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Kaiwen Guo

Publications and source records attributed to Kaiwen Guo.

27 records · Page 2Linked to original sources

Geometry-aware Single-image Full-body Human Relighting

Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and propose a learning-based shading refinement module to restore realistic shadows (including hard cast shadows) from the ray-traced shading maps. Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions. Extensive experiments demonstrate that our proposed method outperforms previous methods on both synthetic and real images.

cs.CV↗

NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layerwise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions.

cs.CV↗

Leopard: Towards High Throughput-Preserving BFT for Large-scale Systems

With the emergence of large-scale decentralized applications, a scalable and efficient Byzantine Fault Tolerant (BFT) protocol of hundreds of replicas is desirable. Although the throughput of existing leader-based BFT protocols has reached a high level of $10^5$ requests per second for a small scale of replicas, it drops significantly when the number of replicas increases, which leads to a lack of practicality. This paper focuses on the scalability of BFT protocols and identifies a major bottleneck to leader-based BFT protocols due to the excessive workload of the leader at large scales. A new metric of scaling factor is defined to capture whether a BFT protocol will get stuck when it scales out, which can be used to measure the performance of efficiency and scalability of BFT protocols. We propose "Leopard", the first leader-based BFT protocol that scales to multiple hundreds of replicas, and more importantly, preserves a high efficiency. We remove the bottleneck by introducing a technique of achieving a constant scaling factor, which takes full advantage of the idle resource and adaptively balances the workload of the leader among all replicas. We implement Leopard and evaluate its performance compared to HotStuff, the state-of-the-art BFT protocol. We run extensive experiments on the two systems with up to 600 replicas. The results show that Leopard achieves significant performance improvements both on throughput and scalability. In particular, the throughput of Leopard remains at a high level of $10^5$ when the system scales out to 600 replicas. It achieves a $5\times$ throughput over HotStuff when the scale is 300 (which is already the largest scale we can see the progress of the latter in our experiments), and the gap becomes wider as the number of replicas further increases.

cs.DC↗

Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors

Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios, especially using light-weight setups, remains challenging. In this paper, we propose a human volumetric capture method that combines temporal volumetric fusion and deep implicit functions. To achieve high-quality and temporal-continuous reconstruction, we propose dynamic sliding fusion to fuse neighboring depth observations together with topology consistency. Moreover, for detailed and complete surface generation, we propose detail-preserving deep implicit functions for RGBD input which can not only preserve the geometric details on the depth inputs but also generate more plausible texturing results. Results and experiments show that our method outperforms existing methods in terms of view sparsity, generalization capacity, reconstruction quality, and run-time efficiency.

cs.CV↗

POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capture

We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided keyframe selection and robust implicit surface fusion, our method fully utilizes the advantages of both tracking-based methods and tracking-free inference methods, and finally enables the high-fidelity reconstruction of dynamic surface details even in the invisible regions. We formulate the keyframe selection as a dynamic programming problem to guarantee the temporal continuity of the reconstructed sequence. Moreover, the novel robust implicit surface fusion involves an adaptive blending weight to preserve high-fidelity surface details and an automatic collision handling method to deal with the potential self-collisions. Overall, our method enables high-fidelity and dynamic capture in both visible and invisible regions from a single RGBD camera, and the results and experiments show that our method outperforms state-of-the-art methods.

cs.CV↗

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion between frames or relies on local descriptors, which cannot handle large motion or visually ambiguous body parts, e.g., left vs. right hand. In contrast, we propose a deep learning framework that maps each pixel to a feature space, where the feature distances reflect the geodesic distances among pixels as if they were projected onto the surface of a 3D human scan. To this end, we introduce novel loss functions to push features apart according to their geodesic distances on the surface. Without any semantic annotation, the proposed embeddings automatically learn to differentiate visually similar parts and align different subjects into an unified feature space. Extensive experiments show that the learned embeddings can produce accurate correspondences between images with remarkable generalization capabilities on both intra and inter subjects.

cs.CV↗

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry inference, as well as a novel neural blending scheme to generate high resolution (e.g., 1k) and photo-realistic texture results in the novel views. Furthermore, we adopt neural normal blending to enhance geometry details and formulate our neural geometry and texture rendering into a multi-task learning framework. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality geometry and photo-realistic free view-point reconstruction for challenging human performances.

cs.CV↗

DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor

We propose DoubleFusion, a new real-time system that combines volumetric dynamic reconstruction with data-driven template fitting to simultaneously reconstruct detailed geometry, non-rigid motion and the inner human body shape from a single depth camera. One of the key contributions of this method is a double layer representation consisting of a complete parametric body shape inside, and a gradually fused outer surface layer. A pre-defined node graph on the body surface parameterizes the non-rigid deformations near the body, and a free-form dynamically changing graph parameterizes the outer surface layer far from the body, which allows more general reconstruction. We further propose a joint motion tracking method based on the double layer representation to enable robust and fast motion tracking performance. Moreover, the inner body shape is optimized online and forced to fit inside the outer surface layer. Overall, our method enables increasingly denoised, detailed and complete surface reconstructions, fast motion tracking performance and plausible inner body shape reconstruction in real-time. In particular, experiments show improved fast motion tracking and loop closure performance on more challenging scenarios.

cs.CV↗

FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Cameras

Aiming at automatic, convenient and non-instrusive motion capture, this paper presents a new generation markerless motion capture technique, the FlyCap system, to capture surface motions of moving characters using multiple autonomous flying cameras (autonomous unmanned aerial vehicles(UAV) each integrated with an RGBD video camera). During data capture, three cooperative flying cameras automatically track and follow the moving target who performs large scale motions in a wide space. We propose a novel non-rigid surface registration method to track and fuse the depth of the three flying cameras for surface motion tracking of the moving target, and simultaneously calculate the pose of each flying camera. We leverage the using of visual-odometry information provided by the UAV platform, and formulate the surface tracking problem in a non-linear objective function that can be linearized and effectively minimized through a Gaussian-Newton method. Quantitative and qualitative experimental results demonstrate the competent and plausible surface and motion reconstruction results

cs.CV↗