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Kamyar Azizzadenesheli

Publications and source records attributed to Kamyar Azizzadenesheli.

At least 91 records · Page 5Linked to original sources

On the Convergence and Optimality of Policy Gradient for Markov Coherent Risk

In order to model risk aversion in reinforcement learning, an emerging line of research adapts familiar algorithms to optimize coherent risk functionals, a class that includes conditional value-at-risk (CVaR). Because optimizing the coherent risk is difficult in Markov decision processes, recent work tends to focus on the Markov coherent risk (MCR), a time-consistent surrogate. While, policy gradient (PG) updates have been derived for this objective, it remains unclear (i) whether PG finds a global optimum for MCR; (ii) how to estimate the gradient in a tractable manner. In this paper, we demonstrate that, in general, MCR objectives (unlike the expected return) are not gradient dominated and that stationary points are not, in general, guaranteed to be globally optimal. Moreover, we present a tight upper bound on the suboptimality of the learned policy, characterizing its dependence on the nonlinearity of the objective and the degree of risk aversion. Addressing (ii), we propose a practical implementation of PG that uses state distribution reweighting to overcome previous limitations. Through experiments, we demonstrate that when the optimality gap is small, PG can learn risk-sensitive policies. However, we find that instances with large suboptimality gaps are abundant and easy to construct, outlining an important challenge for future research.

cs.LG↗

A learning-based multiscale method and its application to inelastic impact problems

The macroscopic properties of materials that we observe and exploit in engineering application result from complex interactions between physics at multiple length and time scales: electronic, atomistic, defects, domains etc. Multiscale modeling seeks to understand these interactions by exploiting the inherent hierarchy where the behavior at a coarser scale regulates and averages the behavior at a finer scale. This requires the repeated solution of computationally expensive finer-scale models, and often a priori knowledge of those aspects of the finer-scale behavior that affect the coarser scale (order parameters, state variables, descriptors, etc.). We address this challenge in a two-scale setting where we learn the fine-scale behavior from off-line calculations and then use the learnt behavior directly in coarse scale calculations. The approach draws from recent successes of deep neural networks, in combination with ideas from model reduction. The approach builds on the recent success of deep neural networks by combining their approximation power in high dimensions with ideas from model reduction. It results in a neural network approximation that has high fidelity, is computationally inexpensive, is independent of the need for a priori knowledge, and can be used directly in the coarse scale calculations. We demonstrate the approach on problems involving the impact of magnesium, a promising light-weight structural and protective material.

cond-mat.mtrl-sci↗

Multi-Agent Multi-Armed Bandits with Limited Communication

We consider the problem where $N$ agents collaboratively interact with an instance of a stochastic $K$ arm bandit problem for $K \gg N$. The agents aim to simultaneously minimize the cumulative regret over all the agents for a total of $T$ time steps, the number of communication rounds, and the number of bits in each communication round. We present Limited Communication Collaboration - Upper Confidence Bound (LCC-UCB), a doubling-epoch based algorithm where each agent communicates only after the end of the epoch and shares the index of the best arm it knows. With our algorithm, LCC-UCB, each agent enjoys a regret of $\tilde{O}\left(\sqrt{({K/N}+ N)T}\right)$, communicates for $O(\log T)$ steps and broadcasts $O(\log K)$ bits in each communication step. We extend the work to sparse graphs with maximum degree $K_G$, and diameter $D$ and propose LCC-UCB-GRAPH which enjoys a regret bound of $\tilde{O}\left(D\sqrt{(K/N+ K_G)DT}\right)$. Finally, we empirically show that the LCC-UCB and the LCC-UCB-GRAPH algorithm perform well and outperform strategies that communicate through a central node

cs.LG↗

Learning Causal State Representations of Partially Observable Environments

Intelligent agents can cope with sensory-rich environments by learning task-agnostic state abstractions. In this paper, we propose an algorithm to approximate causal states, which are the coarsest partition of the joint history of actions and observations in partially-observable Markov decision processes (POMDP). Our method learns approximate causal state representations from RNNs trained to predict subsequent observations given the history. We demonstrate that these learned state representations are useful for learning policies efficiently in reinforcement learning problems with rich observation spaces. We connect causal states with causal feature sets from the causal inference literature, and also provide theoretical guarantees on the optimality of the continuous version of this causal state representation under Lipschitz assumptions by proving equivalence to bisimulation, a relation between behaviorally equivalent systems. This allows for lower bounds on the optimal value function of the learned representation, which is tight given certain assumptions. Finally, we empirically evaluate causal state representations using multiple partially observable tasks and compare with prior methods.

cs.LG↗

Deep Bayesian Quadrature Policy Optimization

We study the problem of obtaining accurate policy gradient estimates using a finite number of samples. Monte-Carlo methods have been the default choice for policy gradient estimation, despite suffering from high variance in the gradient estimates. On the other hand, more sample efficient alternatives like Bayesian quadrature methods have received little attention due to their high computational complexity. In this work, we propose deep Bayesian quadrature policy gradient (DBQPG), a computationally efficient high-dimensional generalization of Bayesian quadrature, for policy gradient estimation. We show that DBQPG can substitute Monte-Carlo estimation in policy gradient methods, and demonstrate its effectiveness on a set of continuous control benchmarks. In comparison to Monte-Carlo estimation, DBQPG provides (i) more accurate gradient estimates with a significantly lower variance, (ii) a consistent improvement in the sample complexity and average return for several deep policy gradient algorithms, and, (iii) the uncertainty in gradient estimation that can be incorporated to further improve the performance.

cs.LG↗

Multipole Graph Neural Operator for Parametric Partial Differential Equations

One of the main challenges in using deep learning-based methods for simulating physical systems and solving partial differential equations (PDEs) is formulating physics-based data in the desired structure for neural networks. Graph neural networks (GNNs) have gained popularity in this area since graphs offer a natural way of modeling particle interactions and provide a clear way of discretizing the continuum models. However, the graphs constructed for approximating such tasks usually ignore long-range interactions due to unfavorable scaling of the computational complexity with respect to the number of nodes. The errors due to these approximations scale with the discretization of the system, thereby not allowing for generalization under mesh-refinement. Inspired by the classical multipole methods, we propose a novel multi-level graph neural network framework that captures interaction at all ranges with only linear complexity. Our multi-level formulation is equivalent to recursively adding inducing points to the kernel matrix, unifying GNNs with multi-resolution matrix factorization of the kernel. Experiments confirm our multi-graph network learns discretization-invariant solution operators to PDEs and can be evaluated in linear time.

cs.LG↗

MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework

We propose MeshfreeFlowNet, a novel deep learning-based super-resolution framework to generate continuous (grid-free) spatio-temporal solutions from the low-resolution inputs. While being computationally efficient, MeshfreeFlowNet accurately recovers the fine-scale quantities of interest. MeshfreeFlowNet allows for: (i) the output to be sampled at all spatio-temporal resolutions, (ii) a set of Partial Differential Equation (PDE) constraints to be imposed, and (iii) training on fixed-size inputs on arbitrarily sized spatio-temporal domains owing to its fully convolutional encoder. We empirically study the performance of MeshfreeFlowNet on the task of super-resolution of turbulent flows in the Rayleigh-Benard convection problem. Across a diverse set of evaluation metrics, we show that MeshfreeFlowNet significantly outperforms existing baselines. Furthermore, we provide a large scale implementation of MeshfreeFlowNet and show that it efficiently scales across large clusters, achieving 96.80% scaling efficiency on up to 128 GPUs and a training time of less than 4 minutes.

cs.LG↗

EikoNet: Solving the Eikonal equation with Deep Neural Networks

The recent deep learning revolution has created an enormous opportunity for accelerating compute capabilities in the context of physics-based simulations. Here, we propose EikoNet, a deep learning approach to solving the Eikonal equation, which characterizes the first-arrival-time field in heterogeneous 3D velocity structures. Our grid-free approach allows for rapid determination of the travel time between any two points within a continuous 3D domain. These travel time solutions are allowed to violate the differential equation - which casts the problem as one of optimization - with the goal of finding network parameters that minimize the degree to which the equation is violated. In doing so, the method exploits the differentiability of neural networks to calculate the spatial gradients analytically, meaning the network can be trained on its own without ever needing solutions from a finite difference algorithm. EikoNet is rigorously tested on several velocity models and sampling methods to demonstrate robustness and versatility. Training and inference are highly parallelized, making the approach well-suited for GPUs. EikoNet has low memory overhead, and further avoids the need for travel-time lookup tables. The developed approach has important applications to earthquake hypocenter inversion, ray multi-pathing, and tomographic modeling, as well as to other fields beyond seismology where ray tracing is essential.

physics.comp-ph↗

Adaptive Control and Regret Minimization in Linear Quadratic Gaussian (LQG) Setting

We study the problem of adaptive control in partially observable linear quadratic Gaussian control systems, where the model dynamics are unknown a priori. We propose LqgOpt, a novel reinforcement learning algorithm based on the principle of optimism in the face of uncertainty, to effectively minimize the overall control cost. We employ the predictor state evolution representation of the system dynamics and deploy a recently proposed closed-loop system identification method, estimation, and confidence bound construction. LqgOpt efficiently explores the system dynamics, estimates the model parameters up to their confidence interval, and deploys the controller of the most optimistic model for further exploration and exploitation. We provide stability guarantees for LqgOpt and prove the regret upper bound of $\tilde{\mathcal{O}}(\sqrt{T})$ for adaptive control of linear quadratic Gaussian (LQG) systems, where $T$ is the time horizon of the problem.

cs.LG↗

Logarithmic Regret Bound in Partially Observable Linear Dynamical Systems

We study the problem of system identification and adaptive control in partially observable linear dynamical systems. Adaptive and closed-loop system identification is a challenging problem due to correlations introduced in data collection. In this paper, we present the first model estimation method with finite-time guarantees in both open and closed-loop system identification. Deploying this estimation method, we propose adaptive control online learning (AdaptOn), an efficient reinforcement learning algorithm that adaptively learns the system dynamics and continuously updates its controller through online learning steps. AdaptOn estimates the model dynamics by occasionally solving a linear regression problem through interactions with the environment. Using policy re-parameterization and the estimated model, AdaptOn constructs counterfactual loss functions to be used for updating the controller through online gradient descent. Over time, AdaptOn improves its model estimates and obtains more accurate gradient updates to improve the controller. We show that AdaptOn achieves a regret upper bound of $\text{polylog}\left(T\right)$, after $T$ time steps of agent-environment interaction. To the best of our knowledge, AdaptOn is the first algorithm that achieves $\text{polylog}\left(T\right)$ regret in adaptive control of unknown partially observable linear dynamical systems which includes linear quadratic Gaussian (LQG) control.

cs.LG↗

Competitive Policy Optimization

A core challenge in policy optimization in competitive Markov decision processes is the design of efficient optimization methods with desirable convergence and stability properties. To tackle this, we propose competitive policy optimization (CoPO), a novel policy gradient approach that exploits the game-theoretic nature of competitive games to derive policy updates. Motivated by the competitive gradient optimization method, we derive a bilinear approximation of the game objective. In contrast, off-the-shelf policy gradient methods utilize only linear approximations, and hence do not capture interactions among the players. We instantiate CoPO in two ways:(i) competitive policy gradient, and (ii) trust-region competitive policy optimization. We theoretically study these methods, and empirically investigate their behavior on a set of comprehensive, yet challenging, competitive games. We observe that they provide stable optimization, convergence to sophisticated strategies, and higher scores when played against baseline policy gradient methods.

cs.LG↗

Policy Gradient in Partially Observable Environments: Approximation and Convergence

Policy gradient is a generic and flexible reinforcement learning approach that generally enjoys simplicity in analysis, implementation, and deployment. In the last few decades, this approach has been extensively advanced for fully observable environments. In this paper, we generalize a variety of these advances to partially observable settings, and similar to the fully observable case, we keep our focus on the class of Markovian policies. We propose a series of technical tools, including a novel notion of advantage function, to develop policy gradient algorithms and study their convergence properties in such environments. Deploying these tools, we generalize a variety of existing theoretical guarantees, such as policy gradient and convergence theorems, to partially observable domains, those which also could be carried to more settings of interest. This study also sheds light on the understanding of policy gradient approaches in real-world applications which tend to be partially observable.

cs.LG↗

Regret Minimization in Partially Observable Linear Quadratic Control

We study the problem of regret minimization in partially observable linear quadratic control systems when the model dynamics are unknown a priori. We propose ExpCommit, an explore-then-commit algorithm that learns the model Markov parameters and then follows the principle of optimism in the face of uncertainty to design a controller. We propose a novel way to decompose the regret and provide an end-to-end sublinear regret upper bound for partially observable linear quadratic control. Finally, we provide stability guarantees and establish a regret upper bound of $\tilde{\mathcal{O}}(T^{2/3})$ for ExpCommit, where $T$ is the time horizon of the problem.

cs.LG↗

Neural Operator: Graph Kernel Network for Partial Differential Equations

The classical development of neural networks has been primarily for mappings between a finite-dimensional Euclidean space and a set of classes, or between two finite-dimensional Euclidean spaces. The purpose of this work is to generalize neural networks so that they can learn mappings between infinite-dimensional spaces (operators). The key innovation in our work is that a single set of network parameters, within a carefully designed network architecture, may be used to describe mappings between infinite-dimensional spaces and between different finite-dimensional approximations of those spaces. We formulate approximation of the infinite-dimensional mapping by composing nonlinear activation functions and a class of integral operators. The kernel integration is computed by message passing on graph networks. This approach has substantial practical consequences which we will illustrate in the context of mappings between input data to partial differential equations (PDEs) and their solutions. In this context, such learned networks can generalize among different approximation methods for the PDE (such as finite difference or finite element methods) and among approximations corresponding to different underlying levels of resolution and discretization. Experiments confirm that the proposed graph kernel network does have the desired properties and show competitive performance compared to the state of the art solvers.

cs.LG↗

Efficient Exploration through Bayesian Deep Q-Networks

We study reinforcement learning (RL) in high dimensional episodic Markov decision processes (MDP). We consider value-based RL when the optimal Q-value is a linear function of d-dimensional state-action feature representation. For instance, in deep-Q networks (DQN), the Q-value is a linear function of the feature representation layer (output layer). We propose two algorithms, one based on optimism, LINUCB, and another based on posterior sampling, LINPSRL. We guarantee frequentist and Bayesian regret upper bounds of O(d sqrt{T}) for these two algorithms, where T is the number of episodes. We extend these methods to deep RL and propose Bayesian deep Q-networks (BDQN), which uses an efficient Thompson sampling algorithm for high dimensional RL. We deploy the double DQN (DDQN) approach, and instead of learning the last layer of Q-network using linear regression, we use Bayesian linear regression, resulting in an approximated posterior over Q-function. This allows us to directly incorporate the uncertainty over the Q-function and deploy Thompson sampling on the learned posterior distribution resulting in efficient exploration/exploitation trade-off. We empirically study the behavior of BDQN on a wide range of Atari games. Since BDQN carries out more efficient exploration and exploitation, it is able to reach higher return substantially faster compared to DDQN.

cs.AI↗

Surprising Negative Results for Generative Adversarial Tree Search

While many recent advances in deep reinforcement learning (RL) rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment model. In this work, we provide an extensive study on the design of deep generative models for RL environments and propose a sample efficient and robust method to learn the model of Atari environments. We deploy this model and propose generative adversarial tree search (GATS) a deep RL algorithm that learns the environment model and implements Monte Carlo tree search (MCTS) on the learned model for planning. While MCTS on the learned model is computationally expensive, similar to AlphaGo, GATS follows depth limited MCTS. GATS employs deep Q network (DQN) and learns a Q-function to assign values to the leaves of the tree in MCTS. We theoretical analyze GATS vis-a-vis the bias-variance trade-off and show GATS is able to mitigate the worst-case error in the Q-estimate. While we were expecting GATS to enjoy a better sample complexity and faster converges to better policies, surprisingly, GATS fails to outperform DQN. We provide a study on which we show why depth limited MCTS fails to perform desirably.

cs.LG↗

Directivity Modes of Earthquake Populations with Unsupervised Learning

We present a novel approach for resolving modes of rupture directivity in large populations of earthquakes. A seismic spectral decomposition technique is used to first produce relative measurements of radiated energy for earthquakes in a spatially-compact cluster. The azimuthal distribution of energy for each earthquake is then assumed to result from one of several distinct modes of rupture propagation. Rather than fitting a kinematic rupture model to determine the most likely mode of rupture propagation, we instead treat the modes as latent variables and learn them with a Gaussian mixture model. The mixture model simultaneously determines the number of events that best identify with each mode. The technique is demonstrated on four datasets in California with several thousand earthquakes. We show that the datasets naturally decompose into distinct rupture propagation modes that correspond to different rupture directions, and the fault plane is unambiguously identified for all cases. We find that these small earthquakes exhibit unilateral ruptures 53-74% of the time on average. The results provide important observational constraints on the physics of earthquakes and faults.

physics.geo-ph↗

Regularized Learning for Domain Adaptation under Label Shifts

We propose Regularized Learning under Label shifts (RLLS), a principled and a practical domain-adaptation algorithm to correct for shifts in the label distribution between a source and a target domain. We first estimate importance weights using labeled source data and unlabeled target data, and then train a classifier on the weighted source samples. We derive a generalization bound for the classifier on the target domain which is independent of the (ambient) data dimensions, and instead only depends on the complexity of the function class. To the best of our knowledge, this is the first generalization bound for the label-shift problem where the labels in the target domain are not available. Based on this bound, we propose a regularized estimator for the small-sample regime which accounts for the uncertainty in the estimated weights. Experiments on the CIFAR-10 and MNIST datasets show that RLLS improves classification accuracy, especially in the low sample and large-shift regimes, compared to previous methods.

cs.LG↗