning is a framework that can learn from distributed networks. It attempts to build a global model based on virtual fusion data without sharing the actual data. Nevertheless, the traditional federated learning process encounters two main challenges: high computational cost and message transmission security. To address these challenges, we propose a quantum federated learning for distributed quantum networks by utilizing interesting characteristics of quantum mechanics. First, we give two methods to extract the data information to the quantum state. It can cope with different acquisition frequencies of data information. Next, a quantum gradient descent algorithm is provided to help clients in the distributed quantum networks to train local models. In other words, the algorithm gives the clients a mechanism to estimate the gradient of the local model in parallel. Compared with the classical counterpart, the proposed algorithm achieves exponential acceleration in dataset scale and quadratic speedup in data dimensionality. And, a quantum secure multi-party computation protocol is designed, which utilizes the Chinese residual theorem. It could avoid errors and overflow problems that may occur in the process of large number operation. Security analysis shows that this quantum protocol can resist common external and internal attacks. Finally, to demonstrate the effectiveness of the proposed framework, we use it to the train federated linear regression model and execute essential computation steps on the Qiskit quantum computing framework.

quant-ph↗

StoryTTS: A Highly Expressive Text-to-Speech Dataset with Rich Textual Expressiveness Annotations

While acoustic expressiveness has long been studied in expressive text-to-speech (ETTS), the inherent expressiveness in text lacks sufficient attention, especially for ETTS of artistic works. In this paper, we introduce StoryTTS, a highly ETTS dataset that contains rich expressiveness both in acoustic and textual perspective, from the recording of a Mandarin storytelling show. A systematic and comprehensive labeling framework is proposed for textual expressiveness. We analyze and define speech-related textual expressiveness in StoryTTS to include five distinct dimensions through linguistics, rhetoric, etc. Then we employ large language models and prompt them with a few manual annotation examples for batch annotation. The resulting corpus contains 61 hours of consecutive and highly prosodic speech equipped with accurate text transcriptions and rich textual expressiveness annotations. Therefore, StoryTTS can aid future ETTS research to fully mine the abundant intrinsic textual and acoustic features. Experiments are conducted to validate that TTS models can generate speech with improved expressiveness when integrating with the annotated textual labels in StoryTTS.

cs.SD↗

DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors

Text-guided domain adaptation and generation of 3D-aware portraits find many applications in various fields. However, due to the lack of training data and the challenges in handling the high variety of geometry and appearance, the existing methods for these tasks suffer from issues like inflexibility, instability, and low fidelity. In this paper, we propose a novel framework DiffusionGAN3D, which boosts text-guided 3D domain adaptation and generation by combining 3D GANs and diffusion priors. Specifically, we integrate the pre-trained 3D generative models (e.g., EG3D) and text-to-image diffusion models. The former provides a strong foundation for stable and high-quality avatar generation from text. And the diffusion models in turn offer powerful priors and guide the 3D generator finetuning with informative direction to achieve flexible and efficient text-guided domain adaptation. To enhance the diversity in domain adaptation and the generation capability in text-to-avatar, we introduce the relative distance loss and case-specific learnable triplane respectively. Besides, we design a progressive texture refinement module to improve the texture quality for both tasks above. Extensive experiments demonstrate that the proposed framework achieves excellent results in both domain adaptation and text-to-avatar tasks, outperforming existing methods in terms of generation quality and efficiency. The project homepage is at https://younglbw.github.io/DiffusionGAN3D-homepage/.

cs.CV↗

Cell-Free Multi-User MIMO Equalization via In-Context Learning

Large pre-trained sequence models, such as transformers, excel as few-shot learners capable of in-context learning (ICL). In ICL, a model is trained to adapt its operation to a new task based on limited contextual information, typically in the form of a few training examples for the given task. Previous work has explored the use of ICL for channel equalization in single-user multi-input and multiple-output (MIMO) systems. In this work, we demonstrate that ICL can be also used to tackle the problem of multi-user equalization in cell-free MIMO systems with limited fronthaul capacity. In this scenario, a task is defined by channel statistics, signal-to-noise ratio, and modulation schemes. The context encompasses the users' pilot sequences, the corresponding quantized received signals, and the current received data signal. Different prompt design strategies are proposed and evaluated that encompass also large-scale fading and modulation information. Experiments demonstrate that ICL-based equalization provides estimates with lower mean squared error as compared to the linear minimum mean squared error equalizer, especially in the presence of limited fronthaul capacity and pilot contamination.

cs.IT↗

The X-LANCE Technical Report for Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge

Discrete speech tokens have been more and more popular in multiple speech processing fields, including automatic speech recognition (ASR), text-to-speech (TTS) and singing voice synthesis (SVS). In this paper, we describe the systems developed by the SJTU X-LANCE group for the TTS (acoustic + vocoder), SVS, and ASR tracks in the Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge. Notably, we achieved 1st rank on the leaderboard in the TTS track both with the whole training set and only 1h training data, with the highest UTMOS score and lowest bitrate among all submissions.

eess.AS↗

UniCATS: A Unified Context-Aware Text-to-Speech Framework with Contextual VQ-Diffusion and Vocoding

The utilization of discrete speech tokens, divided into semantic tokens and acoustic tokens, has been proven superior to traditional acoustic feature mel-spectrograms in terms of naturalness and robustness for text-to-speech (TTS) synthesis. Recent popular models, such as VALL-E and SPEAR-TTS, allow zero-shot speaker adaptation through auto-regressive (AR) continuation of acoustic tokens extracted from a short speech prompt. However, these AR models are restricted to generate speech only in a left-to-right direction, making them unsuitable for speech editing where both preceding and following contexts are provided. Furthermore, these models rely on acoustic tokens, which have audio quality limitations imposed by the performance of audio codec models. In this study, we propose a unified context-aware TTS framework called UniCATS, which is capable of both speech continuation and editing. UniCATS comprises two components, an acoustic model CTX-txt2vec and a vocoder CTX-vec2wav. CTX-txt2vec employs contextual VQ-diffusion to predict semantic tokens from the input text, enabling it to incorporate the semantic context and maintain seamless concatenation with the surrounding context. Following that, CTX-vec2wav utilizes contextual vocoding to convert these semantic tokens into waveforms, taking into consideration the acoustic context. Our experimental results demonstrate that CTX-vec2wav outperforms HifiGAN and AudioLM in terms of speech resynthesis from semantic tokens. Moreover, we show that UniCATS achieves state-of-the-art performance in both speech continuation and editing.

cs.SD↗

TDT-KWS: Fast And Accurate Keyword Spotting Using Token-and-duration Transducer

Designing an efficient keyword spotting (KWS) system that delivers exceptional performance on resource-constrained edge devices has long been a subject of significant attention. Existing KWS search algorithms typically follow a frame-synchronous approach, where search decisions are made repeatedly at each frame despite the fact that most frames are keyword-irrelevant. In this paper, we propose TDT-KWS, which leverages token-and-duration Transducers (TDT) for KWS tasks. We also propose a novel KWS task-specific decoding algorithm for Transducer-based models, which supports highly effective frame-asynchronous keyword search in streaming speech scenarios. With evaluations conducted on both the public Hey Snips and self-constructed LibriKWS-20 datasets, our proposed KWS-decoding algorithm produces more accurate results than conventional ASR decoding algorithms. Additionally, TDT-KWS achieves on-par or better wake word detection performance than both RNN-T and traditional TDT-ASR systems while achieving significant inference speed-up. Furthermore, experiments show that TDT-KWS is more robust to noisy environments compared to RNN-T KWS.

eess.AS↗

A Detailed Audio-Text Data Simulation Pipeline using Single-Event Sounds

Recently, there has been an increasing focus on audio-text cross-modal learning. However, most of the existing audio-text datasets contain only simple descriptions of sound events. Compared with classification labels, the advantages of such descriptions are significantly limited. In this paper, we first analyze the detailed information that human descriptions of audio may contain beyond sound event labels. Based on the analysis, we propose an automatic pipeline for curating audio-text pairs with rich details. Leveraging the property that sounds can be mixed and concatenated in the time domain, we control details in four aspects: temporal relationship, loudness, speaker identity, and occurrence number, in simulating audio mixtures. Corresponding details are transformed into captions by large language models. Audio-text pairs with rich details in text descriptions are thereby obtained. We validate the effectiveness of our pipeline with a small amount of simulated data, demonstrating that the simulated data enables models to learn detailed audio captioning.

cs.SD↗

ChatCite: LLM Agent with Human Workflow Guidance for Comparative Literature Summary

The literature review is an indispensable step in the research process. It provides the benefit of comprehending the research problem and understanding the current research situation while conducting a comparative analysis of prior works. However, literature summary is challenging and time consuming. The previous LLM-based studies on literature review mainly focused on the complete process, including literature retrieval, screening, and summarization. However, for the summarization step, simple CoT method often lacks the ability to provide extensive comparative summary. In this work, we firstly focus on the independent literature summarization step and introduce ChatCite, an LLM agent with human workflow guidance for comparative literature summary. This agent, by mimicking the human workflow, first extracts key elements from relevant literature and then generates summaries using a Reflective Incremental Mechanism. In order to better evaluate the quality of the generated summaries, we devised a LLM-based automatic evaluation metric, G-Score, in refer to the human evaluation criteria. The ChatCite agent outperformed other models in various dimensions in the experiments. The literature summaries generated by ChatCite can also be directly used for drafting literature reviews.

cs.IR↗

Enhancing Audio Generation Diversity with Visual Information

Audio and sound generation has garnered significant attention in recent years, with a primary focus on improving the quality of generated audios. However, there has been limited research on enhancing the diversity of generated audio, particularly when it comes to audio generation within specific categories. Current models tend to produce homogeneous audio samples within a category. This work aims to address this limitation by improving the diversity of generated audio with visual information. We propose a clustering-based method, leveraging visual information to guide the model in generating distinct audio content within each category. Results on seven categories indicate that extra visual input can largely enhance audio generation diversity. Audio samples are available at https://zeyuxie29.github.io/DiverseAudioGeneration.

cs.SD↗

A BiRGAT Model for Multi-intent Spoken Language Understanding with Hierarchical Semantic Frames

Previous work on spoken language understanding (SLU) mainly focuses on single-intent settings, where each input utterance merely contains one user intent. This configuration significantly limits the surface form of user utterances and the capacity of output semantics. In this work, we first propose a Multi-Intent dataset which is collected from a realistic in-Vehicle dialogue System, called MIVS. The target semantic frame is organized in a 3-layer hierarchical structure to tackle the alignment and assignment problems in multi-intent cases. Accordingly, we devise a BiRGAT model to encode the hierarchy of ontology items, the backbone of which is a dual relational graph attention network. Coupled with the 3-way pointer-generator decoder, our method outperforms traditional sequence labeling and classification-based schemes by a large margin.

cs.CL↗

Hierarchical Multimodal Pre-training for Visually Rich Webpage Understanding

The growing prevalence of visually rich documents, such as webpages and scanned/digital-born documents (images, PDFs, etc.), has led to increased interest in automatic document understanding and information extraction across academia and industry. Although various document modalities, including image, text, layout, and structure, facilitate human information retrieval, the interconnected nature of these modalities presents challenges for neural networks. In this paper, we introduce WebLM, a multimodal pre-training network designed to address the limitations of solely modeling text and structure modalities of HTML in webpages. Instead of processing document images as unified natural images, WebLM integrates the hierarchical structure of document images to enhance the understanding of markup-language-based documents. Additionally, we propose several pre-training tasks to model the interaction among text, structure, and image modalities effectively. Empirical results demonstrate that the pre-trained WebLM significantly surpasses previous state-of-the-art pre-trained models across several webpage understanding tasks. The pre-trained models and code are available at https://github.com/X-LANCE/weblm.

cs.CL↗

SEF-VC: Speaker Embedding Free Zero-Shot Voice Conversion with Cross Attention

Zero-shot voice conversion (VC) aims to transfer the source speaker timbre to arbitrary unseen target speaker timbre, while keeping the linguistic content unchanged. Although the voice of generated speech can be controlled by providing the speaker embedding of the target speaker, the speaker similarity still lags behind the ground truth recordings. In this paper, we propose SEF-VC, a speaker embedding free voice conversion model, which is designed to learn and incorporate speaker timbre from reference speech via a powerful position-agnostic cross-attention mechanism, and then reconstruct waveform from HuBERT semantic tokens in a non-autoregressive manner. The concise design of SEF-VC enhances its training stability and voice conversion performance. Objective and subjective evaluations demonstrate the superiority of SEF-VC to generate high-quality speech with better similarity to target reference than strong zero-shot VC baselines, even for very short reference speeches.

cs.SD↗

In-Context Learning for MIMO Equalization Using Transformer-Based Sequence Models

Large pre-trained sequence models, such as transformer-based architectures, have been recently shown to have the capacity to carry out in-context learning (ICL). In ICL, a decision on a new input is made via a direct mapping of the input and of a few examples from the given task, serving as the task's context, to the output variable. No explicit updates of the model parameters are needed to tailor the decision to a new task. Pre-training, which amounts to a form of meta-learning, is based on the observation of examples from several related tasks. Prior work has shown ICL capabilities for linear regression. In this study, we leverage ICL to address the inverse problem of multiple-input and multiple-output (MIMO) equalization based on a context given by pilot symbols. A task is defined by the unknown fading channel and by the signal-to-noise ratio (SNR) level, which may be known. To highlight the practical potential of the approach, we allow the presence of quantization of the received signals. We demonstrate via numerical results that transformer-based ICL has a threshold behavior, whereby, as the number of pre-training tasks grows, the performance switches from that of a minimum mean squared error (MMSE) equalizer with a prior determined by the pre-trained tasks to that of an MMSE equalizer with the true data-generating prior.

cs.IT↗