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Kaiyu Zhu

Publications and source records attributed to Kaiyu Zhu.

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Towards Reliable Social A/B Testing: Spillover-Contained Clustering with Robust Post-Experiment Analysis

A/B testing is the foundation of decision-making in online platforms, yet social products often suffer from network interference: user interactions cause treatment effects to spill over into the control group. Such spillovers bias causal estimates and undermine experimental conclusions. Existing approaches face key limitations: user-level randomization ignores network structure, while cluster-based methods often rely on general-purpose clustering that is not tailored for spillover containment and has difficulty balancing unbiasedness and statistical power at scale. We propose a spillover-contained experimentation framework with two stages. In the pre-experiment stage, we build social interaction graphs and introduce a Balanced Louvain algorithm that produces stable, size-balanced clusters while minimizing cross-cluster edges, enabling reliable cluster-based randomization. In the post-experiment stage, we develop a tailored CUPAC estimator that leverages pre-experiment behavioral covariates to reduce the variance induced by cluster-level assignment, thereby improving statistical power. Together, these components provide both structural spillover containment and robust statistical inference. We validate our approach through large-scale social sharing experiments on Kuaishou, a platform serving hundreds of millions of users. Results show that our method substantially reduces spillover and yields more accurate assessments of social strategies than traditional user-level designs, establishing a reliable and scalable framework for networked A/B testing.

cs.SI

Bizard: A Community-Driven Platform for Accelerating and Enhancing Biomedical Data Visualization

Biomedical research increasingly relies on heterogeneous, high-dimensional datasets, yet effective visualization remains hindered by fragmented code resources, steep programming barriers, and limited domain-specific guidance. Bizard is an open-source visualization code repository engineered to streamline data analysis in biomedical research. It aggregates a diverse array of executable visualization scripts, empowering researchers to select and tailor optimal graphical methods for their specific investigative demands. The platform features an intuitive interface equipped with sophisticated browsing and filtering capabilities, exhaustive tutorials, and interactive discussion forums that foster knowledge dissemination. Through its community-driven paradigm, Bizard promotes continual refinement and functional expansion, establishing itself as an essential resource for elevating biomedical data visualization and analytical standards. By harnessing Bizard's infrastructure, researchers can augment their visualization proficiency, propel methodological progress, and enhance interpretive rigor, ultimately accelerating precision medicine and personalized therapeutics. Bizard is freely accessible at https://openbiox.github.io/Bizard/.

q-bio.GN

How does Working from Home Affect Developer Productivity? -- A Case Study of Baidu During COVID-19 Pandemic

Nowadays, working from home (WFH) has become a popular work arrangement due to its many potential benefits for both companies and employees (e.g., increasing job satisfaction and retention of employees). Many previous studies have investigated the impact of working from home on the productivity of employees. However, most of these studies usually use a qualitative analysis method such as survey and interview, and the studied participants do not work from home for a long continuing time. Due to the outbreak of coronavirus disease 2019 (COVID-19), a large number of companies asked their employees to work from home, which provides us an opportunity to investigate whether working from home affects their productivity. In this study, to investigate the difference of developer productivity between working from home and working onsite, we conduct a quantitative analysis based on a dataset of developers' daily activities from Baidu Inc, one of the largest IT companies in China. In total, we collected approximately four thousand records of 139 developers' activities of 138 working days. Out of these records, 1,103 records are submitted when developers work from home due to COVID-19 pandemic. We find that WFH has both positive and negative impacts on developer productivity in terms of different metrics, e.g., the number of builds/commits/code reviews. We also notice that working from home has different impacts on projects with different characteristics including programming language, project type/age/size. For example, working from home has a negative impact on developer productivity for large projects. Additionally, we find that productivity varies for different developers. Based on these findings, we get some feedbacks from developers of Baidu and understand some reasons why WFH has different impacts on developer productivity.

cs.SE