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Kamal Gupta

Publications and source records attributed to Kamal Gupta.

22 records · Page 2Linked to original sources

Improved Modeling of 3D Shapes with Multi-view Depth Maps

We present a simple yet effective general-purpose framework for modeling 3D shapes by leveraging recent advances in 2D image generation using CNNs. Using just a single depth image of the object, we can output a dense multi-view depth map representation of 3D objects. Our simple encoder-decoder framework, comprised of a novel identity encoder and class-conditional viewpoint generator, generates 3D consistent depth maps. Our experimental results demonstrate the two-fold advantage of our approach. First, we can directly borrow architectures that work well in the 2D image domain to 3D. Second, we can effectively generate high-resolution 3D shapes with low computational memory. Our quantitative evaluations show that our method is superior to existing depth map methods for reconstructing and synthesizing 3D objects and is competitive with other representations, such as point clouds, voxel grids, and implicit functions.

cs.CV↗

Generalized Grasping for Mechanical Grippers for Unknown Objects with Partial Point Cloud Representations

We present a generalized grasping algorithm that uses point clouds (i.e. a group of points and their respective surface normals) to discover grasp pose solutions for multiple grasp types, executed by a mechanical gripper, in near real-time. The algorithm introduces two ideas: 1) a histogram of finger contact normals is used to represent a grasp 'shape' to guide a gripper orientation search in a histogram of object(s) surface normals, and 2) voxel grid representations of gripper and object(s) are cross-correlated to match finger contact points, i.e. grasp 'size', to discover a grasp pose. Constraints, such as collisions with neighbouring objects, are optionally incorporated in the cross-correlation computation. We show via simulations and experiments that 1) grasp poses for three grasp types can be found in near real-time, 2) grasp pose solutions are consistent with respect to voxel resolution changes for both partial and complete point cloud scans, and 3) a planned grasp is executed with a mechanical gripper.

cs.RO↗

PatchVAE: Learning Local Latent Codes for Recognition

Unsupervised representation learning holds the promise of exploiting large amounts of unlabeled data to learn general representations. A promising technique for unsupervised learning is the framework of Variational Auto-encoders (VAEs). However, unsupervised representations learned by VAEs are significantly outperformed by those learned by supervised learning for recognition. Our hypothesis is that to learn useful representations for recognition the model needs to be encouraged to learn about repeating and consistent patterns in data. Drawing inspiration from the mid-level representation discovery work, we propose PatchVAE, that reasons about images at patch level. Our key contribution is a bottleneck formulation that encourages mid-level style representations in the VAE framework. Our experiments demonstrate that representations learned by our method perform much better on the recognition tasks compared to those learned by vanilla VAEs.

cs.CV↗

Identifying Multiple Interaction Events from Tactile Data during Robot-Human Object Transfer

During a robot to human object handover task, several intended or unintended events may occur with the object - it may be pulled, pushed, bumped or simply held - by the human receiver. We show that it is possible to differentiate between these events solely via tactile sensors. Training data from tactile sensors were recorded during interaction of human subjects with the object held by a 3-finger robotic hand. A Bag of Words approach was used to automatically extract effective features from the tactile data. A Support Vector Machine was used to distinguish between the four events with over 95 percent average accuracy.

cs.RO↗