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Kanav Goyal

Publications and source records attributed to Kanav Goyal.

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GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments

Game engines provide real-time simulation, rendering, physics, interaction, networking, and asset pipelines, making them valuable not only for games but also for 3D applications in healthcare, robotics, architecture, manufacturing, and related domains. Because game development is where these systems are most mature and publicly available, it offers a practical testbed for evaluating coding agents that must modify C++ code within stateful, interactive, real-time systems. We present GameEngineBench, a benchmark for evaluating coding agents on scoped C++ implementation tasks inside Unreal Engine 5 projects, built from nine real-world game repositories. The evaluation set consists of 110 tasks spanning gameplay mechanics, multiplayer behavior, AI and world orchestration, animation and movement, UI and session code, loading behavior, online-service integration, persistence, data serialization, XR behavior, and rendering-oriented plugins. These tasks require models to make native C++ changes that compile and satisfy behavioral tests within executable Unreal Engine projects. Across twelve evaluated configurations, the strongest model reaches 55.5\% pass@1, while 31 tasks remain unsolved by every configuration. Our results demonstrate that frontier coding agents continue to struggle with deeply integrated C++ development for real-time interactive software, highlighting game-engine benchmarks as a valuable complement to existing software engineering evaluations.

cs.SE

VisioPhysioENet: Visual Physiological Engagement Detection Network

This paper presents VisioPhysioENet, a novel multimodal system that leverages visual and physiological signals to detect learner engagement. It employs a two-level approach for extracting both visual and physiological features. For visual feature extraction, Dlib is used to detect facial landmarks, while OpenCV provides additional estimations. The face recognition library, built on Dlib, is used to identify the facial region of interest specifically for physiological signal extraction. Physiological signals are then extracted using the plane-orthogonal-toskin method to assess cardiovascular activity. These features are integrated using advanced machine learning classifiers, enhancing the detection of various levels of engagement. We thoroughly tested VisioPhysioENet on the DAiSEE dataset. It achieved an accuracy of 63.09%. This shows it can better identify different levels of engagement compared to many existing methods. It performed 8.6% better than the only other model that uses both physiological and visual features.

cs.CV