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Kaidi Cao

Publications and source records attributed to Kaidi Cao.

26 records · Page 2Linked to original sources

Learning Temporal Action Proposals With Fewer Labels

Temporal action proposals are a common module in action detection pipelines today. Most current methods for training action proposal modules rely on fully supervised approaches that require large amounts of annotated temporal action intervals in long video sequences. The large cost and effort in annotation that this entails motivate us to study the problem of training proposal modules with less supervision. In this work, we propose a semi-supervised learning algorithm specifically designed for training temporal action proposal networks. When only a small number of labels are available, our semi-supervised method generates significantly better proposals than the fully-supervised counterpart and other strong semi-supervised baselines. We validate our method on two challenging action detection video datasets, ActivityNet v1.3 and THUMOS14. We show that our semi-supervised approach consistently matches or outperforms the fully supervised state-of-the-art approaches.

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Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wild

Though much progress has been achieved in single-image 3D human recovery, estimating 3D model for in-the-wild images remains a formidable challenge. The reason lies in the fact that obtaining high-quality 3D annotations for in-the-wild images is an extremely hard task that consumes enormous amount of resources and manpower. To tackle this problem, previous methods adopt a hybrid training strategy that exploits multiple heterogeneous types of annotations including 3D and 2D while leaving the efficacy of each annotation not thoroughly investigated. In this work, we aim to perform a comprehensive study on cost and effectiveness trade-off between different annotations. Specifically, we focus on the challenging task of in-the-wild 3D human recovery from single images when paired 3D annotations are not fully available. Through extensive experiments, we obtain several observations: 1) 3D annotations are efficient, whereas traditional 2D annotations such as 2D keypoints and body part segmentation are less competent in guiding 3D human recovery. 2) Dense Correspondence such as DensePose is effective. When there are no paired in-the-wild 3D annotations available, the model exploiting dense correspondence can achieve 92% of the performance compared to a model trained with paired 3D data. We show that incorporating dense correspondence into in-the-wild 3D human recovery is promising and competitive due to its high efficiency and relatively low annotating cost. Our model trained with dense correspondence can serve as a strong reference for future research.

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Few-Shot Video Classification via Temporal Alignment

There is a growing interest in learning a model which could recognize novel classes with only a few labeled examples. In this paper, we propose Temporal Alignment Module (TAM), a novel few-shot learning framework that can learn to classify a previous unseen video. While most previous works neglect long-term temporal ordering information, our proposed model explicitly leverages the temporal ordering information in video data through temporal alignment. This leads to strong data-efficiency for few-shot learning. In concrete, TAM calculates the distance value of query video with respect to novel class proxies by averaging the per frame distances along its alignment path. We introduce continuous relaxation to TAM so the model can be learned in an end-to-end fashion to directly optimize the few-shot learning objective. We evaluate TAM on two challenging real-world datasets, Kinetics and Something-Something-V2, and show that our model leads to significant improvement of few-shot video classification over a wide range of competitive baselines.

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Disentangling Content and Style via Unsupervised Geometry Distillation

It is challenging to disentangle an object into two orthogonal spaces of content and style since each can influence the visual observation differently and unpredictably. It is rare for one to have access to a large number of data to help separate the influences. In this paper, we present a novel framework to learn this disentangled representation in a completely unsupervised manner. We address this problem in a two-branch Autoencoder framework. For the structural content branch, we project the latent factor into a soft structured point tensor and constrain it with losses derived from prior knowledge. This constraint encourages the branch to distill geometry information. Another branch learns the complementary style information. The two branches form an effective framework that can disentangle object's content-style representation without any human annotation. We evaluate our approach on four image datasets, on which we demonstrate the superior disentanglement and visual analogy quality both in synthesized and real-world data. We are able to generate photo-realistic images with 256*256 resolution that are clearly disentangled in content and style.

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TransGaGa: Geometry-Aware Unsupervised Image-to-Image Translation

Unsupervised image-to-image translation aims at learning a mapping between two visual domains. However, learning a translation across large geometry variations always ends up with failure. In this work, we present a novel disentangle-and-translate framework to tackle the complex objects image-to-image translation task. Instead of learning the mapping on the image space directly, we disentangle image space into a Cartesian product of the appearance and the geometry latent spaces. Specifically, we first introduce a geometry prior loss and a conditional VAE loss to encourage the network to learn independent but complementary representations. The translation is then built on appearance and geometry space separately. Extensive experiments demonstrate the superior performance of our method to other state-of-the-art approaches, especially in the challenging near-rigid and non-rigid objects translation tasks. In addition, by taking different exemplars as the appearance references, our method also supports multimodal translation. Project page: https://wywu.github.io/projects/TGaGa/TGaGa.html

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CariGANs: Unpaired Photo-to-Caricature Translation

Facial caricature is an art form of drawing faces in an exaggerated way to convey humor or sarcasm. In this paper, we propose the first Generative Adversarial Network (GAN) for unpaired photo-to-caricature translation, which we call "CariGANs". It explicitly models geometric exaggeration and appearance stylization using two components: CariGeoGAN, which only models the geometry-to-geometry transformation from face photos to caricatures, and CariStyGAN, which transfers the style appearance from caricatures to face photos without any geometry deformation. In this way, a difficult cross-domain translation problem is decoupled into two easier tasks. The perceptual study shows that caricatures generated by our CariGANs are closer to the hand-drawn ones, and at the same time better persevere the identity, compared to state-of-the-art methods. Moreover, our CariGANs allow users to control the shape exaggeration degree and change the color/texture style by tuning the parameters or giving an example caricature.

cs.CV↗

Pose-Robust Face Recognition via Deep Residual Equivariant Mapping

Face recognition achieves exceptional success thanks to the emergence of deep learning. However, many contemporary face recognition models still perform relatively poor in processing profile faces compared to frontal faces. A key reason is that the number of frontal and profile training faces are highly imbalanced - there are extensively more frontal training samples compared to profile ones. In addition, it is intrinsically hard to learn a deep representation that is geometrically invariant to large pose variations. In this study, we hypothesize that there is an inherent mapping between frontal and profile faces, and consequently, their discrepancy in the deep representation space can be bridged by an equivariant mapping. To exploit this mapping, we formulate a novel Deep Residual EquivAriant Mapping (DREAM) block, which is capable of adaptively adding residuals to the input deep representation to transform a profile face representation to a canonical pose that simplifies recognition. The DREAM block consistently enhances the performance of profile face recognition for many strong deep networks, including ResNet models, without deliberately augmenting training data of profile faces. The block is easy to use, light-weight, and can be implemented with a negligible computational overhead.

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Merge or Not? Learning to Group Faces via Imitation Learning

Given a large number of unlabeled face images, face grouping aims at clustering the images into individual identities present in the data. This task remains a challenging problem despite the remarkable capability of deep learning approaches in learning face representation. In particular, grouping results can still be egregious given profile faces and a large number of uninteresting faces and noisy detections. Often, a user needs to correct the erroneous grouping manually. In this study, we formulate a novel face grouping framework that learns clustering strategy from ground-truth simulated behavior. This is achieved through imitation learning (a.k.a apprenticeship learning or learning by watching) via inverse reinforcement learning (IRL). In contrast to existing clustering approaches that group instances by similarity, our framework makes sequential decision to dynamically decide when to merge two face instances/groups driven by short- and long-term rewards. Extensive experiments on three benchmark datasets show that our framework outperforms unsupervised and supervised baselines.

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