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Kaiyuan Chen

Publications and source records attributed to Kaiyuan Chen.

At least 37 records · Page 2Linked to original sources

Trajectory Optimization for UAV-Based Medical Delivery with Temporal Logic Constraints and Convex Feasible Set Collision Avoidance

This paper addresses the problem of trajectory optimization for unmanned aerial vehicles (UAVs) performing time-sensitive medical deliveries in urban environments. Specifically, we consider a single UAV with 3 degree-of-freedom dynamics tasked with delivering blood packages to multiple hospitals, each with a predefined time window and priority. Mission objectives are encoded using Signal Temporal Logic (STL), enabling the formal specification of spatial-temporal constraints. To ensure safety, city buildings are modeled as 3D convex obstacles, and obstacle avoidance is handled through a Convex Feasible Set (CFS) method. The entire planning problem-combining UAV dynamics, STL satisfaction, and collision avoidance-is formulated as a convex optimization problem that ensures tractability and can be solved efficiently using standard convex programming techniques. Simulation results demonstrate that the proposed method generates dynamically feasible, collision-free trajectories that satisfy temporal mission goals, providing a scalable and reliable approach for autonomous UAV-based medical logistics.

eess.SY↗

Robo2VLM: Visual Question Answering from Large-Scale In-the-Wild Robot Manipulation Datasets

Vision-Language Models (VLMs) acquire real-world knowledge and general reasoning ability through Internet-scale image-text corpora. They can augment robotic systems with scene understanding and task planning, and assist visuomotor policies that are trained on robot trajectory data. We explore the reverse paradigm - using rich, real, multi-modal robot trajectory data to enhance and evaluate VLMs. In this paper, we present Robo2VLM, a Visual Question Answering (VQA) dataset generation framework for VLMs. Given a human tele-operated robot trajectory, Robo2VLM derives ground-truth from non-visual and non-descriptive sensory modalities, such as end-effector pose, gripper aperture, and force sensing. Based on these modalities, it segments the robot trajectory into a sequence of manipulation phases. At each phase, Robo2VLM uses scene and interaction understanding to identify 3D properties of the robot, task goal, and the target object. The properties are used to generate representative VQA queries - images with textural multiple-choice questions - based on spatial, goal-conditioned, and interaction reasoning question templates. We curate Robo2VLM-1, a large-scale in-the-wild dataset with 684,710 questions covering 463 distinct scenes and 3,396 robotic manipulation tasks from 176k real robot trajectories. Results suggest that Robo2VLM-1 can benchmark and improve VLM capabilities in spatial and interaction reasoning.

cs.RO↗

xbench: Tracking Agents Productivity Scaling with Profession-Aligned Real-World Evaluations

We introduce xbench, a dynamic, profession-aligned evaluation suite designed to bridge the gap between AI agent capabilities and real-world productivity. While existing benchmarks often focus on isolated technical skills, they may not accurately reflect the economic value agents deliver in professional settings. To address this, xbench targets commercially significant domains with evaluation tasks defined by industry professionals. Our framework creates metrics that strongly correlate with productivity value, enables prediction of Technology-Market Fit (TMF), and facilitates tracking of product capabilities over time. As our initial implementations, we present two benchmarks: Recruitment and Marketing. For Recruitment, we collect 50 tasks from real-world headhunting business scenarios to evaluate agents' abilities in company mapping, information retrieval, and talent sourcing. For Marketing, we assess agents' ability to match influencers with advertiser needs, evaluating their performance across 50 advertiser requirements using a curated pool of 836 candidate influencers. We present initial evaluation results for leading contemporary agents, establishing a baseline for these professional domains. Our continuously updated evalsets and evaluations are available at https://xbench.org.

cs.LG↗

Robo-DM: Data Management For Large Robot Datasets

Recent results suggest that very large datasets of teleoperated robot demonstrations can be used to train transformer-based models that have the potential to generalize to new scenes, robots, and tasks. However, curating, distributing, and loading large datasets of robot trajectories, which typically consist of video, textual, and numerical modalities - including streams from multiple cameras - remains challenging. We propose Robo-DM, an efficient open-source cloud-based data management toolkit for collecting, sharing, and learning with robot data. With Robo-DM, robot datasets are stored in a self-contained format with Extensible Binary Meta Language (EBML). Robo-DM can significantly reduce the size of robot trajectory data, transfer costs, and data load time during training. Compared to the RLDS format used in OXE datasets, Robo-DM's compression saves space by up to 70x (lossy) and 3.5x (lossless). Robo-DM also accelerates data retrieval by load-balancing video decoding with memory-mapped decoding caches. Compared to LeRobot, a framework that also uses lossy video compression, Robo-DM is up to 50x faster when decoding sequentially. We physically evaluate a model trained by Robo-DM with lossy compression, a pick-and-place task, and In-Context Robot Transformer. Robo-DM uses 75x compression of the original dataset and does not suffer reduction in downstream task accuracy.

cs.RO↗

Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement Learning

We introduce Seed1.5-Thinking, capable of reasoning through thinking before responding, resulting in improved performance on a wide range of benchmarks. Seed1.5-Thinking achieves 86.7 on AIME 2024, 55.0 on Codeforces and 77.3 on GPQA, demonstrating excellent reasoning abilities in STEM and coding. Beyond reasoning tasks, the method demonstrates notable generalization across diverse domains. For instance, it surpasses DeepSeek R1 by 8% in win rate on non-reasoning tasks, indicating its broader applicability. Compared to other state-of-the-art reasoning models, Seed1.5-Thinking is a Mixture-of-Experts (MoE) model with a relatively small size, featuring 20B activated and 200B total parameters. As part of our effort to assess generalized reasoning, we develop two internal benchmarks, BeyondAIME and Codeforces, both of which will be publicly released to support future research. Model trial link: https://www.volcengine.com/experience/ark.

cs.CL↗

Can Large Vision Language Models Read Maps Like a Human?

In this paper, we introduce MapBench-the first dataset specifically designed for human-readable, pixel-based map-based outdoor navigation, curated from complex path finding scenarios. MapBench comprises over 1600 pixel space map path finding problems from 100 diverse maps. In MapBench, LVLMs generate language-based navigation instructions given a map image and a query with beginning and end landmarks. For each map, MapBench provides Map Space Scene Graph (MSSG) as an indexing data structure to convert between natural language and evaluate LVLM-generated results. We demonstrate that MapBench significantly challenges state-of-the-art LVLMs both zero-shot prompting and a Chain-of-Thought (CoT) augmented reasoning framework that decomposes map navigation into sequential cognitive processes. Our evaluation of both open-source and closed-source LVLMs underscores the substantial difficulty posed by MapBench, revealing critical limitations in their spatial reasoning and structured decision-making capabilities. We release all the code and dataset in https://github.com/taco-group/MapBench.

cs.CV↗

Learning to Reason via Self-Iterative Process Feedback for Small Language Models

Small language models (SLMs) are more efficient, cost-effective, and customizable than large language models (LLMs), though they often underperform in specific areas like reasoning. Past methods for enhancing SLMs' reasoning, such as supervised fine-tuning and distillation, often depend on costly external signals, resulting in SLMs being overly confident with limited supervision signals, thus limiting their abilities. Therefore, this study enables SLMs to learn to reason from self-iterative feedback. By combining odds ratio preference optimization (ORPO), we fine-tune and align SLMs using positive and negative signals generated by themselves. Additionally, we introduce process supervision for rewards in preference alignment by sampling-based inference simulation and process reward models. Compared to Supervised Fine-Tuning (SFT), our method improves the performance of Gemma-2B by 12.43 (Acc) on GSM8K and 3.95 (Pass@1) on MBPP. Furthermore, the proposed method also demonstrated superior out-of-domain generalization capabilities on MMLU_Math and HumanEval.

cs.CL↗

FogROS2-FT: Fault Tolerant Cloud Robotics

Cloud robotics enables robots to offload complex computational tasks to cloud servers for performance and ease of management. However, cloud compute can be costly, cloud services can suffer occasional downtime, and connectivity between the robot and cloud can be prone to variations in network Quality-of-Service (QoS). We present FogROS2-FT (Fault Tolerant) to mitigate these issues by introducing a multi-cloud extension that automatically replicates independent stateless robotic services, routes requests to these replicas, and directs the first response back. With replication, robots can still benefit from cloud computations even when a cloud service provider is down or there is low QoS. Additionally, many cloud computing providers offer low-cost spot computing instances that may shutdown unpredictably. Normally, these low-cost instances would be inappropriate for cloud robotics, but the fault tolerance nature of FogROS2-FT allows them to be used reliably. We demonstrate FogROS2-FT fault tolerance capabilities in 3 cloud-robotics scenarios in simulation (visual object detection, semantic segmentation, motion planning) and 1 physical robot experiment (scan-pick-and-place). Running on the same hardware specification, FogROS2-FT achieves motion planning with up to 2.2x cost reduction and up to a 5.53x reduction on 99 Percentile (P99) long-tail latency. FogROS2-FT reduces the P99 long-tail latency of object detection and semantic segmentation by 2.0x and 2.1x, respectively, under network slowdown and resource contention.

cs.RO↗

Lightweight, Secure and Stateful Serverless Computing with PSL

We present PSL, a lightweight, secure and stateful Function-as-a-Serivce (FaaS) framework for Trusted Execution Environments (TEEs). The framework provides rich programming language support on heterogeneous TEE hardware for statically compiled binaries and/or WebAssembly (WASM) bytecodes, with a familiar Key-Value Store (KVS) interface to secure, performant, network-embedded storage. It achieves near-native execution speeds by utilizing the dynamic memory mapping capabilities of Intel SGX2 to create an in-enclave WASM runtime with Just-In-Time (JIT) compilation. PSL is designed to efficiently operate within an asynchronous environment with a distributed tamper-proof confidential storage system, assuming minority failures. The system exchanges eventually-consistent state updates across nodes while utilizing release-consistent locking mechanisms to enhance transactional capabilities. The execution of PSL is up to 3.7x faster than the state-of-the-art SGX WASM runtime. PSL reaches 95k ops/s with YCSB 100% read workload and 89k ops/s with 50% read/write workload. We demonstrate the scalability and adaptivity of PSL through a case study of secure and distributed training of deep neural networks.

cs.CR↗

FogROS2-PLR: Probabilistic Latency-Reliability For Cloud Robotics

Cloud robotics enables robots to offload computationally intensive tasks to cloud servers for performance, cost, and ease of management. However, the network and cloud computing infrastructure are not designed for reliable timing guarantees, due to fluctuating Quality-of-Service (QoS). In this work, we formulate an impossibility triangle theorem for: Latency reliability, Singleton server, and Commodity hardware. The LSC theorem suggests that providing replicated servers with uncorrelated failures can exponentially reduce the probability of missing a deadline. We present FogROS2-Probabilistic Latency Reliability (PLR) that uses multiple independent network interfaces to send requests to replicated cloud servers and uses the first response back. We design routing mechanisms to discover, connect, and route through non-default network interfaces on robots. FogROS2-PLR optimizes the selection of interfaces to servers to minimize the probability of missing a deadline. We conduct a cloud-connected driving experiment with two 5G service providers, demonstrating FogROS2-PLR effectively provides smooth service quality even if one of the service providers experiences low coverage and base station handover. We use 99 Percentile (P99) latency to evaluate anomalous long-tail latency behavior. In one experiment, FogROS2-PLR improves P99 latency by up to 3.7x compared to using one service provider. We deploy FogROS2-PLR on a physical Stretch 3 robot performing an indoor human-tracking task. Even in a fully covered Wi-Fi and 5G environment, FogROS2-PLR improves the responsiveness of the robot reducing mean latency by 36% and P99 latency by 33%.

cs.RO↗

Blox-Net: Generative Design-for-Robot-Assembly Using VLM Supervision, Physics Simulation, and a Robot with Reset

Generative AI systems have shown impressive capabilities in creating text, code, and images. Inspired by the rich history of research in industrial ''Design for Assembly'', we introduce a novel problem: Generative Design-for-Robot-Assembly (GDfRA). The task is to generate an assembly based on a natural language prompt (e.g., ''giraffe'') and an image of available physical components, such as 3D-printed blocks. The output is an assembly, a spatial arrangement of these components, and instructions for a robot to build this assembly. The output must 1) resemble the requested object and 2) be reliably assembled by a 6 DoF robot arm with a suction gripper. We then present Blox-Net, a GDfRA system that combines generative vision language models with well-established methods in computer vision, simulation, perturbation analysis, motion planning, and physical robot experimentation to solve a class of GDfRA problems with minimal human supervision. Blox-Net achieved a Top-1 accuracy of 63.5% in the ''recognizability'' of its designed assemblies (eg, resembling giraffe as judged by a VLM). These designs, after automated perturbation redesign, were reliably assembled by a robot, achieving near-perfect success across 10 consecutive assembly iterations with human intervention only during reset prior to assembly. Surprisingly, this entire design process from textual word (''giraffe'') to reliable physical assembly is performed with zero human intervention.

cs.RO↗

FogROS2-Config: Optimizing Latency and Cost for Multi-Cloud Robot Applications

Cloud service providers provide over 50,000 distinct and dynamically changing set of cloud server options. To help roboticists make cost-effective decisions, we present FogROS2-Config, an open toolkit that takes ROS2 nodes as input and automatically runs relevant benchmarks to quickly return a menu of cloud compute services that tradeoff latency and cost. Because it is infeasible to try every hardware configuration, FogROS2-Config quickly samples tests a small set of edge case servers. We evaluate FogROS2-Config on three robotics application tasks: visual SLAM, grasp planning. and motion planning. FogROS2-Config can reduce the cost by up to 20x. By comparing with a Pareto frontier for cost and latency by running the application task on feasible server configurations, we evaluate cost and latency models and confirm that FogROS2-Config selects efficient hardware configurations to balance cost and latency.

cs.RO↗

CogDPM: Diffusion Probabilistic Models via Cognitive Predictive Coding

Predictive Coding (PC) is a theoretical framework in cognitive science suggesting that the human brain processes cognition through spatiotemporal prediction of the visual world. Existing studies have developed spatiotemporal prediction neural networks based on the PC theory, emulating its two core mechanisms: Correcting predictions from residuals and hierarchical learning. However, these models do not show the enhancement of prediction skills on real-world forecasting tasks and ignore the Precision Weighting mechanism of PC theory. The precision weighting mechanism posits that the brain allocates more attention to signals with lower precision, contributing to the cognitive ability of human brains. This work introduces the Cognitive Diffusion Probabilistic Models (CogDPM), which demonstrate the connection between diffusion probabilistic models and PC theory. CogDPM features a precision estimation method based on the hierarchical sampling capabilities of diffusion models and weight the guidance with precision weights estimated by the inherent property of diffusion models. We experimentally show that the precision weights effectively estimate the data predictability. We apply CogDPM to real-world prediction tasks using the United Kindom precipitation and ERA surface wind datasets. Our results demonstrate that CogDPM outperforms both existing domain-specific operational models and general deep prediction models by providing more proficient forecasting.

cs.NE↗

Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2

Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.

cs.RO↗

Thermal analysis of dual-phase-lag model in a two-dimensional plate subjected to a heat source moving along elliptical trajectories

In this paper, we focus on the study of heat transfer behavior for the dual-phase-lag heat conduction model, which describes the evolution of temperature in a two-dimensional rectangular plate caused by the activity of a point heat source moving along elliptical trajectories. At first, Green's function approach is applied to derive the analytical solution of temperature for the given model. Based on the series representation of this analytical solution, the thermal responses for the underlying heat transfer problem, including the relations between the moving heat source and the concomitant temperature peak, the influences of the pair of phase lags and the angular velocity of heat source on temperature, are then investigated, analyzed and discussed in detail for three different movement trajectories. Compared with the results revealed for the common situation that the heat source moves in a straight line with a constant speed, the present results show quite distinctive thermal behaviors for all cases, which subsequently can help us to better understand the internal mechanism of the dual-phase-lag heat transfer subjected to a moving heat source with curved trajectory.

math.AP↗

Dual-phase-lag heat conduction analysis of a three-dimensional finite medium heated by a moving laser beam with circular or annular cross-section

We analyze the non-Fourier dual-phase-lag heat conduction process in a three-dimensional medium heated by a moving circular or annular laser beam, which is modeled by a set of point heat sources in the cross-section. In order to solve the model, Green's function approach is first used to obtain an analytical solution for the temperature distribution over the medium subjected to a single point heat source. Then the temperature distribution on the medium subjected to the laser beam can be obtained by the superposition method. According to this solution, the dependence between the heat conduction process and the cross-section of the heat source is investigated. Based on the comparison of the temperature distribution of the medium under Fourier's law and non-Fourier's law, the effect of the phase lag parameter is revealed. In addition, the effects of laser spot size and laser moving speed on the temperature distribution are also analyzed. The discovered properties provide theoretical support for the application of moving laser heat sources in various fields under the dual-phase-lag model.

physics.class-ph↗

FogROS2-SGC: A ROS2 Cloud Robotics Platform for Secure Global Connectivity

The Robot Operating System (ROS2) is the most widely used software platform for building robotics applications. FogROS2 extends ROS2 to allow robots to access cloud computing on demand. However, ROS2 and FogROS2 assume that all robots are locally connected and that each robot has full access and control of the other robots. With applications like distributed multi-robot systems, remote robot control, and mobile robots, robotics increasingly involves the global Internet and complex trust management. Existing approaches for connecting disjoint ROS2 networks lack key features such as security, compatibility, efficiency, and ease of use. We introduce FogROS2-SGC, an extension of FogROS2 that can effectively connect robot systems across different physical locations, networks, and Data Distribution Services (DDS). With globally unique and location-independent identifiers, FogROS2-SGC securely and efficiently routes data between robotics components around the globe. FogROS2-SGC is agnostic to the ROS2 distribution and configuration, is compatible with non-ROS2 software, and seamlessly extends existing ROS2 applications without any code modification. Experiments suggest FogROS2-SGC is 19x faster than rosbridge (a ROS2 package with comparable features, but lacking security). We also apply FogROS2-SGC to 4 robots and compute nodes that are 3600km apart. Videos and code are available on the project website https://sites.google.com/view/fogros2-sgc.

cs.RO↗

FogROS2: An Adaptive Platform for Cloud and Fog Robotics Using ROS 2

Mobility, power, and price points often dictate that robots do not have sufficient computing power on board to run contemporary robot algorithms at desired rates. Cloud computing providers such as AWS, GCP, and Azure offer immense computing power and increasingly low latency on demand, but tapping into that power from a robot is non-trivial. We present FogROS2, an open-source platform to facilitate cloud and fog robotics that is included in the Robot Operating System 2 (ROS 2) distribution. FogROS2 is distinct from its predecessor FogROS1 in 9 ways, including lower latency, overhead, and startup times; improved usability, and additional automation, such as region and computer type selection. Additionally, FogROS2 gains performance, timing, and additional improvements associated with ROS 2. In common robot applications, FogROS2 reduces SLAM latency by 50 %, reduces grasp planning time from 14 s to 1.2 s, and speeds up motion planning 45x. When compared to FogROS1, FogROS2 reduces network utilization by up to 3.8x, improves startup time by 63 %, and network round-trip latency by 97 % for images using video compression. The source code, examples, and documentation for FogROS2 are available at https://github.com/BerkeleyAutomation/FogROS2, and is available through the official ROS 2 repository at https://index.ros.org/p/fogros2/.

cs.RO↗