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Kaiyi Huang

Publications and source records attributed to Kaiyi Huang.

14 recordsLinked to original sources

ADE: Agentic Data Evolution Framework for Human-Centered Objectives

Aligning large language models to human-centered objectives is difficult when targets are non-executable and context-dependent, limiting reliable verification and scalable supervision. Although synthetic data expands coverage, weak verification shifts the bottleneck from generation to selection. Noisy signals destabilize iterative refinement and can cause silent regressions. We propose Agentic Data Evolution (ADE), a data-centric framework that organizes synthetic supervision as evolving data snapshots. ADE improves data snapshots through a closed-loop Observation-Variation-Selection (OVS) procedure, where a steady-state admission mechanism acts as a quality ratchet that conservatively gates updates for sustained cross-round improvement. We validate these improvements through complementary intrinsic trend tracking and extrinsic post-training evaluation. On DEV300, ADE raises the intrinsic win rate from 50% to 75.81% and the extrinsic win rate from 55.20% to 68.86%, consistent performance gains across diverse benchmarks. Blind expert evaluation further confirms this, with a 66.11% preference for evolved answers. These gains extend across post-training methods, model scales, and tasks beyond the target weakly verifiable educational objectives. Resources are available at https://github.com/ZeroLoss-Lab/Agentic-Data-Evolution.

cs.CL

ELBench: A Multi-Dimensional Benchmark for Education-Facing Large Language Models

Large language models are increasingly deployed in education as tutors, teaching assistants, and content generators. These roles place demands that ordinary question answering does not: a usable education-facing model is supposed to be accurate, safe under sensitive prompts, instructionally useful, and aligned with pedagogical goals at the same time. Existing benchmarks evaluate these requirements largely in isolation, so none assesses education-facing suitability as an integrated profile. We introduce ELBench, the first benchmark to evaluate all four requirements (General Capability, Safety and Trustworthiness, Basic Education, and High-Level Cultivation) on the same models under a common protocol, combining curated public sources with newly synthesized safety and cultivation data. We evaluate nine models, seven frontier general-purpose systems and two education-specialized variants, and report three findings. First, module-level profiles are more informative than a single aggregate: the top six models are statistically indistinguishable on overall score, yet their module leaders differ substantially, and safety is anti-correlated with practical teaching (r = -0.83). Second, the Chinese-developed models lead the safety module, the most discriminative in the suite; this advantage is largest on region-specific normative content and narrows, but does not vanish, on universal-harm content. Third, the two education-specialized models lead neither education module, and on High-Level Cultivation all models share a systematic blind spot: on the structured judgment task they converge on the same non-reference option, favoring pedagogical style over fit to the stated goal, so the module scores uniformly low and does not separate models. This raises, but does not resolve, whether domain post-training keeps pace with frontier systems on education tasks.

cs.CL

MemLearner: Learning to Query Context memory for Video World Models

Video World Models are interactive video generation models that predict future world states based on user actions and history video frames. A critical challenge in video world models is the lack of memory, causing inconsistent generated scenes over extended durations. Previous methods explored rule-based context frame retrieval as memory, but they fail to generalize in scenarios with scene occlusions and dynamic objects. We propose MemLearner, a learning-based adaptive context query method using query tokens to bridge context and predicted tokens. By leveraging the video generation model itself for context querying, MemLearner exploits pre-trained visual priors without training additional modules from scratch, and incorporates efficient strategies for training and inference. We collect a dataset of long videos with scene occlusions and dynamic objects, paired with camera pose annotations, and propose a multi-dataset training strategy leveraging both annotated rendered and unannotated real-world videos. Extensive experiments demonstrate that MemLearner significantly outperforms prior video world models in terms of scene consistency and memory, particularly under challenging occlusion and dynamic scenarios.

cs.CV

CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

cs.CV

Incidences among flows

We consider two incidence problems for integral curves of vector fields. The first is an analogue of the Euclidean joints problem, in which lines are replaced by integral curves of smooth vector fields taken from some finite-dimensional set. The second is a bilinear and more rigid version of the first, in which we have two vector fields and one family of integral curves tangent to each and wish to know how many intersecting pairs are possible. In both cases, a curvature condition of Hörmander makes possible nontrivial bounds on the number of incidences in terms of the number of curves.

math.CA

FilMaster: Bridging Cinematic Principles and Generative AI for Automated Film Generation

AI-driven content creation has shown potential in film production. However, existing film generation systems struggle to implement cinematic principles and thus fail to generate professional-quality films, particularly lacking diverse camera language and cinematic rhythm. This results in templated visuals and unengaging narratives. To address this, we introduce FilMaster, an end-to-end AI system that integrates real-world cinematic principles for professional-grade film generation, yielding editable, industry-standard outputs. FilMaster is built on two key principles: (1) learning cinematography from extensive real-world film data and (2) emulating professional, audience-centric post-production workflows. Inspired by these principles, FilMaster incorporates two stages: a Reference-Guided Generation Stage which transforms user input to video clips, and a Generative Post-Production Stage which transforms raw footage into audiovisual outputs by orchestrating visual and auditory elements for cinematic rhythm. Our generation stage highlights a Multi-shot Synergized RAG Camera Language Design module to guide the AI in generating professional camera language by retrieving reference clips from a vast corpus of 440,000 film clips. Our post-production stage emulates professional workflows by designing an Audience-Centric Cinematic Rhythm Control module, including Rough Cut and Fine Cut processes informed by simulated audience feedback, for effective integration of audiovisual elements to achieve engaging content. The system is empowered by generative AI models like (M)LLMs and video generation models. Furthermore, we introduce FilmEval, a comprehensive benchmark for evaluating AI-generated films. Extensive experiments show FilMaster's superior performance in camera language design and cinematic rhythm control, advancing generative AI in professional filmmaking.

cs.CV

DreamCube: 3D Panorama Generation via Multi-plane Synchronization

3D panorama synthesis is a promising yet challenging task that demands high-quality and diverse visual appearance and geometry of the generated omnidirectional content. Existing methods leverage rich image priors from pre-trained 2D foundation models to circumvent the scarcity of 3D panoramic data, but the incompatibility between 3D panoramas and 2D single views limits their effectiveness. In this work, we demonstrate that by applying multi-plane synchronization to the operators from 2D foundation models, their capabilities can be seamlessly extended to the omnidirectional domain. Based on this design, we further introduce DreamCube, a multi-plane RGB-D diffusion model for 3D panorama generation, which maximizes the reuse of 2D foundation model priors to achieve diverse appearances and accurate geometry while maintaining multi-view consistency. Extensive experiments demonstrate the effectiveness of our approach in panoramic image generation, panoramic depth estimation, and 3D scene generation.

cs.GR

T2I-CompBench++: An Enhanced and Comprehensive Benchmark for Compositional Text-to-image Generation

Despite the impressive advances in text-to-image models, they often struggle to effectively compose complex scenes with multiple objects, displaying various attributes and relationships. To address this challenge, we present T2I-CompBench++, an enhanced benchmark for compositional text-to-image generation. T2I-CompBench++ comprises 8,000 compositional text prompts categorized into four primary groups: attribute binding, object relationships, generative numeracy, and complex compositions. These are further divided into eight sub-categories, including newly introduced ones like 3D-spatial relationships and numeracy. In addition to the benchmark, we propose enhanced evaluation metrics designed to assess these diverse compositional challenges. These include a detection-based metric tailored for evaluating 3D-spatial relationships and numeracy, and an analysis leveraging Multimodal Large Language Models (MLLMs), i.e. GPT-4V, ShareGPT4v as evaluation metrics. Our experiments benchmark 11 text-to-image models, including state-of-the-art models, such as FLUX.1, SD3, DALLE-3, Pixart-$α$, and SD-XL on T2I-CompBench++. We also conduct comprehensive evaluations to validate the effectiveness of our metrics and explore the potential and limitations of MLLMs.

cs.CV

T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation

Text-to-video (T2V) generative models have advanced significantly, yet their ability to compose different objects, attributes, actions, and motions into a video remains unexplored. Previous text-to-video benchmarks also neglect this important ability for evaluation. In this work, we conduct the first systematic study on compositional text-to-video generation. We propose T2V-CompBench, the first benchmark tailored for compositional text-to-video generation. T2V-CompBench encompasses diverse aspects of compositionality, including consistent attribute binding, dynamic attribute binding, spatial relationships, motion binding, action binding, object interactions, and generative numeracy. We further carefully design evaluation metrics of multimodal large language model (MLLM)-based, detection-based, and tracking-based metrics, which can better reflect the compositional text-to-video generation quality of seven proposed categories with 1400 text prompts. The effectiveness of the proposed metrics is verified by correlation with human evaluations. We also benchmark various text-to-video generative models and conduct in-depth analysis across different models and various compositional categories. We find that compositional text-to-video generation is highly challenging for current models, and we hope our attempt could shed light on future research in this direction.

cs.CV

gECC: A GPU-based high-throughput framework for Elliptic Curve Cryptography

Elliptic Curve Cryptography (ECC) is an encryption method that provides security comparable to traditional techniques like Rivest-Shamir-Adleman (RSA) but with lower computational complexity and smaller key sizes, making it a competitive option for applications such as blockchain, secure multi-party computation, and database security. However, the throughput of ECC is still hindered by the significant performance overhead associated with elliptic curve (EC) operations. This paper presents gECC, a versatile framework for ECC optimized for GPU architectures, specifically engineered to achieve high-throughput performance in EC operations. gECC incorporates batch-based execution of EC operations and microarchitecture-level optimization of modular arithmetic. It employs Montgomery's trick to enable batch EC computation and incorporates novel computation parallelization and memory management techniques to maximize the computation parallelism and minimize the access overhead of GPU global memory. Also, we analyze the primary bottleneck in modular multiplication by investigating how the user codes of modular multiplication are compiled into hardware instructions and what these instructions' issuance rates are. We identify that the efficiency of modular multiplication is highly dependent on the number of Integer Multiply-Add (IMAD) instructions. To eliminate this bottleneck, we propose techniques to minimize the number of IMAD instructions by leveraging predicate registers to pass the carry information and using addition and subtraction instructions (IADD3) to replace IMAD instructions. Our results show that, for ECDSA and ECDH, gECC can achieve performance improvements of 5.56x and 4.94x, respectively, compared to the state-of-the-art GPU-based system. In a real-world blockchain application, we can achieve performance improvements of 1.56x, compared to the state-of-the-art CPU-based system.

cs.CR

GenMAC: Compositional Text-to-Video Generation with Multi-Agent Collaboration

Text-to-video generation models have shown significant progress in the recent years. However, they still struggle with generating complex dynamic scenes based on compositional text prompts, such as attribute binding for multiple objects, temporal dynamics associated with different objects, and interactions between objects. Our key motivation is that complex tasks can be decomposed into simpler ones, each handled by a role-specialized MLLM agent. Multiple agents can collaborate together to achieve collective intelligence for complex goals. We propose GenMAC, an iterative, multi-agent framework that enables compositional text-to-video generation. The collaborative workflow includes three stages: Design, Generation, and Redesign, with an iterative loop between the Generation and Redesign stages to progressively verify and refine the generated videos. The Redesign stage is the most challenging stage that aims to verify the generated videos, suggest corrections, and redesign the text prompts, frame-wise layouts, and guidance scales for the next iteration of generation. To avoid hallucination of a single MLLM agent, we decompose this stage to four sequentially-executed MLLM-based agents: verification agent, suggestion agent, correction agent, and output structuring agent. Furthermore, to tackle diverse scenarios of compositional text-to-video generation, we design a self-routing mechanism to adaptively select the proper correction agent from a collection of correction agents each specialized for one scenario. Extensive experiments demonstrate the effectiveness of GenMAC, achieving state-of-the art performance in compositional text-to-video generation.

cs.CV

Inequalities of Brascamp-Lieb type on the Heisenberg group

We prove both necessary and sufficient conditions for $L^p$-bound\-ed\-ness of certain multilinear generalized Radon transforms that arise as Heisenberg group analogues of the Brascamp--Lieb inequalities on Euclidean space. The necessary and sufficient conditions coincide in some important special cases, but differ in others.

math.CA

A Study Guide for "A Restriction Estimate using Polynomial Partitioning"

This manuscript is intended as an accompaniment to Guth's "A restriction estimate using polynomial partitioning". We begin by summarizing the core ideas of the proof, elaborating the history and development of the techniques therein. From there, we provide supplementary details on some of the standard methods and more technical arguments which may be unfamiliar or less accessible to readers not yet acquainted with the paper. We also provide a summary of some more recent developments since the publication of Guth's work.

math.CA