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Kaiqi Huang

Publications and source records attributed to Kaiqi Huang.

At least 19 recordsLinked to original sources

HOLMES: In-Context Failure-Center Localization for High-Dimensional Yield Estimation

Importance sampling for high-sigma yield estimation requires locating the failure center from a severely imbalanced sample set. Existing surrogate-assisted methods rely on iterative gradient-based training, ill-posed under extreme class imbalance; model errors propagate into the estimator, causing accuracy collapse in high dimensions. We recast failure-center localization as few-shot binary classification: a prior-fitted tabular foundation model performs gradient-free in-context inference in a single forward pass, eliminating the ill-posed training loop. \textbf{HOLMES} (High-sigma Optimal Localization via Manifold Estimation and Sampling) pairs this with an SVD-based anisotropic proposal that captures the local geometry of the failure manifold, and a hit-rate-driven adaptive mixing scheme that stabilizes importance weights where conventional adaptation collapses. On 6T SRAM benchmarks spanning $D = 108$ to $D = 1{,}152$, full-dimensional baselines exhibit accuracy collapse at some dimension, with the strongest baseline reaching 25.8\% relative error; PCA+MNIS is additionally evaluated at the two largest dimensions. HOLMES remains within 5.9\% across all five configurations with up to $58.8\times$ speedup over Monte Carlo. The code is available on \href{https://github.com/IceLab-JCIE/ICE006-Yield-Holmes}

cs.AR

Breaking the Tuning Barrier: Zero-Hyperparameters Yield Multi-Corner Analysis Via Learned Priors

Yield Multi-Corner Analysis validates circuits across 25+ Process-Voltage-Temperature corners, resulting in a combinatorial simulation cost of $O(K \times N)$ where $K$ denotes corners and $N$ exceeds $10^4$ samples per corner. Existing methods face a fundamental trade-off: simple models achieve automation but fail on nonlinear circuits, while advanced AI models capture complex behaviors but require hours of hyperparameter tuning per design iteration, forming the Tuning Barrier. We break this barrier by replacing engineered priors (i.e., model specifications) with learned priors from a foundation model pre-trained on millions of regression tasks. This model performs in-context learning, instantly adapting to each circuit without tuning or retraining. Its attention mechanism automatically transfers knowledge across corners by identifying shared circuit physics between operating conditions. Combined with an automated feature selector (1152D to 48D), our method matches state-of-the-art accuracy (mean MREs as low as 0.11%) with zero tuning, reducing total validation cost by over $10\times$.

cs.LG

Repeated Deceptive Path Planning against Learnable Observer

We study the problem of deceptive path planning (DPP), where an agent aims to conceal its true destination from external observers. While existing work assumes static, non-learning observers, real-world adversaries-such as in critical goods transportation or military operations-can adapt by learning from historical trajectories. To address this gap, we introduce Repeated Deceptive Path Planning (RDPP), a new formulation that explicitly models learnable observers. We show that existing DPP methods fail under this setting, as they cannot adapt to evolving adversarial predictions. While incorporating observer previous predictions into updates enables some adaptation, such incremental updates cause accumulative lag that degrades deception. To this end, we propose Deceptive Meta Planning (DeMP), a two-level optimization framework that combines episode-level adaptation, which enables short-term policy adjustment to counter updated observer, and meta-level updates, which leverage cross-episode feedback to capture how observers update their models and accelerate adaptation in future episodes. In this way, DeMP mitigates the accumulation of adaptation lag, enabling sustained deception against a learning observer. Experiments across environments demonstrate that DeMP significantly outperforms existing approaches in RDPP while maintaining competitive path cost. Our results highlight the importance of modeling repeated interactions with learnable adversaries, providing new insights into deception and privacy in multi-agent systems.

cs.AI

SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal Model

Accurately predicting opponents' behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with prediction, relying on implicit contextual reasoning and limiting adaptability in dynamic interactions. To this end, we propose Structured Opponent Modeling (SOM), a two-stage opponent modeling framework that distinctly separates opponent model construction and opponent prediction. At the construction stage, SOM employs a Structural Causal Model (SCM), a graph-based formalism for representing dependencies among variables, to capture directed links between opponents' observations and actions, yielding an explicit and structured opponent representation. At the prediction stage, the LLM performs structured reasoning along clear pathways derived from the SCM, improving both prediction accuracy and stability. Extensive experiments on diverse multi-agent benchmarks demonstrate that SOM consistently outperforms state-of-the-art LLM-based reasoning baselines, enabling more accurate and adaptable strategic decision-making in complex and dynamic multi-agent interactions.

cs.AI

Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.

cs.CV

Latent Temporal Discrepancy as Motion Prior: A Loss-Weighting Strategy for Dynamic Fidelity in T2V

Video generation models have achieved notable progress in static scenarios, yet their performance in motion video generation remains limited, with quality degrading under drastic dynamic changes. This is due to noise disrupting temporal coherence and increasing the difficulty of learning dynamic regions. {Unfortunately, existing diffusion models rely on static loss for all scenarios, constraining their ability to capture complex dynamics.} To address this issue, we introduce Latent Temporal Discrepancy (LTD) as a motion prior to guide loss weighting. LTD measures frame-to-frame variation in the latent space, assigning larger penalties to regions with higher discrepancy while maintaining regular optimization for stable regions. This motion-aware strategy stabilizes training and enables the model to better reconstruct high-frequency dynamics. Extensive experiments on the general benchmark VBench and the motion-focused VMBench show consistent gains, with our method outperforming strong baselines by 3.31% on VBench and 3.58% on VMBench, achieving significant improvements in motion quality.

cs.CV

No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding

High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold'em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.

cs.AI

Exploiting Function-Family Structure in Analog Circuit Optimization

Analog circuit optimization is typically framed as black-box search over arbitrary smooth functions, yet device physics constrains performance mappings to structured families: exponential device laws, rational transfer functions, and regime-dependent dynamics. Off-the-shelf Gaussian-process surrogates impose globally smooth, stationary priors that are misaligned with these regime-switching primitives and can severely misfit highly nonlinear circuits at realistic sample sizes (50--100 evaluations). We demonstrate that pre-trained tabular models encoding these primitives enable reliable optimization without per-circuit engineering. Circuit Prior Network (CPN) combines a tabular foundation model (TabPFN v2) with Direct Expected Improvement (DEI), computing expected improvement exactly under discrete posteriors rather than Gaussian approximations. Across 6 circuits and 25 baselines, structure-matched priors achieve $R^2 \approx 0.99$ in small-sample regimes where GP-Matérn attains only $R^2 = 0.16$ on Bandgap, deliver $1.05$--$3.81\times$ higher FoM with $3.34$--$11.89\times$ fewer iterations, and suggest a shift from hand-crafting models as priors toward systematic physics-informed structure identification. Our code will be made publicly available upon paper acceptance.

cs.LG

SciAgent: A Unified Multi-Agent System for Generalistic Scientific Reasoning

Recent advances in large language models have enabled AI systems to achieve expert-level performance on domain-specific scientific tasks, yet these systems remain narrow and handcrafted. We introduce SciAgent, a unified multi-agent system designed for generalistic scientific reasoning-the ability to adapt reasoning strategies across disciplines and difficulty levels. SciAgent organizes problem solving as a hierarchical process: a Coordinator Agent interprets each problem's domain and complexity, dynamically orchestrating specialized Worker Systems, each composed of interacting reasoning Sub-agents for symbolic deduction, conceptual modeling, numerical computation, and verification. These agents collaboratively assemble and refine reasoning pipelines tailored to each task. Across mathematics and physics Olympiads (IMO, IMC, IPhO, CPhO), SciAgent consistently attains or surpasses human gold-medalist performance, demonstrating both domain generality and reasoning adaptability. Additionally, SciAgent has been tested on the International Chemistry Olympiad (IChO) and selected problems from the Humanity's Last Exam (HLE) benchmark, further confirming the system's ability to generalize across diverse scientific domains. This work establishes SciAgent as a concrete step toward generalistic scientific intelligence-AI systems capable of coherent, cross-disciplinary reasoning at expert levels.

cs.AI

KrwEmd: Revising the Imperfect-Recall Abstraction from Forgetting Everything

Excessive abstraction is a critical challenge in hand abstraction-a task specific to games like Texas hold'em-when solving large-scale imperfect-information games, as it impairs AI performance. This issue arises from extreme implementations of imperfect-recall abstraction, which entirely discard historical information. This paper presents KrwEmd, the first practical algorithm designed to address this problem. We first introduce the k-recall winrate feature, which not only qualitatively distinguishes signal observation infosets by leveraging both future and, crucially, historical game information, but also quantitatively captures their similarity. We then develop the KrwEmd algorithm, which clusters signal observation infosets using earth mover's distance to measure discrepancies between their features. Experimental results demonstrate that KrwEmd significantly improves AI gameplay performance compared to existing algorithms.

cs.AI

ImagerySearch: Adaptive Test-Time Search for Video Generation Beyond Semantic Dependency Constraints

Video generation models have achieved remarkable progress, particularly excelling in realistic scenarios; however, their performance degrades notably in imaginative scenarios. These prompts often involve rarely co-occurring concepts with long-distance semantic relationships, falling outside training distributions. Existing methods typically apply test-time scaling for improving video quality, but their fixed search spaces and static reward designs limit adaptability to imaginative scenarios. To fill this gap, we propose ImagerySearch, a prompt-guided adaptive test-time search strategy that dynamically adjusts both the inference search space and reward function according to semantic relationships in the prompt. This enables more coherent and visually plausible videos in challenging imaginative settings. To evaluate progress in this direction, we introduce LDT-Bench, the first dedicated benchmark for long-distance semantic prompts, consisting of 2,839 diverse concept pairs and an automated protocol for assessing creative generation capabilities. Extensive experiments show that ImagerySearch consistently outperforms strong video generation baselines and existing test-time scaling approaches on LDT-Bench, and achieves competitive improvements on VBench, demonstrating its effectiveness across diverse prompt types. We will release LDT-Bench and code to facilitate future research on imaginative video generation.

cs.CV

Select Less, Reason More: Prioritizing Evidence Purity for Video Reasoning

Long-form video reasoning remains a major challenge for Video Large Language Models (Video LLMs), as static uniform frame sampling leads to information dilution and obscures critical evidence. Furthermore, existing pixel-space video reasoning agents, which are designed to actively interact with the video to acquire new visual information, remain suboptimal due to their lack of rigorous reward mechanisms to enforce evidence purity and their inability to perform temporal information supplementation beyond pre-sampled frames. To address this critical gap, we propose a novel evidence-prioritized adaptive framework built upon our core philosophy: "Select Less, Reason More." Our core contribution is the evidence-aware reinforcement learning (EARL) framework, which transforms the model into an active interrogator of evidence. EARL is precisely engineered to dynamically select the most relevant frames and, crucially, to perform localized re-sampling around the selected key frames to access fine-grained temporal detail. Extensive experiments on five demanding video reasoning benchmarks demonstrate that our EARL-trained model achieves new state-of-the-art among open-source Video LLMs, simultaneously learning an effective and high-purity visual evidence selection policy. Impressively, our 7B model achieves 59.8% on LongVideoBench, 69.0% on MVBench and 64.9% on VideoMME. These results highlight the importance of prioritizing evidence purity and the effectiveness of our framework.

cs.CV

Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.

cs.GT

Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the parameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.

cs.MA

Unveiling Chain of Step Reasoning for Vision-Language Models with Fine-grained Rewards

Chain of thought reasoning has demonstrated remarkable success in large language models, yet its adaptation to vision-language reasoning remains an open challenge with unclear best practices. Existing attempts typically employ reasoning chains at a coarse-grained level, which struggles to perform fine-grained structured reasoning and, more importantly, are difficult to evaluate the reward and quality of intermediate reasoning. In this work, we delve into chain of step reasoning for vision-language models, enabling assessing reasoning step quality accurately and leading to effective reinforcement learning and inference-time scaling with fine-grained rewards. We present a simple, effective, and fully transparent framework, including the step-level reasoning data, process reward model (PRM), and reinforcement learning training. With the proposed approaches, our models set strong baselines with consistent improvements on challenging vision-language benchmarks. More importantly, we conduct a thorough empirical analysis and ablation study, unveiling the impact of each component and several intriguing properties of inference-time scaling. We believe this paper serves as a baseline for vision-language models and offers insights into more complex multimodal reasoning. Our dataset, PRM, and code will be available at https://github.com/baaivision/CoS.

cs.CV

VS-LLM: Visual-Semantic Depression Assessment based on LLM for Drawing Projection Test

The Drawing Projection Test (DPT) is an essential tool in art therapy, allowing psychologists to assess participants' mental states through their sketches. Specifically, through sketches with the theme of "a person picking an apple from a tree (PPAT)", it can be revealed whether the participants are in mental states such as depression. Compared with scales, the DPT can enrich psychologists' understanding of an individual's mental state. However, the interpretation of the PPAT is laborious and depends on the experience of the psychologists. To address this issue, we propose an effective identification method to support psychologists in conducting a large-scale automatic DPT. Unlike traditional sketch recognition, DPT more focus on the overall evaluation of the sketches, such as color usage and space utilization. Moreover, PPAT imposes a time limit and prohibits verbal reminders, resulting in low drawing accuracy and a lack of detailed depiction. To address these challenges, we propose the following efforts: (1) Providing an experimental environment for automated analysis of PPAT sketches for depression assessment; (2) Offering a Visual-Semantic depression assessment based on LLM (VS-LLM) method; (3) Experimental results demonstrate that our method improves by 17.6% compared to the psychologist assessment method. We anticipate that this work will contribute to the research in mental state assessment based on PPAT sketches' elements recognition. Our datasets and codes are available at https://github.com/wmeiqi/VS-LLM.

cs.CV

LLM Data Selection and Utilization via Dynamic Bi-level Optimization

While large-scale training data is fundamental for developing capable large language models (LLMs), strategically selecting high-quality data has emerged as a critical approach to enhance training efficiency and reduce computational costs. Current data selection methodologies predominantly rely on static, training-agnostic criteria, failing to account for the dynamic model training and data interactions. In this paper, we propose a new Data Weighting Model (DWM) to adjust the weight of selected data within each batch to achieve a dynamic data utilization during LLM training. Specially, to better capture the dynamic data preference of the trained model, a bi-level optimization framework is implemented to update the weighting model. Our experiments demonstrate that DWM enhances the performance of models trained with randomly-selected data, and the learned weighting model can be transferred to enhance other data selection methods and models of different sizes. Moreover, we further analyze how a model's data preferences evolve throughout training, providing new insights into the data preference of the model during training.

cs.LG

CausalStep: A Benchmark for Explicit Stepwise Causal Reasoning in Videos

Recent advances in large language models (LLMs) have improved reasoning in text and image domains, yet achieving robust video reasoning remains a significant challenge. Existing video benchmarks mainly assess shallow understanding and reasoning and allow models to exploit global context, failing to rigorously evaluate true causal and stepwise reasoning. We present CausalStep, a benchmark designed for explicit stepwise causal reasoning in videos. CausalStep segments videos into causally linked units and enforces a strict stepwise question-answer (QA) protocol, requiring sequential answers and preventing shortcut solutions. Each question includes carefully constructed distractors based on error type taxonomy to ensure diagnostic value. The benchmark features 100 videos across six categories and 1,852 multiple-choice QA pairs. We introduce seven diagnostic metrics for comprehensive evaluation, enabling precise diagnosis of causal reasoning capabilities. Experiments with leading proprietary and open-source models, as well as human baselines, reveal a significant gap between current models and human-level stepwise reasoning. CausalStep provides a rigorous benchmark to drive progress in robust and interpretable video reasoning.

cs.CV