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Kaihong Huang

Publications and source records attributed to Kaihong Huang.

7 recordsLinked to original sources

LP-NavOA: Integrated Local Navigation and Obstacle Avoidance for Humanoid Robots under Limited Perception

Humanoid local navigation in cluttered environments must jointly resolve obstacle avoidance, sparse-goal recovery, and stable whole-body locomotion under short-range and partially observable sensing. Explicit planner-control decompositions introduce latency and can mismatch agile humanoid command-tracking limits, while purely reactive controllers may lose the goal after obstacle occlusion. We present LP-NavOA, a limited-perception navigation and obstacle-avoidance framework for humanoid robots. A raycast-conditioned perception-action proximal policy optimization (PPO) locomotion backbone is first trained with a robot-centered circular heading-speed command and a shared command-side safety filter. With this backbone frozen, A-star and waypoint teachers generate rollouts for distilling a recurrent local planner that overwrites only the heading command at deployment, leaving the whole-body policy intact. At runtime, LP-NavOA uses proprioception, short-range local range sensing, and a body-frame goal direction, requiring no global map, waypoint stream, or external planner. In MuJoCo open-wall and indoor layouts, the distilled planner produces obstacle bypassing and post-avoidance goal recovery, raising teacher-calibrated on-time arrival from 38--40\% to 85--97\% and reducing brush/contact-heavy progress relative to a backbone-only controller. Ablations show that dynamic route shaping, teacher-active data collection, and the circular command interface are important for navigation efficiency and for training the 3.0\,m/s backbone. A Unitree G1 deployment analysis demonstrates hardware executability without continuous joystick steering.

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SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.

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GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.

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Efficient Image-Goal Navigation with Representative Latent World Model

World models enable robots to conduct counterfactual reasoning in physical environments by predicting future world states. While conventional approaches often prioritize pixel-level reconstruction of future scenes, such detailed rendering is computationally intensive and unnecessary for planning tasks like navigation. We therefore propose that prediction and planning can be efficiently performed directly within a latent space of high-level semantic representations. To realize this, we introduce the Representative Latent space Navigation World Model (ReL-NWM). Rather than relying on reconstructionoriented latent embeddings, our method leverages a pre-trained representation encoder, DINOv3, and incorporates specialized mechanisms to effectively integrate action signals and historical context within this representation space. By operating entirely in the latent domain, our model bypasses expensive explicit reconstruction and achieves highly efficient navigation planning. Experiments show state-of-the-art trajectory prediction and image-goal navigation performance on multiple benchmarks. Additionally, we demonstrate real-world applicability by deploying the system on a Unitree G1 humanoid robot, confirming its efficiency and robustness in practical navigation scenarios.

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SurfAAV: Design and Implementation of a Novel Multimodal Surfing Aquatic-Aerial Vehicle

Despite significant advancements in the research of aquatic-aerial robots, existing configurations struggle to efficiently perform underwater, surface, and aerial movement simultaneously. In this paper, we propose a novel multimodal surfing aquatic-aerial vehicle, SurfAAV, which efficiently integrates underwater navigation, surface gliding, and aerial flying capabilities. Thanks to the design of the novel differential thrust vectoring hydrofoil, SurfAAV can achieve efficient surface gliding and underwater navigation without the need for a buoyancy adjustment system. This design provides flexible operational capabilities for both surface and underwater tasks, enabling the robot to quickly carry out underwater monitoring activities. Additionally, when it is necessary to reach another water body, SurfAAV can switch to aerial mode through a gliding takeoff, flying to the target water area to perform corresponding tasks. The main contribution of this letter lies in proposing a new solution for underwater, surface, and aerial movement, designing a novel hybrid prototype concept, developing the required control laws, and validating the robot's ability to successfully perform surface gliding and gliding takeoff. SurfAAV achieves a maximum surface gliding speed of 7.96 m/s and a maximum underwater speed of 3.1 m/s. The prototype's surface gliding maneuverability and underwater cruising maneuverability both exceed those of existing aquatic-aerial vehicles.

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Deep Reinforcement Learning for Flipper Control of Tracked Robots

The autonomous control of flippers plays an important role in enhancing the intelligent operation of tracked robots within complex environments. While existing methods mainly rely on hand-crafted control models, in this paper, we introduce a novel approach that leverages deep reinforcement learning (DRL) techniques for autonomous flipper control in complex terrains. Specifically, we propose a new DRL network named AT-D3QN, which ensures safe and smooth flipper control for tracked robots. It comprises two modules, a feature extraction and fusion module for extracting and integrating robot and environment state features, and a deep Q-Learning control generation module for incorporating expert knowledge to obtain a smooth and efficient control strategy. To train the network, a novel reward function is proposed, considering both learning efficiency and passing smoothness. A simulation environment is constructed using the Pymunk physics engine for training. We then directly apply the trained model to a more realistic Gazebo simulation for quantitative analysis. The consistently high performance of the proposed approach validates its superiority over manual teleoperation.

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ElC-OIS: Ellipsoidal Clustering for Open-World Instance Segmentation on LiDAR Data

Open-world Instance Segmentation (OIS) is a challenging task that aims to accurately segment every object instance appearing in the current observation, regardless of whether these instances have been labeled in the training set. This is important for safety-critical applications such as robust autonomous navigation. In this paper, we present a flexible and effective OIS framework for LiDAR point cloud that can accurately segment both known and unknown instances (i.e., seen and unseen instance categories during training). It first identifies points belonging to known classes and removes the background by leveraging close-set panoptic segmentation networks. Then, we propose a novel ellipsoidal clustering method that is more adapted to the characteristic of LiDAR scans and allows precise segmentation of unknown instances. Furthermore, a diffuse searching method is proposed to handle the common over-segmentation problem presented in the known instances. With the combination of these techniques, we are able to achieve accurate segmentation for both known and unknown instances. We evaluated our method on the SemanticKITTI open-world LiDAR instance segmentation dataset. The experimental results suggest that it outperforms current state-of-the-art methods, especially with a 10.0% improvement in association quality. The source code of our method will be publicly available at https://github.com/nubot-nudt/ElC-OIS.

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