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Kan Jen Cheng

Publications and source records attributed to Kan Jen Cheng.

6 recordsLinked to original sources

S-MARC: Causal Streaming Reasoning for Full-Duplex Conversational Behavior Modeling

Human conversation is organized by an implicit chain of thought and manifests as temporally structured conversational behaviors. Capturing this perceptual pathway is critical for building natural full-duplex interactive systems. We propose S-MARC (Streaming Causal Modeling and Reasoning for Conversation), a streaming, causal, and hierarchical framework for conversational behavior modeling and reasoning. By formalizing the intent-to-action pathway, S-MARC predicts high-level communicative functions and low-level interaction behaviors while modeling their causal and temporal dependencies. To support this setting, we construct a high-quality corpus that pairs controllable, event-rich duplex dialogue data with behavior labels. S-MARC organizes streaming predictions into a continuously evolving graph structure, generates concise justifications for its decisions, and dynamically optimizes its reasoning process. Experiments on synthetic and real duplex dialogues show that S-MARC achieves robust behavior detection, produces interpretable reasoning chains, and establishes a benchmark foundation for conversational reasoning in full-duplex spoken dialogue systems.

cs.CL

Enabling Conversational Behavior Reasoning Capabilities in Full-Duplex Speech

Human conversation is organized by an implicit chain of thoughts that manifests as timed speech acts. Capturing this causal pathway is key to building natural full-duplex interactive systems. We introduce a framework that enables reasoning over conversational behaviors by modeling this process as causal inference within a Graph-of-Thoughts (GoT). Our approach formalizes the intent-to-action pathway with a hierarchical labeling scheme, predicting high-level communicative intents and low-level speech acts to learn their causal and temporal dependencies. To train this system, we develop a hybrid corpus that pairs controllable, event-rich simulations with human-annotated rationales and real conversational speech. The GoT framework structures streaming predictions as an evolving graph, enabling a multimodal transformer to forecast the next speech act, generate concise justifications for its decisions, and dynamically refine its reasoning. Experiments on both synthetic and real duplex dialogues show that the framework delivers robust behavior detection, produces interpretable reasoning chains, and establishes a foundation for benchmarking conversational reasoning in full duplex spoken dialogue systems.

cs.CL

Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

cs.CV

AV-EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Omni-modal LLMS with Audio-visual Cues

Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited. To address this gap, we introduce AV EMO Reasoning, a benchmark designed to systematically assess emotional reasoning abilities in large language models. The framework uses a curated audiovisual corpus comprising synthetic single turn and multi turn dialogues and a real world subset, together with emotion perception and interaction reasoning metrics, to evaluate whether models can understand user emotions and produce appropriate responses. By releasing a systematic evaluation benchmark, AV EMO Reasoning offers a reproducible standard for evaluating emotion aware dialogue and advances toward more natural, adaptive human AI interaction.

cs.MM

EMO-Reasoning: Benchmarking Emotional Reasoning Capabilities in Spoken Dialogue Systems

Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.

cs.CL

Audio Texture Manipulation by Exemplar-Based Analogy

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/

cs.SD