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Kai-Xuan Huang

Publications and source records attributed to Kai-Xuan Huang.

4 recordsLinked to original sources

Unity based virtual reality for detector and event visualization in JUNO experiment

Detector and event visualization are crucial components of high-energy physics~(HEP) experimental software. Virtual Reality~(VR) technologies and multimedia development platforms such as Unity offer enhanced display effects and flexible extensibility for visualization in HEP experiments. In this study, we present a VR-based method for detector and event displays in the Jiangmen Underground Neutrino Observatory~(JUNO) experiment. This method shares the same detector geometry descriptions and event data model as those in offline software and provides necessary data conversion interfaces. The VR methodology facilitates an immersive exploration of the virtual environment in JUNO, enabling users to investigate detector geometry, visualize event data, and tune the detector simulation and event reconstruction algorithms. Additionally, this approach supports applications in data monitoring, physics data analysis, and public outreach initiatives.

physics.ins-det

Detector description conversion and visualization in Unity for high energy physics experiments

While visualization plays a crucial role in high-energy physics (HEP) experiments, the existing detector description formats including Geant4, ROOT, GDML, and DD4hep face compatibility limitations with modern visualization platforms. This paper presents a universal interface that automatically converts these four kinds of detector descriptions into FBX, an industry standard 3D model format which can be seamlessly integrated into advanced visualization platforms like Unity. This method bridges the gap between HEP instrumental display frameworks and industrial-grade visualization ecosystems, enabling HEP experiments to harness rapid technological advancements. Furthermore, it lays the groundwork for the future development of additional HEP visualization applications, such as event display, virtual reality, and augmented reality.

hep-ex

High-order topological pumping on a superconducting quantum processor

High-order topological phases of matter refer to the systems of $n$-dimensional bulk with the topology of $m$-th order, exhibiting $(n-m)$-dimensional boundary modes and can be characterized by topological pumping. Here, we experimentally demonstrate two types of second-order topological pumps, forming four 0-dimensional corner localized states on a 4$\times$4 square lattice array of 16 superconducting qubits. The initial ground state of the system for half-filling, as a product of four identical entangled 4-qubit states, is prepared using an adiabatic scheme. During the pumping procedure, we adiabatically modulate the superlattice Bose-Hubbard Hamiltonian by precisely controlling both the hopping strengths and on-site potentials. At the half pumping period, the system evolves to a corner-localized state in a quadrupole configuration. The robustness of the second-order topological pump is also investigated by introducing different on-site disorder. Our work studies the topological properties of high-order topological phases from the dynamical transport picture using superconducting qubits, which would inspire further research on high-order topological phases.

quant-ph

Method for detector description transformation to Unity and application in BESIII

Detector and event visualization are essential parts of the software used in high-energy physics (HEP) experiments. Modern visualization techniques and multimedia production platforms such as Unity provide impressive display effects and professional extensions for visualization in HEP experiments. In this study, a method for automatic detector description transformation is presented, which can convert the complicated HEP detector geometry from GDML in offline software to 3D modeling in Unity. The method was successfully applied in the BESIII experiment and can be further developed into applications such as event displays, data monitoring, or virtual reality. It has great potential in detector design, offline software development, physics analysis, and outreach for next-generation HEP experiments as well as applications in nuclear techniques for the industry.

physics.ins-det