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Kaiyuan Tang

Publications and source records attributed to Kaiyuan Tang.

15 recordsLinked to original sources

Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality

Despite the promise of virtual reality (VR) for intuitive spatial interaction, volume visualization (VolVis) in VR remains constrained by high rendering costs and motion discomfort. Recent advances have shown that representing volumetric scenes with 3D Gaussian splatting enables high-performance rendering, making this representation well-suited for VR. However, existing Gaussian-based scene editing workflows remain limited by slow offline segmentation and fatigue-inducing manual selection. To address these challenges, we present Super-Gaussian, a novel VolVis framework that enhances scene editing and interaction in VR through intuitive 3D Gaussian selection and natural language interaction (NLI). Our approach groups Gaussian primitives into higher-level units via feature-aware clustering, enabling efficient selection of complex volumetric regions, such as tumors in medical images or filaments in cosmological data, without point-by-point interaction. Building on this, we introduce a hierarchical select-and-refine workflow that combines random-walk-based region propagation, cluster selection, and point refinement, allowing users to progressively specify regions of interest with reduced effort. We further support on-the-fly text labeling of selected regions using NLI, allowing users to semantically query, interpret, and manipulate content within a visualization-perception-action loop. By integrating multimodal interaction, including speech, visual feedback, and spatial manipulation in VR, our framework supports intuitive exploration, editing, and scientific analysis of volumetric data. We demonstrate the effectiveness of Super-Gaussian through four case studies, quantitative selection benchmarks against existing Gaussian-based techniques, and system-level evaluations. Implementation details and experiments can be found on the project page: https://smin0136.github.io/super-gaussian-project/

cs.HC

Lossless-INR: Lossless Volumetric Implicit Neural Representations

Implicit neural representation (INR) methods provide continuous coordinate-to-value mappings and integrate naturally with direct volume rendering, making them attractive for representing volumetric data. However, existing INR-based approaches for volumetric data are inherently lossy, and even small reconstruction errors can propagate through rendering and downstream analysis. In this work, we explore Lossless-INR, a lossless INR framework for 3D scientific volumetric data based on bit-plane decomposition. By decomposing each voxel value into binary bit-planes, we reformulate reconstruction as per-bit binary classification, so that exact recovery reduces to predicting every bit correctly. To make this optimization tractable while keeping the representation compact, we combine an octree block-partitioning strategy that adaptively subdivides complex regions with a ternary feature-grid network whose grid entries are parameterized by a ternary set of values. Experiments on diverse volumetric datasets show that this design can achieve zero bit-error rate and bit-exact reconstruction, enabling faithful rendering and downstream analysis with a compact representation. The code is available at https://github.com/TouKaienn/Lossless-INR.

cs.CV

EVOLVE: Efficient Learned Volume Compression with Variable-Rate Encoding on a Cross-Domain Database

Large-scale scientific simulations generate volumetric data at rates that far outpace advances in storage and network bandwidth, making effective lossy compression increasingly critical. However, conventional compressors often struggle to preserve fine structural details at high compression ratios (CRs), and implicit neural representations (INRs) require costly per-volume optimization and produce models with fixed CRs. To respond, we present EVOLVE, an autoencoder (AE)-based volume-compression framework that targets high CRs for offline compression, with three key contributions. First, we construct a large-scale cross-domain database of 6,376 volumes from 21 scientific simulations, curated via perceptual hashing to ensure diversity, enabling the optimized model to extract features that generalize across volumes within the covered scientific simulation domains. Second, we reexamine the design space of AE-based compressors and incorporate several macro- and micro-designs into a vanilla AE to develop EVOLVE, which substantially improves the expressive power and compression capability. Third, we develop a learnable gain mechanism with a three-stage training strategy to enable variable-rate encoding, allowing a single model to support continuous CR adjustment at inference time. Experiments on multiple unseen scientific simulation datasets demonstrate that EVOLVE achieves substantially higher CRs than conventional compressors at comparable reconstruction quality, while delivering compression speeds that are orders of magnitude faster than INR-based methods, highlighting its promise as a strong alternative for compressing scientific data. The code, model weights, and results are available on our project page at https://evolve-vis.github.io.

cs.GR

ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

Recent advances in differentiable Gaussian splatting have highlighted the potential of primitive-based approaches as alternative scene representations for interactive, high-quality, volume visualization (VolVis) of large datasets. However, the explicit nature of current primitive-based methods, combined with isolated optimization for each VolVis scene, results in redundant, non-compact representations. We present ECoNGS, an efficient compressive neural Gaussian splatting framework for VolVis scene representation. ECoNGS employs lightweight neural networks to dynamically predict implicit, editable Gaussian splats from explicit anchor points, effectively combining model compactness and parameter efficiency of implicit representations with high-performance rendering of explicit primitives. We explore a joint learning strategy that clusters geometrically similar scenes and shares parameters across them, significantly reducing overall training time and model size while maintaining reconstruction fidelity. To achieve a more compact scene representation, we further compress the explicit anchor attributes using a neural entropy model that estimates their probability distributions, enabling compact storage via entropy coding. We systematically investigate Gaussian initialization strategies and propose a simple yet effective scheme tailored for VolVis scenes, improving reconstruction accuracy and accelerating convergence. We evaluate ECoNGS qualitatively and quantitatively across various univariate and multivariate VolVis scenes, highlighting its superior performance over prior methods in training time, reconstruction quality, and model size. In particular, compared with the prior method iVR-GS, ECoNGS improves reconstruction quality by up to 2.2 dB in PSNR while reducing the model size by up to 6.1x and the training time by up to 5.9x. The code is available at https://github.com/TouKaienn/ECoNGS.

cs.CV

SciVisAgentSkills: Design and Evaluation of Agent Skills for Scientific Data Analysis and Visualization

Recent advances in agentic visualization have enabled the translation of natural language into executable scientific visualization (SciVis) workflows. While general-purpose coding agents show strong capabilities, they often lack the tool-specific expertise required for SciVis tasks. In this work, we present SciVisAgentSkills, a collection of reusable agent skills that augment coding agents for scientific data analysis and visualization by encoding environment assumptions, tool usage patterns, and domain heuristics across scientific tools such as ParaView, napari, VMD, and TTK. We evaluate these skills on Codex and Claude Code using SciVisAgentBench, a benchmark of 108 expert-designed multi-step tasks. Results show that agent skills improve mean task scores across the evaluated suites, with token-efficiency benefits that depend on the agent harness and tool setting. These findings highlight the importance of structured procedural knowledge for enabling reliable, long-horizon SciVis workflows, while also showing that skills should be studied alongside the execution harness that loads and applies them. The skills are available at https://github.com/KuangshiAi/SciVisAgentSkills.

cs.AI

Toward AI VIS Co-Scientists: A General and End-to-End Agent Harness for Solving Complex Data Visualization Tasks

The ability to inspect, interpret, and communicate complex data is crucial for virtually any scientific endeavor, but often requires significant expertise outside the core domain ranging from data management and analysis to visualization design and implementation. We present an end-to-end agentic harness that, based on only the data and a high level description of the tasks, independently designs custom visual analysis applications (VIS apps). This represents an important step towards a general AI co-scientist envisioned by many as an autonomous system that can autonomously execute long horizon tasks based on high-level directions. Our proposed VIS co-scientist is an essential component of this broader AI co-scientist vision: a harness that can autonomously analyze data and design visualization solutions using a collection of agents and specialized skills that coordinate exploratory analysis, plan, configure the environment, implement, validate the interface, and most importantly evaluate the overall task completion. Each stage produces document and instruction artifacts that guide downstream work and enable iterative refinement. We validate this approach on IEEE SciVis Contests spanning multiple science and engineering fields. These contests serve as ideal proving grounds because they encode real-world complexity: ambiguous requirements, diverse data modalities, design trade-offs, and task-driven validation. Given only the data and target tasks, our system autonomously produces functional single-page VIS Apps with verified linked-view behavior, highly customized to domain experts' specified tasks and needs.

cs.AI

SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents

Recent advances in large language models (LLMs) have enabled agentic systems to translate natural-language intent into executable scientific visualization (SciVis) tasks. Despite rapid progress, the community lacks a principled and reproducible benchmark for evaluating these emerging SciVis agents in realistic, multi-step analysis settings. We present SciVisAgentBench, a comprehensive and extensible benchmark for evaluating scientific data analysis and visualization agents. Our benchmark is grounded in a structured taxonomy spanning four dimensions: application domain, data type, complexity level, and visualization operation. It currently comprises 108 expert-crafted cases covering diverse SciVis scenarios. To enable reliable assessment, we introduce a multimodal outcome-centric evaluation pipeline that combines LLM-based judging with deterministic evaluators, including image-based metrics, code checkers, rule-based verifiers, and case-specific evaluators. We also conduct a validity study with 12 SciVis experts to examine the agreement between human and LLM judges. Using this framework, we evaluate representative SciVis agents and general-purpose coding agents to establish initial baselines and reveal capability gaps. SciVisAgentBench is designed as a living benchmark to support systematic comparison, diagnose failure modes, and drive progress in agentic SciVis. The benchmark is available at https://scivisagentbench.github.io/.

cs.AI

SVLAT: Scientific Visualization Literacy Assessment Test

Scientific visualization (SciVis) has become an essential means for exploring, understanding, and communicating complex scientific phenomena. However, the field still lacks a validated instrument assessing how well people read, understand, and interpret them. We present a scientific visualization literacy assessment test (SVLAT) that measures the general public's SciVis literacy. Covering a range of visualization forms and interpretation demands, SVLAT comprises 49 items grounded in 18 scientific visualizations and illustrations spanning eight visualization techniques and 11 tasks. Instrument development followed a staged, psychometrically grounded pipeline. We defined the construct and blueprint, followed by item generation, and expert review with five SciVis experts using the content validity ratio (mean CVR = 0.79). We subsequently administered a pilot test (30 participants) and a large-scale test tryout (485 participants) to evaluate the instrument's psychometric properties. For validation, we performed item analysis and refinement using both classical test theory (CTT) and item response theory (IRT) to examine item functioning and overall test quality. SVLAT demonstrates high reliability in the tryout sample (McDonald's omega_t = 0.82, Cronbach's alpha = 0.81). The assessment materials are available at https://osf.io/hr3nw/.

cs.HC

SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation

2D Gaussian Splatting has emerged as a novel image representation technique that can support efficient rendering on low-end devices. However, scaling to high-resolution images requires optimizing and storing millions of unstructured Gaussian primitives independently, leading to slow convergence and redundant parameters. To address this, we propose Structured Gaussian Image (SGI), a compact and efficient framework for representing high-resolution images. SGI decomposes a complex image into multi-scale local spaces defined by a set of seeds. Each seed corresponds to a spatially coherent region and, together with lightweight multi-layer perceptrons (MLPs), generates structured implicit 2D neural Gaussians. This seed-based formulation imposes structural regularity on otherwise unstructured Gaussian primitives, which facilitates entropy-based compression at the seed level to reduce the total storage. However, optimizing seed parameters directly on high-resolution images is a challenging and non-trivial task. Therefore, we designed a multi-scale fitting strategy that refines the seed representation in a coarse-to-fine manner, substantially accelerating convergence. Quantitative and qualitative evaluations demonstrate that SGI achieves up to 7.5x compression over prior non-quantized 2D Gaussian methods and 1.6x over quantized ones, while also delivering 1.6x and 6.5x faster optimization, respectively, without degrading, and often improving, image fidelity. Code is available at https://github.com/zx-pan/SGI.

cs.CV

TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting

Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image- and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.

cs.GR

NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting

Traditional volume visualization (VolVis) methods, like direct volume rendering, suffer from rigid transfer function designs and high computational costs. Although novel view synthesis approaches enhance rendering efficiency, they require additional learning effort for non-experts and lack support for semantic-level interaction. To bridge this gap, we propose NLI4VolVis, an interactive system that enables users to explore, query, and edit volumetric scenes using natural language. NLI4VolVis integrates multi-view semantic segmentation and vision-language models to extract and understand semantic components in a scene. We introduce a multi-agent large language model architecture equipped with extensive function-calling tools to interpret user intents and execute visualization tasks. The agents leverage external tools and declarative VolVis commands to interact with the VolVis engine powered by 3D editable Gaussians, enabling open-vocabulary object querying, real-time scene editing, best-view selection, and 2D stylization. We validate our system through case studies and a user study, highlighting its improved accessibility and usability in volumetric data exploration. We strongly recommend readers check our case studies, demo video, and source code at https://nli4volvis.github.io/.

cs.HC

iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.

cs.GR

Meta-INR: Efficient Encoding of Volumetric Data via Meta-Learning Implicit Neural Representation

Implicit neural representation (INR) has emerged as a promising solution for encoding volumetric data, offering continuous representations and seamless compatibility with the volume rendering pipeline. However, optimizing an INR network from randomly initialized parameters for each new volume is computationally inefficient, especially for large-scale time-varying or ensemble volumetric datasets where volumes share similar structural patterns but require independent training. To close this gap, we propose Meta-INR, a pretraining strategy adapted from meta-learning algorithms to learn initial INR parameters from partial observation of a volumetric dataset. Compared to training an INR from scratch, the learned initial parameters provide a strong prior that enhances INR generalizability, allowing significantly faster convergence with just a few gradient updates when adapting to a new volume and better interpretability when analyzing the parameters of the adapted INRs. We demonstrate that Meta-INR can effectively extract high-quality generalizable features that help encode unseen similar volume data across diverse datasets. Furthermore, we highlight its utility in tasks such as simulation parameter analysis and representative timestep selection. The code is available at https://github.com/spacefarers/MetaINR.

cs.CV

StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization

In volume visualization, visualization synthesis has attracted much attention due to its ability to generate novel visualizations without following the conventional rendering pipeline. However, existing solutions based on generative adversarial networks often require many training images and take significant training time. Still, issues such as low quality, consistency, and flexibility persist. This paper introduces StyleRF-VolVis, an innovative style transfer framework for expressive volume visualization (VolVis) via neural radiance field (NeRF). The expressiveness of StyleRF-VolVis is upheld by its ability to accurately separate the underlying scene geometry (i.e., content) and color appearance (i.e., style), conveniently modify color, opacity, and lighting of the original rendering while maintaining visual content consistency across the views, and effectively transfer arbitrary styles from reference images to the reconstructed 3D scene. To achieve these, we design a base NeRF model for scene geometry extraction, a palette color network to classify regions of the radiance field for photorealistic editing, and an unrestricted color network to lift the color palette constraint via knowledge distillation for non-photorealistic editing. We demonstrate the superior quality, consistency, and flexibility of StyleRF-VolVis by experimenting with various volume rendering scenes and reference images and comparing StyleRF-VolVis against other image-based (AdaIN), video-based (ReReVST), and NeRF-based (ARF and SNeRF) style rendering solutions.

cs.GR

ECNR: Efficient Compressive Neural Representation of Time-Varying Volumetric Datasets

Due to its conceptual simplicity and generality, compressive neural representation has emerged as a promising alternative to traditional compression methods for managing massive volumetric datasets. The current practice of neural compression utilizes a single large multilayer perceptron (MLP) to encode the global volume, incurring slow training and inference. This paper presents an efficient compressive neural representation (ECNR) solution for time-varying data compression, utilizing the Laplacian pyramid for adaptive signal fitting. Following a multiscale structure, we leverage multiple small MLPs at each scale for fitting local content or residual blocks. By assigning similar blocks to the same MLP via size uniformization, we enable balanced parallelization among MLPs to significantly speed up training and inference. Working in concert with the multiscale structure, we tailor a deep compression strategy to compact the resulting model. We show the effectiveness of ECNR with multiple datasets and compare it with state-of-the-art compression methods (mainly SZ3, TTHRESH, and neurcomp). The results position ECNR as a promising solution for volumetric data compression.

cs.CV