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Kaiyang Zhou

Publications and source records attributed to Kaiyang Zhou.

At least 19 recordsLinked to original sources

Fair Allocation of Divisible Goods under Non-Linear Valuations

We study the problem of dividing homogeneous divisible goods among agents with non-linear valuations. Specifically, the value that an agent gains from a given good depends only on the amount of the good they receive, and is not necessarily linear with respect to the amount. For instance, under one-breakpoint piecewise-constant valuations, each agent specifies a threshold for each good such that this agent receives utility zero (resp., full utility of the good) when getting an amount below (resp., at least) the threshold. Given non-linear valuations that are additive across the goods, we focus on designing fair allocation algorithms and consider two well-known fairness properties: the maximin share (MMS) guarantee and envy-freeness (EF). For MMS, we devise an algorithm which always produces a $\frac{1}{2n-1}$-MMS allocation for $n$ agents with arbitrary non-decreasing valuations. It is worth noting that this algorithmic result is almost tight as we give an impossibility of guaranteeing more than $1/n$ approximation to MMS, even when agents have one-breakpoint piecewise-constant valuations. For $n \leq 3$ agents, we show the ratio $1/n$ is tight. Regarding envy-freeness, we show it is NP-hard to check the existence of an EF and Pareto optimal (PO) allocation for $n$ agents and at least three goods, even when agents have one-breakpoint piecewise-constant valuations. We complement the hardness result by considering the case with a single divisible good, and devising a polynomial-time algorithm to check whether an EF and PO allocation exists or not for agents with piecewise-linear valuations.

cs.GT

VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding

Real-world long video understanding requires models to perform continuous tracking, information integration and memory retention over massive temporal spans within extreme video durations. Mastering this intense cognitive load constitutes the fundamental bottleneck in long video understanding. While existing benchmarks have driven progress by scaling up video duration, their evaluation tasks often require comprehending only short and isolated video segments, falling short of capturing the challenge of ultra-long-context reasoning. To measure this cognitive load, we emphasize continuous certificate length, defined as the video length a human must continuously watch to definitively answer a given question. Driven by this metric, we introduce VideoOdyssey, a benchmark specifically designed for ultra-long-context and omni-modal video understanding. VideoOdyssey is characterized by three key features: 1) Extreme video duration and diversity: spanning 11 domains and 54 subcategories with an average video duration of 109 minutes; 2) Comprehensive evaluation scenarios: offering two subsets to address different research focuses, i.e., VideoOdyssey-V for probing the limits of visual understanding in MLLMs, and VideoOdyssey-AV for evaluating synchronized audio-visual understanding for omni-modal models; 3) Ultra-long and multi-level continuous certificates: extending the average continuous certificate to 16 minutes for VideoOdyssey-V and 12.8 minutes for VideoOdyssey-AV. Crucially, we design 5 granular levels from seconds to hours, providing a comprehensive diagnostic tool to evaluate models across varying context lengths and cognitive loads. Extensive evaluations show that bottlenecks of current MLLMs extend beyond simple retrieval to include struggles with continuous reasoning across varying context lengths, fine-grained perception, and non-verbal omni-modal understanding.

cs.CV

Streaming Video Instruction Tuning

We present Streamo, a real-time streaming video LLM that serves as a general-purpose interactive assistant. Unlike existing online video models that focus narrowly on question answering or captioning, Streamo performs a broad spectrum of streaming video tasks, including real-time narration, action understanding, event captioning, temporal event grounding, and time-sensitive question answering. To develop such versatility, we construct Streamo-Instruct-465K, a large-scale instruction-following dataset tailored for streaming video understanding. The dataset covers diverse temporal contexts and multi-task supervision, enabling unified training across heterogeneous streaming tasks. After training end-to-end on the instruction-following dataset through a streamlined pipeline, Streamo exhibits strong temporal reasoning, responsive interaction, and broad generalization across a variety of streaming benchmarks. Extensive experiments show that Streamo bridges the gap between offline video perception models and real-time multimodal assistants, making a step toward unified, intelligent video understanding in continuous video streams.

cs.CV

Learning to Think Fast and Slow for Visual Language Models

When faced with complex problems, we tend to engage in slower, more deliberate thinking. In contrast, for simple questions we give quick, intuitive responses. This dual-system thinking approach allows us to allocate cognitive resources efficiently, reserving deeper analytical effort for tasks that truly require it. However, existing reasoning-oriented visual language models (VLMs) are mostly trained to generate uniformly long reasoning, leading to substantial token waste when concise answers would suffice. In this paper, we observe that pre-trained, general-purpose VLMs manifest variations in response length for different question types, e.g., longer reasoning for math questions while shorter on perception problems. Different from existing work that overrides this prior by stimulating long reasoning without considering the problem complexity, we propose to leverage this prior to develop an explicit dual-mode thinking mechanism. Specifically, we anchor each training instance to either a fast or slow thinking prefix consistent with the model's natural response length tendency. Then, GRPO is adapted to learning dual-system thinking, enabling both autonomous and manual thinking mode selection. Extensive experiments across a wide variety of visual reasoning benchmarks demonstrate that our model, named DualMindVLM, significantly outperforms the base model and achieves state-of-the-art reasoning performance while maintaining high token efficiency.

cs.CV

Mitigating Hallucination in Multimodal LLMs with Layer Contrastive Decoding

Multimodal Large Language Models (MLLMs) have shown impressive perception and reasoning capabilities, yet they often suffer from hallucinations -- generating outputs that are linguistically coherent but inconsistent with the context of the input image, including inaccuracies in objects, attributes, and relations. To address this challenge, we propose a simple approach called Layer Contrastive Decoding (LayerCD). Our design is motivated by the observation that shallow visual features are much more likely than deep visual features to cause an MLLM to hallucinate as they only capture biased, low-level information that is insufficient for high-level reasoning. Therefore, LayerCD aims to filter out hallucinations by contrasting the output distributions generated from visual features of different levels, specifically those from the shallow and deep layers of the vision encoder, respectively. We conduct extensive experiments on two hallucination benchmarks and show that LayerCD significantly outperforms current state-of-the-art. The code for LayerCD is available at https://github.com/maifoundations/LayerCD .

cs.CV

Measuring Epistemic Humility in Multimodal Large Language Models

Hallucinations in multimodal large language models (MLLMs) -- where the model generates content inconsistent with the input image -- pose significant risks in real-world applications, from misinformation in visual question answering to unsafe errors in decision-making. Existing benchmarks primarily test recognition accuracy, i.e., evaluating whether models can select the correct answer among distractors. This overlooks another important capability for trustworthy AI: recognizing when none of the provided options is supported by the image and abstaining from committing to a false choice, a humility-related behavior. We present HumbleBench, a new hallucination benchmark designed to evaluate false-option rejection in MLLMs under a forced-choice multiple-choice setting with a ``None of the above'' option. Built from a panoptic scene graph dataset, we leverage fine-grained scene graph annotations for objects and relations, use candidate attribute cues, and prompt GPT-4-Turbo to generate multiple-choice questions, followed by a rigorous manual filtering process. Each question includes a ``None of the above'' option, requiring models not only to recognize correct visual information but also to identify when no provided answer is valid. We evaluate a variety of state-of-the-art MLLMs -- including general-purpose, specialized reasoning, and proprietary models -- on HumbleBench and report empirical findings for the community. By incorporating explicit false-option rejection, HumbleBench fills a key gap in current evaluation suites by assessing a narrower but important abstention-oriented behavior that is relevant to trustworthy multimodal reasoning. Our code and dataset are released publicly and can be accessed at \href{https://github.com/maifoundations/HumbleBench}{https://github.com/maifoundations/HumbleBench}.

cs.CV

Bootstrapping Grounded Chain-of-Thought in Multimodal LLMs for Data-Efficient Model Adaptation

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in interpreting images using natural language. However, without using large-scale datasets for retraining, these models are difficult to adapt to specialized vision tasks, e.g., chart understanding. This problem is caused by a mismatch between pre-training and downstream datasets: pre-training datasets primarily concentrate on scenes and objects but contain limited information about specialized, non-object images, such as charts and tables. In this paper, we share an interesting finding that training an MLLM with Chain-of-Thought (CoT) reasoning data can facilitate model adaptation in specialized vision tasks, especially under data-limited regimes. However, we identify a critical issue within CoT data distilled from pre-trained MLLMs, i.e., the data often contains multiple factual errors in the reasoning steps. To address the problem, we propose Grounded Chain-of-Thought (GCoT), a simple bootstrapping-based approach that aims to inject grounding information (i.e., bounding boxes) into CoT data, essentially making the reasoning steps more faithful to input images. We evaluate our approach on five specialized vision tasks, which cover a variety of visual formats including charts, tables, receipts, and reports. The results demonstrate that under data-limited regimes our approach significantly improves upon fine-tuning and distillation.

cs.CV

Training-Free Watermarking for Autoregressive Image Generation

Invisible image watermarking can protect image ownership and prevent malicious misuse of visual generative models. However, existing generative watermarking methods are mainly designed for diffusion models while watermarking for autoregressive image generation models remains largely underexplored. We propose IndexMark, a training-free watermarking framework for autoregressive image generation models. IndexMark is inspired by the redundancy property of the codebook: replacing autoregressively generated indices with similar indices produces negligible visual differences. The core component in IndexMark is a simple yet effective match-then-replace method, which carefully selects watermark tokens from the codebook based on token similarity, and promotes the use of watermark tokens through token replacement, thereby embedding the watermark without affecting the image quality. Watermark verification is achieved by calculating the proportion of watermark tokens in generated images, with precision further improved by an Index Encoder. Furthermore, we introduce an auxiliary validation scheme to enhance robustness against cropping attacks. Experiments demonstrate that IndexMark achieves state-of-the-art performance in terms of image quality and verification accuracy, and exhibits robustness against various perturbations, including cropping, noises, Gaussian blur, random erasing, color jittering, and JPEG compression.

cs.CV

Visionary-R1: Mitigating Shortcuts in Visual Reasoning with Reinforcement Learning

Learning general-purpose reasoning capabilities has long been a challenging problem in AI. Recent research in large language models (LLMs), such as DeepSeek-R1, has shown that reinforcement learning techniques like GRPO can enable pre-trained LLMs to develop reasoning capabilities using simple question-answer pairs. In this paper, we aim to train visual language models (VLMs) to perform reasoning on image data through reinforcement learning and visual question-answer pairs, without any explicit chain-of-thought (CoT) supervision. Our findings indicate that simply applying reinforcement learning to a VLM -- by prompting the model to produce a reasoning chain before providing an answer -- can lead the model to develop shortcuts from easy questions, thereby reducing its ability to generalize across unseen data distributions. We argue that the key to mitigating shortcut learning is to encourage the model to interpret images prior to reasoning. Therefore, we train the model to adhere to a caption-reason-answer output format: initially generating a detailed caption for an image, followed by constructing an extensive reasoning chain. When trained on 273K CoT-free visual question-answer pairs and using only reinforcement learning, our model, named Visionary-R1, outperforms strong multimodal models, such as GPT-4o, Claude3.5-Sonnet, and Gemini-1.5-Pro, on multiple visual reasoning benchmarks.

cs.CV

Fine-tuning Quantized Neural Networks with Zeroth-order Optimization

As the size of large language models grows exponentially, GPU memory has become a bottleneck for adapting these models to downstream tasks. In this paper, we aim to push the limits of memory-efficient training by minimizing memory usage on model weights, gradients, and optimizer states, within a unified framework. Our idea is to eliminate both gradients and optimizer states using zeroth-order optimization, which approximates gradients by perturbing weights during forward passes to identify gradient directions. To minimize memory usage on weights, we employ model quantization, e.g., converting from bfloat16 to int4. However, directly applying zeroth-order optimization to quantized weights is infeasible due to the precision gap between discrete weights and continuous gradients, which would otherwise require de-quantization and re-quantization. To overcome this challenge, we propose Quantized Zeroth-order Optimization (QZO), a simple yet effective approach that perturbs the continuous quantization scale for gradient estimation and uses a directional derivative clipping method to stabilize training. QZO is orthogonal to both scalar-based and codebook-based post-training quantization methods. Compared to full-parameter fine-tuning in 16 bits, QZO can reduce the total memory cost by more than 18$\times$ for 4-bit LLMs, and enables fine-tuning Llama-2-13B within a single 24GB GPU.

cs.LG

Advances in Multimodal Adaptation and Generalization: From Traditional Approaches to Foundation Models

In real-world scenarios, achieving domain adaptation and generalization poses significant challenges, as models must adapt to or generalize across unknown target distributions. Extending these capabilities to unseen multimodal distributions, i.e., multimodal domain adaptation and generalization, is even more challenging due to the distinct characteristics of different modalities. Significant progress has been made over the years, with applications ranging from action recognition to semantic segmentation. Besides, the recent advent of large-scale pre-trained multimodal foundation models, such as CLIP, has inspired works leveraging these models to enhance adaptation and generalization performances or adapting them to downstream tasks. This survey provides the first comprehensive review of recent advances from traditional approaches to foundation models, covering: (1) Multimodal domain adaptation; (2) Multimodal test-time adaptation; (3) Multimodal domain generalization; (4) Domain adaptation and generalization with the help of multimodal foundation models; and (5) Adaptation of multimodal foundation models. For each topic, we formally define the problem and thoroughly review existing methods. Additionally, we analyze relevant datasets and applications, highlighting open challenges and potential future research directions. We maintain an active repository that contains up-to-date literature at https://github.com/donghao51/Awesome-Multimodal-Adaptation.

cs.CV

Octopus: Embodied Vision-Language Programmer from Environmental Feedback

Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation level or only provide plans at an abstract level, leaving a gap between high-level planning and real-world manipulation. To bridge this gap, we introduce Octopus, an embodied vision-language programmer that uses executable code generation as a medium to connect planning and manipulation. Octopus is designed to 1) proficiently comprehend an agent's visual and textual task objectives, 2) formulate intricate action sequences, and 3) generate executable code. To facilitate Octopus model development, we introduce OctoVerse: a suite of environments tailored for benchmarking vision-based code generators on a wide spectrum of tasks, ranging from mundane daily chores in simulators to sophisticated interactions in complex video games such as Grand Theft Auto (GTA) and Minecraft. To train Octopus, we leverage GPT-4 to control an explorative agent that generates training data, i.e., action blueprints and corresponding executable code. We also collect feedback that enables an enhanced training scheme called Reinforcement Learning with Environmental Feedback (RLEF). Through a series of experiments, we demonstrate Octopus's functionality and present compelling results, showing that the proposed RLEF refines the agent's decision-making. By open-sourcing our simulation environments, dataset, and model architecture, we aspire to ignite further innovation and foster collaborative applications within the broader embodied AI community.

cs.CV

Contextual Object Detection with Multimodal Large Language Models

Recent Multimodal Large Language Models (MLLMs) are remarkable in vision-language tasks, such as image captioning and question answering, but lack the essential perception ability, i.e., object detection. In this work, we address this limitation by introducing a novel research problem of contextual object detection -- understanding visible objects within different human-AI interactive contexts. Three representative scenarios are investigated, including the language cloze test, visual captioning, and question answering. Moreover, we present ContextDET, a unified multimodal model that is capable of end-to-end differentiable modeling of visual-language contexts, so as to locate, identify, and associate visual objects with language inputs for human-AI interaction. Our ContextDET involves three key submodels: (i) a visual encoder for extracting visual representations, (ii) a pre-trained LLM for multimodal context decoding, and (iii) a visual decoder for predicting bounding boxes given contextual object words. The new generate-then-detect framework enables us to detect object words within human vocabulary. Extensive experiments show the advantages of ContextDET on our proposed CODE benchmark, open-vocabulary detection, and referring image segmentation. Github: https://github.com/yuhangzang/ContextDET.

cs.CV

Open-Vocabulary Calibration for Fine-tuned CLIP

Vision-language models (VLMs) have emerged as formidable tools, showing their strong capability in handling various open-vocabulary tasks in image recognition, text-driven visual content generation, and visual chatbots, to name a few. In recent years, considerable efforts and resources have been devoted to adaptation methods for improving downstream performance of VLMs, particularly on parameter-efficient fine-tuning methods like prompt learning. However, a crucial aspect that has been largely overlooked is the confidence calibration problem in fine-tuned VLMs, which could greatly reduce reliability when deploying such models in the real world. This paper bridges the gap by systematically investigating the confidence calibration problem in the context of prompt learning and reveals that existing calibration methods are insufficient to address the problem, especially in the open-vocabulary setting. To solve the problem, we present a simple and effective approach called Distance-Aware Calibration (DAC), which is based on scaling the temperature using as guidance the distance between predicted text labels and base classes. The experiments with 7 distinct prompt learning methods applied across 11 diverse downstream datasets demonstrate the effectiveness of DAC, which achieves high efficacy without sacrificing the inference speed. Our code is available at https://github.com/ml-stat-Sustech/CLIP_Calibration.

cs.LG

4D Panoptic Scene Graph Generation

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce 4D Panoptic Scene Graph (PSG-4D), a new representation that bridges the raw visual data perceived in a dynamic 4D world and high-level visual understanding. Specifically, PSG-4D abstracts rich 4D sensory data into nodes, which represent entities with precise location and status information, and edges, which capture the temporal relations. To facilitate research in this new area, we build a richly annotated PSG-4D dataset consisting of 3K RGB-D videos with a total of 1M frames, each of which is labeled with 4D panoptic segmentation masks as well as fine-grained, dynamic scene graphs. To solve PSG-4D, we propose PSG4DFormer, a Transformer-based model that can predict panoptic segmentation masks, track masks along the time axis, and generate the corresponding scene graphs via a relation component. Extensive experiments on the new dataset show that our method can serve as a strong baseline for future research on PSG-4D. In the end, we provide a real-world application example to demonstrate how we can achieve dynamic scene understanding by integrating a large language model into our PSG-4D system.

cs.CV

Dual Memory Networks: A Versatile Adaptation Approach for Vision-Language Models

With the emergence of pre-trained vision-language models like CLIP, how to adapt them to various downstream classification tasks has garnered significant attention in recent research. The adaptation strategies can be typically categorized into three paradigms: zero-shot adaptation, few-shot adaptation, and the recently-proposed training-free few-shot adaptation. Most existing approaches are tailored for a specific setting and can only cater to one or two of these paradigms. In this paper, we introduce a versatile adaptation approach that can effectively work under all three settings. Specifically, we propose the dual memory networks that comprise dynamic and static memory components. The static memory caches training data knowledge, enabling training-free few-shot adaptation, while the dynamic memory preserves historical test features online during the testing process, allowing for the exploration of additional data insights beyond the training set. This novel capability enhances model performance in the few-shot setting and enables model usability in the absence of training data. The two memory networks employ the same flexible memory interactive strategy, which can operate in a training-free mode and can be further enhanced by incorporating learnable projection layers. Our approach is tested across 11 datasets under the three task settings. Remarkably, in the zero-shot scenario, it outperforms existing methods by over 3\% and even shows superior results against methods utilizing external training data. Additionally, our method exhibits robust performance against natural distribution shifts. Codes are available at \url{https://github.com/YBZh/DMN}.

cs.CV

Generalized Out-of-Distribution Detection: A Survey

Out-of-distribution (OOD) detection is critical to ensuring the reliability and safety of machine learning systems. For instance, in autonomous driving, we would like the driving system to issue an alert and hand over the control to humans when it detects unusual scenes or objects that it has never seen during training time and cannot make a safe decision. The term, OOD detection, first emerged in 2017 and since then has received increasing attention from the research community, leading to a plethora of methods developed, ranging from classification-based to density-based to distance-based ones. Meanwhile, several other problems, including anomaly detection (AD), novelty detection (ND), open set recognition (OSR), and outlier detection (OD), are closely related to OOD detection in terms of motivation and methodology. Despite common goals, these topics develop in isolation, and their subtle differences in definition and problem setting often confuse readers and practitioners. In this survey, we first present a unified framework called generalized OOD detection, which encompasses the five aforementioned problems, i.e., AD, ND, OSR, OOD detection, and OD. Under our framework, these five problems can be seen as special cases or sub-tasks, and are easier to distinguish. We then review each of these five areas by summarizing their recent technical developments, with a special focus on OOD detection methodologies. We conclude this survey with open challenges and potential research directions.

cs.CV

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

cs.CV